Декомпиляция скриптов

FYP

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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

sаnеk

Всефорумный sanek
Друг
2,112
2,099
всё в хексе
 

Вложения

  • TrollingVehicle_v7.dump.cs
    384 KB · Просмотры: 9

sаnеk

Всефорумный sanek
Друг
2,112
2,099
так в нем еще 500 скриптов, полегче скриптики бери для дампа
и если полистать этот дамп, можно увидеть эти скрипты по частям, остальное - лишний мусор

hnnssy уже достал же тебе его код?
не достал, а ты смогёшь?)) у меня есть оригинал
 

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
709
пiзда он наплодил потоков, тебе просто нужно было извлекать каждый под разным именем
как уже выше было отписано - это просто 19 склеенных скриптов
5JRm0rO.png


первый
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "monsterveh" to_label @Label0000FD
0@ = 0

:Label000021
wait 0
if
  0@ == 1
else_jump @Label000021
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
Car.SetSpeedInstantly(6@, 500.0)
Car.Health(6@) = 300
07D5: set_car 6@ velocity_in_direction_XYZ 2.0 2.0 2.3 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 6@ rotation_velocity_XYZ 10.0 10.0 300.5 through_center_of_body
07DB: set_car 6@ rotation_velocity_XYZ 10.0 10.0 10.0 through_center_of_mass
04FE: deflate_tire 4 on_car 6@
04FE: deflate_tire 3 on_car 6@
04FE: deflate_tire 2 on_car 6@
04FE: deflate_tire 1 on_car 6@
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label000021

:Label0000FD
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label000161
if
   Actor.Driving($0[3])
else_jump @Label000195
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label0001BA
0@ = 1
SAMP.CmdRet
jump @Label000021

:Label000161
wait 0
chatmsg "Используйте: /monsterveh <ID>" 12566463
SAMP.CmdRet
jump @Label000021

:Label000195
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label000021

:Label0001BA
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label000021 // wtf govnokod

второй
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "tpveh" to_label @Label000027
0@ = 0

:Label00001C
wait 0
jump @Label00001C

:Label000027
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label00015E
if
   Actor.Driving($0[3])
else_jump @Label000186
if
   SAMP.IsPlayerConnected(3@)
else_jump @Label0000FB
4@ = SAMP.GetActorHandleByPlayerID(3@)
if
056D:   actor 4@ defined
else_jump @Label00011A
if
   Actor.Driving(4@)
else_jump @Label00013D
29@ = SAMP.GetSAMPPlayerIDByActorHandle(4@)
0AB6: store_target_marker_coords_to 10@ 11@ 12@ // IF and SET
if
0AB6: store_target_marker_coords_to 10@ 11@ 12@ // IF and SET
else_jump @Label0001A4
alloc 4@ 67
0BBB: samp store_player 29@ incar_data 4@
0C0D: struct 4@ offset 24 size 4 = 10@
0C0D: struct 4@ offset 28 size 4 = 11@
0C0D: struct 4@ offset 32 size 4 = 12@
0BC1: samp send_incar_data 4@
free 4@
SAMP.CmdRet

:Label0000FB
wait 0
chatmsg "Игрок не найден" 12517890
SAMP.CmdRet

:Label00011A
wait 0
chatmsg "Игрок далеко от вас" 12517890
SAMP.CmdRet

:Label00013D
wait 0
chatmsg "Игрок не за рулём" 12517890
SAMP.CmdRet

:Label00015E
wait 0
chatmsg "Используйте: /tpveh <ID>" 12566463
SAMP.CmdRet

:Label000186
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet

:Label0001A4
wait 0
chatmsg "Не найдена метка" 12517890
SAMP.CmdRet

третий
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "ntuveh" to_label @Label000028
0@ = 0

:Label00001D
wait 0
jump @Label00001D

:Label000028
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label00013E
if
   Actor.Driving($0[3])
else_jump @Label000167
if
   SAMP.IsPlayerConnected(3@)
else_jump @Label0000DB
4@ = SAMP.GetActorHandleByPlayerID(3@)
if
056D:   actor 4@ defined
else_jump @Label0000FA
if
   Actor.Driving(4@)
else_jump @Label00011D
29@ = SAMP.GetSAMPPlayerIDByActorHandle(4@)
alloc 4@ 63
0BBB: samp store_player 29@ incar_data 4@
0C0D: struct 4@ offset 53 size 1 = 0
0C0D: struct 4@ offset 54 size 1 = 0
0C0D: struct 4@ offset 44 size 4 = 3.0
0BC1: samp send_incar_data 4@
free 4@
SAMP.CmdRet

:Label0000DB
wait 0
chatmsg "Игрок не найден" 12517890
SAMP.CmdRet

:Label0000FA
wait 0
chatmsg "Игрок далеко от вас" 12517890
SAMP.CmdRet

:Label00011D
wait 0
chatmsg "Игрок не за рулём" 12517890
SAMP.CmdRet

:Label00013E
wait 0
chatmsg "Используйте: /ntuveh <ID>" 12566463
SAMP.CmdRet

:Label000167
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet

#4
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "gveh" to_label @Label0000B5
0@ = 0

:Label00001B
wait 0
if
  0@ == 1
else_jump @Label00001B
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
07D5: set_car 6@ velocity_in_direction_XYZ 0.0 0.0 0.5 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 6@ rotation_velocity_XYZ 0.0 0.0 200.3 through_center_of_body
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001B

:Label0000B5
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label000119
if
   Actor.Driving($0[3])
else_jump @Label000147
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label00016C
0@ = 1
SAMP.CmdRet
jump @Label00001B

:Label000119
wait 0
chatmsg "Используйте: /gveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001B

:Label000147
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001B

:Label00016C
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001B

#5
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
0661: NOP "by AIR"

:Label00000C
wait 220
   SAMP.Available
else_jump @Label00000C
0B34: samp register_client_command "carkill" to_label @Label00004E
jump @Label000031

:Label000031
wait 0
if
   not 4@ == 1
else_jump @Label000065
jump @Label000031

:Label00004E
4@ = 1
29@ = 0
jump @Label000063

:Label000063
SAMP.CmdRet

:Label000065
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label0001CC
16@ = SAMP.GetActorHandleByPlayerID(6@)
if
056D:   actor 16@ defined
else_jump @Label0001FB
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(29@)
if
056E:   car 5@ defined
else_jump @Label000190
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label000190
27@ = Car.Health(5@)
if
   not 27@ == 0
else_jump @Label000190
046C: 17@ = car 5@ driver
if
856D:   not actor 17@ defined
else_jump @Label000190
if
   not Actor.Driving($0[3])
gf @Label000224
SAMP.SendEnterVehicle(29@, 0)
04C4: store_coords_to 10@ 15@ 20@ from_actor 16@ with_offset 0.0 0.0 3.3
25@ = Actor.Angle($0[3])
call @Label000247 1 5@
wait 200
Car.PutAt(5@, 10@, 15@, 20@)
wait 10
Car.Health(5@) = 0
wait 200
call @Label00029A 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000239

:Label000190
29@ += 1
if
  29@ > 1000
else_jump @Label000065
chatmsg "Не найдено машин!"
wait 1337
jump @Label000239

:Label0001CC
chatmsg "Используйте: /carkill [playerid]" -999
jump @Label000239

:Label0001FB
chatmsg "Игрок вне зоны прорисовки." -999
jump @Label000239

:Label000224
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
wait 2000
return

:Label000239
4@ = 0
jump @Label000031

:Label000247
0470: $0[4] = actor $0[3] current_weapon
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
ret 0

:Label00029A
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
01B9: set_actor $0[3] armed_weapon_to $0[4]
ret 0

#6
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "fumeveh" to_label @Label000089
0@ = 0

:Label00001E
wait 0
if
  0@ == 1
else_jump @Label00001E
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
Car.Health(6@) = 300
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001E

:Label000089
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label0000ED
if
   Actor.Driving($0[3])
else_jump @Label00011E
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label000143
0@ = 1
SAMP.CmdRet
jump @Label00001E

:Label0000ED
wait 0
chatmsg "Используйте: /fumeveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001E

:Label00011E
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001E

:Label000143
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001E

#7
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
if
0@ = SAMP.Base()
else_jump @Label000012

:Label000012
wait 409
   SAMP.Available
else_jump @Label000012
0B34: samp register_client_command "gfveh" to_label @Label0001BA
jump @Label000035

:Label000035
wait 0
if
   not 1@ == 1
else_jump @Label000052
jump @Label000035

:Label000052
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label0001C8
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(6@)
if
056E:   car 5@ defined
else_jump @Label000210
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0001F2
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000236
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label000256 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
07D5: set_car 5@ velocity_in_direction_XYZ 0.0 0.0 0.5 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 5@ rotation_velocity_XYZ 0.0 0.0 200.3 through_center_of_body
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
07D5: set_car 5@ velocity_in_direction_XYZ 0.0 0.0 0.5 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 5@ rotation_velocity_XYZ 0.0 0.0 200.3 through_center_of_body
wait 50
call @Label0002A1 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000246

:Label0001BA
1@ = 1
jump @Label000254

:Label0001C8
chatmsg "Используйте: /gfveh [carid]" -999
jump @Label000246

:Label0001F2
chatmsg "Машина закрыта." -999
jump @Label000246

:Label000210
chatmsg "Машина вне зоны стрима." -999
jump @Label000246

:Label000236
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
return

:Label000246
1@ = 0
jump @Label000035

:Label000254
SAMP.CmdRet

:Label000256
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 1@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
ret 0

:Label0002A1
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
ret 0

#8
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
if
0@ = SAMP.Base()
else_jump @Label000012

:Label000012
wait 409
   SAMP.Available
else_jump @Label000012
0B34: samp register_client_command "bbfveh" to_label @Label0001E3
jump @Label000036

:Label000036
wait 0
if
   not 1@ == 1
else_jump @Label000053
jump @Label000036

:Label000053
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label0001F1
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(6@)
if
056E:   car 5@ defined
else_jump @Label00023A
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label00021C
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000260
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label000280 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
07D5: set_car 5@ velocity_in_direction_XYZ 2.0 2.0 2.3 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 5@ rotation_velocity_XYZ 5.0 5.0 5.0 through_center_of_body
07DB: set_car 5@ rotation_velocity_XYZ 5.0 5.0 5.0 through_center_of_mass
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
07D5: set_car 5@ velocity_in_direction_XYZ 2.0 2.0 2.3 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 5@ rotation_velocity_XYZ 5.0 5.0 5.0 through_center_of_body
07DB: set_car 5@ rotation_velocity_XYZ 5.0 5.0 5.0 through_center_of_mass
wait 50
call @Label0002CB 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000270

:Label0001E3
1@ = 1
jump @Label00027E

:Label0001F1
chatmsg "Используйте: /bbfveh [carid]" -999
jump @Label000270

:Label00021C
chatmsg "Машина закрыта." -999
jump @Label000270

:Label00023A
chatmsg "Машина вне зоны стрима." -999
jump @Label000270

:Label000260
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
return

:Label000270
1@ = 0
jump @Label000036

:Label00027E
SAMP.CmdRet

:Label000280
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 1@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
ret 0

:Label0002CB
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
ret 0

#9
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
if
0@ = SAMP.Base()
else_jump @Label000012

:Label000012
wait 409
   SAMP.Available
else_jump @Label000012
0B34: samp register_client_command "bbp2" to_label @Label00032E
0B34: samp register_client_command "bbv2" to_label @Label00033C
jump @Label000041

:Label000041
wait 0
if
   not 1@ == 1
else_jump @Label000070
if
   not 2@ == 1
else_jump @Label0001F3
jump @Label000041

:Label000070
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 11@
if
  0@ > 0
else_jump @Label00034A
if
   SAMP.IsPlayerConnected(11@)
else_jump @Label00037E
4@ = SAMP.GetActorHandleByPlayerID(11@)
if
056D:   actor 4@ defined
else_jump @Label00037E
15@ = Actor.Angle($0[3])
if
   Actor.Driving(4@)
else_jump @Label0003A7
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000413
5@ = Actor.CurrentCar(4@)
if
056E:   car 5@ defined
else_jump @Label0003ED
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0003CF
6@ = SAMP.GetSAMPVehicleIDByCarHandle(5@)
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label00043A 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
0208: 18@ = random_float_in_ranges 5.0 200.0
0731: set_car 5@ y_angle_to 80
Car.SetSpeedInstantly(5@, -300.0)
0731: set_car 5@ y_angle_to 80
Car.Angle(5@) = 18@
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
Car.SetSpeedInstantly(5@, -300.0)
wait 50
Car.Health(5@) = 300
call @Label000485 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000423

:Label0001F3
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label00034A
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(6@)
if
056E:   car 5@ defined
else_jump @Label0003ED
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0003CF
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000413
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label00043A 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
0208: 18@ = random_float_in_ranges 5.0 200.0
0731: set_car 5@ y_angle_to 80
Car.SetSpeedInstantly(5@, -300.0)
0731: set_car 5@ y_angle_to 80
Car.Angle(5@) = 18@
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
Car.SetSpeedInstantly(5@, -300.0)
wait 50
Car.Health(5@) = 300
call @Label000485 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000423

:Label00032E
1@ = 1
jump @Label000438

:Label00033C
2@ = 1
jump @Label000438

:Label00034A
chatmsg "Используйте: /bbp(v)2 [player/car id]" -999
jump @Label000423

:Label00037E
chatmsg "Игрок вне зоны прорисовки." -999
jump @Label000423

:Label0003A7
chatmsg "Игрок не за рулем машины." -999
jump @Label000423

:Label0003CF
chatmsg "Машина закрыта." -999
jump @Label000423

:Label0003ED
chatmsg "Машина вне зоны стрима." -999
jump @Label000423

:Label000413
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
return

:Label000423
1@ = 0
2@ = 0
jump @Label000041

:Label000438
SAMP.CmdRet

:Label00043A
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
ret 0

:Label000485
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
ret 0

#10
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
if
0@ = SAMP.Base()
else_jump @Label000012

:Label000012
wait 409
   SAMP.Available
else_jump @Label000012
0B34: samp register_client_command "bbp" to_label @Label00032C
0B34: samp register_client_command "bbv" to_label @Label00033A
jump @Label00003F

:Label00003F
wait 0
if
   not 1@ == 1
else_jump @Label00006E
if
   not 2@ == 1
else_jump @Label0001F1
jump @Label00003F

:Label00006E
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 11@
if
  0@ > 0
else_jump @Label000348
if
   SAMP.IsPlayerConnected(11@)
else_jump @Label00037B
4@ = SAMP.GetActorHandleByPlayerID(11@)
if
056D:   actor 4@ defined
else_jump @Label00037B
15@ = Actor.Angle($0[3])
if
   Actor.Driving(4@)
else_jump @Label0003A4
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000410
5@ = Actor.CurrentCar(4@)
if
056E:   car 5@ defined
else_jump @Label0003EA
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0003CC
6@ = SAMP.GetSAMPVehicleIDByCarHandle(5@)
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label000437 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
0208: 18@ = random_float_in_ranges 5.0 200.0
0731: set_car 5@ y_angle_to 80
Car.SetSpeedInstantly(5@, -75.0)
0731: set_car 5@ y_angle_to 80
Car.Angle(5@) = 18@
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
Car.SetSpeedInstantly(5@, -75.0)
wait 50
Car.Health(5@) = 300
call @Label000482 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000420

:Label0001F1
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label000348
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(6@)
if
056E:   car 5@ defined
else_jump @Label0003EA
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0003CC
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000410
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label000437 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
0208: 18@ = random_float_in_ranges 5.0 200.0
0731: set_car 5@ y_angle_to 80
Car.SetSpeedInstantly(5@, -75.0)
0731: set_car 5@ y_angle_to 80
Car.Angle(5@) = 18@
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
Car.SetSpeedInstantly(5@, -75.0)
wait 50
Car.Health(5@) = 300
call @Label000482 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000420

:Label00032C
1@ = 1
jump @Label000435

:Label00033A
2@ = 1
jump @Label000435

:Label000348
chatmsg "Используйте: /bbp(v) [player/car id]" -999
jump @Label000420

:Label00037B
chatmsg "Игрок вне зоны прорисовки." -999
jump @Label000420

:Label0003A4
chatmsg "Игрок не за рулем машины." -999
jump @Label000420

:Label0003CC
chatmsg "Машина закрыта." -999
jump @Label000420

:Label0003EA
chatmsg "Машина вне зоны стрима." -999
jump @Label000420

:Label000410
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
return

:Label000420
1@ = 0
2@ = 0
jump @Label00003F

:Label000435
SAMP.CmdRet

:Label000437
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
ret 0

:Label000482
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
ret 0

#11
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "bbveh" to_label @Label0000CA
0@ = 0

:Label00001C
wait 0
if
  0@ == 1
else_jump @Label00001C
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
07D5: set_car 6@ velocity_in_direction_XYZ 2.0 2.0 2.3 rotation_velocitiesXY 0.0 0.0 unk 0.0
07DA: set_car 6@ rotation_velocity_XYZ 10.0 10.0 10.0 through_center_of_body
07DB: set_car 6@ rotation_velocity_XYZ 10.0 10.0 10.0 through_center_of_mass
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001C

:Label0000CA
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label00012E
if
   Actor.Driving($0[3])
else_jump @Label00015D
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label000182
0@ = 1
SAMP.CmdRet
jump @Label00001C

:Label00012E
wait 0
chatmsg "Используйте: /bbveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001C

:Label00015D
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001C

:Label000182
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001C

#12
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "wheelsveh" to_label @Label00009F
0@ = 0

:Label000020
wait 0
if
  0@ == 1
else_jump @Label000020
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
04FE: deflate_tire 4 on_car 6@
04FE: deflate_tire 3 on_car 6@
04FE: deflate_tire 2 on_car 6@
04FE: deflate_tire 1 on_car 6@
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label000020

:Label00009F
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label000103
if
   Actor.Driving($0[3])
else_jump @Label000136
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label00015B
0@ = 1
SAMP.CmdRet
jump @Label000020

:Label000103
wait 0
chatmsg "Используйте: /wheelsveh <ID>" 12566463
SAMP.CmdRet
jump @Label000020

:Label000136
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label000020

:Label00015B
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label000020

#13
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "upveh" to_label @Label0000A2
0@ = 0

:Label00001C
wait 0
if
  0@ == 1
else_jump @Label00001C
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
07D5: set_car 6@ velocity_in_direction_XYZ 0.0 0.0 2.5 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001C

:Label0000A2
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label000106
if
   Actor.Driving($0[3])
else_jump @Label000135
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label00015A
0@ = 1
SAMP.CmdRet
jump @Label00001C

:Label000106
wait 0
chatmsg "Используйте: /upveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001C

:Label000135
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001C

:Label00015A
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001C

#14
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
nop
if
0@ = SAMP.Base()
else_jump @Label000012

:Label000012
wait 409
   SAMP.Available
else_jump @Label000012
0B34: samp register_client_command "upfveh" to_label @Label000193
jump @Label000036

:Label000036
wait 0
if
   not 1@ == 1
else_jump @Label000053
jump @Label000036

:Label000053
wait 0
   SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%d" 6@
if
  0@ > 0
else_jump @Label0001A1
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(6@)
if
056E:   car 5@ defined
else_jump @Label0001EA
09B3: get_car 5@ door_status 27@
if
  27@ == 0
else_jump @Label0001CC
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
if
   not Actor.Driving($0[3])
gf @Label000210
SAMP.SendEnterVehicle(6@, 0)
25@ = Actor.Angle($0[3])
wait 300
call @Label000230 1 5@
wait 250
04C4: store_coords_to 10@ 15@ 20@ from_actor $0[3] with_offset 0.0 0.0 4.0
07D5: set_car 5@ velocity_in_direction_XYZ 0.0 0.0 4.9 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 50
Car.PutAt(5@, 10@, 15@, 20@)
07D5: set_car 5@ velocity_in_direction_XYZ 0.0 0.0 4.9 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 50
call @Label00027B 1 5@
Actor.Angle($0[3]) = 25@
jump @Label000220

:Label000193
1@ = 1
jump @Label00022E

:Label0001A1
chatmsg "Используйте: /upfveh [carid]" -999
jump @Label000220

:Label0001CC
chatmsg "Машина закрыта." -999
jump @Label000220

:Label0001EA
chatmsg "Машина вне зоны стрима." -999
jump @Label000220

:Label000210
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
return

:Label000220
1@ = 0
jump @Label000036

:Label00022E
SAMP.CmdRet

:Label000230
01B9: set_actor $0[3] armed_weapon_to 0
0A97: 1@ = car 0@ struct
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $0[3] struct
3@ += 1420
0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
ret 0

:Label00027B
0A96: 3@ = actor $0[3] struct
3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $0[3] task
Actor.StorePos($0[3], 10@, 11@, 12@)
12@ -= 1.0
036A: put_actor $0[3] in_car 0@
0362: remove_actor $0[3] from_car_and_place_at 10@ 11@ 12@
ret 0

#15
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "trollveh" to_label @Label000096
0@ = 0

:Label00001F
wait 0
if
  0@ == 1
else_jump @Label00001F
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
Car.Angle(6@) = 275.0
0731: set_car 6@ y_angle_to 85.0
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001F

:Label000096
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label0000FA
if
   Actor.Driving($0[3])
else_jump @Label00012C
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label000151
0@ = 1
SAMP.CmdRet
jump @Label00001F

:Label0000FA
wait 0
chatmsg "Используйте: /trollveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001F

:Label00012C
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001F

:Label000151
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001F

#16
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "trollveh2" to_label @Label0000BD
0@ = 0

:Label000020
wait 0
if
  0@ == 1
else_jump @Label000020
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
07D5: set_car 6@ velocity_in_direction_XYZ 0.0 0.0 0.2 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 100
Car.Angle(6@) = 350.0
0731: set_car 6@ y_angle_to 180.0
wait 100
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label000020

:Label0000BD
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label000121
if
   Actor.Driving($0[3])
else_jump @Label000154
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label000179
0@ = 1
SAMP.CmdRet
jump @Label000020

:Label000121
wait 0
chatmsg "Используйте: /trollveh2 <ID>" 12566463
SAMP.CmdRet
jump @Label000020

:Label000154
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label000020

:Label000179
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label000020

#17
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "AIR"
0B34: samp register_client_command "speedveh" to_label @Label00009A
0@ = 0

:Label00001F
wait 0
if
  0@ == 1
else_jump @Label00001F
Actor.StorePos($0[3], 7@, 8@, 9@)
036A: put_actor $0[3] in_car 6@
wait 100
0731: set_car 6@ y_angle_to 135.0
wait 50
Car.SetSpeedInstantly(6@, 450.0)
wait 200
036A: put_actor $0[3] in_car 5@
0362: remove_actor $0[3] from_car_and_place_at 7@ 8@ 9@
036A: put_actor $0[3] in_car 5@
0@ = 0
SAMP.CmdRet
jump @Label00001F

:Label00009A
wait 0
   SAMP.IsCommandTyped(1@)
if
0AD4: 2@ = scan_string 1@ format "%d" 3@
else_jump @Label0000FE
if
   Actor.Driving($0[3])
else_jump @Label000130
5@ = Actor.CurrentCar($0[3])
6@ = SAMP.GetVehicleHandleBySAMPVehicleID(3@)
if
056E:   car 6@ defined
else_jump @Label000155
0@ = 1
SAMP.CmdRet
jump @Label00001F

:Label0000FE
wait 0
chatmsg "Используйте: /speedveh <ID>" 12566463
SAMP.CmdRet
jump @Label00001F

:Label000130
wait 0
chatmsg "Вы не за рулём" 12517890
SAMP.CmdRet
jump @Label00001F

:Label000155
wait 0
chatmsg "Транспорт не найден" 12517890
SAMP.CmdRet
jump @Label00001F

#19
CLEO:
{$CLEO .cs}

//-------------MAIN---------------
thread "help"
0662: printstring "-CLEO-"
0662: printstring "By AIR"

:Label00001C
wait 100
   SAMP.Available
else_jump @Label00001C
wait 11000
chatmsg "{FFFFFF}Trolling Vehicle by {FFB6C1}AIR | /helptrollveh" 10025880
0B34: samp register_client_command "helptrollveh" to_label @Label00008F

:Label000084
wait 0
jump @Label000084

:Label00008F
wait 0
0AC6: 33@ = label @Label0000DF offset
SAMP.ShowDialog(1, "{FF0000}Trolling Vehicle v7 {33AA33}by AIR", 33@, "Закрыть", "", DIALOG_STYLE_MSGBOX)
SAMP.CmdRet

:Label0000DF
hex
7B 46 46 46 46 46 46 7D 54 72 6F 6C 6C 69 6E 67 20 56 65 68 69 63 6C 65 20 62 79 20 7B 46 46 42 36 43 31 7D 41 49 52 20 7C 20 2F 68 65 6C 70 74 72 6F 6C 6C 76 65 68 01 98 FB 98 00 00 34 0B 0E 0C 68 65 6C 70 74 72 6F 6C 6C 76 65 68 01 71 FF FF FF 01 00 04 00 02 00 01 7C FF FF FF 01 00 04 00 C6 0A 01 21 FF FF FF 03 21 00 3B 0B 04 01 0E 2A 7B 46 46 30 30 30 30 7D 54 72 6F 6C 6C 69 6E 67 20 56 65 68 69 63 6C 65 20 76 37 20 7B 33 33 41 41 33 33 7D 62 79 20 41 49 52 03 21 00 0E 07 C7 E0 EA F0 FB F2 FC 0E 00 04 00 43 0B 7B 46 46 46 46 46 46 7D CA EE EC E0 ED E4 FB 20 E2 20 D2 D0 C0 CD D1 CF CE D0 D2 C5 3A 20 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 74 72 6F 6C 6C 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C2 F2 FB EA E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 74 72 6F 6C 6C 76 65 68 32 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CF E5 F0 E5 E2 EE F0 E0 F7 E8 E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 73 70 65 65 64 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D0 E0 E7 E3 EE ED FF E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 6D 65 67 61 73 70 65 65 64 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D1 F3 EF E5 F0 2D E1 FB F1 F2 F0 EE 20 F0 E0 E7 E3 EE ED FF E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 75 70 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C2 FB F1 EE EA EE 20 EF EE E4 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C4 E0 EB E5 EA EE 20 E8 20 E2 FB F1 EE EA EE 20 EF EE E4 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 77 68 65 65 6C 73 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CF F0 EE F2 FB EA E0 E5 F2 20 EA EE EB B8 F1 E0 20 F3 EA E0 E7 E0 ED ED EE E3 EE 20 F2 F0 E0 ED F1 EF EE F0 F2 E0 2E 20 28 C0 E2 F2 EE F0 20 E8 E4 E5 E8 3A 20 D7 D3 CD DF 29 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 66 75 6D 65 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D3 20 F3 EA E0 E7 E0 ED ED EE E3 EE 20 F2 F0 E0 ED F1 EF EE F0 F2 E0 20 EF EE E9 E4 B8 F2 20 E4 FB EC 2E 20 28 C0 E2 F2 EE F0 20 E8 E4 E5 E8 3A 20 52 65 79 6E 29 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 67 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D3 EA E0 E7 E0 ED ED FB E9 20 F2 F0 E0 ED F1 EF EE F0 F2 20 CF EE E4 EB E5 F2 E8 F2 20 E8 20 E1 F3 E4 E5 F2 20 EA F0 F3 F2 E8 F2 FC F1 FF 20 3A 44 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 6E 74 75 76 65 68 20 5B 70 6C 61 79 65 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C1 E5 E7 20 F2 E5 EB E5 EF EE F0 F2 E0 20 EF EE E4 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED EE E3 EE 20 E8 E3 F0 EE EA E0 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 6D 6F 6E 73 74 65 72 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D1 E0 EC E0 FF 20 EC EE F9 ED E0 FF 20 F4 F3 ED EA F6 E8 FF 21 21 21 21 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 74 70 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D2 E5 EB E5 EF EE F0 F2 E8 F0 F3 E5 F2 20 E8 E3 F0 EE EA E0 20 F1 20 F2 F0 E0 ED F1 EF EE F0 F2 EE EC 20 EF EE 20 EC E5 F2 EA E5 21 20 28 C2 FB 20 ED E0 20 EC E5 F1 F2 E5 21 29 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D CA EE EC E0 ED E4 FB 20 CF C5 D8 CA CE CC 3A 20 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 70 20 5B 70 6C 61 79 65 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CE F2 EA E8 E4 FB E2 E0 E5 F2 20 EC E0 F8 E8 ED F3 20 F3 EA E0 E7 E0 ED ED EE E3 EE 20 E8 E3 F0 EE EA E0 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 76 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CE F2 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 63 61 72 6B 69 6C 6C 20 5B 70 6C 61 79 65 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CF EE E7 E2 EE EB FF E5 F2 20 F3 E1 E8 F2 FC 20 E8 E3 F0 EE EA E0 20 EC E0 F8 E8 ED EE E9 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 70 32 20 5B 70 6C 61 79 65 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CC EE F9 ED EE 20 EE F2 EA E8 E4 FB E2 E0 E5 F2 20 EC E0 F8 E8 ED F3 20 F3 EA E0 E7 E0 ED ED EE E3 EE 20 E8 E3 F0 EE EA E0 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 76 32 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D CC EE F9 ED EE 20 EE F2 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 75 70 66 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C2 FB F1 EE EA EE 20 EF EE E4 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 62 62 66 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D C4 E0 EB E5 EA EE 20 E8 20 E2 FB F1 EE EA EE 20 EE F2 EA E8 E4 FB E2 E0 E5 F2 20 F3 EA E0 E7 E0 ED ED F3 FE 20 EC E0 F8 E8 ED F3 2E 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 67 66 76 65 68 20 5B 63 61 72 69 64 5D 20 2D 20 7B 30 30 37 46 46 46 7D D3 EA E0 E7 E0 ED ED FB E9 20 F2 F0 E0 ED F1 EF EE F0 F2 20 CF EE E4 EB E5 F2 E8 F2 20 E8 20 E1 F3 E4 E5 F2 20 EA F0 F3 F2 E8 F2 FC F1 FF 20 3A 44 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D 2F 68 65 6C 70 74 72 6F 6C 6C 76 65 68 20 2D 20 7B 30 30 37 46 46 46 7D CF EE EC EE F9 FC 2E 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D C3 F0 F3 EF EF E0 20 E2 20 E2 EA 3A 20 7B 30 30 37 46 46 46 7D 76 6B 2E 63 6F 6D 2F 62 79 5F 61 69 72 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D CC EE E9 20 EA E0 ED E0 EB 3A 20 7B 30 30 37 46 46 46 7D 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 73 70 61 63 65 62 6D 78 61 69 72 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D CA E0 ED E0 EB 20 47 4F 20 54 4F 20 53 41 4D 50 3A 20 7B 30 30 37 46 46 46 7D 67 6F 6F 2E 67 6C 2F 74 54 44 52 54 74 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D C3 F0 F3 EF EF E0 20 47 4F 20 54 4F 20 53 41 4D 50 3A 20 7B 30 30 37 46 46 46 7D 76 6B 2E 63 6F 6D 2F 6F 66 66 5F 67 6F 5F 74 6F 5F 73 61 6D 70 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D C3 F0 F3 EF EF E0 20 42 45 4E 43 48 27 E0 3A 20 7B 30 30 37 46 46 46 7D 76 6B 2E 63 6F 6D 2F 62 65 6E 63 68 5F 63 68 61 6E 6E 65 6C 0A 7B 46 46 46 46 46 46 7D 7B 46 46 42 36 43 31 7D C3 F0 F3 EF EF E0 20 F1 E5 F0 E2 E5 F0 E0 20 E2 20 E2 EA 3A 20 7B 30 30 37 46 46 46 7D 76 6B 2E 63 6F 6D 2F 73 70 61 63 65 5F 62 6D 78 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46 46 7D C0 E2 F2 EE F0 3A 20 7B 32 36 39 42 44 38 7D 41 49 52
end
 
Последнее редактирование:
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Реакции: sаnеk

Zefir2511

Активный
277
32
Пацаки откройте плиз,так хексы хуексы,
 

Вложения

  • antiarizona.cs
    56.5 KB · Просмотры: 15

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
709
Пацаки откройте плиз,так хексы хуексы,

CLEO:
{$CLEO}
nop

:Label00245D
wait 0
   SAMP.Available
else_jump @Label00245D
alloc 2@ 64
SAMP.GetCurrentServerAddress(2@, 3@)
if
0C14: strcmp string1 "46.105.240.185" string2 2@
else_jump @Label0025A7
if or
  3@ == 7771
  3@ == 7772
  3@ == 7773
  3@ == 7774
  3@ == 7775
else_jump @Label0025A0
wait 14150
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {ffffff}Loaded! (/arizonadm)" 3407667
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {FF00CC}Specially for BENCH" 3407667
0@ = 0
4@ = 0
0B34: samp register_client_command "arizonadm" to_label @Label00263E

:Label0025A0
jump @Label002635

:Label0025A7
wait 14150
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {ffffff}Скрипт работает только на Arizona RP!" 3407667
0@ = 0
4@ = 1
0B34: samp register_client_command "arizonadm" to_label @Label00263E

:Label002635
free 2@
0BDE: pause_thread 0

:Label00263E
wait 0
if
  4@ == 1
else_jump @Label0026C6
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {ffffff}Скрипт работает только на Arizona RP!" 3407667
SAMP.CmdRet
jump @Label0027A4

:Label0026C6
if
  0@ == 1
else_jump @Label00273B
0@ = 0
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {ffffff}Выключено!" 3407667
0BE3: raknet setup_incoming_rpc_hook @Label0027CE
jump @Label0027A4

:Label00273B
0@ = 1
chatmsg "[DM in ZZ for Arizona RP {CC0000}by AIR{33FF33}]: {ffffff}Включено. Можно DM'ить!" 3407667
0BE3: raknet setup_incoming_rpc_hook @Label0027A6

:Label0027A4
SAMP.CmdRet

:Label0027A6
0BE5: raknet 1@ = get_hook_param 1
if or
  1@ == 61
  1@ == 86
else_jump @Label0027CA
0BE0: raknet hook_ret 0

:Label0027CA
0BE0: raknet hook_ret 1

:Label0027CE
0BE0: raknet hook_ret 1
 
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Реакции: eiuhuth

BH.Daichi

Новичок
23
2
Декриптуйте пж, под hex часть кода
 

Вложения

  • aim_alt_1_aktivacija.cs
    6 KB · Просмотры: 18

sange2109

Новичок
12
1
декрипт пожалуста,
а то на проверке пишет что подозрительные
 

Вложения

  • VeloAndMotoSH_AntohaGhost.cs
    1.3 KB · Просмотры: 7
  • Invisible.cs
    18 KB · Просмотры: 8
  • aaNoCamRestore by Dapo Show.cs
    1.5 KB · Просмотры: 8
  • aaChat Off by Dapo Show ОО.cs
    1.3 KB · Просмотры: 7
  • Auto Shot.cs
    1.7 KB · Просмотры: 6
  • Нравится
Реакции: eiuhuth

eiuhuth

Новичок
91
43

Вложения

  • decrypt_Invisible.cs
    17.8 KB · Просмотры: 12
  • decrypt_VeloAndMotoSH_AntohaGhost.cs
    293 байт · Просмотры: 7
  • decrypt_aaChat_Off_by_Tapok_Show.cs
    308 байт · Просмотры: 13
  • decrypt_aaNoCamRestore_by_Huesos_Show.cs
    555 байт · Просмотры: 11
  • decrypt_Auto_Shot.cs
    571 байт · Просмотры: 10
  • Нравится
Реакции: asdzxcjqwe

eiuhuth

Новичок
91
43

Вложения

  • Новый точечный рисунок.png
    527.5 KB · Просмотры: 251

lecdepad

Известный
24
1
Вскройте пожалуйста и дайте код, плиаз.
 

Вложения

  • SHouse.cs
    15 KB · Просмотры: 17

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Вскройте пожалуйста и дайте код, плиаз.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
while not Samp.Available()
    wait 0
end

:Noname_323
0AC9: free_allocated_memory 1@
00D6: if
0AAB:   file_exists "CLEO\SHouse.ini"
004D: jump_if_false @Noname_1980
0AF0: 28@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoActivation(1/0)"
0AF0: 18@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "Delay(ms)"
0AF0: 17@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen(1/0)"
0AF0: 14@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen2(1/0)"
0AF0: 29@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "CapchaInfo(1/0)"
0AF0: 27@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "ForFraps(1/0)"
0AF0: 4@ = get_int_from_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoDisconnect(1/0)"
00D6: if
8029:   not  18@ >= 0
004D: jump_if_false @Noname_845
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Задержка в INI файле не может быть меньше нуля. Изменена на 0 мс." color 16758528 
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "Delay(ms)"
0006: 18@ = 0

:Noname_845
00D6: if and
8039:   not  17@ == 1
8039:   not  17@ == 0
004D: jump_if_false @Noname_1031
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр AutoScreen не равен 1(вкл)/0(выкл). Автоматически установлен на 0(выкл)." color 16758528 
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen(1/0)"
0006: 17@ = 0

:Noname_1031
00D6: if and
8039:   not  28@ == 1
8039:   not  28@ == 0
004D: jump_if_false @Noname_1224
0006: 28@ = 1
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр AutoActivation не равен 1(вкл)/0(выкл). Автоматически установлен на 1(вкл)." color 16758528 
0AF1: write_int 1 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoActivation(1/0)"

:Noname_1224
00D6: if and
8039:   not  14@ == 1
8039:   not  14@ == 0
004D: jump_if_false @Noname_1412
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр AutoScreen2 не равен 1(вкл)/0(выкл). Автоматически установлен на 0(выкл)." color 16758528 
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen2(1/0)"
0006: 14@ = 0

:Noname_1412
00D6: if and
8039:   not  29@ == 1
8039:   not  29@ == 0
004D: jump_if_false @Noname_1597
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр InfoCapcha не равен 1(вкл)/0(выкл). Автоматически установлен на 1(вкл)." color 16758528 
0AF1: write_int 1 to_ini_file "cleo\SHouse.ini" section "Shouse" key "CapchaInfo(1/0)"
0006: 29@ = 1

:Noname_1597
00D6: if and
8039:   not  27@ == 1
8039:   not  27@ == 0
004D: jump_if_false @Noname_1779
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр ForFraps не равен 1(вкл)/0(выкл). Автоматически установлен на 0(выкл)." color 16758528 
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "ForFraps(1/0)"
0006: 27@ = 0

:Noname_1779
00D6: if and
8039:   not  4@ == 1
8039:   not  4@ == 0
004D: jump_if_false @Noname_1973
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Параметр AutoDisconnect не равен 1(вкл)/0(выкл). Автоматически установлен на 0(выкл)." color 16758528 
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoDisconnect(1/0)"
0006: 4@ = 0

:Noname_1973
0002: jump @Noname_2636

:Noname_1980
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Файл с параметрами SHouse.ini был создан." color 16758528 
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Для того что бы изменить настройки, измените их в .ini файле, перезайдите в игру." color 16758528 
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Либо используйте /sset для изменения настроек в игре и перезаписи их в INI файле." color 16758528 
0AF1: write_int 1 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoActivation(1/0)"
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "Delay(ms)"
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen(1/0)"
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen2(1/0)"
0AF1: write_int 1 to_ini_file "cleo\SHouse.ini" section "Shouse" key "CapchaInfo(1/0)"
0AF1: write_int 1 to_ini_file "cleo\SHouse.ini" section "Shouse" key "ForFraps(1/0)"
0AF1: write_int 0 to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoDisconnect(1/0)"
0006: 4@ = 0
0006: 27@ = 0
0006: 14@ = 0
0006: 17@ = 0
0006: 28@ = 1
0006: 18@ = 0
0006: 29@ = 1

:Noname_2636
0AC8: 3@ = allocate_memory_size 256
0AC8: 26@ = allocate_memory_size 32
0AC8: 7@ = allocate_memory_size 68
0AC8: 21@ = allocate_memory_size 8
0AC8: 22@ = allocate_memory_size 8
0AC8: 23@ = allocate_memory_size 8
0AC8: 24@ = allocate_memory_size 8
0085: 15@ = 28@ // (int)
0BE3: raknet setup_incoming_rpc_hook @Noname_4201
0B34: samp register_client_command "reshs" to_label @Noname_4974
0B34: samp register_client_command "sset" to_label @Noname_5003

:Noname_2728
0001: wait 0 ms
0039:   12@ == 1
004D: jump_if_false @Noname_3040
00D6: if
0039:   27@ == 0
004D: jump_if_false @Noname_2844
001D:   33@ > 18@ // (int)
004D: jump_if_false @Noname_3040
0001: wait 50 ms
0BC9: samp send_dialog_response dialog 8868 button 1 listitem 0 input 26@
0BC9: samp send_dialog_response dialog 8869 button 1 listitem 0 input 26@
00D6: if
0039:   17@ == 1
004D: jump_if_false @Noname_2837
0C72: set_virtual_key 119 down 1
0C72: set_virtual_key 119 down 0

:Noname_2837
0002: jump @Noname_3033

:Noname_2844
0001: wait 11@ ms
0AD3: 26@ = format "%s" 21@ 
0B4B: samp set_current_dialog_editbox_text 26@
0001: wait 11@ ms
0AD3: 26@ = format "%s%s" 21@ 22@ 
0B4B: samp set_current_dialog_editbox_text 26@
0001: wait 11@ ms
0AD3: 26@ = format "%s%s%s" 21@ 22@ 23@ 
0B4B: samp set_current_dialog_editbox_text 26@
0001: wait 11@ ms
0AD3: 26@ = format "%s%s%s%s" 21@ 22@ 23@ 24@ 
0B4B: samp set_current_dialog_editbox_text 26@
0001: wait 11@ ms
0001: wait 50 ms
0BC9: samp send_dialog_response dialog 8868 button 1 listitem 0 input 26@
0BC9: samp send_dialog_response dialog 8869 button 1 listitem 0 input 26@
00D6: if
0039:   17@ == 1
004D: jump_if_false @Noname_3029
0C72: set_virtual_key 119 down 1
0C72: set_virtual_key 119 down 0

:Noname_3029
0B47: samp close_current_dialog_with_button 1

:Noname_3033
0006: 12@ = 0

:Noname_3040
0B3C:  samp is_dialog_responded id 2505 button 5@ list_item 6@ input_text 0
004D: jump_if_false @Noname_3893
0039:   5@ == 1
004D: jump_if_false @Noname_3893
00D6: if
0039:   6@ == 0
004D: jump_if_false @Noname_3226
0B12: 15@ = 15@ XOR 1
00D6: if
0039:   15@ == 1
004D: jump_if_false @Noname_3177
0AC8: 3@ = allocate_memory_size 256
0AC8: 26@ = allocate_memory_size 32
0AC8: 7@ = allocate_memory_size 68
0AC8: 21@ = allocate_memory_size 8
0AC8: 22@ = allocate_memory_size 8
0AC8: 23@ = allocate_memory_size 8
0AC8: 24@ = allocate_memory_size 8
0002: jump @Noname_3212

:Noname_3177
0AC9: free_allocated_memory 3@
0AC9: free_allocated_memory 26@
0AC9: free_allocated_memory 7@
0AC9: free_allocated_memory 21@
0AC9: free_allocated_memory 22@
0AC9: free_allocated_memory 23@
0AC9: free_allocated_memory 24@

:Noname_3212
0002: jump @Noname_3881
0002: jump @Noname_3881

:Noname_3226
00D6: if
0039:   6@ == 1
004D: jump_if_false @Noname_3320
0AC6: 13@ = label @Noname_7657 offset
0B3B: samp show_dialog id 2506 caption "Настройки. Автор: Vine" text 13@ button_1 "Выбрать" button_2 "Закрыть" style 1
0002: jump @Noname_3893
0002: jump @Noname_3881

:Noname_3320
00D6: if
0039:   6@ == 2
004D: jump_if_false @Noname_3402
0B12: 17@ = 17@ XOR 1
0AF1: write_int 17@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen(1/0)"
0002: jump @Noname_3881

:Noname_3402
00D6: if
0039:   6@ == 3
004D: jump_if_false @Noname_3485
0B12: 14@ = 14@ XOR 1
0AF1: write_int 14@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoScreen2(1/0)"
0002: jump @Noname_3881

:Noname_3485
00D6: if
0039:   6@ == 4
004D: jump_if_false @Noname_3567
0B12: 29@ = 29@ XOR 1
0AF1: write_int 29@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "CapchaInfo(1/0)"
0002: jump @Noname_3881

:Noname_3567
00D6: if
0039:   6@ == 5
004D: jump_if_false @Noname_3653
0B12: 28@ = 28@ XOR 1
0AF1: write_int 28@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoActivation(1/0)"
0002: jump @Noname_3881

:Noname_3653
00D6: if
0039:   6@ == 6
004D: jump_if_false @Noname_3733
0B12: 27@ = 27@ XOR 1
0AF1: write_int 27@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "ForFraps(1/0)"
0002: jump @Noname_3881

:Noname_3733
00D6: if
0039:   6@ == 7
004D: jump_if_false @Noname_3819
0B12: 4@ = 4@ XOR 1
0AF1: write_int 4@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "AutoDisconnect(1/0)"
0002: jump @Noname_3881

:Noname_3819
0AC6: 13@ = label @Noname_6270 offset
0B3B: samp show_dialog id 2507 caption "Настройки. Автор: Vine" text 13@ button_1 "Закрыть" button_2 "" style 0
0002: jump @Noname_4132

:Noname_3881
0050: gosub @Noname_5012
0B49: samp set_current_dialog_list_item 6@

:Noname_3893
0AC8: 19@ = allocate_memory_size 256
00D6: if
0B3C:  samp is_dialog_responded id 2506 button 5@ list_item 6@ input_text 19@
004D: jump_if_false @Noname_4127
00D6: if
0039:   5@ == 1
004D: jump_if_false @Noname_4115
00D6: if and
0AD4: 25@ = scan_string 19@ format "%d" 30@ 
0019:   30@ > -1
004D: jump_if_false @Noname_4046
0085: 18@ = 30@ // (int)
0AF1: write_int 18@ to_ini_file "cleo\SHouse.ini" section "Shouse" key "Delay(ms)"
0050: gosub @Noname_5012
0B49: samp set_current_dialog_list_item 6@
0002: jump @Noname_4108

:Noname_4046
0AC6: 13@ = label @Noname_7657 offset
0B3B: samp show_dialog id 2506 caption "Настройки. Автор: Vine" text 13@ button_1 "Выбрать" button_2 "Закрыть" style 1

:Noname_4108
0002: jump @Noname_4127

:Noname_4115
0050: gosub @Noname_5012
0B49: samp set_current_dialog_list_item 6@

:Noname_4127
0AC9: free_allocated_memory 19@

:Noname_4132
0B3C:  samp is_dialog_responded id 2507 button 5@ list_item 6@ input_text 0
004D: jump_if_false @Noname_4164
0050: gosub @Noname_5012
0B49: samp set_current_dialog_list_item 6@

:Noname_4164
0039:   20@ == 1
004D: jump_if_false @Noname_2728
0001: wait 1000 ms
0B28: samp disconnect_with_reason 1
0006: 20@ = 0
0002: jump @Noname_2728

:Noname_4201
0039:   15@ == 1
004D: jump_if_false @Noname_4970
0BE5: raknet 0@ = get_hook_param 1
00D6: if or
0039:   0@ == 93
0039:   0@ == 61
004D: jump_if_false @Noname_4970
00D6: if
0039:   0@ == 61
004D: jump_if_false @Noname_4559
0BE5: raknet 9@ = get_hook_param 0
0BE7: raknet 10@ = bit_stream_read 9@ type 2
00D6: if or
0039:   10@ == 8868
0039:   10@ == 8869
004D: jump_if_false @Noname_4970
0C5A: samp textdraw 2071 get_string_to 21@
0C5A: samp textdraw 2072 get_string_to 22@
0C5A: samp textdraw 2073 get_string_to 23@
0C5A: samp textdraw 2074 get_string_to 24@
0AD3: 26@ = format "%s%s%s%s" 21@ 22@ 23@ 24@ 
00D6: if and
0039:   27@ == 0
0039:   29@ == 1
004D: jump_if_false @Noname_4476
0AF8: samp add_message_to_chat "[SHouse] {ffffff}Ответ: %s. Будет отправлен на сервер через %d мс." color 16758528 26@ 18@ 

:Noname_4476
00D6: if
0039:   27@ == 1
004D: jump_if_false @Noname_4509
0085: 11@ = 18@ // (int)
0016: 11@ /= 5

:Noname_4509
0006: 33@ = 0
0006: 12@ = 1
00D6: if or
0039:   27@ == 0
0039:   18@ == 0
004D: jump_if_false @Noname_4970
0BE0: raknet hook_ret 0
0002: jump @Noname_4970

:Noname_4559
0BE5: raknet 1@ = get_hook_param 0
0BEB: raknet bit_stream 1@ ignore_bits 32
0BE7: raknet 2@ = bit_stream_read 1@ type 3
0BE8: raknet bit_stream 1@ read_array 3@ size 2@
0C0D: struct 3@ offset 2@ size 1 = 0
00D6: if or
0C14: strcmp string1 3@ string2 "__________Банковский чек__________"
0C14: strcmp string1 3@ string2 "[Ошибка] {FFFFFF}Для получения PayDay вы должны отыграть минимум 20 минут."
004D: jump_if_false @Noname_4781
0B2B: samp 8@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0BBA: samp store_player 8@ onfoot_data 7@
0C0D: struct 7@ offset 36 size 2 = 128
0BC0: samp send_onfoot_data 7@
0C83: samp force_onfoot_sync
0002: jump @Noname_4970

:Noname_4781
00D6: if or
0C14: strcmp string1 3@ string2 "[Информация] {FFFFFF}Поздравляю! Теперь этот дом ваш!"
0C14: strcmp string1 3@ string2 "[Информация] {FFFFFF}Поздравляю! Теперь этот бизнес ваш!"
004D: jump_if_false @Noname_4970
00D6: if
0039:   14@ == 1
004D: jump_if_false @Noname_4945
0C72: set_virtual_key 119 down 1
0C72: set_virtual_key 119 down 0

:Noname_4945
00D6: if
0039:   4@ == 1
004D: jump_if_false @Noname_4970
0006: 20@ = 1

:Noname_4970
0BE0: raknet hook_ret 1

:Noname_4974
0AD1: show_formatted_text_highpriority "res" time 1337 
0A92: create_custom_thread "SHouse.cs" 
0A93: end_custom_thread
0B43: samp cmd_ret

:Noname_5003
0050: gosub @Noname_5012
0B43: samp cmd_ret

:Noname_5012
0AC8: 13@ = allocate_memory_size 512
00D6: if
0039:   15@ == 1
004D: jump_if_false @Noname_5087
0AD3: 13@ = format "Состояние скрипта: {00ff00}Включен" 
0002: jump @Noname_5130

:Noname_5087
0AD3: 13@ = format "Состояние скрипта: {ff0000}Выключен" 

:Noname_5130
00D6: if
0039:   17@ == 1
004D: jump_if_false @Noname_5255
0AD3: 13@ = format "%s%c{ffffff}Задержка: {ffb700}%d%c{ffffff}Автоскриншот до покупки: {00ff00}Включен" 13@ 10 18@ 10 
0002: jump @Noname_5356

:Noname_5255
0AD3: 13@ = format "%s%c{ffffff}Задержка: {ffb700}%d%c{ffffff}Автоскриншот до покупки: {ff0000}Выключен" 13@ 10 18@ 10 

:Noname_5356
00D6: if
0039:   14@ == 1
004D: jump_if_false @Noname_5441
0AD3: 13@ = format "%s%cАвтоскриншот после покупки: {00ff00}Включен" 13@ 10 
0002: jump @Noname_5502

:Noname_5441
0AD3: 13@ = format "%s%cАвтоскриншот после покупки: {ff0000}Выключен" 13@ 10 

:Noname_5502
00D6: if
0039:   29@ == 1
004D: jump_if_false @Noname_5598
0AD3: 13@ = format "%s%c{ffffff}Сообщение с кодом капчи в чат: {00ff00}Включен" 13@ 10 
0002: jump @Noname_5670

:Noname_5598
0AD3: 13@ = format "%s%c{ffffff}Сообщение с кодом капчи в чат: {ff0000}Выключен" 13@ 10 

:Noname_5670
00D6: if
0039:   28@ == 1
004D: jump_if_false @Noname_5776
0AD3: 13@ = format "%s%c{ffffff}Автоактивация скрипта при входе в игру: {00ff00}Включена" 13@ 10 
0002: jump @Noname_5858

:Noname_5776
0AD3: 13@ = format "%s%c{ffffff}Автоактивация скрипта при входе в игру: {ff0000}Выключена" 13@ 10 

:Noname_5858
00D6: if
0039:   27@ == 1
004D: jump_if_false @Noname_5939
0AD3: 13@ = format "%s%c{ffffff}Фейк под фрапс: {00ff00}Включен" 13@ 10 
0002: jump @Noname_5996

:Noname_5939
0AD3: 13@ = format "%s%c{ffffff}Фейк под фрапс: {ff0000}Выключен" 13@ 10 

:Noname_5996
00D6: if
0039:   4@ == 1
004D: jump_if_false @Noname_6103
0AD3: 13@ = format "%s%c{ffffff}Авто отключение от сервера после покупки: {00ff00}Включен" 13@ 10 
0002: jump @Noname_6186

:Noname_6103
0AD3: 13@ = format "%s%c{ffffff}Авто отключение от сервера после покупки: {ff0000}Выключен" 13@ 10 

:Noname_6186
0AD3: 13@ = format "%s%cОписание" 13@ 10 
0B3B: samp show_dialog id 2505 caption "Настройки. Автор: Vine" text 13@ button_1 "Выбрать" button_2 "Закрыть" style 2
0AC9: free_allocated_memory 13@
0051: return

:Noname_6270
hex
95 20 41 75 74 6F 41 63 74 69 76 61 74 69 6F 6E
28 E0 E2 F2 EE E0 EA F2 E8 E2 E0 F6 E8 FF 29 20
2D 20 E5 F1 EB E8 20 F4 F3 ED EA F6 E8 FF 20 E2
EA EB FE F7 E5 ED E0 2C 20 EF F0 E8 20 E2 F5 EE
E4 E5 20 E2 20 E8 E3 F0 F3 20 F1 EA F0 E8 EF F2
20 E1 F3 E4 E5 F2 20 E0 E2 F2 EE EC E0 F2 E8 F7
E5 F1 EA E8 20 E0 EA F2 E8 E2 E8 F0 EE E2 E0 ED
2E 0A 95 20 43 61 70 63 68 61 49 6E 66 6F 28 F1
EE EE E1 F9 E5 ED E8 E5 20 F1 20 EA EE E4 EE EC
20 EA E0 EF F7 E8 20 E2 20 F7 E0 F2 29 20 2D 20
E2 FB E2 EE E4 20 EE F2 E2 E5 F2 E0 20 F1 20 EA
E0 EF F7 E8 20 E2 20 F7 E0 F2 2E 0A 95 20 44 65
6C 61 79 28 E7 E0 E4 E5 F0 E6 EA E0 29 20 2D 20
E7 E0 E4 E5 F0 E6 EA E0 20 EF E5 F0 E5 E4 20 EE
F2 EF F0 E0 E2 EA EE E9 20 EE F2 E2 E5 F2 E0 20
F1 20 EA E0 EF F7 E8 20 ED E0 20 F1 E5 F0 E2 E5
F0 2E 20 C8 F1 EF EE EB FC E7 F3 E5 F2 FC F1 FF
20 E4 EB FF 20 F2 EE E3 EE 2C 20 F7 F2 EE 20 E1
FB 20 ED E5 20 F1 EF E0 EB E8 F2 FC F1 FF 20 E0
E4 EC E8 ED E0 EC 20 E8 E7 2D E7 E0 20 EE F7 E5
ED FC 20 E1 FB F1 F2 F0 EE E3 EE 20 E2 E2 EE E4
E0 20 EA E0 EF F7 E8 28 F3 EA E0 E7 FB E2 E0 F2
FC 20 E2 20 EC E8 EB EB E8 F1 E5 EA F3 ED E4 E0
F5 29 2E 0A 95 20 41 75 74 6F 53 63 72 65 65 6E
28 E0 E2 F2 EE F1 EA F0 E8 ED F8 EE F2 20 E4 EE
20 EF EE EA F3 EF EA E8 29 20 2D 20 E0 E2 F2 EE
EC E0 F2 E8 F7 E5 F1 EA E8 20 E4 E5 EB E0 E5 F2
20 F1 EA F0 E8 ED F8 EE F2 20 EF E5 F0 E5 E4 20
EF EE EA F3 EF EA EE E9 20 E4 EE EC E0 2F E1 E8
E7 ED E5 F1 E0 2C 20 EA E0 EA 20 F2 EE EB FC EA
EE 20 EE F2 E2 E5 F2 20 F1 20 EA E0 EF F7 E8 20
E1 FB EB 20 EF F0 EE F7 E8 F2 E0 ED 2E 20 CD E5
20 F1 EA E0 E7 FB E2 E0 E5 F2 FC F1 FF 20 ED E0
20 F1 EA EE F0 EE F1 F2 E8 20 F1 EA F0 E8 EF F2
E0 2E 0A 95 20 41 75 74 6F 53 63 72 65 65 6E 32
28 E0 E2 F2 EE F1 EA F0 E8 ED F8 EE F2 20 EF EE
F1 EB E5 20 EF EE EA F3 EF EA E8 29 20 2D 20 E0
E2 F2 EE EC E0 F2 E8 F7 E5 F1 EA E8 20 E4 E5 EB
E0 E5 F2 20 F1 EA F0 E8 ED F8 EE F2 20 EF EE F1
EB E5 20 EF EE EA F3 EF EA E8 20 E4 EE EC E0 2F
E1 E8 E7 ED E5 F1 28 E5 F1 EB E8 20 E4 EE EC 2F
E1 E8 E7 ED E5 F1 20 EA F3 EF EB E5 ED 29 0A 95
20 46 6F 72 46 72 61 70 73 28 F4 E5 E9 EA 20 EF
EE E4 20 F4 F0 E0 EF F1 29 20 2D 20 F0 E5 E6 E8
EC 20 E4 EB FF 20 E7 E0 EF E8 F1 E8 20 E2 E8 E4
E5 EE 2C 20 E4 EB FF 20 EE EF F0 EE E2 E5 F0 E6
E5 ED E8 FF 20 ED E0 20 E6 E0 EB EE E1 F3 2E 20
CF F0 E8 20 E8 F1 EF EE EB FC E7 EE E2 E0 ED E8
E8 20 FD F2 EE E3 EE 20 F0 E5 E6 E8 EC E0 2C 20
E1 F3 E4 E5 F2 20 FD EC F3 EB E8 F0 EE E2 E0 F2
FC F1 FF 20 E2 E2 EE E4 20 F2 E5 EA F1 F2 E0 20
EA E0 EF F7 E8 20 E2 20 E4 E8 E0 EB EE E3 2C 2E
2E 2E 0A 2E 2E 2E F1 20 F3 F1 F2 E0 ED EE E2 EB
E5 ED ED EE E9 20 E7 E0 E4 E5 F0 E6 EA EE E9 2E
20 C7 E0 E4 E5 F0 E6 EA E0 20 EF E5 F0 E5 E4 20
EA E0 E6 E4 FB EC 20 E2 E2 E5 E4 E5 ED ED FB EC
20 F1 E8 EC E2 EE EB EE EC 20 F0 E0 E2 ED E0 20
F7 E5 F2 E2 E5 F0 F2 E8 20 EE E1 F9 E5 E9 20 E7
E0 E4 E5 F0 E6 EA E8 2E 0A 95 20 41 75 74 6F 44
69 73 63 6F 6E 6E 65 63 74 28 E0 E2 F2 EE 20 E4
E8 F1 EA EE ED ED E5 EA F2 29 20 2D 20 E0 E2 F2
EE 20 EE F2 EA EE FE F7 E5 ED E8 E5 20 EE F2 20
F1 E5 F0 E2 E5 F0 E0 2C 20 EA E0 EA 20 F2 EE EB
FC EA EE 20 E4 EE EC 2F E1 E8 E7 ED E5 F1 20 E1
FB EB 20 EA F3 EF EB E5 ED 2E 0A 95 20 CA E0 EA
20 EB EE E2 E8 F2 FC 20 E4 EE EC E0 2F E1 E8 E7
ED E5 F1 FB 3A 0A 31 2E 20 C2 EA EB FE F7 E8 F2
FC 20 F1 EA F0 E8 EF F2 2C 20 E5 F1 EB E8 20 EE
ED 20 E2 FB EA EB FE F7 E5 ED 2E 20 C4 EB FF 20
FD F2 EE E3 EE 20 ED F3 E6 ED EE 20 E2 E2 E5 F1
F2 E8 20 EA EE EC E0 ED E4 F3 20 2F 73 73 65 74
20 E8 20 E2 FB E1 F0 E0 F2 FC 20 EF E5 F0 E2 FB
E9 20 EF F3 ED EA F2 20 D1 EE F1 F2 EE FF ED E8
E5 20 F1 EA F0 E8 EF F2 E0 2E 0A 32 2E 20 D1 F2
E0 F2 FC 20 ED E0 20 EC E0 F0 EA E5 F0 20 E4 EE
EC E0 2F E1 E8 E7 ED E5 F1 E0 2C 20 EA EE F2 EE
F0 FB E9 20 F1 EB E5 F2 E0 E5 F2 2E 0A 33 2E 20
CE E6 E8 E4 E0 F2 FC 20 50 61 79 44 61 79 27 FF
2E 20 CF EE F1 EB E5 20 F2 EE E3 EE 20 EA E0 EA
20 C2 FB 20 EF EE EB F3 F7 E8 F2 E5 20 50 61 79
44 61 79 2C 20 F1 EA F0 E8 EF F2 20 F1 E0 EC 20
ED E0 E6 EC E5 F2 20 EA EE ED EF EA F3 20 4E 20
E8 20 EE F2 EF F0 E0 E2 E8 F2 20 EE F2 E2 E5 F2
20 F1 20 EA E0 EF F7 E8 20 ED E0 20 F1 E5 F0 E2
E5 F0 2E 0A 95 20 CF F0 E8 FF F2 ED EE E9 20 EB
EE E2 EB E8 21 20 C0 E2 F2 EE F0 20 F1 EA F0 E8
EF F2 E0 3A 20 56 69 6E 65 2E 00 95 20 C7 E0 E4
E5 F0 E6 EA E0 20 ED E5 20 E4 EE EB E6 ED E0 20
E1 FB F2 FC 20 EC E5 ED FC F8 E5 20 ED F3 EB FF
2E 0A 95 20 C7 E0 E4 E5 F0 E6 EA E0 20 E7 E0 EF
E8 F1 FB E2 E0 E5 F2 FC F1 FF 20 E2 20 EC E8 EB
EB E8 F1 E5 EA F3 ED E4 E0 F5 2E 0A 95 20 CF F0
E8 EC E5 F7 E0 ED E8 E5 3A 20 31 20 F1 E5 EA F3
ED E4 E0 20 3D 20 31 30 30 30 20 EC E8 EB EB E8
F1 E5 EA F3 ED E4 00 48 45 58 00 02 00 00 00 7E
end
 
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