function randomFunction main ()
var_0_1 = 2000 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
var_0_0 = {}
var_0_1 = {}
var_0_2 = {}
var_0_4 = nil
var_0_5 = nil
var_0_6 = 0 --var_0_6 NUMBER-NUMBER
var_0_8 = nil
var_0_9 = nil
var_0_10 = nil
var_0_11 = 0 --var_0_11 NUMBER-NUMBER
uget_0_0.C.GetVolumeInformationA(var_0_4, var_0_5, var_0_6, uget_0_1, var_0_8, var_0_9, var_0_10, var_0_11)
uget_0_1.unknownB0 = var_0_1
if uget_0_1 == 0 then
--jump to 0033 (if previous if statement is false) --0033 JMP-JMP
var_0_4 = "[BotBuilder]: {ffffff}Привязка пройдена!" --strings longer than 40 characters get cut off, so check to see if there's more!
var_0_5 = 32255 --var_0_5 NUMBER-NUMBER
sampAddChatMessage(var_0_4, var_0_5)
var_0_3 = 1 --var_0_3 NUMBER-NUMBER
jobed = var_0_3
sampRegisterChatCommand("bbf", activatet)
else
--location 0033--0033 LOCATION-LOCATION_
var_0_5 = 16711680 --var_0_5 NUMBER-NUMBER
sampAddChatMessage("Ваш спец-код:", var_0_5)
var_0_4 = uget_0_1 * 3 --var_0_4 NUMBER-NUMBER
var_0_5 = 32255 --var_0_5 NUMBER-NUMBER
sampAddChatMessage(var_0_4, var_0_5)
var_0_4 = "[BotBuilder]: {ffffff}Привязка не пройде" --strings longer than 40 characters get cut off, so check to see if there's more!
var_0_5 = 16711680 --var_0_5 NUMBER-NUMBER
sampAddChatMessage(var_0_4, var_0_5)
var_0_5 = 16711680 --var_0_5 NUMBER-NUMBER
sampAddChatMessage("Обратитесь к vk.com/lazer_feed! ", var_0_5)
var_0_3 = 0 --var_0_3 NUMBER-NUMBER
jobed = var_0_3
end
repeat
var_0_4 = 0 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_3 = isPlayerPlaying(playerHandle)
if var_0_3 then
--jump to 0052 (if previous if statement is false) --0052 JMP-JMP
if enabled then
--jump to 0052 (if previous if statement is false) --0052 JMP-JMP
var_0_4 = 1475.76001 --var_0_4 NUMBER-NUMBER
var_0_5 = -1349.569946 --var_0_5 NUMBER-NUMBER
var_0_6 = 113.150002 --var_0_6 NUMBER-NUMBER
var_0_7 = 1 --var_0_7 NUMBER-NUMBER
var_0_8 = -255 --var_0_8 NUMBER-NUMBER
var_0_9 = false --var_0_9 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_4, var_0_5, var_0_6, var_0_7, var_0_8, var_0_9)
var_0_4 = 10 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_4 = 1475.47998 --var_0_4 NUMBER-NUMBER
var_0_5 = -1349.459961 --var_0_5 NUMBER-NUMBER
var_0_6 = 113.150002 --var_0_6 NUMBER-NUMBER
var_0_7 = 1 --var_0_7 NUMBER-NUMBER
var_0_8 = -255 --var_0_8 NUMBER-NUMBER
var_0_9 = false --var_0_9 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_4, var_0_5, var_0_6, var_0_7, var_0_8, var_0_9)
var_0_4 = 10 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_4 = 1473.890015 --var_0_4 NUMBER-NUMBER
var_0_5 = -1347.119995 --var_0_5 NUMBER-NUMBER
var_0_6 = 113.150002 --var_0_6 NUMBER-NUMBER
var_0_7 = 1 --var_0_7 NUMBER-NUMBER
var_0_8 = -255 --var_0_8 NUMBER-NUMBER
var_0_9 = false --var_0_9 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_4, var_0_5, var_0_6, var_0_7, var_0_8, var_0_9)
var_0_4 = 10 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_4 = 1473.849976 --var_0_4 NUMBER-NUMBER
var_0_5 = -1341.800049 --var_0_5 NUMBER-NUMBER
var_0_6 = 113.150002 --var_0_6 NUMBER-NUMBER
var_0_7 = 1 --var_0_7 NUMBER-NUMBER
var_0_8 = -255 --var_0_8 NUMBER-NUMBER
var_0_9 = false --var_0_9 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_4, var_0_5, var_0_6, var_0_7, var_0_8, var_0_9)
var_0_4 = 10 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_4 = 1475.569946 --var_0_4 NUMBER-NUMBER
var_0_5 = -1339.800049 --var_0_5 NUMBER-NUMBER
var_0_6 = 113.150002 --var_0_6 NUMBER-NUMBER
var_0_7 = 1 --var_0_7 NUMBER-NUMBER
var_0_8 = -255 --var_0_8 NUMBER-NUMBER
var_0_9 = false --var_0_9 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_4, var_0_5, var_0_6, var_0_7, var_0_8, var_0_9)
var_0_4 = 10 --var_0_4 NUMBER-NUMBER
wait(var_0_4)
var_0_3, var_0_4, var_0_5 = GetCoordinates()
var_0_7 = var_0_3
var_0_8 = var_0_4
var_0_9 = var_0_5
var_0_10 = 50 --var_0_10 NUMBER-NUMBER
var_0_11 = false --var_0_11 PRIMITIVE-PRIMITIVE
var_0_6, var_0_7, var_0_8, var_0_9 = SearchMarker(var_0_7, var_0_8, var_0_9, var_0_10, var_0_11)
if var_0_6 then
--jump to 0138 (if previous if statement is false) --0138 JMP-JMP
var_0_11 = var_0_7
var_0_12 = var_0_8
var_0_13 = var_0_9
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
end
var_0_11 = 10000 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 2050 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1475.48999 --var_0_11 NUMBER-NUMBER
var_0_12 = -1340.079956 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1473.560059 --var_0_11 NUMBER-NUMBER
var_0_12 = -1340.689941 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1474.02002 --var_0_11 NUMBER-NUMBER
var_0_12 = -1346.829956 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1473.77002 --var_0_11 NUMBER-NUMBER
var_0_12 = -1347.48999 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.169998 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1474.689941 --var_0_11 NUMBER-NUMBER
var_0_12 = -1348.22998 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1476.109985 --var_0_11 NUMBER-NUMBER
var_0_12 = -1348.619995 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.150024 --var_0_11 NUMBER-NUMBER
var_0_12 = -1349.280029 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.170044 --var_0_11 NUMBER-NUMBER
var_0_12 = -1350.77002 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.119995 --var_0_11 NUMBER-NUMBER
var_0_12 = -1349.300049 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.170044 --var_0_11 NUMBER-NUMBER
var_0_12 = -1350.77002 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.119995 --var_0_11 NUMBER-NUMBER
var_0_12 = -1349.300049 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 600 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 20 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 20 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 20 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.150024 --var_0_11 NUMBER-NUMBER
var_0_12 = -1349.810059 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 200 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.160034 --var_0_11 NUMBER-NUMBER
var_0_12 = -1350.829956 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 600 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul2, var_0_12)
var_0_11 = 20 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 1481.150024 --var_0_11 NUMBER-NUMBER
var_0_12 = -1349.810059 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 200 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 1481.160034 --var_0_11 NUMBER-NUMBER
var_0_12 = -1350.829956 --var_0_12 NUMBER-NUMBER
var_0_13 = 113.150002 --var_0_13 NUMBER-NUMBER
var_0_14 = 1 --var_0_14 NUMBER-NUMBER
var_0_15 = -255 --var_0_15 NUMBER-NUMBER
var_0_16 = false --var_0_16 PRIMITIVE-PRIMITIVE
BeginToPoint(var_0_11, var_0_12, var_0_13, var_0_14, var_0_15, var_0_16)
var_0_11 = 600 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_11 = 20 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = true --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 10 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
var_0_12 = false --var_0_12 PRIMITIVE-PRIMITIVE
setVirtualKeyDown(keyEmul, var_0_12)
var_0_11 = 4000 --var_0_11 NUMBER-NUMBER
wait(var_0_11)
--jump to 0052 (if previous if statement is false) --0052 JMP-JMP
until false or (previous if statement is true) --location 0394
return
end
end end --REVERSE ME--REVERSE ME
function randomFunction BeginToPoint (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_,INPUT_VAR_4_,INPUT_VAR_5_)
repeat
var_1_6, var_1_7, var_1_8 = GetCoordinates()
var_1_10 = INPUT_VAR_0_
var_1_11 = INPUT_VAR_1_
var_1_12 = INPUT_VAR_2_
SetAngle(var_1_10, var_1_11, var_1_12)
var_1_10 = INPUT_VAR_4_
var_1_11 = INPUT_VAR_5_
MovePlayer(var_1_10, var_1_11)
var_1_10 = INPUT_VAR_0_
var_1_11 = INPUT_VAR_1_
var_1_12 = INPUT_VAR_2_
var_1_13 = var_1_6
var_1_14 = var_1_7
var_1_15 = INPUT_VAR_2_
var_1_9 = getDistanceBetweenCoords3d(var_1_10, var_1_11, var_1_12, var_1_13, var_1_14, var_1_15)
var_1_11 = 0 --var_1_11 NUMBER-NUMBER
wait(var_1_11)
if enabled then
--jump to 0029 (if previous if statement is false) --0029 JMP-JMP
if var_1_9 < INPUT_VAR_3_ then
end -- maybe?
else
--location 0029--0029 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0029
return
end
function randomFunction MovePlayer (INPUT_VAR_0_,INPUT_VAR_1_)
var_2_3 = 1 --var_2_3 NUMBER-NUMBER
var_2_4 = INPUT_VAR_0_
setGameKeyState(var_2_3, var_2_4)
if INPUT_VAR_1_ then
--jump to 0011 (if previous if statement is false) --0011 JMP-JMP
var_2_3 = 16 --var_2_3 NUMBER-NUMBER
var_2_4 = 255 --var_2_4 NUMBER-NUMBER
setGameKeyState(var_2_3, var_2_4)
end
return
end
function randomFunction SetAngle (INPUT_VAR_0_,INPUT_VAR_1_)
var_3_3, var_3_4, var_3_5 = GetCoordinates()
var_3_6 = INPUT_VAR_0_ - var_3_3 --var_3_6 NUMBER-NUMBER
var_3_7 = INPUT_VAR_1_ - var_3_4 --var_3_7 NUMBER-NUMBER
var_3_9 = var_3_6
var_3_10 = var_3_7
var_3_8 = getHeadingFromVector2d(var_3_9, var_3_10)
var_3_9 = isCharInAnyCar(playerPed)
if var_3_9 then
--jump to 0022 (if previous if statement is false) --0022 JMP-JMP
var_3_9 = storeCarCharIsInNoSave(playerPed)
var_3_11 = var_3_9
var_3_12 = var_3_8
setCarHeading(var_3_11, var_3_12)
else
--location 0022--0022 LOCATION-LOCATION_
var_3_11 = var_3_8
setCharHeading(playerPed, var_3_11)
end
restoreCameraJumpcut()
return
end
function randomFunction GetCoordinates ()
var_4_0 = isCharInAnyCar(playerPed)
if var_4_0 then
--jump to 0013 (if previous if statement is false) --0013 JMP-JMP
var_4_0 = storeCarCharIsInNoSave(playerPed)
var_4_2 = var_4_0
return getCarCoordinates(var_4_2)
else
--location 0013--0013 LOCATION-LOCATION_
return getCharCoordinates(playerPed)
end
return
end
function randomFunction activatet ()
var_5_0 = not enabled
enabled = var_5_0
if enabled then
--jump to 0028 (if previous if statement is false) --0028 JMP-JMP
var_5_3 = thisScript()
var_5_1 = string.format("[%s]: {7FFF00}Успешно Активирован!", var_5_3.name)
var_5_2 = 16747520 --var_5_2 NUMBER-NUMBER
sampAddChatMessage(var_5_1, var_5_2)
var_5_3 = thisScript()
var_5_1 = string.format("[%s]: {7FFF00}АвтоКапча активирована!", var_5_3.name)
var_5_2 = 16747520 --var_5_2 NUMBER-NUMBER
sampAddChatMessage(var_5_1, var_5_2)
else
--location 0028--0028 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0029
var_5_3 = thisScript()
var_5_1 = string.format("[%s]: {8B0000}Деактивирован!", var_5_3.name)
var_5_2 = 16747520 --var_5_2 NUMBER-NUMBER
sampAddChatMessage(var_5_1, var_5_2)
var_5_3 = thisScript()
var_5_1 = string.format("[%s]: {8B0000}АвтоКапча деактивирована!", var_5_3.name)
var_5_2 = 16747520 --var_5_2 NUMBER-NUMBER
sampAddChatMessage(var_5_1, var_5_2)
end
return
end
function randomFunction teleportPlayer (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_)
var_6_3 = isCharInAnyCar(playerPed)
if var_6_3 then
--jump to 0012 (if previous if statement is false) --0012 JMP-JMP
var_6_5 = INPUT_VAR_0_
var_6_6 = INPUT_VAR_1_
var_6_7 = INPUT_VAR_2_
setCharCoordinates(playerPed, var_6_5, var_6_6, var_6_7)
end
var_6_5 = INPUT_VAR_0_
var_6_6 = INPUT_VAR_1_
var_6_7 = INPUT_VAR_2_
setCharCoordinatesDontResetAnim(playerPed, var_6_5, var_6_6, var_6_7)
return
end
function randomFunction setCharCoordinatesDontResetAnim (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
var_7_5 = INPUT_VAR_0_
var_7_4 = doesCharExist(var_7_5)
if var_7_4 then
--jump to 0015 (if previous if statement is false) --0015 JMP-JMP
var_7_5 = INPUT_VAR_0_
var_7_4 = getCharPointer(var_7_5)
var_7_6 = var_7_4
var_7_7 = INPUT_VAR_1_
var_7_8 = INPUT_VAR_2_
var_7_9 = INPUT_VAR_3_
setEntityCoordinates(var_7_6, var_7_7, var_7_8, var_7_9)
end
return
end
function randomFunction setEntityCoordinates (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
if INPUT_VAR_0_ ~= 0 then
--jump to 0035 (if previous if statement is false) --0035 JMP-JMP
var_8_5 = INPUT_VAR_0_ + 20 --var_8_5 NUMBER-NUMBER
var_8_6 = 4 --var_8_6 NUMBER-NUMBER
var_8_7 = false --var_8_7 PRIMITIVE-PRIMITIVE
var_8_4 = readMemory(var_8_5, var_8_6, var_8_7)
if var_8_4 ~= 0 then
--jump to 0035 (if previous if statement is false) --0035 JMP-JMP
var_8_5 = var_8_4 + 48 --var_8_5 NUMBER-NUMBER
var_8_7 = var_8_5 + 0 --var_8_7 NUMBER-NUMBER
var_8_8 = 4 --var_8_8 NUMBER-NUMBER
var_8_10 = INPUT_VAR_1_
var_8_9 = representFloatAsInt(var_8_10)
var_8_10 = false --var_8_10 PRIMITIVE-PRIMITIVE
writeMemory(var_8_7, var_8_8, var_8_9, var_8_10)
var_8_7 = var_8_5 + 4 --var_8_7 NUMBER-NUMBER
var_8_8 = 4 --var_8_8 NUMBER-NUMBER
var_8_10 = INPUT_VAR_2_
var_8_9 = representFloatAsInt(var_8_10)
var_8_10 = false --var_8_10 PRIMITIVE-PRIMITIVE
writeMemory(var_8_7, var_8_8, var_8_9, var_8_10)
var_8_7 = var_8_5 + 8 --var_8_7 NUMBER-NUMBER
until false or (previous if statement is true) --location 0029
var_8_8 = 4 --var_8_8 NUMBER-NUMBER
var_8_10 = INPUT_VAR_3_
var_8_9 = representFloatAsInt(var_8_10)
var_8_10 = false --var_8_10 PRIMITIVE-PRIMITIVE
writeMemory(var_8_7, var_8_8, var_8_9, var_8_10)
end
end
return
end
function randomFunction SearchMarker (INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_,INPUT_VAR_4_)
var_9_5 = 0 --var_9_5 NUMBER-NUMBER
var_9_6 = 0 --var_9_6 NUMBER-NUMBER
var_9_7 = 0 --var_9_7 NUMBER-NUMBER
var_9_8 = false --var_9_8 PRIMITIVE-PRIMITIVE
var_9_9 = 0 --var_9_9 NUMBER-NUMBER
var_9_10 = 31 --var_9_10 NUMBER-NUMBER
var_9_11 = 1 --var_9_11 NUMBER-NUMBER
for var_9_12 = var_9_9,var_9_10,var_9_11 do --location 0008, loop ends at 0068-1
var_9_13 = 0 --var_9_13 NUMBER-NUMBER
if INPUT_VAR_4_ then
--jump to 0015 (if previous if statement is false) --0015 JMP-JMP
var_9_14 = var_9_12 * 56 --var_9_14 NUMBER-NUMBER
var_9_13 = 13103464 + var_9_14 --var_9_13 NUMBER-NUMBER
else
--location 0015--0015 LOCATION-LOCATION_
var_9_14 = var_9_12 * 160 --var_9_14 NUMBER-NUMBER
var_9_13 = 13098376 + var_9_14 --var_9_13 NUMBER-NUMBER
end
var_9_16 = var_9_13 + 0 --var_9_16 NUMBER-NUMBER
var_9_17 = 4 --var_9_17 NUMBER-NUMBER
var_9_18 = false --var_9_18 PRIMITIVE-PRIMITIVE
var_9_14 = representIntAsFloat( readMemory(var_9_16, var_9_17, var_9_18) )
var_9_17 = var_9_13 + 4 --var_9_17 NUMBER-NUMBER
var_9_18 = 4 --var_9_18 NUMBER-NUMBER
var_9_19 = false --var_9_19 PRIMITIVE-PRIMITIVE
until false or (previous if statement is true) --location 0029
var_9_15 = representIntAsFloat( readMemory(var_9_17, var_9_18, var_9_19) )
var_9_18 = var_9_13 + 8 --var_9_18 NUMBER-NUMBER
var_9_19 = 4 --var_9_19 NUMBER-NUMBER
var_9_20 = false --var_9_20 PRIMITIVE-PRIMITIVE
var_9_16 = representIntAsFloat( readMemory(var_9_18, var_9_19, var_9_20) )
if var_9_14 == 4 then
--jump to 0044 (if previous if statement is false) --0044 JMP-JMP
if var_9_15 == 4 then
--jump to 0044 (if previous if statement is false) --0044 JMP-JMP
if var_9_16 ~= 4 then
--jump to 0067 (if previous if statement is false) --0067 JMP-JMP
var_9_18 = var_9_14
var_9_19 = var_9_15
var_9_20 = var_9_16
var_9_21 = INPUT_VAR_0_
var_9_22 = INPUT_VAR_1_
var_9_23 = INPUT_VAR_2_
var_9_17 = getDistanceBetweenCoords3d(var_9_18, var_9_19, var_9_20, var_9_21, var_9_22, var_9_23)
if var_9_17 < INPUT_VAR_3_ then
--jump to 0067 (if previous if statement is false) --0067 JMP-JMP
var_9_5 = var_9_14
var_9_6 = var_9_15
var_9_7 = var_9_16
var_9_8 = true --var_9_8 PRIMITIVE-PRIMITIVE
var_9_18 = var_9_14
var_9_19 = var_9_15
var_9_20 = var_9_16
var_9_21 = INPUT_VAR_0_
var_9_22 = INPUT_VAR_1_
var_9_23 = INPUT_VAR_2_
var_9_17 = getDistanceBetweenCoords3d(var_9_18, var_9_19, var_9_20, var_9_21, var_9_22, var_9_23)
var_9_3 = var_9_17
end --location 0067, loops back to 0009-1
var_9_9 = var_9_8
var_9_10 = var_9_5
var_9_11 = var_9_6
var_9_12 = var_9_7
return var_9_9, var_9_10, var_9_11, var_9_12
end
end end end end --REVERSE ME--REVERSE ME--REVERSE ME--REVERSE ME
function someFunc10()
script_name("BotBuilder")
script_authors("Flashblaker")
script_dependencies("CLEO")
require("lib.moonloader")
var_10_0 = require("moonloader")
var_10_1 = require("lib.samp.events")
require("lib.sampfuncs")
var_10_2 = require("vkeys")
var_10_3 = require("imgui")
until false or (previous if statement is true) --location 0029
var_10_4 = require("encoding")
var_10_5 = require("inicfg")
var_10_4.default = "CP1251"
u8 = var_10_4.UTF8
var_10_6 = 0 --var_10_6 NUMBER-NUMBER
activate = var_10_6
keyEmul = VK_RETURN
keyEmul2 = VK_DOWN
var_10_6 = require("ffi")
var_10_8 = " int __stdcall GetVolumeInformationA(" --strings longer than 40 characters get cut off, so check to see if there's more!
var_10_6.cdef(var_10_8)
var_10_9 = 0 --var_10_9 NUMBER-NUMBER
var_10_7 = var_10_6.new("unsigned long[1]", var_10_9)
var_10_8 = nil --var_10_8 PRIMITIVE-PRIMITIVE
local randomFunction0 = function() end -- starts at test.lua:0
main = randomFunction0
local randomFunction1 = function() end -- starts at test.lua:0
BeginToPoint = randomFunction1
local randomFunction2 = function() end -- starts at test.lua:0
MovePlayer = randomFunction2
local randomFunction3 = function() end -- starts at test.lua:0
SetAngle = randomFunction3
local randomFunction4 = function() end -- starts at test.lua:0
GetCoordinates = randomFunction4
local randomFunction5 = function() end -- starts at test.lua:0
activatet = randomFunction5
local randomFunction6 = function() end -- starts at test.lua:0
teleportPlayer = randomFunction6
local randomFunction7 = function() end -- starts at test.lua:0
setCharCoordinatesDontResetAnim = randomFunction7
local randomFunction8 = function() end -- starts at test.lua:0
setEntityCoordinates = randomFunction8
local randomFunction9 = function() end -- starts at test.lua:0
SearchMarker = randomFunction9
return
end