{$CLEO}
{$NOSOURCE}
0000:
:0
wait 0
if
samp.Available()
jf @0
:1
wait 0
if or
not actor.Dead($PLAYER_ACTOR)
not actor.Driving($PLAYER_ACTOR)
jf @1
jump @2
:2 // СФ
wait 0
if and
0AB0: key_pressed 16
0AB0: key_pressed 65
0AB0: key_pressed 67
not SAMP.ChatInputOpened()
jf @1
0A96: 10@ = actor $PLAYER_ACTOR struct
0C0C: 11@ = struct 10@ offset 0x14 size 4
0C0D: struct 11@ offset 0x30 size 4 = -675,028992 //X
0C0D: struct 11@ offset 0x34 size 4 = -2166,0 //Y
0C0D: struct 11@ offset 0x38 size 4 = 1501,1 //Z
jump 3
:3 //ЛВ
wait 0
if and
0AB0: key_pressed 16
0AB0: key_pressed 75
0AB0: key_pressed 68
not SAMP.ChatInputOpened()
jf @1
0A96: 10@ = actor $PLAYER_ACTOR struct
0C0C: 11@ = struct 10@ offset 0x14 size 4
0C0D: struct 11@ offset 0x30 size 4 = 235,257996 //X
0C0D: struct 11@ offset 0x34 size 4 = 1187,0 //Y
0C0D: struct 11@ offset 0x38 size 4 = 1080,3 //Z
jump @1