// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair\";"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
:Label000121
0001: wait 0 ms
0AFA: is_samp_available
004D: jump_if_false @Label000121
0006: 9@ = 0
0B34: samp register_client_command "aslp" to_label @Label0004C8
0B34: samp register_client_command "aflp" to_label @Label0008BF
0B34: samp register_client_command "abb" to_label @Label000CB6
0B34: samp register_client_command "akick" to_label @Label0010AC
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Loaded! (/aslp, /aflp, /abb, /akick)" color 3407667
:Label0001E4
0001: wait 0 ms
00D6: if and
00DF: actor $PLAYER_ACTOR driving
0019: 9@ > 0
004D: jump_if_false @Label0004C1
00D6: if
056D: actor 2@ defined
004D: jump_if_false @Label0004BA
00D6: if and
0AB0: key_pressed 2
00DF: actor 2@ driving
004D: jump_if_false @Label0004B3
00D6: if
0039: 9@ == 1
004D: jump_if_false @Label0002CB
03C0: 7@ = actor 2@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Slap the player ~g~%d" time 100 1@
0001: wait 50 ms
:Label0002CB
00D6: if
0039: 9@ == 2
004D: jump_if_false @Label0003AB
03C0: 7@ = actor 2@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 2.2
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Flip the player ~g~%d" time 100 1@
0001: wait 50 ms
:Label0003AB
00D6: if
0039: 9@ == 3
004D: jump_if_false @Label0004B3
03C0: 7@ = actor 2@ car
0208: 8@ = random_float_in_ranges -0.6 0.6
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0C0D: struct 3@ offset 36 size 4 = 8@
0C0D: struct 3@ offset 40 size 4 = 8@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Throw the player ~g~%d" time 100 1@
0001: wait 50 ms
:Label0004B3
0002: jump @Label0004C1
:Label0004BA
0006: 9@ = 0
:Label0004C1
0002: jump @Label0001E4
:Label0004C8
00D6: if
8039: not 9@ == 0
004D: jump_if_false @Label000554
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0008BD
:Label000554
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label000849
00D6: if
0B23: samp is_player_connected 1@
004D: jump_if_false @Label0007CB
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D: actor 2@ defined
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000744
00D6: if and
00DF: actor 2@ driving
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0006BC
0006: 9@ = 1
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label00073D
:Label0006BC
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667
:Label00073D
0002: jump @Label0007C4
:Label000744
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667
:Label0007C4
0002: jump @Label000842
:Label0007CB
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667
:Label000842
0002: jump @Label0008BD
:Label000849
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aslp [PlayerID]!" color 3407667
:Label0008BD
0B43: samp cmd_ret
:Label0008BF
00D6: if
8039: not 9@ == 0
004D: jump_if_false @Label00094B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label000CB4
:Label00094B
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label000C40
00D6: if
0B23: samp is_player_connected 1@
004D: jump_if_false @Label000BC2
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D: actor 2@ defined
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000B3B
00D6: if and
00DF: actor 2@ driving
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000AB3
0006: 9@ = 2
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label000B34
:Label000AB3
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667
:Label000B34
0002: jump @Label000BBB
:Label000B3B
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667
:Label000BBB
0002: jump @Label000C39
:Label000BC2
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667
:Label000C39
0002: jump @Label000CB4
:Label000C40
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aflp [PlayerID]!" color 3407667
:Label000CB4
0B43: samp cmd_ret
:Label000CB6
00D6: if
8039: not 9@ == 0
004D: jump_if_false @Label000D42
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0010AA
:Label000D42
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label001037
00D6: if
0B23: samp is_player_connected 1@
004D: jump_if_false @Label000FB9
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D: actor 2@ defined
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000F32
00D6: if and
00DF: actor 2@ driving
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000EAA
0006: 9@ = 3
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label000F2B
:Label000EAA
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667
:Label000F2B
0002: jump @Label000FB2
:Label000F32
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667
:Label000FB2
0002: jump @Label001030
:Label000FB9
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667
:Label001030
0002: jump @Label0010AA
:Label001037
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /abb [PlayerID]!" color 3407667
:Label0010AA
0B43: samp cmd_ret
:Label0010AC
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 12@
004D: jump_if_false @Label00143C
00D6: if
0B23: samp is_player_connected 12@
004D: jump_if_false @Label0013BE
0B20: samp 13@ = actor_handle_by_samp_player_id 12@
00D6: if and
056D: actor 13@ defined
056D: actor $PLAYER_ACTOR defined
004D: jump_if_false @Label001337
00D6: if and
00DF: actor 13@ driving
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0012AF
03C0: 7@ = actor 13@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 0.0
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 6@
0509: 6@ = distance_between_XY 4@ 5@ and_XY 10@ 11@
00D6: if
8031: not 6@ >= 66.66
004D: jump_if_false @Label001238
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 12@ incar_data 3@
0C0D: struct 3@ offset 24 size 4 = 0.0
0C0D: struct 3@ offset 28 size 4 = 0.0
0C0D: struct 3@ offset 32 size 4 = 55.55
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Player {02E1D9}%d {FFFFFF}is kicked!" color 3407667 12@
0002: jump @Label0012A8
:Label001238
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! The long distance!" color 3407667
:Label0012A8
0002: jump @Label001330
:Label0012AF
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667
:Label001330
0002: jump @Label0013B7
:Label001337
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667
:Label0013B7
0002: jump @Label001435
:Label0013BE
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667
:Label001435
0002: jump @Label0014B1
:Label00143C
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /akick [PlayerID]!" color 3407667
:Label0014B1
0B43: samp cmd_ret