Rembo12345
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Подскажите как сделать флуд кнопкой(не в чат) на команду ?
{$CLEO}
0000: NOP
0B34: samp register_client_command "cmd" to_label @on
WHILE TRUE
WAIT 0
IF 0@ == 1
THEN
0C72: set_virtual_key KEY down true
wait 100
0C72: set_virtual_key KEY down false
END
END
:on
IF 0@ == 0
THEN
0@ = 1
ELSE
0@ = 0
END
0B43: samp cmd_ret
При ловле домов/бизнесов проседает фпс, из-за этого флуд с помощью клео теряет свою эффективность, можно ли как то убрать людей из зоны стрима? но при этом что бы все пикапы остались на месте.
0B20: samp 0@ = actor_handle_by_samp_player_id 420
009B: destroy_actor 0@
:cmd_113
SAMP.IsCommandTyped(20@)
if
0AD4: 20@ = scan_string 20@ format "%d" 21@
then
0AF9: samp say_msg "/find %d" 21@
else
print "~r~/findd <id>" 2000
IF and
0B20: samp 1@ = actor_handle_by_samp_player_id 21@
04C8: actor 1@ driving_flying_vehicle
then
print "~r~Player are flying!" 2000
else_jump @cmd_113
end
end
SAMP.CmdRet()
Here i have a label what if you type a command to find the player and after he finds it i need to know if he is driving a flying vehicle, but it gives me a crash when i'm typing the command at all or putting the id [/findd <ID>].. Maybe i done something very wrong pls help @DarkP1xel
And one question "04C8: actor 1@ driving_flying_vehicle" is opcode for planes or for all flying vehicles. Thanks.PHP::cmd_113 SAMP.IsCommandTyped(20@) if 0AD4: 20@ = scan_string 20@ format "%d" 21@ then 0AF9: samp say_msg "/find %d" 21@ else print "~r~/findd <id>" 2000 IF and 0B20: samp 1@ = actor_handle_by_samp_player_id 21@ 04C8: actor 1@ driving_flying_vehicle then print "~r~Player are flying!" 2000 else_jump @cmd_113 end end SAMP.CmdRet()
{$CLEO}
0B34: samp register_client_command "420" to_label @cmd_420
0BDE: pause_thread 0
:cmd_420
IF 0B35: samp 0@ = get_last_command_params
THEN 0C1A: 0@ = atoi 0@
IF 0B23: samp is_player_connected 0@
THEN
IF 0B20: samp 1@ = actor_handle_by_samp_player_id 0@
THEN
IF 04C8: actor 1@ driving_flying_vehicle
THEN 0AD1: "%d -> Flying..." time 500 | {ID}0@ |
END
END
END
END
0B43: samp cmd_ret
// By DarkP1xel
The label didn't work...CLEO:{$CLEO} 0B34: samp register_client_command "420" to_label @cmd_420 0BDE: pause_thread 0 :cmd_420 IF 0B35: samp 0@ = get_last_command_params THEN 0C1A: 0@ = atoi 0@ IF 0B23: samp is_player_connected 0@ THEN IF 0B20: samp 1@ = actor_handle_by_samp_player_id 0@ THEN IF 04C8: actor 1@ driving_flying_vehicle THEN 0AD1: "%d -> Flying..." time 500 | {ID}0@ | END END END END 0B43: samp cmd_ret // By DarkP1xel
Ну значит ты криворукий американец.The label didn't work...
{$CLEO .cs}
0000: NOP
:13
not SAMP.Available
jf @main
wait 100
goto @13
:main
wait 0
0B34: samp register_client_command "anim" to_label @2
chatmsg "Animations by {ff0000}SumJest{ffffff} loaded!" 0xFFFFFF
goto @issp
:issp
wait 100
SAMP.IsLocalPlayerSpawned()
jf @issp
goto @1
:1
wait 0
0ADC: test_cheat "1"
jf @1
04ED: load_animation "INT_HOUSE"
:LoadedCheck1
wait 0
04EE: animation "INT_HOUSE" loaded
jf @LoadedCheck1
0A1A: actor $PLAYER_ACTOR perform_animation "wash_up" IFP "INT_HOUSE" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
04EF: release_animation "INT_HOUSE"
jump @1
:2
0B35: samp 0@ = get_last_command_param
Var
$player_id : Int
$file_of_animation : String
$animation : String
$actor : Actor
1@ : Int
2@ : String
3@ : String
4@ : Actor
End
0AD4: 20@ = scan_string 0@ format "%d %s %s" 1@ 2@ 3@
0AF8: samp add_message_to_chat "%s" color 0xFFFFFF 2@
$player_id = 1@
$file_of_animation = 2@
$animation = 3@
if 20@ == 3
then
00D6: if and
0B23: samp is_player_connected 1@
8B64: not samp is_player 1@ npc
004D: jump_if_false @CMDError1
0B20: samp 4@ = actor_handle_by_samp_player_id 1@
056D: actor 4@ defined
004D: jump_if_false @CMDError2
0AF8: samp add_message_to_chat "7" color 0xFFFFFF
04ED: load_animation "%s" 2@
0AF8: samp add_message_to_chat "8" color 0xFFFFFF
$actor = 4@
:LoadedCheck2
wait 0
Var
1@ : Int
2@ : String
3@ : String
4@ : Actor
End
1@ = $player_id
2@ = $file_of_animation
3@ = $animation
4@ = $actor
0AF8: samp add_message_to_chat "9" color 0xFFFFFF
04EE: animation "%s" 2@ loaded
jf @LoadedCheck2
0AF8: samp add_message_to_chat "10" color 0xFFFFFF
0605: actor 4@ perform_animation "%s" 3@ IFP "%s" 2@ framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
0AF8: samp add_message_to_chat "11" color 0xFFFFFF
04EF: release_animation "%s" 2@
0AF8: samp add_message_to_chat "12" color 0xFFFFFF
else
0AF8: samp add_message_to_chat "{ffffff}Ââîäèòå /anim [id] [file] [animation]" color 0xFFFFFF
end
SAMP.CmdRet()
:CMDError1
0AF8: samp add_message_to_chat "Èãðîê íå ïîäêëþ÷¸í." color 0xFFFFFF
0B43: samp cmd_ret
:CMDError2
0AF8: samp add_message_to_chat "Èãðîê âíå çîíû ñòðèìà." color 0xFFFFFF
0B43: samp cmd_ret
Oh common :))... dude it rlly didn't work..Ну значит ты криворукий американец.
Everything works.Oh common :))... dude it rlly didn't work..
Нельзя использовать глобальные переменные в CLEO.Подскажите пожалуйста, почему вылетает игра без всяких варнингов, когда пишу команду /anim [ID] INT_HOUSE wash_up? Вот скрипт:
Хорошо, есть способ значение переменной из одного потока получить в другом?Everything works.
/420 ID
Нельзя использовать глобальные переменные в CLEO.
Не все опкоды поддерживают форматирование, а ты во все добавил своё %s.
Хорошо, есть способ значение переменной из одного потока получить в другом?
0C6D: 2@ = get_thread 0@ local_var 1@
Вылетает играЕсли установлен SF, то можно так. Если SF не установлен нужно по структурам лазить.CLEO:0C6D: 2@ = get_thread 0@ local_var 1@
{$CLEO .cs}
0000: NOP
:13
not SAMP.Available
jf @main
wait 100
goto @13
:main
wait 0
0B34: samp register_client_command "anim" to_label @2
chatmsg "Animations by {ff0000}SumJest{ffffff} loaded!" 0xFFFFFF
goto @issp
:issp
wait 100
SAMP.IsLocalPlayerSpawned()
jf @issp
goto @1
:1
wait 0
0ADC: test_cheat "1"
jf @1
04ED: load_animation "INT_HOUSE"
:LoadedCheck1
wait 0
04EE: animation "INT_HOUSE" loaded
jf @LoadedCheck1
0A1A: actor $PLAYER_ACTOR perform_animation "wash_up" IFP "INT_HOUSE" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
04EF: release_animation "INT_HOUSE"
jump @1
:2
0B35: samp 0@ = get_last_command_param
0AD4: 20@ = scan_string 0@ format "%d %s %s" 1@ 2@ 3@
0AF8: samp add_message_to_chat "%s" color 0xFFFFFF 2@
if 20@ == 3
then
00D6: if and
0B23: samp is_player_connected 1@
8B64: not samp is_player 1@ npc
004D: jump_if_false @CMDError1
0B20: samp 4@ = actor_handle_by_samp_player_id 1@
056D: actor 4@ defined
004D: jump_if_false @CMDError2
0AF8: samp add_message_to_chat "7" color 0xFFFFFF
04ED: load_animation "%s" 2@
0AF8: samp add_message_to_chat "8" color 0xFFFFFF
:LoadedCheck2
wait 0
0C6D: 6@ = get_thread 2@ local_var 2@
0C6D: 7@ = get_thread 2@ local_var 3@
0C6D: 8@ = get_thread 2@ local_var 4@
0AF8: samp add_message_to_chat "9" color 0xFFFFFF
04EE: animation "%s" 6@ loaded
jf @LoadedCheck2
0AF8: samp add_message_to_chat "10" color 0xFFFFFF
0605: actor 8@ perform_animation "%s" 7@ IFP "%s" 6@ framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
0AF8: samp add_message_to_chat "11" color 0xFFFFFF
04EF: release_animation "%s" 6@
0AF8: samp add_message_to_chat "12" color 0xFFFFFF
else
0AF8: samp add_message_to_chat "{ffffff}Ââîäèòå /anim [id] [file] [animation]" color 0xFFFFFF
end
SAMP.CmdRet()
:CMDError1
0AF8: samp add_message_to_chat "Èãðîê íå ïîäêëþ÷¸í." color 0xFFFFFF
0B43: samp cmd_ret
:CMDError2
0AF8: samp add_message_to_chat "Èãðîê âíå çîíû ñòðèìà." color 0xFFFFFF
0B43: samp cmd_ret
Исходящие значения
2@ [float/integer] - значение
А что бывают другие в CLEO? Что ты мне свой код кидаешь. Я тебе мягко говоря скажу, в коде нет ничего правильного.Значит можно получить только значения типа float и int?