Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,763
5,913
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

MAHEKEH

Известный
2,010
504
Дискриптаните это чудо или киньте код без hex,благодарю.
 

Вложения

  • SAYS HI.cs
    17.3 KB · Просмотры: 10

eiuhuth

Новичок
91
43
Дискриптаните это чудо или киньте код без hex,благодарю.
CLEO:
{$CLEO .cs}

0662: printstring "ANILTURE SAYS HI" 
03A4: name_thread 'ANTISTUNSHOT' 

:ANTISTUNSHOT_27
0001: wait 1000 ms 
00D6: if and
0256: player $PLAYER_CHAR defined 
0AB0: key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_27 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1 
0ACD: show_text_highpriority "~W~ANTI-STUNSHOT ~G~ENABLED" time 1200 

:ANTISTUNSHOT_6D
0001: wait 1000 ms 
00D6: if and
0AB0: key_pressed 88 
0AB0: key_pressed 45 
004D: jump_if_false @ANTISTUNSHOT_6D 
0001: wait 0 ms 
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0 
0ACD: show_text_highpriority "~Y~ANTI-STUNSHOT ~R~DISABLED" time 1200 
0002: jump @ANTISTUNSHOT_27

Киньте код, кому не сложно.
CLEO:
{$CLEO}
0000: 
if
    8AF7: get_samp_base_to 0@
then
    0A93: end_custom_thread
end
repeat
    wait 400
until 0AFA: is_samp_structures_available

:1
wait 0
if and 
0AB0: key_pressed 49
0AB0: key_pressed 32
then
Actor.Health($PLAYER_ACTOR) = 160 
0615: define_AS_pack_begin 18@
0AF9: samp say_msg "/me употребил(а) наркотик"                                                                           
0605: actor -1 perform_animation "M_smk_drag" IFP "SMOKING" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@ 
wait 4600
0615: define_AS_pack_begin 18@                                                                           
0605: actor -1 perform_animation "HANDSUP" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 5 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@
            wait 1000
end
if and 
0AB0:   key_pressed 50
0AB0:   key_pressed 32
then
//
Actor.StorePos($PLAYER_ACTOR,1@,2@,3@)
0107: 4@ = create_object 11736 at 1@ 2@ 3@
070A: AS_actor $PLAYER_ACTOR attach_to_object 4@ offset 0.2 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time 4000
08D2: object 4@($PLAYER_ACTOR,10i) scale_model 0.3

//
SAMP.ReadSAMPMemory(1@, 0x15BA0, 2)       
SAMP.WriteSAMPMemory(0x15BA0, 50064, 2)
Actor.Health($PLAYER_ACTOR) = 160 
0615: define_AS_pack_begin 18@
0AF8: samp add_message_to_chat "Вы использовали аптечку. Здоровье пополнено на 60 единиц" color 0x3386D2
0AF8: samp add_message_to_chat "Все Ваши вещи сброшены" color 0x3386D2                                                                           
0605: actor -1 perform_animation "gum_eat" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@ 
wait 4900
0108: destroy_object 4@
0615: define_AS_pack_begin 18@                                                                           
0605: actor -1 perform_animation "HANDSUP" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 5 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@
wait 1000
end

if and 
0AB0: key_pressed 51
0AB0: key_pressed 32
then
SAMP.ReadSAMPMemory(1@, 0x15BA0, 2)       
SAMP.WriteSAMPMemory(0x15BA0, 50064, 2)
Actor.Health($PLAYER_ACTOR) = 160 
0615: define_AS_pack_begin 18@
0AF9: samp say_msg "/me перебинтовал рану"                                                                         
0605: actor -1 perform_animation "gum_eat" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@ 
wait 4900
0615: define_AS_pack_begin 18@                                                                           
0605: actor -1 perform_animation "HANDSUP" IFP "PED" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time 5 
0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@                                                           
061B: remove_references_to_AS_pack 18@
wait 1000
end       
jump @1
 
Последнее редактирование модератором:
  • Нравится
Реакции: MAHEKEH

MAHEKEH

Известный
2,010
504
Нужен код и код с автоматической активацией,спасибо.

...и полный код этого чуда если возможно.
 

Вложения

  • otvod.cs
    21.7 KB · Просмотры: 5
  • tpm.cs
    556 байт · Просмотры: 11
Последнее редактирование модератором:

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
hex
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
end

{$CLEO .cs}

//-------------MAIN---------------
0A8D: 1@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 11@ = read_memory 13157600 size 4 virtual_protect 0
0A8D: 12@ = read_memory 13157712 size 4 virtual_protect 0
0A8D: 13@ = read_memory 13157824 size 4 virtual_protect 0
0A8D: 14@ = read_memory 13158048 size 4 virtual_protect 0
0A8D: 15@ = read_memory 13158272 size 4 virtual_protect 0
0A8D: 16@ = read_memory 13158384 size 4 virtual_protect 0
0A8D: 17@ = read_memory 13158496 size 4 virtual_protect 0
0A8D: 18@ = read_memory 13158720 size 4 virtual_protect 0
0A8D: 19@ = read_memory 13154800 size 4 virtual_protect 0
0A8D: 20@ = read_memory 13154912 size 4 virtual_protect 0
0A8D: 21@ = read_memory 13155024 size 4 virtual_protect 0
0A8D: 22@ = read_memory 13155136 size 4 virtual_protect 0
0A8D: 23@ = read_memory 13155248 size 4 virtual_protect 0
2@ = 0
3@ = 0

:Noname_210
wait 0
if
0AB0:   key_pressed 120
jf @Noname_385

:Noname_229
wait 0
if
0AB0:   key_pressed 120
jf @Noname_255
jump @Noname_229

:Noname_255
if
  2@ == 0
jf @Noname_344
2@ = 1
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
wait 100 
jump @Noname_385

:Noname_344
      2@ = 0
0A8C: write_memory 13157770 size 2 value 1@ virtual_protect 0

:Noname_385
if
0AB0:   key_pressed 121
jf @Noname_880
  
:Noname_400
wait 0
if
0AB0:   key_pressed 121
jf @Noname_400
if
  31@ == 1
jf @Noname_426
jump @Noname_400

:Noname_426
if 
  3@ == 0  
jf @Noname_671
3@ = 1
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
wait 100
018C: play_sound 1132 at 0.0 0.0 0.0
jump @Noname_880

:Noname_671
3@ = 0
0A8C: write_memory 13157600 size 4 value 11@ virtual_protect 0
0A8C: write_memory 13157712 size 4 value 12@ virtual_protect 0
0A8C: write_memory 13157824 size 4 value 13@ virtual_protect 0
0A8C: write_memory 13158048 size 4 value 14@ virtual_protect 0
0A8C: write_memory 13158272 size 4 value 15@ virtual_protect 0
0A8C: write_memory 13158384 size 4 value 16@ virtual_protect 0
0A8C: write_memory 13158496 size 4 value 17@ virtual_protect 0
0A8C: write_memory 13158720 size 4 value 18@ virtual_protect 0
0A8C: write_memory 13154800 size 4 value 19@ virtual_protect 0
0A8C: write_memory 13154912 size 4 value 20@ virtual_protect 0
0A8C: write_memory 13155024 size 4 value 21@ virtual_protect 0
0A8C: write_memory 13155136 size 4 value 22@ virtual_protect 0
0A8C: write_memory 13155248 size 4 value 23@ virtual_protect 0
wait 100
018C: play_sound 1002 at 0.0 0.0 0.0

:Noname_880
jump @Noname_210

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_2
0B34: samp register_client_command "mati" to_label @Noname_536
0AF8: samp add_message_to_chat "Lichka for Evolve by Jenek Bueno loaded)" color -1 

:Noname_75
0001: wait 0 ms
00D6: if
0039:   31@ == 1
004D: jump_if_false @Noname_415
077E: get_active_interior_to 2@
00D6: if
0039:   2@ == 0
004D: jump_if_false @Noname_367
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_316
0001: wait 500 ms
0B2E: 0@ = read_samp_memory offset 19728 size 2
0B2D: write_samp_memory offset 19728 value 50064 size 2
0B2E: 1@ = read_samp_memory offset 88992 size 2
0B2D: write_samp_memory offset 88992 value 50065 size 2
0001: wait 1000 ms
0173: set_actor $PLAYER_ACTOR Z_angle_to 180.94
02EB: restore_camera_with_jumpcut
00A1: put_actor $PLAYER_ACTOR at 117.9301 1870.718 16.0
04D7: set_actor $PLAYER_ACTOR locked 1
0001: wait 1500 ms
0B2D: write_samp_memory offset 19728 value 0@ size 2
0B2D: write_samp_memory offset 88992 value 1@ size 2
04D7: set_actor $PLAYER_ACTOR locked 0
0AC8: 10@ = allocate_memory_size 256
0AC8: 11@ = allocate_memory_size 256
0050: gosub @Noname_422
0B28: samp disconnect_with_reason 0
0001: wait 50 ms
0B27: samp set_gamestate 1
0006: 31@ = 0
0002: jump @Noname_360

:Noname_316
0AF8: samp add_message_to_chat "Íóæíî íå íàõîäèòñÿ â ìàøèíå" color -3487030 
0006: 31@ = 0

:Noname_360
0002: jump @Noname_415

:Noname_367
0AF8: samp add_message_to_chat "Íóæíî íå íàõîäèòüñÿ â èíòåðüåðå" color -3487030 
0006: 31@ = 0

:Noname_415
0002: jump @Noname_75

:Noname_422
0001: wait 0 ms
0B75: samp get_chat_string 99 text_to 10@ prefix_to 0 color_to 0 prefix_color_to 0
00D6: if or
0C18: 11@ = strstr string1 10@ string2 "Server closed the connection."
0C18: 11@ = strstr string1 10@ string2 "Ñåðâåð çàêðûë ñîåäèíåíèå."
004D: jump_if_false @Noname_422
0AC9: free_allocated_memory 10@
0AC9: free_allocated_memory 11@
0051: return

:Noname_536
0006: 31@ = 1
0B43: samp cmd_ret
 
  • Нравится
Реакции: eiuhuth

Impertinent.

Новичок
3
0
Ку=)
Кто может декомпилировать? Клео моё, криптанул, а открытый код куда-то промахал :facepalm2:
 

Вложения

  • Sokratitel.cs
    33.6 KB · Просмотры: 9
1,417
1,032
Ку:)
Кто может декомпилировать? Клео моё, криптанул, а открытый код куда-то промахал :facepalm2:
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
wait 0

:Noname_4
wait 400
   SAMP.Available
else_jump @Noname_4
chatmsg "{F8FFDB}Скрипт сократитель команд{00d819} - АКТИВИРОВАН. {F8FFDB}Помощь по скрипту - /helpme"
chatmsg "{F8FFDB}Нашёл ошибку? Напиши мне в ПМ. {00d819}(/pm Impertinent)"
chatmsg "{F8FFDB}Вк создателя: vk.com/impertinent09. Skype: skad133"
0B34: samp register_client_command "helpme" to_label @Noname_2570
0B34: samp register_client_command "de" to_label @Noname_960
0B34: samp register_client_command "sm" to_label @Noname_983
0B34: samp register_client_command "gr" to_label @Noname_1005
0B34: samp register_client_command "da" to_label @Noname_1027
0B34: samp register_client_command "gh" to_label @Noname_1051
0B34: samp register_client_command "se" to_label @Noname_1076
0B34: samp register_client_command "as" to_label @Noname_1101
0B34: samp register_client_command "ha" to_label @Noname_1123
0B34: samp register_client_command "gd" to_label @Noname_1149
0B34: samp register_client_command "lh" to_label @Noname_1179
0B34: samp register_client_command "lo" to_label @Noname_1203
0B34: samp register_client_command "ro" to_label @Noname_1229
0B34: samp register_client_command "sls" to_label @Noname_1254
0B34: samp register_client_command "cr" to_label @Noname_1280
0B34: samp register_client_command "cs" to_label @Noname_1304
0B34: samp register_client_command "la" to_label @Noname_1332
0B34: samp register_client_command "vo" to_label @Noname_1354
0B34: samp register_client_command "ea" to_label @Noname_1378
0B34: samp register_client_command "wa" to_label @Noname_1401
0B34: samp register_client_command "ta" to_label @Noname_1424
0B34: samp register_client_command "fp" to_label @Noname_1449
0B34: samp register_client_command "sc" to_label @Noname_1476
0B34: samp register_client_command "cw" to_label @Noname_1502
0B34: samp register_client_command "jz" to_label @Noname_1526
0B34: samp register_client_command "jr" to_label @Noname_1550
0B34: samp register_client_command "jd" to_label @Noname_1574
0B34: samp register_client_command "jf" to_label @Noname_1598
0B34: samp register_client_command "rl" to_label @Noname_1622
0B34: samp register_client_command "w" to_label @Noname_1645
0B34: samp register_client_command "fr" to_label @Noname_1668
0B34: samp register_client_command "bc" to_label @Noname_1692
0B34: samp register_client_command "tkd" to_label @Noname_1716
0B34: samp register_client_command "gls" to_label @Noname_1748
0B34: samp register_client_command "chl" to_label @Noname_1786
0B34: samp register_client_command "fst" to_label @Noname_1813
0B34: samp register_client_command "tkg" to_label @Noname_1838
0B34: samp register_client_command "dev" to_label @Noname_1867
0B34: samp register_client_command "swk" to_label @Noname_1893
0B34: samp register_client_command "unc" to_label @Noname_1921
0B34: samp register_client_command "hr" to_label @Noname_1949
0B34: samp register_client_command "hh" to_label @Noname_1974
0B34: samp register_client_command "cup" to_label @Noname_2002
0B34: samp register_client_command "fc" to_label @Noname_2031
0B34: samp register_client_command "pln" to_label @Noname_2056
0B34: samp register_client_command "sps" to_label @Noname_2086
0B34: samp register_client_command "ej" to_label @Noname_2116
0B34: samp register_client_command "sma" to_label @Noname_2140
0B34: samp register_client_command "sdr" to_label @Noname_2167
0B34: samp register_client_command "gc" to_label @Noname_2195
0B34: samp register_client_command "con" to_label @Noname_2225
0B34: samp register_client_command "cp" to_label @Noname_2252
0B34: samp register_client_command "pl" to_label @Noname_2278
0B34: samp register_client_command "op" to_label @Noname_2303
0B34: samp register_client_command "mg" to_label @Noname_2326
0B34: samp register_client_command "md" to_label @Noname_2358
0B34: samp register_client_command "bl" to_label @Noname_2394
0B34: samp register_client_command "wl" to_label @Noname_2422
0B34: samp register_client_command "cl" to_label @Noname_2450
0B34: samp register_client_command "exh" to_label @Noname_2474
0B34: samp register_client_command "glf" to_label @Noname_2506
0B34: samp register_client_command "sg" to_label @Noname_2544

:Noname_949
wait 0
jump @Noname_949

:Noname_960
   SAMP.IsCommandTyped(0@)
say "/deal %s" 0@
SAMP.CmdRet

:Noname_983
   SAMP.IsCommandTyped(0@)
say "/smo %s" 0@
SAMP.CmdRet

:Noname_1005
   SAMP.IsCommandTyped(0@)
say "/gro %s" 0@
SAMP.CmdRet

:Noname_1027
   SAMP.IsCommandTyped(0@)
say "/dance %s" 0@
SAMP.CmdRet

:Noname_1051
   SAMP.IsCommandTyped(0@)
say "/ghands %s" 0@
SAMP.CmdRet

:Noname_1076
   SAMP.IsCommandTyped(0@)
say "/selfie %s" 0@
SAMP.CmdRet

:Noname_1101
   SAMP.IsCommandTyped(0@)
say "/ass %s" 0@
SAMP.CmdRet

:Noname_1123
   SAMP.IsCommandTyped(0@)
say "/handsup %s" 0@
SAMP.CmdRet

:Noname_1149
   SAMP.IsCommandTyped(0@)
say "/getarrested %s" 0@
SAMP.CmdRet

:Noname_1179
   SAMP.IsCommandTyped(0@)
say "/laugh %s" 0@
SAMP.CmdRet

:Noname_1203
   SAMP.IsCommandTyped(0@)
say "/lookout %s" 0@
SAMP.CmdRet

:Noname_1229
   SAMP.IsCommandTyped(0@)
say "/robman %s" 0@
SAMP.CmdRet

:Noname_1254
   SAMP.IsCommandTyped(0@)
say "/slapass %s" 0@
SAMP.CmdRet

:Noname_1280
   SAMP.IsCommandTyped(0@)
say "/crack %s" 0@
SAMP.CmdRet

:Noname_1304
   SAMP.IsCommandTyped(0@)
say "/crossarms %s" 0@
SAMP.CmdRet

:Noname_1332
   SAMP.IsCommandTyped(0@)
say "/lay %s" 0@
SAMP.CmdRet

:Noname_1354
   SAMP.IsCommandTyped(0@)
say "/vomit %s" 0@
SAMP.CmdRet

:Noname_1378
   SAMP.IsCommandTyped(0@)
say "/eats %s" 0@
SAMP.CmdRet

:Noname_1401
   SAMP.IsCommandTyped(0@)
say "/wave %s" 0@
SAMP.CmdRet

:Noname_1424
   SAMP.IsCommandTyped(0@)
say "/taichi %s" 0@
SAMP.CmdRet

:Noname_1449
   SAMP.IsCommandTyped(0@)
say "/facepalm %s" 0@
SAMP.CmdRet

:Noname_1476
   SAMP.IsCommandTyped(0@)
say "/scratch %s" 0@
SAMP.CmdRet

:Noname_1502
   SAMP.IsCommandTyped(0@)
say "/cower %s" 0@
SAMP.CmdRet

:Noname_1526
   SAMP.IsCommandTyped(0@)
say "/joinz %s" 0@
SAMP.CmdRet

:Noname_1550
   SAMP.IsCommandTyped(0@)
say "/joinr %s" 0@
SAMP.CmdRet

:Noname_1574
   SAMP.IsCommandTyped(0@)
say "/joind %s" 0@
SAMP.CmdRet

:Noname_1598
   SAMP.IsCommandTyped(0@)
say "/joinf %s" 0@
SAMP.CmdRet

:Noname_1622
   SAMP.IsCommandTyped(0@)
say "/roll %s" 0@
SAMP.CmdRet

:Noname_1645
   SAMP.IsCommandTyped(0@)
say "/walk %s" 0@
SAMP.CmdRet

:Noname_1668
   SAMP.IsCommandTyped(0@)
say "/frisk %s" 0@
SAMP.CmdRet

:Noname_1692
   SAMP.IsCommandTyped(0@)
say "/block %s" 0@
SAMP.CmdRet

:Noname_1716
   SAMP.IsCommandTyped(0@)
say "/take drivelic %s" 0@
SAMP.CmdRet

:Noname_1748
   SAMP.IsCommandTyped(0@)
say "/givelicense sailing %s" 0@
SAMP.CmdRet

:Noname_1786
   SAMP.IsCommandTyped(0@)
say "/checklic %s" 0@
SAMP.CmdRet

:Noname_1813
   SAMP.IsCommandTyped(0@)
say "/fstats %s" 0@
SAMP.CmdRet

:Noname_1838
   SAMP.IsCommandTyped(0@)
say "/takegunlic %s" 0@
SAMP.CmdRet

:Noname_1867
   SAMP.IsCommandTyped(0@)
say "/deliver %s" 0@
SAMP.CmdRet

:Noname_1893
   SAMP.IsCommandTyped(0@)
say "/switchkey %s" 0@
SAMP.CmdRet

:Noname_1921
   SAMP.IsCommandTyped(0@)
say "/unrentcar %s" 0@
SAMP.CmdRet

:Noname_1949
   SAMP.IsCommandTyped(0@)
say "/hradio %s" 0@
SAMP.CmdRet

:Noname_1974
   SAMP.IsCommandTyped(0@)
say "/househeal %s" 0@
SAMP.CmdRet

:Noname_2002
   SAMP.IsCommandTyped(0@)
say "/carupgrade %s" 0@
SAMP.CmdRet

:Noname_2031
   SAMP.IsCommandTyped(0@)
say "/fixcar %s" 0@
SAMP.CmdRet

:Noname_2056
   SAMP.IsCommandTyped(0@)
say "/platenumber %s" 0@
SAMP.CmdRet

:Noname_2086
   SAMP.IsCommandTyped(0@)
say "/spawnchange %s" 0@
SAMP.CmdRet

:Noname_2116
   SAMP.IsCommandTyped(0@)
say "/eject %s" 0@
SAMP.CmdRet

:Noname_2140
   SAMP.IsCommandTyped(0@)
say "/sellmats %s" 0@
SAMP.CmdRet

:Noname_2167
   SAMP.IsCommandTyped(0@)
say "/selldrugs %s" 0@
SAMP.CmdRet

:Noname_2195
   SAMP.IsCommandTyped(0@)
say "/get clothes %s" 0@
SAMP.CmdRet

:Noname_2225
   SAMP.IsCommandTyped(0@)
say "/contract %s" 0@
SAMP.CmdRet

:Noname_2252
   SAMP.IsCommandTyped(0@)
say "/capinfo %s" 0@
SAMP.CmdRet

:Noname_2278
   SAMP.IsCommandTyped(0@)
say "/player %s" 0@
SAMP.CmdRet

:Noname_2303
   SAMP.IsCommandTyped(0@)
say "/open %s" 0@
SAMP.CmdRet

:Noname_2326
   SAMP.IsCommandTyped(0@)
say "/materials get %s" 0@
SAMP.CmdRet

:Noname_2358
   SAMP.IsCommandTyped(0@)
say "/materials deliver %s" 0@
SAMP.CmdRet

:Noname_2394
   SAMP.IsCommandTyped(0@)
say "/blacklist %s" 0@
SAMP.CmdRet

:Noname_2422
   SAMP.IsCommandTyped(0@)
say "/whitelist %s" 0@
SAMP.CmdRet

:Noname_2450
   SAMP.IsCommandTyped(0@)
say "/clear %s" 0@
SAMP.CmdRet

:Noname_2474
   SAMP.IsCommandTyped(0@)
say "/exchangehouse %s" 0@
SAMP.CmdRet

:Noname_2506
   SAMP.IsCommandTyped(0@)
say "/givelicense fishing %s" 0@
SAMP.CmdRet

:Noname_2544
   SAMP.IsCommandTyped(0@)
say "/sellgun %s" 0@
SAMP.CmdRet

:Noname_2570
   SAMP.IsCommandTyped(0@)
chatmsg "{00C9FF}Команды:"
chatmsg "{00C9FF}/de{F8FFDB} - /deal, {00C9FF}/sm{F8FFDB} - /smo, {00C9FF}/gr{F8FFDB} - /gro, {00C9FF}/da{F8FFDB} - /dance."
chatmsg "{00C9FF}/pr{F8FFDB} - прибыльные работы, {00C9FF}/cm{F8FFDB} - цена материалов."
chatmsg "{00C9FF}/cd{F8FFDB} - цена наркотиков, {00C9FF}/sm{F8FFDB} - отправляет на форум в раздел 'моды'."
chatmsg "{00C9FF}/kj{F8FFDB} - как написать жалобу в игрe/на форуме."
chatmsg "{00C9FF}/in{F8FFDB} - ответ Инкассация (работа). {00C9FF}/pilot{F8FFDB} - сдать на пилота."
chatmsg "{00C9FF}/cmd{F8FFDB} - стоимость нарко/матов. {00C9FF}/mats{F8FFDB} - как катать маты."
chatmsg "{00C9FF}/acc{F8FFDB} - принять рекламу, {00C9FF}/cad{F8FFDB} отказать рекламу (/o открыт)."
chatmsg "{00C9FF}/rep{F8FFDB} - ответ, в конце желает приятной игры, {00C9FF}/adil{F8FFDB} - автодиллер."
chatmsg "{00C9FF}/da{F8FFDB} - так точно, {00C9FF}/net{F8FFDB} - никак нет, {00C9FF}/lvl{F8FFDB} - как повысить уровень."
chatmsg "{00C9FF}/prava{F8FFDB} - как получить права, {00C9FF}/ni{F8FFDB} - нет информации."
chatmsg "{00C9FF}/chat{F8FFDB} - page/fontsize, {00C9FF}/drugs{F8FFDB} - как катать нарик."
chatmsg "{00C9FF}/ang{F8FFDB} - как найти ангары, {00C9FF}/nm{F8FFDB} - не в нашей компетенции."
chatmsg "{00C9FF}/nyrk{F8FFDB} - что такое нурк, {00C9FF}/avor{F8FFDB} - отвечает на вопрос автовора."
chatmsg "{00C9FF}/tech{F8FFDB} - отправляет в тех.раздел на форуме, {00C9FF}/dengi{F8FFDB} - дайте деньги прошу."
chatmsg "{00C9FF}/riba{F8FFDB} - как ловить рыбу, {00C9FF}/adv{F8FFDB} - как вызвать адвоката."
chatmsg "{00C9FF}/tyn{F8FFDB} - где тюнить модер-кары, {00C9FF}/bank{F8FFDB} - воровать бабки с банкомата."
chatmsg "{00C9FF}/jobp{F8FFDB} - работа пилота, {00C9FF}/bank1{F8FFDB} - как сделать динамит."
chatmsg "{00C9FF}/kom{F8FFDB} - отвечает на вопрос по командам, {00C9FF}/vaip{F8FFDB} - про деноминацию."
chatmsg "{00C9FF}/zx{F8FFDB} - когда захваты, {00C9FF}/find1{F8FFDB} - детектив. {00C9FF}/kick{F8FFDB} - цены на кик"
chatmsg "{00C9FF}/cvets{F8FFDB} - цвета фракций, {00C9FF}/yv{F8FFDB} - как уволиться, {00C9FF}/ej{F8FFDB} - сколько за ежедневку"
chatmsg "{00C9FF}/otkat{F8FFDB} - откат /rob."
SAMP.CmdRet
 
  • Нравится
Реакции: realgangster

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
{$Cleo}
0000:
while not Samp.Available()
    wait 0
end 

:Noname_300
0001: wait 0 ms
0B61:  samp is_local_player_spawned
004D: jump_if_false @Noname_300
0006: 0@ = 0
0BE2: raknet setup_outcoming_packet_hook @Noname_1006
0BE1: raknet setup_outcoming_rpc_hook @Noname_1289

:Noname_334
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "aax"
004D: jump_if_false @Noname_806
00D6: if
0019:   0@ > 0
004D: jump_if_false @Noname_440
0006: 0@ = 0
0AD0: show_formatted_text_lowpriority "~g~[Aim ~r~by AIR~g~]: ~y~State: %d (OFF)" time 1000 0@ 
0002: jump @Noname_806

:Noname_440
0006: 0@ = 1
0AD0: show_formatted_text_lowpriority "~g~[Aim ~r~by AIR~g~]: ~y~State: %d (Skin & Silent)" time 1000 0@ 

:Noname_509
0AB0:   key_pressed 2
004D: jump_if_false @Noname_806
0001: wait 0 ms
00D6: if
0AB0:   key_pressed 32
004D: jump_if_false @Noname_799
000A: 0@ += 1
00D6: if
0019:   0@ > 3
004D: jump_if_false @Noname_571
0006: 0@ = 1

:Noname_571
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_651
0AD0: show_formatted_text_lowpriority "~g~[Aim ~r~by AIR~g~]: ~y~State: %d (Skin & Silent)" time 1000 0@ 

:Noname_651
00D6: if
0039:   0@ == 2
004D: jump_if_false @Noname_722
0AD0: show_formatted_text_lowpriority "~g~[Aim ~r~by AIR~g~]: ~y~State: %d (Skin)" time 1000 0@ 

:Noname_722
00D6: if
0039:   0@ == 3
004D: jump_if_false @Noname_795
0AD0: show_formatted_text_lowpriority "~g~[Aim ~r~by AIR~g~]: ~y~State: %d (Silent)" time 1000 0@ 

:Noname_795
0001: wait 100 ms

:Noname_799
0002: jump @Noname_509

:Noname_806
00D6: if or
0039:   0@ == 1
0039:   0@ == 2
004D: jump_if_false @Noname_999
00D6: if or
0AB0:   key_pressed 1
0AB0:   key_pressed 17
004D: jump_if_false @Noname_999
00D6: if
0AB1: call_scm_func @Noname_1347 0 2@ 
004D: jump_if_false @Noname_999
00D6: if
8118:   not actor 2@ dead
004D: jump_if_false @Noname_999
00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
00A0: store_actor 2@ position_to 6@ 7@ 8@
0509: 9@ = distance_between_XY 3@ 4@ and_XY 6@ 7@
0AB1: call_scm_func @Noname_1712 0 10@ 
00D6: if
0025:   10@ > 9@ // (float)
004D: jump_if_false @Noname_999
0AB1: call_scm_func @Noname_2924 1 2@ 
0AB1: call_scm_func @Noname_2161 3 6@ 7@ 8@ 

:Noname_999
0002: jump @Noname_334

:Noname_1006
00D6: if or
0039:   0@ == 1
0039:   0@ == 3
004D: jump_if_false @Noname_1285
0BE5: raknet 1@ = get_hook_param 1
00D6: if
0039:   1@ == 204
004D: jump_if_false @Noname_1132
00D6: if
0AB1: call_scm_func @Noname_1347 0 2@ 
004D: jump_if_false @Noname_1132
00D6: if
8118:   not actor 2@ dead
004D: jump_if_false @Noname_1132
0BE5: raknet 15@ = get_hook_param 0
0BF3: raknet 15@ = bit_stream 15@ get_data_ptr
0B2B: samp 11@ = get_player_id_by_actor_handle 2@
0C0D: struct 15@ offset 1 size 2 = 11@

:Noname_1132
00D6: if
0039:   1@ == 206
004D: jump_if_false @Noname_1285
00D6: if
0AB1: call_scm_func @Noname_1347 0 2@ 
004D: jump_if_false @Noname_1285
00D6: if
8118:   not actor 2@ dead
004D: jump_if_false @Noname_1285
00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
00A0: store_actor 2@ position_to 6@ 7@ 8@
0509: 9@ = distance_between_XY 3@ 4@ and_XY 6@ 7@
0AB1: call_scm_func @Noname_1712 0 10@ 
00D6: if
0025:   10@ > 9@ // (float)
004D: jump_if_false @Noname_1285
0AB1: call_scm_func @Noname_3242 1 2@ 
0BE0: raknet hook_ret 0

:Noname_1285
0BE0: raknet hook_ret 1

:Noname_1289
00D6: if or
0039:   0@ == 1
0039:   0@ == 3
004D: jump_if_false @Noname_1343
0BE5: raknet 16@ = get_hook_param 1
00D6: if
0039:   16@ == 115
004D: jump_if_false @Noname_1343
0BE0: raknet hook_ret 0

:Noname_1343
0BE0: raknet hook_ret 1

:Noname_1347
0007: 28@ = 38.0
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
000A: 29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
0006: 30@ = 0

:Noname_1397
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 1
00D6: if and
0029:   31@ >= 0
001B:   128 > 31@
004D: jump_if_false @Noname_1652
005A: 31@ += 30@ // (int)
00D6: if
056D:   actor 31@ defined
004D: jump_if_false @Noname_1652
00D6: if
803C:   not  $PLAYER_ACTOR == 31@ // (int)
004D: jump_if_false @Noname_1652
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
00D6: if and
02CB:   actor 31@ bounding_sphere_visible
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 0
004D: jump_if_false @Noname_1652
0AB1: call_scm_func @Noname_1994 3 27@ 26@ 25@ 24@ 23@ 
0509: 22@ = distance_between_XY 339.0 179.0 and_XY 24@ 23@
00D6: if
0035:   28@ >= 22@ // (float)
004D: jump_if_false @Noname_1652
0087: 28@ = 22@ // (float)
0087: 15@ = 31@ // (float)

:Noname_1652
000A: 30@ += 256
0019:   30@ > 35584
004D: jump_if_false @Noname_1397
00D6: if
056D:   actor 15@ defined
004D: jump_if_false @Noname_1702
0485:   return_true
0002: jump @Noname_1704

:Noname_1702
059A:   return_false

:Noname_1704
0AB2: ret 1 15@

:Noname_1712
0470: 25@ = actor $PLAYER_ACTOR current_weapon
00D6: if or
0039:   25@ == 22
0039:   25@ == 23
0039:   25@ == 24
0039:   25@ == 26
0039:   25@ == 28
0039:   25@ == 32
004D: jump_if_false @Noname_1783
0007: 0@ = 35.0

:Noname_1783
00D6: if or
0039:   25@ == 25
0039:   25@ == 27
004D: jump_if_false @Noname_1818
0007: 0@ = 40.0

:Noname_1818
00D6: if
0039:   25@ == 29
004D: jump_if_false @Noname_1846
0007: 0@ = 45.0

:Noname_1846
00D6: if
0039:   25@ == 30
004D: jump_if_false @Noname_1874
0007: 0@ = 70.0

:Noname_1874
00D6: if
0039:   25@ == 31
004D: jump_if_false @Noname_1902
0007: 0@ = 90.0

:Noname_1902
00D6: if
0039:   25@ == 33
004D: jump_if_false @Noname_1930
0007: 0@ = 100.0

:Noname_1930
00D6: if
0039:   25@ == 34
004D: jump_if_false @Noname_1958
0007: 0@ = 320.0

:Noname_1958
00D6: if
0039:   25@ == 38
004D: jump_if_false @Noname_1986
0007: 0@ = 75.0

:Noname_1986
0AB2: ret 1 0@

:Noname_1994
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@ 
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
0AB2: ret 2 3@ 4@

:Noname_2161
0087: 4@ = 0@ // (float)
0087: 5@ = 1@ // (float)
0087: 6@ = 2@ // (float)
068D: get_camera_position_to 0@ 1@ 2@
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0063: 0@ -= 4@ // (float)
0063: 1@ -= 5@ // (float)
0096: make 0@ absolute_float
0096: make 1@ absolute_float
0087: 10@ = 0@ // (float)
0087: 11@ = 1@ // (float)
006B: 10@ *= 10@ // (float)
006B: 11@ *= 11@ // (float)
005B: 10@ += 11@ // (float)
01FB: 10@ = square_root 10@
0087: 11@ = 0@ // (float)
0087: 12@ = 10@ // (float)
0073: 11@ /= 12@ // (float)
0AA5: call 4327328 num_params 1 pop 1 11@ 
0AE9: pop_float 12@
0AA5: call 4775488 num_params 1 pop 1 11@ 
0AE9: pop_float 13@
0A96: 14@ = actor $PLAYER_ACTOR struct
000A: 14@ += 1816
0A8D: 16@ = read_memory 14@ size 1 virtual_protect 0
00D6: if and
0029:   16@ >= 2
8019:   not  16@ > 7
004D: jump_if_false @Noname_2485
00D6: if
0AB1: call_scm_func @Noname_2490 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@ 
004D: jump_if_false @Noname_2485
000B: 15@ += 0.0389
0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0

:Noname_2485
0AB2: ret 0

:Noname_2490
00D6: if
0039:   6@ == 5
004D: jump_if_false @Noname_2555
0007: 7@ = 0.01
0007: 8@ = 0.01
0007: 9@ = 1.5607
0007: 10@ = 1.5807
0002: jump @Noname_2660

:Noname_2555
00D6: if
0039:   6@ == 6
004D: jump_if_false @Noname_2620
0007: 7@ = 0.018
0007: 8@ = 0.02
0007: 9@ = 1.5507
0007: 10@ = 1.5907
0002: jump @Noname_2660

:Noname_2620
0007: 7@ = 0.0
0007: 8@ = 0.0
0007: 9@ = 1.5707
0007: 10@ = 1.5707

:Noname_2660
00D6: if and
0025:   2@ > 0@ // (float)
0025:   3@ > 1@ // (float)
004D: jump_if_false @Noname_2703
0063: 5@ -= 8@ // (float)
0087: 15@ = 5@ // (float)

:Noname_2703
00D6: if and
0025:   2@ > 0@ // (float)
8035:   not  3@ >= 1@ // (float)
004D: jump_if_false @Noname_2756
0013: 5@ *= -1.0
0063: 5@ -= 7@ // (float)
0087: 15@ = 5@ // (float)

:Noname_2756
00D6: if and
8035:   not  2@ >= 0@ // (float)
0025:   3@ > 1@ // (float)
004D: jump_if_false @Noname_2799
005B: 4@ += 9@ // (float)
0087: 15@ = 4@ // (float)

:Noname_2799
00D6: if and
8035:   not  2@ >= 0@ // (float)
8035:   not  3@ >= 1@ // (float)
004D: jump_if_false @Noname_2852
0013: 4@ *= -1.0
0063: 4@ -= 10@ // (float)
0087: 15@ = 4@ // (float)

:Noname_2852
0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0
0063: 11@ -= 15@ // (float)
00D6: if and
8031:   not  11@ >= 0.18
0021:   11@ > -0.18
004D: jump_if_false @Noname_2914
0485:   return_true
0002: jump @Noname_2916

:Noname_2914
059A:   return_false

:Noname_2916
0AB2: ret 1 15@

:Noname_2924
00A0: store_actor 0@ position_to 1@ 2@ 3@
0604: get_Z_angle_for_point 1@ 2@ store_to 17@
0B2B: samp 8@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0AC8: 4@ = allocate_memory_size 68
0BBA: samp store_player 8@ onfoot_data 4@
0C0D: struct 4@ offset 4 size 2 = 128
0C0D: struct 4@ offset 30 size 4 = 17@
0B40: raknet bit_stream 5@ write 207 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 68
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0

:Noname_3040
0A96: 2@ = actor $PLAYER_ACTOR struct
000A: 2@ += 1836
0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
0470: 0@ = actor $PLAYER_ACTOR current_weapon
0085: 1@ = 0@ // (int)
00D6: if
0039:   2@ == 2
004D: jump_if_false @Noname_3109
000A: 1@ += 25

:Noname_3109
00D6: if
0039:   2@ == 3
004D: jump_if_false @Noname_3134
000A: 1@ += 36

:Noname_3134
0012: 1@ *= 112
000A: 1@ += 13150904
000A: 1@ += 34
0A8D: 1@ = read_memory 1@ size 2 virtual_protect 0
0093: 1@ = integer 1@ to_float
00D6: if and
0029:   0@ >= 22
8039:   not  0@ == 25
8039:   not  0@ == 26
8039:   not  0@ == 27
8019:   not  0@ > 34
004D: jump_if_false @Noname_3234
0017: 1@ /= 3.043478

:Noname_3234
0AB2: ret 1 1@

:Noname_3242
0470: 3@ = actor $PLAYER_ACTOR current_weapon
00A0: store_actor $PLAYER_ACTOR position_to 4@ 5@ 6@
0B2B: samp 8@ = get_player_id_by_actor_handle 0@
00A0: store_actor 0@ position_to 9@ 10@ 11@
0AC8: 2@ = allocate_memory_size 40
0C0D: struct 2@ offset 0 size 1 = 1
0C0D: struct 2@ offset 1 size 2 = 8@
0C0D: struct 2@ offset 3 size 4 = 4@
0C0D: struct 2@ offset 7 size 4 = 5@
0C0D: struct 2@ offset 11 size 4 = 6@
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0209: 21@ = random_int_in_ranges 0 1
00D6: if
0039:   21@ == 1
004D: jump_if_false @Noname_3399
005B: 9@ += 22@ // (float)
0002: jump @Noname_3407

:Noname_3399
005B: 9@ += 22@ // (float)

:Noname_3407
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0209: 21@ = random_int_in_ranges 0 1
00D6: if
0039:   21@ == 1
004D: jump_if_false @Noname_3454
005B: 10@ += 22@ // (float)
0002: jump @Noname_3462

:Noname_3454
005B: 10@ += 22@ // (float)

:Noname_3462
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0209: 21@ = random_int_in_ranges 0 1
00D6: if
0039:   21@ == 1
004D: jump_if_false @Noname_3509
005B: 11@ += 22@ // (float)
0002: jump @Noname_3517

:Noname_3509
005B: 11@ += 22@ // (float)

:Noname_3517
0C0D: struct 2@ offset 15 size 4 = 9@
0C0D: struct 2@ offset 19 size 4 = 10@
0C0D: struct 2@ offset 23 size 4 = 11@
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0098: 23@ = random_float_in_ranges_0.0_to_1.0
0098: 24@ = random_float_in_ranges_0.0_to_1.0
0C0D: struct 2@ offset 27 size 4 = -0.052
0C0D: struct 2@ offset 31 size 4 = -0.052
0C0D: struct 2@ offset 35 size 4 = 24@
0C0D: struct 2@ offset 39 size 1 = 3@
0B3D: raknet 12@ = new_bit_stream
0B40: raknet bit_stream 12@ write 206 type 0 size 1
0B40: raknet bit_stream 12@ write 2@ type 5 size 40
0B8B: raknet send bit_stream 12@
0B3E: raknet delete_bit_stream 12@
0AC9: free_allocated_memory 2@
0AB1: call_scm_func @Noname_3040 0 13@ 
0B3D: raknet 12@ = new_bit_stream
0B40: raknet bit_stream 12@ write 0 type 1 size 1
0B40: raknet bit_stream 12@ write 8@ type 2 size 2
0B40: raknet bit_stream 12@ write 13@ type 4 size 4
0B40: raknet bit_stream 12@ write 3@ type 3 size 4
0B40: raknet bit_stream 12@ write 3 type 3 size 4
0B8A: raknet send_rpc 115 bit_stream 12@
0B3E: raknet delete_bit_stream 12@
09B8: create_blood_gush_at 9@ 10@ 11@ with_offset 22@ 23@ 24@ density 20 on_actor 0@
0AB2: ret 0
 
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LaRossa

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CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0B34: samp register_client_command ".cfa" to_label @Noname_441
0001: wait 3000 ms
0AF8: samp add_message_to_chat "[M3DGod]king:{%x} /.cfa wait R¼ü{%x}[Car Fuck All] {%x}By:M3D Cheat Team" color 7182324 15395562 16711680 13696119 

:Noname_163
0001: wait 0 ms
00D6: if
0039:   15@ == 1
004D: jump_if_false @Noname_163
0006: 30@ = 0

:Noname_192
00D6: if
0B23:  samp is_player_connected 30@
004D: jump_if_false @Noname_412
00D6: if
8B5C:   not samp is_player 30@ paused
004D: jump_if_false @Noname_412
0B20: samp 29@ = actor_handle_by_samp_player_id 30@
00D6: if
056D:   actor 29@ defined
004D: jump_if_false @Noname_412
00D6: if
8118:   not actor 29@ dead
004D: jump_if_false @Noname_412
00D6: if
0AB0:   key_pressed 82
004D: jump_if_false @Noname_412
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_412
0001: wait 7@ ms
04C4: store_coords_to 4@ 5@ 6@ from_actor 29@ with_offset 0.0 0.0 -0.2
0AB1: call_scm_func @Noname_711 3 4@ 5@ 6@ 
0AD1: show_formatted_text_highpriority "~Y~[M3DGod]king ~W~Car Fuck All ID ~>~ ~P~[%i]~<~ ~W~." time 60 30@ 

:Noname_412
000A: 30@ += 1
0019:   30@ > 1000
004D: jump_if_false @Noname_192
0002: jump @Noname_163

:Noname_441
0001: wait 0 ms
0B35: samp 5@ = get_last_command_params
0B12: 15@ = 15@ XOR 1
00D6: if and
0039:   15@ == 1
0AD4: 5@ = scan_string 5@ format "%d" 6@ 
004D: jump_if_false @Noname_610
0AF8: samp add_message_to_chat "[M3DGod]king:{%x}CFA¿ªÆô ÑÓ³Ù[%d] R¼üÉúЧ{%x}[Car Fuck All] {%x}By:M3D Cheat Team" color 7182324 15395562 6@ 16711680 13696119 
0002: jump @Noname_709

:Noname_610
0AF8: samp add_message_to_chat "[M3DGod]king:{%x}Car Fuck All ¹Ø±Õ{%x}[Car Fuck All] {%x}By:M3D Cheat Team" color 7182324 15395562 16711680 13696119 

:Noname_709
0B43: samp cmd_ret

:Noname_711
0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B24: samp 3@ = get_player_struct_ptr 3@
000A: 3@ += 170
0AC8: 4@ = allocate_memory_size 63
0C10: memcpy destination 4@ source 3@ size 63
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0C0D: struct 4@ offset 36 size 4 = 0.0
0C0D: struct 4@ offset 40 size 4 = -0.05
0C0D: struct 4@ offset 44 size 4 = 1.8
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 200 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 63
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0