Вопросы по CLEO-скриптингу

LokoLoyKoo

Новичок
103
8
Вроде бы сделал как вы сказали, но все равно не работает при спавне
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет.{EE00EE}[uCVET]{FF0000}/cvhelp" color 0xffffff
0af8: "{ffffff}Автор {0000ff}[BH]Smile edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "cvhelp" to_label @CMD

if 8AAB: file_exists "cleo\ucvet.ini"
then
    0AF1: write_int 22 to_ini_file "cleo\ucvet.ini" section "COLOR" key "ARMY"
    0AF1: write_int 94 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LVLS"
    0AF1: write_int 87 to_ini_file "cleo\ucvet.ini" section "COLOR" key "FBI"
    0AF1: write_int 3 to_ini_file "cleo\ucvet.ini" section "COLOR" key "M4S"
    0AF1: write_int 82 to_ini_file "cleo\ucvet.ini" section "COLOR" key "REPORTERI"
    0AF1: write_int 45 to_ini_file "cleo\ucvet.ini" section "COLOR" key "TAX"
    0AF1: write_int 93 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BALLAS"
    0AF1: write_int 17 to_ini_file "cleo\ucvet.ini" section "COLOR" key "GROVE"
    0AF1: write_int 16 to_ini_file "cleo\ucvet.ini" section "COLOR" key "CORONOS"
    0AF1: write_int 10 to_ini_file "cleo\ucvet.ini" section "COLOR" key "VAGOS"
    0AF1: write_int 96 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LAWYERS"
    0AF1: write_int 59 to_ini_file "cleo\ucvet.ini" section "COLOR" key "RIFA"
    0AF1: write_int 84 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BK"
    0AF1: write_int 4 to_ini_file "cleo\ucvet.ini" section "COLOR" key "SR"
    0AF1: write_int 44 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LCN"
    0AF1: write_int 72 to_ini_file "cleo\ucvet.ini" section "COLOR" key "YAKUZA"
    0AF1: write_int 85 to_ini_file "cleo\ucvet.ini" section "COLOR" key "TTM"
    0AF1: write_int 6 to_ini_file "cleo\ucvet.ini" section "COLOR" key "RM"
    0AF1: write_int 91 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BIKERS"
end

1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

//-------------------------------------------------- ARMY
if
0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #ARMY
02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "ARMY"
        0af9: "/cvet %d" 5@
end
end

// ------------------------------------------------- LVLS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LVLS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- FBI
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #SWAT
02F2:   actor $PLAYER_ACTOR model == #FBI
02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "FBI"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- M4C
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMOSCI
02F2:   actor $PLAYER_ACTOR model == #LAEMT1
02F2:   actor $PLAYER_ACTOR model == #LVEMT1
02F2:   actor $PLAYER_ACTOR model == #SFEMT1
02F2:   actor $PLAYER_ACTOR model == #BMOBAR
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "M4S"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- REPORTERI
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == 290
02F2:   actor $PLAYER_ACTOR model == #SWMYST
02F2:   actor $PLAYER_ACTOR model == 295
02F2:   actor $PLAYER_ACTOR model == #WFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYBU
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "REPORTERI"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- TAX
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCD1
02F2:   actor $PLAYER_ACTOR model == #BMOCD
02F2:   actor $PLAYER_ACTOR model == #BMOSEC
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #WMYCH
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TAX"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BALLAS
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
02F2:   actor $PLAYER_ACTOR model == #BALLAS2
02F2:   actor $PLAYER_ACTOR model == #BALLAS1
02F2:   actor $PLAYER_ACTOR model == #BALLAS3
02F2:   actor $PLAYER_ACTOR model == #BFYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BALLAS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- GROVE
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #FAM1
02F2:   actor $PLAYER_ACTOR model == #FAM3
02F2:   actor $PLAYER_ACTOR model == #FAM2
02F2:   actor $PLAYER_ACTOR model == 269
02F2:   actor $PLAYER_ACTOR model == 271
02F2:   actor $PLAYER_ACTOR model == 270
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "GROVE"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- CORONOS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #HMYCR
02F2:   actor $PLAYER_ACTOR model == #VLA1
02F2:   actor $PLAYER_ACTOR model == #VLA2
02F2:   actor $PLAYER_ACTOR model == #VLA3
02F2:   actor $PLAYER_ACTOR model == 292
02F2:   actor $PLAYER_ACTOR model == #NURGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "CORONOS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- VAGOS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #LSV1
02F2:   actor $PLAYER_ACTOR model == #LSV2
02F2:   actor $PLAYER_ACTOR model == #LSV3
02F2:   actor $PLAYER_ACTOR model == #BFYRI
02F2:   actor $PLAYER_ACTOR model == 273
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "VAGOS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- LAWYERS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
02F2:   actor $PLAYER_ACTOR model == #BMYRI
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #SWMYRI
02F2:   actor $PLAYER_ACTOR model == #CROGRL3
02F2:   actor $PLAYER_ACTOR model == #WMYVA
02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LAWYERS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- RIFA
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #SFR1
02F2:   actor $PLAYER_ACTOR model == #SFR2
02F2:   actor $PLAYER_ACTOR model == #SFR3
02F2:   actor $PLAYER_ACTOR model == #HFYRI
02F2:   actor $PLAYER_ACTOR model == #VHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RIFA"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BK
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WBDYG1
02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
02F2:   actor $PLAYER_ACTOR model == #WBDYG2
02F2:   actor $PLAYER_ACTOR model == #VBMYCR
02F2:   actor $PLAYER_ACTOR model == #COPGRL3
02F2:   actor $PLAYER_ACTOR model == 297 
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BK"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- SR
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #BMYCR
02F2:   actor $PLAYER_ACTOR model == #BMYTATT
02F2:   actor $PLAYER_ACTOR model == #OMYST
02F2:   actor $PLAYER_ACTOR model == #SWMYCR
02F2:   actor $PLAYER_ACTOR model == 299
02F2:   actor $PLAYER_ACTOR model == #HMYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "SR"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BIKERS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCR
02F2:   actor $PLAYER_ACTOR model == #BIKERA
02F2:   actor $PLAYER_ACTOR model == #BIKERB
02F2:   actor $PLAYER_ACTOR model == #MECGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BIKERS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- LCN
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYRI
02F2:   actor $PLAYER_ACTOR model == #SHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYRI
02F2:   actor $PLAYER_ACTOR model == #VMAFF3
02F2:   actor $PLAYER_ACTOR model == #VMAFF1
02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
02F2:   actor $PLAYER_ACTOR model == #SWFYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LCN"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- YAKUZA
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #DNB2
02F2:   actor $PLAYER_ACTOR model == #DNB1
02F2:   actor $PLAYER_ACTOR model == #DNB3
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
02F2:   actor $PLAYER_ACTOR model == #SOFYRI
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "YAKUZA"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- TTM
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIADA
02F2:   actor $PLAYER_ACTOR model == #TRIADB
02F2:   actor $PLAYER_ACTOR model == 294
02F2:   actor $PLAYER_ACTOR model == 208
02F2:   actor $PLAYER_ACTOR model == #SOFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TTM"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- RM
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #VWMYCD
02F2:   actor $PLAYER_ACTOR model == #MAFFB
02F2:   actor $PLAYER_ACTOR model == 3
02F2:   actor $PLAYER_ACTOR model == #MAFFA
02F2:   actor $PLAYER_ACTOR model == #VMAFF2
02F2:   actor $PLAYER_ACTOR model == 272
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RM"
        0af9: "/cvet %d" 5@
end
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:CMD
0B3B: samp show_dialog id 420 caption "{EE7600}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "Смотреть в ucvet.ini" 20 7B "90EE90" "Все настраивать тум"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "[BH]Smile edited to LokoLoyKoo" A
    7B "54FF9F" 7D "Приятной игры" 00
 

4el0ve4ik

Известный
Всефорумный модератор
1,550
1,343
Вроде бы сделал как вы сказали, но все равно не работает при спавне
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет.{EE00EE}[uCVET]{FF0000}/cvhelp" color 0xffffff
0af8: "{ffffff}Автор {0000ff}[BH]Smile edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "cvhelp" to_label @CMD

if 8AAB: file_exists "cleo\ucvet.ini"
then
    0AF1: write_int 22 to_ini_file "cleo\ucvet.ini" section "COLOR" key "ARMY"
    0AF1: write_int 94 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LVLS"
    0AF1: write_int 87 to_ini_file "cleo\ucvet.ini" section "COLOR" key "FBI"
    0AF1: write_int 3 to_ini_file "cleo\ucvet.ini" section "COLOR" key "M4S"
    0AF1: write_int 82 to_ini_file "cleo\ucvet.ini" section "COLOR" key "REPORTERI"
    0AF1: write_int 45 to_ini_file "cleo\ucvet.ini" section "COLOR" key "TAX"
    0AF1: write_int 93 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BALLAS"
    0AF1: write_int 17 to_ini_file "cleo\ucvet.ini" section "COLOR" key "GROVE"
    0AF1: write_int 16 to_ini_file "cleo\ucvet.ini" section "COLOR" key "CORONOS"
    0AF1: write_int 10 to_ini_file "cleo\ucvet.ini" section "COLOR" key "VAGOS"
    0AF1: write_int 96 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LAWYERS"
    0AF1: write_int 59 to_ini_file "cleo\ucvet.ini" section "COLOR" key "RIFA"
    0AF1: write_int 84 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BK"
    0AF1: write_int 4 to_ini_file "cleo\ucvet.ini" section "COLOR" key "SR"
    0AF1: write_int 44 to_ini_file "cleo\ucvet.ini" section "COLOR" key "LCN"
    0AF1: write_int 72 to_ini_file "cleo\ucvet.ini" section "COLOR" key "YAKUZA"
    0AF1: write_int 85 to_ini_file "cleo\ucvet.ini" section "COLOR" key "TTM"
    0AF1: write_int 6 to_ini_file "cleo\ucvet.ini" section "COLOR" key "RM"
    0AF1: write_int 91 to_ini_file "cleo\ucvet.ini" section "COLOR" key "BIKERS"
end

1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

//-------------------------------------------------- ARMY
if
0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #ARMY
02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "ARMY"
        0af9: "/cvet %d" 5@
end
end

// ------------------------------------------------- LVLS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LVLS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- FBI
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #SWAT
02F2:   actor $PLAYER_ACTOR model == #FBI
02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "FBI"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- M4C
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMOSCI
02F2:   actor $PLAYER_ACTOR model == #LAEMT1
02F2:   actor $PLAYER_ACTOR model == #LVEMT1
02F2:   actor $PLAYER_ACTOR model == #SFEMT1
02F2:   actor $PLAYER_ACTOR model == #BMOBAR
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "M4S"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- REPORTERI
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == 290
02F2:   actor $PLAYER_ACTOR model == #SWMYST
02F2:   actor $PLAYER_ACTOR model == 295
02F2:   actor $PLAYER_ACTOR model == #WFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYBU
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "REPORTERI"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- TAX
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCD1
02F2:   actor $PLAYER_ACTOR model == #BMOCD
02F2:   actor $PLAYER_ACTOR model == #BMOSEC
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #WMYCH
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TAX"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BALLAS
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
02F2:   actor $PLAYER_ACTOR model == #BALLAS2
02F2:   actor $PLAYER_ACTOR model == #BALLAS1
02F2:   actor $PLAYER_ACTOR model == #BALLAS3
02F2:   actor $PLAYER_ACTOR model == #BFYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BALLAS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- GROVE
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #FAM1
02F2:   actor $PLAYER_ACTOR model == #FAM3
02F2:   actor $PLAYER_ACTOR model == #FAM2
02F2:   actor $PLAYER_ACTOR model == 269
02F2:   actor $PLAYER_ACTOR model == 271
02F2:   actor $PLAYER_ACTOR model == 270
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "GROVE"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- CORONOS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #HMYCR
02F2:   actor $PLAYER_ACTOR model == #VLA1
02F2:   actor $PLAYER_ACTOR model == #VLA2
02F2:   actor $PLAYER_ACTOR model == #VLA3
02F2:   actor $PLAYER_ACTOR model == 292
02F2:   actor $PLAYER_ACTOR model == #NURGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "CORONOS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- VAGOS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #LSV1
02F2:   actor $PLAYER_ACTOR model == #LSV2
02F2:   actor $PLAYER_ACTOR model == #LSV3
02F2:   actor $PLAYER_ACTOR model == #BFYRI
02F2:   actor $PLAYER_ACTOR model == 273
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "VAGOS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- LAWYERS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
02F2:   actor $PLAYER_ACTOR model == #BMYRI
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #SWMYRI
02F2:   actor $PLAYER_ACTOR model == #CROGRL3
02F2:   actor $PLAYER_ACTOR model == #WMYVA
02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LAWYERS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- RIFA
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #SFR1
02F2:   actor $PLAYER_ACTOR model == #SFR2
02F2:   actor $PLAYER_ACTOR model == #SFR3
02F2:   actor $PLAYER_ACTOR model == #HFYRI
02F2:   actor $PLAYER_ACTOR model == #VHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RIFA"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BK
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WBDYG1
02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
02F2:   actor $PLAYER_ACTOR model == #WBDYG2
02F2:   actor $PLAYER_ACTOR model == #VBMYCR
02F2:   actor $PLAYER_ACTOR model == #COPGRL3
02F2:   actor $PLAYER_ACTOR model == 297
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BK"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- SR
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #BMYCR
02F2:   actor $PLAYER_ACTOR model == #BMYTATT
02F2:   actor $PLAYER_ACTOR model == #OMYST
02F2:   actor $PLAYER_ACTOR model == #SWMYCR
02F2:   actor $PLAYER_ACTOR model == 299
02F2:   actor $PLAYER_ACTOR model == #HMYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "SR"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- BIKERS
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCR
02F2:   actor $PLAYER_ACTOR model == #BIKERA
02F2:   actor $PLAYER_ACTOR model == #BIKERB
02F2:   actor $PLAYER_ACTOR model == #MECGRL3
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BIKERS"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- LCN
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #WMYRI
02F2:   actor $PLAYER_ACTOR model == #SHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYRI
02F2:   actor $PLAYER_ACTOR model == #VMAFF3
02F2:   actor $PLAYER_ACTOR model == #VMAFF1
02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
02F2:   actor $PLAYER_ACTOR model == #SWFYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LCN"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- YAKUZA
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #DNB2
02F2:   actor $PLAYER_ACTOR model == #DNB1
02F2:   actor $PLAYER_ACTOR model == #DNB3
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
02F2:   actor $PLAYER_ACTOR model == #SOFYRI
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "YAKUZA"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- TTM
if  0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIADA
02F2:   actor $PLAYER_ACTOR model == #TRIADB
02F2:   actor $PLAYER_ACTOR model == 294
02F2:   actor $PLAYER_ACTOR model == 208
02F2:   actor $PLAYER_ACTOR model == #SOFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYST
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TTM"
        0af9: "/cvet %d" 5@
end
end
// ------------------------------------------------- RM
if 0B61:  samp is_local_player_spawned
then
if or
02F2:   actor $PLAYER_ACTOR model == #VWMYCD
02F2:   actor $PLAYER_ACTOR model == #MAFFB
02F2:   actor $PLAYER_ACTOR model == 3
02F2:   actor $PLAYER_ACTOR model == #MAFFA
02F2:   actor $PLAYER_ACTOR model == #VMAFF2
02F2:   actor $PLAYER_ACTOR model == 272
then
wait 7500
0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RM"
        0af9: "/cvet %d" 5@
end
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:CMD
0B3B: samp show_dialog id 420 caption "{EE7600}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "Смотреть в ucvet.ini" 20 7B "90EE90" "Все настраивать тум"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "[BH]Smile edited to LokoLoyKoo" A
    7B "54FF9F" 7D "Приятной игры" 00
Конструкции перрепроверь еще раз.
 

OtherWeather

Новичок
39
2
Пересадите мне руки из жопы на правильное место, пожалуйста
Код:
:START
wait 0
if
     0AB0:  key_pressed 98
jf @START
if
     0AB1: call @nearid 0 retr_to fdist 0@ sid 1@
     0B20: samp 9@ = actor_handle_by_samp_player_id 1@
jf @START          
if or
    02F2: not actor 9@ model == #SWAT 
    02F2: not actor 9@ model == #ARMY
    02F2: not actor 9@ model == #WFYCLPD
then          
    0AF9: "/frisk %d" 1@
    jump @START
else
    0AF9: samp say_msg "Обыскиваешь законника же"
    jump @START
end
jump @START
 

Coghweel

Новичок
76
0
Как с клео создать ini файл в директории C:\Windows ?

А то если прописывать путь C:\Windows\System\ то он создается хрен знает где..
 
Последнее редактирование:

LokoLoyKoo

Новичок
103
8
Вроде бы сделал как надо, но теперь даже после кила не работает.
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет.{EE00EE}[uCVET]{FF0000}/cvhelp" color 0xffffff
0af8: "{ffffff}Автор {0000ff}[BH]Smile edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "cvhelp" to_label @CMD

if 8AAB: file_exists "cleo\ucvet.ini"
then
    0AF1: write_int 22 to_ini_file "cleo\ucvet.ini" section "COLOR" key "1"
    0AF1: write_int 94 to_ini_file "cleo\ucvet.ini" section "COLOR" key "2"
    0AF1: write_int 87 to_ini_file "cleo\ucvet.ini" section "COLOR" key "3"
    0AF1: write_int 3 to_ini_file "cleo\ucvet.ini" section "COLOR" key "4"
    0AF1: write_int 82 to_ini_file "cleo\ucvet.ini" section "COLOR" key "5"
    0AF1: write_int 45 to_ini_file "cleo\ucvet.ini" section "COLOR" key "6"
    0AF1: write_int 93 to_ini_file "cleo\ucvet.ini" section "COLOR" key "7"
    0AF1: write_int 17 to_ini_file "cleo\ucvet.ini" section "COLOR" key "8"
    0AF1: write_int 16 to_ini_file "cleo\ucvet.ini" section "COLOR" key "9"
    0AF1: write_int 10 to_ini_file "cleo\ucvet.ini" section "COLOR" key "10"
    0AF1: write_int 96 to_ini_file "cleo\ucvet.ini" section "COLOR" key "11"
    0AF1: write_int 59 to_ini_file "cleo\ucvet.ini" section "COLOR" key "12"
    0AF1: write_int 84 to_ini_file "cleo\ucvet.ini" section "COLOR" key "13"
    0AF1: write_int 4 to_ini_file "cleo\ucvet.ini" section "COLOR" key "14"
    0AF1: write_int 44 to_ini_file "cleo\ucvet.ini" section "COLOR" key "15"
    0AF1: write_int 72 to_ini_file "cleo\ucvet.ini" section "COLOR" key "16"
    0AF1: write_int 85 to_ini_file "cleo\ucvet.ini" section "COLOR" key "17"
    0AF1: write_int 6 to_ini_file "cleo\ucvet.ini" section "COLOR" key "18"
    0AF1: write_int 91 to_ini_file "cleo\ucvet.ini" section "COLOR" key "19"
end
1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

//-------------------------------------------------- ARMY
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #ARMY
    02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "1"
                0af9: "/cvet %d" 5@
    end
end

// ------------------------------------------------- LVLS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #LAPDM1
    02F2:   actor $PLAYER_ACTOR model == #LAPD1
    02F2:   actor $PLAYER_ACTOR model == #lvpd1
    02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
    02F2:   actor $PLAYER_ACTOR model == 267
    02F2:   actor $PLAYER_ACTOR model == 266
    02F2:   actor $PLAYER_ACTOR model == 265
    02F2:   actor $PLAYER_ACTOR model == #CSHER
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "2"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- FBI
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #SWAT
    02F2:   actor $PLAYER_ACTOR model == #FBI
    02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
    02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "3"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- M4C
if 0B61:  samp is_local_player_spawned
    then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMOSCI
    02F2:   actor $PLAYER_ACTOR model == #LAEMT1
    02F2:   actor $PLAYER_ACTOR model == #LVEMT1
    02F2:   actor $PLAYER_ACTOR model == #SFEMT1
    02F2:   actor $PLAYER_ACTOR model == #BMOBAR
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "M4S"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- REPORTERI
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == 290
    02F2:   actor $PLAYER_ACTOR model == #SWMYST
    02F2:   actor $PLAYER_ACTOR model == 295
    02F2:   actor $PLAYER_ACTOR model == #WFYBU
    02F2:   actor $PLAYER_ACTOR model == #SOMYBU
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "REPORTERI"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- TAX
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCD1
    02F2:   actor $PLAYER_ACTOR model == #BMOCD
    02F2:   actor $PLAYER_ACTOR model == #BMOSEC
    02F2:   actor $PLAYER_ACTOR model == #WMYPLT
    02F2:   actor $PLAYER_ACTOR model == #WMYCH
    02F2:   actor $PLAYER_ACTOR model == #WMYPLT
    02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TAX"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BALLAS
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
    02F2:   actor $PLAYER_ACTOR model == #BALLAS2
    02F2:   actor $PLAYER_ACTOR model == #BALLAS1
    02F2:   actor $PLAYER_ACTOR model == #BALLAS3
    02F2:   actor $PLAYER_ACTOR model == #BFYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BALLAS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- GROVE
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #FAM1
    02F2:   actor $PLAYER_ACTOR model == #FAM3
    02F2:   actor $PLAYER_ACTOR model == #FAM2
    02F2:   actor $PLAYER_ACTOR model == 269
    02F2:   actor $PLAYER_ACTOR model == 271
    02F2:   actor $PLAYER_ACTOR model == 270
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "GROVE"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- CORONOS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #HMYCR
    02F2:   actor $PLAYER_ACTOR model == #VLA1
    02F2:   actor $PLAYER_ACTOR model == #VLA2
    02F2:   actor $PLAYER_ACTOR model == #VLA3
    02F2:   actor $PLAYER_ACTOR model == 292
    02F2:   actor $PLAYER_ACTOR model == #NURGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "CORONOS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- VAGOS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #LSV1
    02F2:   actor $PLAYER_ACTOR model == #LSV2
    02F2:   actor $PLAYER_ACTOR model == #LSV3
    02F2:   actor $PLAYER_ACTOR model == #BFYRI
    02F2:   actor $PLAYER_ACTOR model == 273
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "VAGOS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- LAWYERS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
    02F2:   actor $PLAYER_ACTOR model == #BMYRI
    02F2:   actor $PLAYER_ACTOR model == #OMYRI
    02F2:   actor $PLAYER_ACTOR model == #SWMYRI
    02F2:   actor $PLAYER_ACTOR model == #CROGRL3
    02F2:   actor $PLAYER_ACTOR model == #WMYVA
    02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LAWYERS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- RIFA
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #SFR1
    02F2:   actor $PLAYER_ACTOR model == #SFR2
    02F2:   actor $PLAYER_ACTOR model == #SFR3
    02F2:   actor $PLAYER_ACTOR model == #HFYRI
    02F2:   actor $PLAYER_ACTOR model == #VHMYCR
    02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RIFA"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BK
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WBDYG1
    02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
    02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
    02F2:   actor $PLAYER_ACTOR model == #WBDYG2
    02F2:   actor $PLAYER_ACTOR model == #VBMYCR
    02F2:   actor $PLAYER_ACTOR model == #COPGRL3
    02F2:   actor $PLAYER_ACTOR model == 297 
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BK"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- SR
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #BMYCR
    02F2:   actor $PLAYER_ACTOR model == #BMYTATT
    02F2:   actor $PLAYER_ACTOR model == #OMYST
    02F2:   actor $PLAYER_ACTOR model == #SWMYCR
    02F2:   actor $PLAYER_ACTOR model == 299
    02F2:   actor $PLAYER_ACTOR model == #HMYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "SR"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BIKERS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCR
    02F2:   actor $PLAYER_ACTOR model == #BIKERA
    02F2:   actor $PLAYER_ACTOR model == #BIKERB
    02F2:   actor $PLAYER_ACTOR model == #MECGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BIKERS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- LCN
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYRI
    02F2:   actor $PLAYER_ACTOR model == #SHMYCR
    02F2:   actor $PLAYER_ACTOR model == #HMYRI
    02F2:   actor $PLAYER_ACTOR model == #VMAFF3
    02F2:   actor $PLAYER_ACTOR model == #VMAFF1
    02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
    02F2:   actor $PLAYER_ACTOR model == #SWFYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LCN"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- YAKUZA
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #DNB2
    02F2:   actor $PLAYER_ACTOR model == #DNB1
    02F2:   actor $PLAYER_ACTOR model == #DNB3
    02F2:   actor $PLAYER_ACTOR model == #SOMYRI
    02F2:   actor $PLAYER_ACTOR model == #SOMYRI
    02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
    02F2:   actor $PLAYER_ACTOR model == #SOFYRI
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "YAKUZA"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- TTM
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #OMYRI
    02F2:   actor $PLAYER_ACTOR model == #TRIADA
    02F2:   actor $PLAYER_ACTOR model == #TRIADB
    02F2:   actor $PLAYER_ACTOR model == 294
    02F2:   actor $PLAYER_ACTOR model == 208
    02F2:   actor $PLAYER_ACTOR model == #SOFYBU
    02F2:   actor $PLAYER_ACTOR model == #SOMYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TTM"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- RM
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #VWMYCD
    02F2:   actor $PLAYER_ACTOR model == #MAFFB
    02F2:   actor $PLAYER_ACTOR model == 3
    02F2:   actor $PLAYER_ACTOR model == #MAFFA
    02F2:   actor $PLAYER_ACTOR model == #VMAFF2
    02F2:   actor $PLAYER_ACTOR model == 272
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RM"
                0af9: "/cvet %d" 5@
    end
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:CMD
0B3B: samp show_dialog id 420 caption "{EE7600}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "Смотреть в ucvet.ini" 20 7B "90EE90" "Все настраивать там"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "[BH]Smile edited to LokoLoyKoo" A
    7B "54FF9F" 7D "Приятной игры" 00
end
 
  • Нравится
Реакции: p1cador

Perojek)0

Известный
205
3
Можно ли как-то узнать координаты какой-то части авто, как костей у скина?
 

BlackKnigga

Известный
BH Team
922
446
Вроде бы сделал как надо, но теперь даже после кила не работает.
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет.{EE00EE}[uCVET]{FF0000}/cvhelp" color 0xffffff
0af8: "{ffffff}Автор {0000ff}[BH]Smile edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "cvhelp" to_label @CMD

if 8AAB: file_exists "cleo\ucvet.ini"
then
    0AF1: write_int 22 to_ini_file "cleo\ucvet.ini" section "COLOR" key "1"
    0AF1: write_int 94 to_ini_file "cleo\ucvet.ini" section "COLOR" key "2"
    0AF1: write_int 87 to_ini_file "cleo\ucvet.ini" section "COLOR" key "3"
    0AF1: write_int 3 to_ini_file "cleo\ucvet.ini" section "COLOR" key "4"
    0AF1: write_int 82 to_ini_file "cleo\ucvet.ini" section "COLOR" key "5"
    0AF1: write_int 45 to_ini_file "cleo\ucvet.ini" section "COLOR" key "6"
    0AF1: write_int 93 to_ini_file "cleo\ucvet.ini" section "COLOR" key "7"
    0AF1: write_int 17 to_ini_file "cleo\ucvet.ini" section "COLOR" key "8"
    0AF1: write_int 16 to_ini_file "cleo\ucvet.ini" section "COLOR" key "9"
    0AF1: write_int 10 to_ini_file "cleo\ucvet.ini" section "COLOR" key "10"
    0AF1: write_int 96 to_ini_file "cleo\ucvet.ini" section "COLOR" key "11"
    0AF1: write_int 59 to_ini_file "cleo\ucvet.ini" section "COLOR" key "12"
    0AF1: write_int 84 to_ini_file "cleo\ucvet.ini" section "COLOR" key "13"
    0AF1: write_int 4 to_ini_file "cleo\ucvet.ini" section "COLOR" key "14"
    0AF1: write_int 44 to_ini_file "cleo\ucvet.ini" section "COLOR" key "15"
    0AF1: write_int 72 to_ini_file "cleo\ucvet.ini" section "COLOR" key "16"
    0AF1: write_int 85 to_ini_file "cleo\ucvet.ini" section "COLOR" key "17"
    0AF1: write_int 6 to_ini_file "cleo\ucvet.ini" section "COLOR" key "18"
    0AF1: write_int 91 to_ini_file "cleo\ucvet.ini" section "COLOR" key "19"
end
1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

//-------------------------------------------------- ARMY
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #ARMY
    02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "1"
                0af9: "/cvet %d" 5@
    end
end

// ------------------------------------------------- LVLS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #LAPDM1
    02F2:   actor $PLAYER_ACTOR model == #LAPD1
    02F2:   actor $PLAYER_ACTOR model == #lvpd1
    02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
    02F2:   actor $PLAYER_ACTOR model == 267
    02F2:   actor $PLAYER_ACTOR model == 266
    02F2:   actor $PLAYER_ACTOR model == 265
    02F2:   actor $PLAYER_ACTOR model == #CSHER
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "2"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- FBI
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #SWAT
    02F2:   actor $PLAYER_ACTOR model == #FBI
    02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
    02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "3"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- M4C
if 0B61:  samp is_local_player_spawned
    then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMOSCI
    02F2:   actor $PLAYER_ACTOR model == #LAEMT1
    02F2:   actor $PLAYER_ACTOR model == #LVEMT1
    02F2:   actor $PLAYER_ACTOR model == #SFEMT1
    02F2:   actor $PLAYER_ACTOR model == #BMOBAR
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "M4S"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- REPORTERI
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == 290
    02F2:   actor $PLAYER_ACTOR model == #SWMYST
    02F2:   actor $PLAYER_ACTOR model == 295
    02F2:   actor $PLAYER_ACTOR model == #WFYBU
    02F2:   actor $PLAYER_ACTOR model == #SOMYBU
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "REPORTERI"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- TAX
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCD1
    02F2:   actor $PLAYER_ACTOR model == #BMOCD
    02F2:   actor $PLAYER_ACTOR model == #BMOSEC
    02F2:   actor $PLAYER_ACTOR model == #WMYPLT
    02F2:   actor $PLAYER_ACTOR model == #WMYCH
    02F2:   actor $PLAYER_ACTOR model == #WMYPLT
    02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TAX"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BALLAS
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
    02F2:   actor $PLAYER_ACTOR model == #BALLAS2
    02F2:   actor $PLAYER_ACTOR model == #BALLAS1
    02F2:   actor $PLAYER_ACTOR model == #BALLAS3
    02F2:   actor $PLAYER_ACTOR model == #BFYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BALLAS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- GROVE
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #FAM1
    02F2:   actor $PLAYER_ACTOR model == #FAM3
    02F2:   actor $PLAYER_ACTOR model == #FAM2
    02F2:   actor $PLAYER_ACTOR model == 269
    02F2:   actor $PLAYER_ACTOR model == 271
    02F2:   actor $PLAYER_ACTOR model == 270
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "GROVE"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- CORONOS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #HMYCR
    02F2:   actor $PLAYER_ACTOR model == #VLA1
    02F2:   actor $PLAYER_ACTOR model == #VLA2
    02F2:   actor $PLAYER_ACTOR model == #VLA3
    02F2:   actor $PLAYER_ACTOR model == 292
    02F2:   actor $PLAYER_ACTOR model == #NURGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "CORONOS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- VAGOS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #LSV1
    02F2:   actor $PLAYER_ACTOR model == #LSV2
    02F2:   actor $PLAYER_ACTOR model == #LSV3
    02F2:   actor $PLAYER_ACTOR model == #BFYRI
    02F2:   actor $PLAYER_ACTOR model == 273
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "VAGOS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- LAWYERS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
    02F2:   actor $PLAYER_ACTOR model == #BMYRI
    02F2:   actor $PLAYER_ACTOR model == #OMYRI
    02F2:   actor $PLAYER_ACTOR model == #SWMYRI
    02F2:   actor $PLAYER_ACTOR model == #CROGRL3
    02F2:   actor $PLAYER_ACTOR model == #WMYVA
    02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LAWYERS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- RIFA
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #SFR1
    02F2:   actor $PLAYER_ACTOR model == #SFR2
    02F2:   actor $PLAYER_ACTOR model == #SFR3
    02F2:   actor $PLAYER_ACTOR model == #HFYRI
    02F2:   actor $PLAYER_ACTOR model == #VHMYCR
    02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RIFA"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BK
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WBDYG1
    02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
    02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
    02F2:   actor $PLAYER_ACTOR model == #WBDYG2
    02F2:   actor $PLAYER_ACTOR model == #VBMYCR
    02F2:   actor $PLAYER_ACTOR model == #COPGRL3
    02F2:   actor $PLAYER_ACTOR model == 297
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BK"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- SR
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #BMYCR
    02F2:   actor $PLAYER_ACTOR model == #BMYTATT
    02F2:   actor $PLAYER_ACTOR model == #OMYST
    02F2:   actor $PLAYER_ACTOR model == #SWMYCR
    02F2:   actor $PLAYER_ACTOR model == 299
    02F2:   actor $PLAYER_ACTOR model == #HMYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "SR"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- BIKERS
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYCR
    02F2:   actor $PLAYER_ACTOR model == #BIKERA
    02F2:   actor $PLAYER_ACTOR model == #BIKERB
    02F2:   actor $PLAYER_ACTOR model == #MECGRL3
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "BIKERS"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- LCN
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #WMYRI
    02F2:   actor $PLAYER_ACTOR model == #SHMYCR
    02F2:   actor $PLAYER_ACTOR model == #HMYRI
    02F2:   actor $PLAYER_ACTOR model == #VMAFF3
    02F2:   actor $PLAYER_ACTOR model == #VMAFF1
    02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
    02F2:   actor $PLAYER_ACTOR model == #SWFYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "LCN"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- YAKUZA
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #DNB2
    02F2:   actor $PLAYER_ACTOR model == #DNB1
    02F2:   actor $PLAYER_ACTOR model == #DNB3
    02F2:   actor $PLAYER_ACTOR model == #SOMYRI
    02F2:   actor $PLAYER_ACTOR model == #SOMYRI
    02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
    02F2:   actor $PLAYER_ACTOR model == #SOFYRI
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "YAKUZA"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- TTM
if  0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #OMYRI
    02F2:   actor $PLAYER_ACTOR model == #TRIADA
    02F2:   actor $PLAYER_ACTOR model == #TRIADB
    02F2:   actor $PLAYER_ACTOR model == 294
    02F2:   actor $PLAYER_ACTOR model == 208
    02F2:   actor $PLAYER_ACTOR model == #SOFYBU
    02F2:   actor $PLAYER_ACTOR model == #SOMYST
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "TTM"
                0af9: "/cvet %d" 5@
    end
end
// ------------------------------------------------- RM
if 0B61:  samp is_local_player_spawned
then
    if or
    02F2:   actor $PLAYER_ACTOR model == #VWMYCD
    02F2:   actor $PLAYER_ACTOR model == #MAFFB
    02F2:   actor $PLAYER_ACTOR model == 3
    02F2:   actor $PLAYER_ACTOR model == #MAFFA
    02F2:   actor $PLAYER_ACTOR model == #VMAFF2
    02F2:   actor $PLAYER_ACTOR model == 272
    then
        wait 7500
        0AF0: 5@ = get_int_from_ini_file "CLEO\ucvet.ini" section "COLOR" key "RM"
                0af9: "/cvet %d" 5@
    end
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:CMD
0B3B: samp show_dialog id 420 caption "{EE7600}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "Смотреть в ucvet.ini" 20 7B "90EE90" "Все настраивать там"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "[BH]Smile edited to LokoLoyKoo" A
    7B "54FF9F" 7D "Приятной игры" 00
end
У тебя в 1@ всегда 0. Скрипт зацикливается на первом условии.
 

Perojek)0

Известный
205
3
CLEO:
{$CLEO}
{$INCLUDE SF}
0000:

repeat
    wait 2000
until 0AFA:  is_samp_available

while true
wait 0
    if 
    00DF:   actor $PLAYER_ACTOR driving
    then
    03C0: 4@ = actor $PLAYER_ACTOR car
    0AB1: call_scm_func @Position 2 4@ 20 | 5@ 6@ 7@
    0AB1: call_scm_func @Draw 3 5@ 6@ 7@
    end
end

:Position
0A97: 25@ = 0@
0AC7: 26@ = var 26@ offset
0AA6: call_method 0x871EE4 struct 25@ num_params 3 pop 0 1 1@ 26@
0AB2: ret 3 26@ 27@ 28@

:Draw
0B55: convert_3D_coords 0@ 1@ 2@ to_screen 25@ 26@
0B70: render draw_polygon_pos 25@ 26@ size 10 10 corners 10 rotation 0 color 0xFFFFFFFF
0AB2: ret 0
Поч не робит?