- 2,865
- 1,649
id'ы текстдравов там меняются. Можно перебирать все и искать нужный, где Y или NTrinity, игра нужна для выполнения действий на работах или в качалке.
id'ы текстдравов там меняются. Можно перебирать все и искать нужный, где Y или NTrinity, игра нужна для выполнения действий на работах или в качалке.
Извините, а как это делать? :prankster:перебирать все
Через цикл forИзвините, а как это делать? :prankster:
for 1@ = 0 to 3000 step = 1 // 1@ -textdraw
но хп не пропадает
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
0000: NOP
:Noname_46
0001: wait 0 ms
00D6: if and
0AB0: key_pressed 49
0AB0: key_pressed 50
004D: jump_if_false @Noname_46
03F0: enable_text_draw 1
0226: 5@ = actor $PLAYER_ACTOR health
033F: set_text_draw_letter_size 0.4 1.1
081C: draw_text_outline 1 RGBA 0 0 0 255
0340: set_text_draw_RGBA 255 255 255 255
045A: draw_text_1number 548.0 65.0 GXT 'NUMBER' number 5@ // ~1~
0002: jump @Noname_46
надо чтобы пропадалоCLEO:// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} 0000: NOP :Noname_46 0001: wait 0 ms 00D6: if and 0AB0: key_pressed 49 0AB0: key_pressed 50 004D: jump_if_false @Noname_46 03F0: enable_text_draw 1 0226: 5@ = actor $PLAYER_ACTOR health 033F: set_text_draw_letter_size 0.4 1.1 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 045A: draw_text_1number 548.0 65.0 GXT 'NUMBER' number 5@ // ~1~ 0002: jump @Noname_46
{$CLEO .cs}
0000: NOP
0662: printstring "{FF0000}[Resendez Dynasty]:{FFCC00} Скрипт загружен"
0662: printstring "{FF0000}[Resendez Dynasty]:{FFCC00} Разработчик: Ernesto_Resendez"
:Noname_50
0001: wait 400 ms
0AFA: is_samp_available
004D: jump_if_false @Noname_50
:Noname_64
0001: wait 0 ms
00D6: if
0118: actor $PLAYER_ACTOR dead
004D: jump_if_false @Noname_249
00D6: if
0AB1: call_scm_func @Noname_256 1 $PLAYER_ACTOR 1@
004D: jump_if_false @Noname_249
00D6: if and
056D: actor 1@ defined
051A: actor $PLAYER_ACTOR damaged_by_actor 1@
004D: jump_if_false @Noname_249
0470: 2@ = actor 1@ current_weapon
0AB1: call_scm_func @Noname_368 1 2@ 2@
0B2B: samp 3@ = get_player_id_by_actor_handle 1@
0B36: samp 4@ = get_player_nickname 3@
0AF8: samp add_message_to_chat "[Resendez Dynasty]: Вас убил {EAEAEA}%s[%d]{FF9933} из {EAEAEA}%s" color 16750899 4@ 3@ 2@
054E: clear_actor $PLAYER_ACTOR damage
0467: clear_actor $PLAYER_ACTOR last_weapon_damage
:Noname_249
0002: jump @Noname_64
:Noname_256
0A96: 1@ = actor 0@ struct
000A: 1@ += 1892
0A8D: 0@ = read_memory 1@ size 4 virtual_protect 0
00D6: if
0019: 0@ > 0
004D: jump_if_false @Noname_361
0A8D: 8@ = read_memory 12010640 size 4 virtual_protect 0
0AA8: call_function_method 4473552 struct 8@ num_params 1 pop 0 0@ 1@
00D6: if
056D: actor 1@ defined
004D: jump_if_false @Noname_361
0AB2: ret 1 1@
:Noname_361
0AB2: ret 1 -1
:Noname_368
0AC6: 1@ = label @Noname_401 offset
0012: 0@ *= 19
005A: 1@ += 0@ // (int)
0AB2: ret 1 1@
:Noname_401
hex
"Duke" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 0 }
"Brass" 20 "Knuckles" 00 00 00 00 00 { 1 }
"Golf" 20 "Club" 00 00 00 00 00 00 00 00 00 00 { 2 }
"Nite" 20 "Stick" 00 00 00 00 00 00 00 00 00 { 3 }
"Knife" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 4 }
"Baseball" 00 00 00 00 00 00 00 00 00 00 00 { 5 }
"Shovel" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 6 }
"Pool" 20 "Cue" 00 00 00 00 00 00 00 00 00 00 00 { 7 }
"Katana" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 8 }
"Chainsaw" 00 00 00 00 00 00 00 00 00 00 00 { 9 }
"Dildo" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 10 }
"Dildo" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 11 }
"Dildo" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 12 }
"Dildo" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 13 }
"Flowers" 00 00 00 00 00 00 00 00 00 00 00 00 { 14 }
"Cane" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 15 }
"Grenade" 00 00 00 00 00 00 00 00 00 00 00 00 { 16 }
"Tear" 20 "Gas" 00 00 00 00 00 00 00 00 00 00 00 { 17 }
"Molotov" 00 00 00 00 00 00 00 00 00 00 00 00 { 18 }
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 19 }
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 20 }
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 21 }
"Pistol" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 22 }
"Silencer" 00 00 00 00 00 00 00 00 00 00 00 { 23 }
"Desert" 20 "Eagle" 00 00 00 00 00 00 00 { 24 }
"Shotgun" 00 00 00 00 00 00 00 00 00 00 00 00 { 25 }
"SawnOff" 00 00 00 00 00 00 00 00 00 00 00 00 { 26 }
"Spas12" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 27 }
"Tec9" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 28 }
"MP5" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 29 }
"AK-47" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 30 }
"M4" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 31 }
"Mac10" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 32 }
"Rifle" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 33 }
"Sniper" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 34 }
"Rocket" 20 "Launcher" 00 00 00 00 { 35 }
"HS" 20 "Rocket" 20 "Launcher" 00 { 36 }
"Flamethrower" 00 00 00 00 00 00 00 { 37 }
"Minigun" 00 00 00 00 00 00 00 00 00 00 00 00 { 38 }
"C4" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 39 }
"Detonator" 00 00 00 00 00 00 00 00 00 00 { 40 }
"Spray" 00 00 00 00 00 00 00 00 00 00 00 00 00 00 { 41 }
"Fire" 20 "Extinguisher" 00 00 { 42 }
"Camera" 00 00 00 00 00 00 00 00 00 00 00 00 00 { 43 }
"Nightvision" 00 00 00 00 00 00 00 00 { 44 }
"Infrared" 20 "Vision" 00 00 00 00 { 45 }
"Parachute" 00 00 00 00 00 00 00 00 00 00 { 46 }
end
Мне очень нужно клео где типо при вводе кмд например /help в чате появится текст,например хелпер на разных собесках и.т.д
{$CLEO}
0000:
repeat
wait 100
until SAMP.Available()
0B34: samp register_client_command "help" to_label @help
0BDE: 0 // pause thread
:help
chatmsg "help msg" 0xFFFFFF
chatmsg "else help msg" 0xFFFFFF
SAMP.CmdRet()
get_chat_string 98Код:{$CLEO} 0000: repeat wait 0 until 0AFA: alloc 0@ 60 WHILE TRUE wait 0 0B75: samp get_chat_string 99 text_to 0@ prefix_to 0 color_to 0 prefix_color_to 0 IF 0C29: 2@ = stristr string1 0@ string2 "Привет" THEN say "Привет!" END END
Как сделать чтобы сканировал вторую строчку чата а не первую?