<
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0662: printstring "bladee"
:Noname_12
0001: wait 100 ms
0AFA: is_samp_available
004D: jump_if_false @Noname_12
0006: 20@ = 0
0B34: samp register_client_command "evotp" to_label @Noname_516
0006: 20@ = 0
:Noname_53
0001: wait 0 ms
00D6: if
0039: 20@ == 1
004D: jump_if_false @Noname_190
04ED: load_animation "FALL_FALL"
0208: 13@ = random_float_in_ranges 15.0 23.0
0605: actor $PLAYER_ACTOR perform_animation "FALL_FALL" IFP "PED" framedelta 5.0 loop 1 lockX 1 lockY 1 lockF 1 time 1200
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 13@ 0.0
0001: wait 25 ms
0AB1: call_scm_func @Noname_455 3 0@ 1@ 2@
:Noname_190
00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
0AB6: store_target_marker_coords_to 7@ 8@ 9@ // IF and SET
0509: 6@ = distance_between_XY 3@ 4@ and_XY 7@ 8@
00D6: if and
8031: not 6@ >= 15.0
0039: 20@ == 1
004D: jump_if_false @Noname_339
02CE: 10@ = ground_z_at 7@ 8@ 999.0
00A0: store_actor $PLAYER_ACTOR position_to 27@ 28@ 29@
0063: 23@ -= 10@ // (float)
0ACF: show_formatted_styled_text "%f" time 1200 style 1 23@
0AB1: call_scm_func @Noname_455 3 7@ 8@ 23@
0006: 20@ = 2
:Noname_339
00D6: if and
801C: not 23@ > 10@ // (int)
0039: 20@ == 2
004D: jump_if_false @Noname_393
000B: 29@ += 0.5
00A1: put_actor $PLAYER_ACTOR at 27@ 28@ 29@
0001: wait 10 ms
:Noname_393
00D6: if and
001C: 29@ > 10@ // (int)
0039: 20@ == 2
004D: jump_if_false @Noname_448
0007: 10@ = 0.0
0968: actor $PLAYER_ACTOR stop_mouth
04D7: set_actor $PLAYER_ACTOR locked 0
0006: 20@ = 0
:Noname_448
0002: jump @Noname_53
:Noname_455
0A96: 25@ = actor $PLAYER_ACTOR struct
0C0C: 26@ = struct 25@ offset 20 size 4
0C0D: struct 26@ offset 48 size 4 = 0@
0C0D: struct 26@ offset 52 size 4 = 1@
0C0D: struct 26@ offset 56 size 4 = 2@
0AB2: ret 0
:Noname_516
0001: wait 0 ms
0B12: 20@ = 20@ XOR 1
00D6: if
0039: 20@ == 1
004D: jump_if_false @Noname_812
04D7: set_actor $PLAYER_ACTOR locked 1
0AF8: samp add_message_to_chat "[START] TELEPORT.." color -1
00A0: store_actor $PLAYER_ACTOR position_to 15@ 16@ 17@
000F: 17@ -= 3.0
0AB1: call_scm_func @Noname_455 3 15@ 16@ 17@
000F: 17@ -= 3.0
0AB1: call_scm_func @Noname_455 3 15@ 16@ 17@
000F: 17@ -= 3.0
0AB1: call_scm_func @Noname_455 3 15@ 16@ 17@
000F: 17@ -= 3.0
0AB1: call_scm_func @Noname_455 3 15@ 16@ 17@
000F: 17@ -= 3.0
0AB1: call_scm_func @Noname_455 3 15@ 16@ 17@
0007: 17@ = 0.0
0AB6: store_target_marker_coords_to 7@ 8@ 9@ // IF and SET
0063: 7@ -= 3@ // (float)
0063: 8@ -= 4@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 11@
0173: set_actor $PLAYER_ACTOR Z_angle_to 11@
0173: set_actor $PLAYER_ACTOR Z_angle_to 11@
02EB: restore_camera_with_jumpcut
0002: jump @Noname_835
:Noname_812
0AF8: samp add_message_to_chat "[OFF] TELEPORT.." color -1
:Noname_835
0B43: samp cmd_ret
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