Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,763
5,913
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

Krotchy

Известный
Проверенный
402
385
Декомпилируйте пожалуйста;D
 

Вложения

  • OP-HaX.cs
    72.4 KB · Просмотры: 16

lecdepad

Известный
24
1
снимети превязку
 

Вложения

  • CarCatcher[Автор Vine].sf
    706 KB · Просмотры: 10

MAHEKEH

Известный
2,010
504

шо мне с этим дeлать :sad_frog::sad_frog2:

:Noname_26282
hex
7B 33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69
6D 69 74 65 20 2D 20 D1 ED E8 EC E0 E5 F2 20 EB
E8 EC E8 F2 20 EA E0 E4 F0 EE E2 20 E8 E3 F0 FB
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 43 43 36 36 46 46 7D 46 50 53 20 55 50 20 31
20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE
F0 E8 F1 EE E2 EA F3 20 ED E8 EA EE E2 2E 20 28
C4 EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33
33 36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D
20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE F0 E8
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50 20 33 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20
EF F0 EE F0 E8 F1 EE E2 EA F3 20 E4 EE EC EE E2
2E 20 28 C4 EE 20 31 30 30 20 46 50 53 20 2B 29
0A 7B 33 33 36 36 43 43 7D 46 50 53 20 55 50 20
34 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EA EE
EB 2D E2 EE 20 E2 E8 E4 E8 EC FB F5 20 EC E0 F8
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46 46 46 46 7D 20 0A 7B 33 33 36 36 43 43 7D CA
E0 ED E0 EB 3A 20 79 6F 75 74 75 62 65 2E 63 6F
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43 36 36 46 46 7D CA E0 ED E0 EB 3A 20 79 6F 75
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6F 72 65 0A 7B 33 33 46 46 33 33 7D C0 E2 F2 EE
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33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69 6D
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65 20 66 72 61 6D 65 20 6C 69 6D 69 74 20 6F 66
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30 20 46 50 53 20 2B 29 0A 7B 43 43 36 36 46 46
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EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33 33
36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D 20
52 65 64 75 63 65 73 20 74 68 65 20 64 72 61 77
69 6E 67 20 6F 66 20 61 6C 6C 20 74 65 78 74 75
72 65 73 2E 20 28 C4 EE 20 32 30 30 20 46 50 53
20 2B 29 0A 7B 43 43 36 36 46 46 7D 46 50 53 20
55 50 20 33 20 2D 20 52 65 64 75 63 65 73 20 74
68 65 20 64 72 61 77 69 6E 67 20 6F 66 20 68 6F
75 73 65 73 2E 20 28 C4 EE 20 31 30 30 20 46 50
53 20 2B 29 0A 7B 33 33 36 36 43 43 7D 46 50 53
20 55 50 20 34 20 2D 20 52 65 64 75 63 65 73 20
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73 69 62 6C 65 20 6D 61 63 68 69 6E 65 73 2C 20
67 72 61 73 73 2C 20 63 68 61 72 61 63 74 65 72
73 3B 20 61 6C 6C 20 74 72 61 6E 73 70 6F 72 74
20 69 6E 20 70 6F 6F 72 20 71 75 61 6C 69 74 79
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35 20 2D 20 52 65 6D 6F 76 65 73 20 74 68 65 20
74 72 61 6E 73 70 6F 72 74 20 74 65 78 74 75 72
65 20 28 61 6C 6C 20 4D 41 43 48 49 4E 45 53 20
61 72 65 20 74 72 61 6E 73 70 61 72 65 6E 74 29
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 46 46 46 46 46 46 7D 20 0A 7B 33 33 36 36 43
43 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E 65
6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 73
70 61 63 65 62 6D 78 61 69 72 0A 7B 43 43 36 36
46 46 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E
65 6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F
77 61 6B 61 65 6E 63 6F 72 65 0A 7B 33 33 46 46
33 33 7D 44 65 76 65 6C 6F 70 65 72 3A 20 7B 43
43 30 30 30 30 7D 41 49 52 00
 

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
шо мне с этим дeлать :sad_frog::sad_frog2:

:Noname_26282
hex
7B 33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69
6D 69 74 65 20 2D 20 D1 ED E8 EC E0 E5 F2 20 EB
E8 EC E8 F2 20 EA E0 E4 F0 EE E2 20 E8 E3 F0 FB
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 43 43 36 36 46 46 7D 46 50 53 20 55 50 20 31
20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE
F0 E8 F1 EE E2 EA F3 20 ED E8 EA EE E2 2E 20 28
C4 EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33
33 36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D
20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE F0 E8
F1 EE E2 EA F3 20 E2 F1 E5 F5 20 F2 E5 EA F1 F2
F3 F0 2E 20 28 C4 EE 20 32 30 30 20 46 50 53 20
2B 29 0A 7B 43 43 36 36 46 46 7D 46 50 53 20 55
50 20 33 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20
EF F0 EE F0 E8 F1 EE E2 EA F3 20 E4 EE EC EE E2
2E 20 28 C4 EE 20 31 30 30 20 46 50 53 20 2B 29
0A 7B 33 33 36 36 43 43 7D 46 50 53 20 55 50 20
34 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EA EE
EB 2D E2 EE 20 E2 E8 E4 E8 EC FB F5 20 EC E0 F8
E8 ED 2C 20 F2 F0 E0 E2 FB 2C 20 EF E5 F0 F1 EE
ED E0 E6 E5 E9 3B 20 E2 E5 F1 FC 20 F2 F0 E0 ED
F1 EF EE F0 F2 20 E2 20 EF EB EE F5 EE EC 20 EA
E0 F7 E5 F1 F2 E2 E5 2E 20 28 C4 EE 20 32 30 30
20 46 50 53 20 2B 29 0A 7B 43 43 36 36 46 46 7D
46 50 53 20 55 50 20 35 20 2D 20 D3 E4 E0 EB FF
E5 F2 20 F2 E5 EA F1 F2 F3 F0 F3 20 F2 F0 E0 ED
F1 EF EE F0 F2 E0 20 28 E2 F1 E5 20 CC C0 D8 C8
CD DB 20 EF F0 EE E7 F0 E0 F7 ED FB 29 2E 20 28
C4 EE 20 35 30 20 46 50 53 20 2B 29 0A 7B 46 46
46 46 46 46 7D 20 0A 7B 33 33 36 36 43 43 7D CA
E0 ED E0 EB 3A 20 79 6F 75 74 75 62 65 2E 63 6F
6D 2F 73 70 61 63 65 62 6D 78 61 69 72 0A 7B 43
43 36 36 46 46 7D CA E0 ED E0 EB 3A 20 79 6F 75
74 75 62 65 2E 63 6F 6D 2F 77 61 6B 61 65 6E 63
6F 72 65 0A 7B 33 33 46 46 33 33 7D C0 E2 F2 EE
F0 3A 20 7B 43 43 30 30 30 30 7D 41 49 52 00 7B
33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69 6D
69 74 65 20 2D 20 52 65 6D 6F 76 65 73 20 74 68
65 20 66 72 61 6D 65 20 6C 69 6D 69 74 20 6F 66
20 74 68 65 20 67 61 6D 65 2E 20 28 C4 EE 20 35
30 20 46 50 53 20 2B 29 0A 7B 43 43 36 36 46 46
7D 46 50 53 20 55 50 20 31 20 2D 20 52 65 64 75
63 65 73 20 74 68 65 20 64 72 61 77 69 6E 67 20
6F 66 20 6E 69 63 6B 6E 61 6D 65 73 2E 20 28 C4
EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33 33
36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D 20
52 65 64 75 63 65 73 20 74 68 65 20 64 72 61 77
69 6E 67 20 6F 66 20 61 6C 6C 20 74 65 78 74 75
72 65 73 2E 20 28 C4 EE 20 32 30 30 20 46 50 53
20 2B 29 0A 7B 43 43 36 36 46 46 7D 46 50 53 20
55 50 20 33 20 2D 20 52 65 64 75 63 65 73 20 74
68 65 20 64 72 61 77 69 6E 67 20 6F 66 20 68 6F
75 73 65 73 2E 20 28 C4 EE 20 31 30 30 20 46 50
53 20 2B 29 0A 7B 33 33 36 36 43 43 7D 46 50 53
20 55 50 20 34 20 2D 20 52 65 64 75 63 65 73 20
74 68 65 20 6E 75 6D 62 65 72 20 6F 66 20 76 69
73 69 62 6C 65 20 6D 61 63 68 69 6E 65 73 2C 20
67 72 61 73 73 2C 20 63 68 61 72 61 63 74 65 72
73 3B 20 61 6C 6C 20 74 72 61 6E 73 70 6F 72 74
20 69 6E 20 70 6F 6F 72 20 71 75 61 6C 69 74 79
2E 20 28 C4 EE 20 32 30 30 20 46 50 53 20 2B 29
0A 7B 43 43 36 36 46 46 7D 46 50 53 20 55 50 20
35 20 2D 20 52 65 6D 6F 76 65 73 20 74 68 65 20
74 72 61 6E 73 70 6F 72 74 20 74 65 78 74 75 72
65 20 28 61 6C 6C 20 4D 41 43 48 49 4E 45 53 20
61 72 65 20 74 72 61 6E 73 70 61 72 65 6E 74 29
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 46 46 46 46 46 46 7D 20 0A 7B 33 33 36 36 43
43 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E 65
6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 73
70 61 63 65 62 6D 78 61 69 72 0A 7B 43 43 36 36
46 46 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E
65 6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F
77 61 6B 61 65 6E 63 6F 72 65 0A 7B 33 33 46 46
33 33 7D 44 65 76 65 6C 6F 70 65 72 3A 20 7B 43
43 30 30 30 30 7D 41 49 52 00
Text To Hex / Hex To Text - шифрование online(http://crypt-online.narod.ru/crypts/text2hex/)
 

Vlad Horii

Известный
Проверенный
310
172
шо мне с этим дeлать :sad_frog::sad_frog2:

:Noname_26282
hex
7B 33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69
6D 69 74 65 20 2D 20 D1 ED E8 EC E0 E5 F2 20 EB
E8 EC E8 F2 20 EA E0 E4 F0 EE E2 20 E8 E3 F0 FB
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 43 43 36 36 46 46 7D 46 50 53 20 55 50 20 31
20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE
F0 E8 F1 EE E2 EA F3 20 ED E8 EA EE E2 2E 20 28
C4 EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33
33 36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D
20 D3 EC E5 ED FC F8 E0 E5 F2 20 EF F0 EE F0 E8
F1 EE E2 EA F3 20 E2 F1 E5 F5 20 F2 E5 EA F1 F2
F3 F0 2E 20 28 C4 EE 20 32 30 30 20 46 50 53 20
2B 29 0A 7B 43 43 36 36 46 46 7D 46 50 53 20 55
50 20 33 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20
EF F0 EE F0 E8 F1 EE E2 EA F3 20 E4 EE EC EE E2
2E 20 28 C4 EE 20 31 30 30 20 46 50 53 20 2B 29
0A 7B 33 33 36 36 43 43 7D 46 50 53 20 55 50 20
34 20 2D 20 D3 EC E5 ED FC F8 E0 E5 F2 20 EA EE
EB 2D E2 EE 20 E2 E8 E4 E8 EC FB F5 20 EC E0 F8
E8 ED 2C 20 F2 F0 E0 E2 FB 2C 20 EF E5 F0 F1 EE
ED E0 E6 E5 E9 3B 20 E2 E5 F1 FC 20 F2 F0 E0 ED
F1 EF EE F0 F2 20 E2 20 EF EB EE F5 EE EC 20 EA
E0 F7 E5 F1 F2 E2 E5 2E 20 28 C4 EE 20 32 30 30
20 46 50 53 20 2B 29 0A 7B 43 43 36 36 46 46 7D
46 50 53 20 55 50 20 35 20 2D 20 D3 E4 E0 EB FF
E5 F2 20 F2 E5 EA F1 F2 F3 F0 F3 20 F2 F0 E0 ED
F1 EF EE F0 F2 E0 20 28 E2 F1 E5 20 CC C0 D8 C8
CD DB 20 EF F0 EE E7 F0 E0 F7 ED FB 29 2E 20 28
C4 EE 20 35 30 20 46 50 53 20 2B 29 0A 7B 46 46
46 46 46 46 7D 20 0A 7B 33 33 36 36 43 43 7D CA
E0 ED E0 EB 3A 20 79 6F 75 74 75 62 65 2E 63 6F
6D 2F 73 70 61 63 65 62 6D 78 61 69 72 0A 7B 43
43 36 36 46 46 7D CA E0 ED E0 EB 3A 20 79 6F 75
74 75 62 65 2E 63 6F 6D 2F 77 61 6B 61 65 6E 63
6F 72 65 0A 7B 33 33 46 46 33 33 7D C0 E2 F2 EE
F0 3A 20 7B 43 43 30 30 30 30 7D 41 49 52 00 7B
33 33 36 36 43 43 7D 46 50 53 20 55 6E 6C 69 6D
69 74 65 20 2D 20 52 65 6D 6F 76 65 73 20 74 68
65 20 66 72 61 6D 65 20 6C 69 6D 69 74 20 6F 66
20 74 68 65 20 67 61 6D 65 2E 20 28 C4 EE 20 35
30 20 46 50 53 20 2B 29 0A 7B 43 43 36 36 46 46
7D 46 50 53 20 55 50 20 31 20 2D 20 52 65 64 75
63 65 73 20 74 68 65 20 64 72 61 77 69 6E 67 20
6F 66 20 6E 69 63 6B 6E 61 6D 65 73 2E 20 28 C4
EE 20 31 32 30 20 46 50 53 20 2B 29 0A 7B 33 33
36 36 43 43 7D 46 50 53 20 55 50 20 32 20 2D 20
52 65 64 75 63 65 73 20 74 68 65 20 64 72 61 77
69 6E 67 20 6F 66 20 61 6C 6C 20 74 65 78 74 75
72 65 73 2E 20 28 C4 EE 20 32 30 30 20 46 50 53
20 2B 29 0A 7B 43 43 36 36 46 46 7D 46 50 53 20
55 50 20 33 20 2D 20 52 65 64 75 63 65 73 20 74
68 65 20 64 72 61 77 69 6E 67 20 6F 66 20 68 6F
75 73 65 73 2E 20 28 C4 EE 20 31 30 30 20 46 50
53 20 2B 29 0A 7B 33 33 36 36 43 43 7D 46 50 53
20 55 50 20 34 20 2D 20 52 65 64 75 63 65 73 20
74 68 65 20 6E 75 6D 62 65 72 20 6F 66 20 76 69
73 69 62 6C 65 20 6D 61 63 68 69 6E 65 73 2C 20
67 72 61 73 73 2C 20 63 68 61 72 61 63 74 65 72
73 3B 20 61 6C 6C 20 74 72 61 6E 73 70 6F 72 74
20 69 6E 20 70 6F 6F 72 20 71 75 61 6C 69 74 79
2E 20 28 C4 EE 20 32 30 30 20 46 50 53 20 2B 29
0A 7B 43 43 36 36 46 46 7D 46 50 53 20 55 50 20
35 20 2D 20 52 65 6D 6F 76 65 73 20 74 68 65 20
74 72 61 6E 73 70 6F 72 74 20 74 65 78 74 75 72
65 20 28 61 6C 6C 20 4D 41 43 48 49 4E 45 53 20
61 72 65 20 74 72 61 6E 73 70 61 72 65 6E 74 29
2E 20 28 C4 EE 20 35 30 20 46 50 53 20 2B 29 0A
7B 46 46 46 46 46 46 7D 20 0A 7B 33 33 36 36 43
43 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E 65
6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 73
70 61 63 65 62 6D 78 61 69 72 0A 7B 43 43 36 36
46 46 7D 59 6F 75 54 75 62 65 20 43 68 61 6E 6E
65 6C 3A 20 79 6F 75 74 75 62 65 2E 63 6F 6D 2F
77 61 6B 61 65 6E 63 6F 72 65 0A 7B 33 33 46 46
33 33 7D 44 65 76 65 6C 6F 70 65 72 3A 20 7B 43
43 30 30 30 30 7D 41 49 52 00
Код:
{3366CC}FPS Unlimite - Снимает лимит кадров игры. (До 50 FPS +)
{CC66FF}FPS UP 1 - Уменьшает прорисовку ников. (До 120 FPS +)
{3366CC}FPS UP 2 - Уменьшает прорисовку всех текстур. (До 200 FPS +)
{CC66FF}FPS UP 3 - Уменьшает прорисовку домов. (До 100 FPS +)
{3366CC}FPS UP 4 - Уменьшает кол-во видимых машин, травы, персонажей; весь транспорт в плохом качестве. (До 200 FPS +)
{CC66FF}FPS UP 5 - Удаляет текстуру транспорта (все МАШИНЫ прозрачны). (До 50 FPS +)
{FFFFFF}
{3366CC}Канал: youtube.com/spacebmxair
{CC66FF}Канал: youtube.com/wakaencore
{33FF33}Автор: {CC0000}AIR{3366CC}FPS Unlimite - Removes the frame limit of the game. (До 50 FPS +)
{CC66FF}FPS UP 1 - Reduces the drawing of nicknames. (До 120 FPS +)
{3366CC}FPS UP 2 - Reduces the drawing of all textures. (До 200 FPS +)
{CC66FF}FPS UP 3 - Reduces the drawing of houses. (До 100 FPS +)
{3366CC}FPS UP 4 - Reduces the number of visible machines, grass, characters; all transport in poor quality. (До 200 FPS +)
{CC66FF}FPS UP 5 - Removes the transport texture (all MACHINES are transparent). (До 50 FPS +)
{FFFFFF}
{3366CC}YouTube Channel: youtube.com/spacebmxair
{CC66FF}YouTube Channel: youtube.com/wakaencore
{33FF33}Developer: {CC0000}AIR
 

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://blast.hk/attachments/10793/
Декомпилируйте, пожалуйста
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "Friend YouTube Channel: www.youtube.com/KohanAweiro"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Noname_342
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_342

:Noname_355
0001: wait 0 ms
0B61:  samp is_local_player_spawned
004D: jump_if_false @Noname_355
0006: 0@ = 0
0006: 1@ = 0
0006: 5@ = 0
0006: 6@ = 0

:Noname_396
0001: wait 0 ms
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_962
03C0: 3@ = actor $PLAYER_ACTOR car
046C: 2@ = car 3@ driver
00D6: if
803C:   not  $PLAYER_ACTOR == 2@ // (int)
004D: jump_if_false @Noname_962
00D6: if
0AB0:   key_pressed 72
004D: jump_if_false @Noname_610
0470: 1@ = actor $PLAYER_ACTOR current_weapon
00D6: if and
0029:   1@ >= 22
8019:   not  1@ > 33
004D: jump_if_false @Noname_610
00D6: if
0039:   0@ == 0
004D: jump_if_false @Noname_566
0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 900.0 4 0 firing_rate 0
0006: 0@ = 1
0002: jump @Noname_605

:Noname_566
0501: set_player $PLAYER_CHAR driveby_mode 0
0687: clear_actor $PLAYER_ACTOR task
04D7: set_actor $PLAYER_ACTOR locked 0
03C0: 3@ = actor $PLAYER_ACTOR car
01C3: remove_references_to_car 3@
0006: 0@ = 0

:Noname_605
0001: wait 300 ms

:Noname_610
00D6: if
0AB0:   key_pressed 219
004D: jump_if_false @Noname_786
0470: 5@ = actor $PLAYER_ACTOR current_weapon

:Noname_634
0001: wait 0 ms
00D6: if and
0019:   5@ > 22
8019:   not  5@ > 33
004D: jump_if_false @Noname_758
000E: 5@ -= 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
00D6: if
0019:   6@ > 0
004D: jump_if_false @Noname_751
0B3D: raknet 4@ = new_bit_stream
0B40: raknet bit_stream 4@ write 5@ type 3 size 4
0B40: raknet bit_stream 4@ write 0 type 3 size 4
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
0B3E: raknet delete_bit_stream 4@
0001: wait 200 ms
0002: jump @Noname_779

:Noname_751
0002: jump @Noname_765

:Noname_758
0002: jump @Noname_779

:Noname_765
0019:   6@ > 0
004D: jump_if_false @Noname_634

:Noname_779
0006: 6@ = 0

:Noname_786
00D6: if
0AB0:   key_pressed 221
004D: jump_if_false @Noname_962
0470: 5@ = actor $PLAYER_ACTOR current_weapon

:Noname_810
0001: wait 0 ms
00D6: if and
0029:   5@ >= 22
8029:   not  5@ >= 33
004D: jump_if_false @Noname_934
000A: 5@ += 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
00D6: if
0019:   6@ > 0
004D: jump_if_false @Noname_927
0B3D: raknet 4@ = new_bit_stream
0B40: raknet bit_stream 4@ write 5@ type 3 size 4
0B40: raknet bit_stream 4@ write 0 type 3 size 4
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
0B3E: raknet delete_bit_stream 4@
0001: wait 200 ms
0002: jump @Noname_955

:Noname_927
0002: jump @Noname_941

:Noname_934
0002: jump @Noname_955

:Noname_941
0019:   6@ > 0
004D: jump_if_false @Noname_810

:Noname_955
0006: 6@ = 0

:Noname_962
0002: jump @Noname_396
 

LaRossa

Потрачен
429
117
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
{$CLEO}
0000:

repeat
wait 0
until Samp.Available()

0661: NOP "hello odmen arizona rp"
0661: NOP "if you smotrish this"
0661: NOP "then you petuh"
0661: NOP "end delat` eto"

repeat
wait 0
until 0B61:

wait 5000
chatmsg "[CarSlapper] {ffffff}by Luchare for {ff0000}Arizona-RP {ffffff}loaded!" 0x59aee7

0B34: samp register_client_command "cs" to_label @main   
0BDE: pause_thread 0  

:main
0B35: samp 0@ = get_last_command_params
if  0AD4: 1@ = scan_string 0@ format "%d" 2@
then
    if Actor.Driving($PLAYER_ACTOR)
    then   
        if and
        0B23:  samp is_player_connected 2@
        8B5C:  samp is_player 2@ not paused
        then
        0B20: samp 3@ = actor_handle_by_samp_player_id 2@
            if 056D:   actor 3@ defined
            then  
            04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0 0 -0.4
            call @SendInCarData 3 pos 4@ 5@ 6@
            alloc 11@ 25
            0B36: samp 11@ = get_player_nickname 2@
            chatmsg "[CarSlapper] {ffc000}%s {ffffff}улетел" 0x59aee7 11@
            free 11@
            SAMP.CmdRet()
            else
            chatmsg "[CarSlapper] {ffffff}Игрок вне зоны стрима" 0x59aee7
            SAMP.CmdRet()
            end
        else
        chatmsg "[CarSlapper] {ffffff}Игрок не подключен/на паузе" 0x59aee7
        SAMP.CmdRet()
        end
    else
    chatmsg "[CarSlapper] {ffffff}Вы должны быть в машине" 0x50aee7
    SAMP.CmdRet()
    end
else
chatmsg "[CarSlapper] {ffffff}Используйте /cs [playerID]" 0x59aee7
SAMP.CmdRet()
end    
                      
:SendInCarData
0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
alloc 4@ 67
0BBB: samp store_player 3@ incar_data 4@
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0C0D: struct 4@ offset 36 size 4 = 0.0
0C0D: struct 4@ offset 40 size 4 = 0.0
0C0D: struct 4@ offset 44 size 4 = 30.0
0BC1: samp send_incar_data 4@
free 4@
ret 0

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Декриптанул? Я так и знал."
0006: 15@ = 0

:Noname_39
8AFA:   not is_samp_available
004D: jump_if_false @Noname_60
0001: wait 400 ms
0002: jump @Noname_39

:Noname_60
0001: wait 1000 ms
0B34: samp register_client_command "tc" to_label @Noname_363

:Noname_206
0001: wait 0 ms
0AB1: call_scm_func @Noname_664 0 
0AB1: call_scm_func @Noname_1788 0 
0AB1: call_scm_func @Noname_1330 0 
00D6: if
0039:   15@ == 1
004D: jump_if_false @Noname_356
0B30: samp send_enter_vehicle 27@ as_passenger 0
0001: wait 300 ms
00AB: put_car 28@ at 17@ 18@ 19@
0AB1: call_scm_func @Noname_2618 1 28@ 
0AF8: samp add_message_to_chat "{A3E900}[TpCars]: {FFFFFF}Машина отправленна!" color -1 
0006: 15@ = 0

:Noname_356
0002: jump @Noname_206

:Noname_363
0B35: samp 25@ = get_last_command_params
00D6: if
0AD4: 26@ = scan_string 25@ format "%d" 27@ 
004D: jump_if_false @Noname_600
00D6: if
0AB6: store_target_marker_coords_to 17@ 18@ 19@ // IF and SET
004D: jump_if_false @Noname_522
0AFF: samp 28@ = car_handle_by_samp_vehicle_id 27@
00D6: if
056E:   car 28@ defined
004D: jump_if_false @Noname_455
0006: 15@ = 1
0002: jump @Noname_515

:Noname_455
0AF8: samp add_message_to_chat "{A3E900}[TpCars]: {FFFFFF}Такой машины не существует!" color -1 

:Noname_515
0002: jump @Noname_593

:Noname_522
0AF8: samp add_message_to_chat "{A3E900}[TpCars]: {FFFFFF}Ошибка! Не поставленна метка на карте!" color -1 

:Noname_593
0002: jump @Noname_662

:Noname_600
0AC6: 0@ = label @Noname_2162 offset
0B3B: samp show_dialog id 1337 caption "{A3E900}TpCars by Niko" text 0@ button_1 "Выбрать" button_2 "Закрыть" style 2

:Noname_662
0B43: samp cmd_ret

:Noname_664
00D6: if
0B3C:  samp is_dialog_responded id 1337 button 0@ list_item 1@ input_text 0
004D: jump_if_false @Noname_1055
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_857
00D6: if
0039:   1@ == 0
004D: jump_if_false @Noname_857
00D6: if
0AB6: store_target_marker_coords_to 2@ 3@ 4@ // IF and SET
004D: jump_if_false @Noname_772
0AB1: call_scm_func @Noname_1550 3 2@ 3@ 4@ 
0002: jump @Noname_857

:Noname_772
0B3B: samp show_dialog id 1338 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Ошибка! Не поставленна метка на карте!" button_1 "Ок" button_2 "" style 0

:Noname_857
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_959
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_959
0B3B: samp show_dialog id 1339 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Введите координаты:" button_1 "Ок" button_2 "" style 1

:Noname_959
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_1055
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_1055
0AC6: 12@ = label @Noname_2310 offset
0B3B: samp show_dialog id 1341 caption "{A3E900}TpCars by Niko" text 12@ button_1 "Выбрать" button_2 "Назад" style 2

:Noname_1055
0AC8: 6@ = allocate_memory_size 32
00D6: if
0B3C:  samp is_dialog_responded id 1339 button 11@ list_item 0 input_text 6@
004D: jump_if_false @Noname_1320
00D6: if
0039:   11@ == 1
004D: jump_if_false @Noname_1258
00D6: if
0AD4: 7@ = scan_string 6@ format "%f %f %f" 8@ 9@ 10@ 
004D: jump_if_false @Noname_1169
0AB1: call_scm_func @Noname_1550 3 8@ 9@ 10@ 
0002: jump @Noname_1251

:Noname_1169
0B3B: samp show_dialog id 1340 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Ошибка! Не верный формат координат!" button_1 "Ок" button_2 "" style 0

:Noname_1251
0002: jump @Noname_1320

:Noname_1258
0AC6: 12@ = label @Noname_2162 offset
0B3B: samp show_dialog id 1337 caption "{A3E900}TpCars by Niko" text 12@ button_1 "Выбрать" button_2 "Закрыть" style 2

:Noname_1320
0AC9: free_allocated_memory 6@
0AB2: ret 0

:Noname_1330
00D6: if
0B3C:  samp is_dialog_responded id 1338 button 0@ list_item 0 input_text 0
004D: jump_if_false @Noname_1433
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_1433
0AC6: 1@ = label @Noname_2162 offset
0B3B: samp show_dialog id 1337 caption "{A3E900}TpCars by Niko" text 1@ button_1 "Выбрать" button_2 "Закрыть" style 2

:Noname_1433
00D6: if
0B3C:  samp is_dialog_responded id 1340 button 2@ list_item 0 input_text 0
004D: jump_if_false @Noname_1545
00D6: if
0039:   2@ == 1
004D: jump_if_false @Noname_1545
0B3B: samp show_dialog id 1339 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Введите координаты:" button_1 "Ок" button_2 "Назад" style 1

:Noname_1545
0AB2: ret 0

:Noname_1550
00D6: if
0AB1: call_scm_func @Noname_2522 0 3@ 
004D: jump_if_false @Noname_1694
0B2C: samp 4@ = get_vehicle_id_by_car_handle 3@
0B30: samp send_enter_vehicle 4@ as_passenger 0
0001: wait 300 ms
00AB: put_car 3@ at 0@ 1@ 2@
0AB1: call_scm_func @Noname_2618 1 3@ 
0B3B: samp show_dialog id 1338 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Машина отправленна!" button_1 "Ок" button_2 "" style 0
0002: jump @Noname_1783

:Noname_1694
0B3B: samp show_dialog id 1338 caption "{A3E900}TpCars by Niko" text "{FFFFFF}Ошибка! Нет свободных машин в зоне стрима!" button_1 "Ок" button_2 "" style 0

:Noname_1783
0AB2: ret 0

:Noname_1788
00D6: if
0B3C:  samp is_dialog_responded id 1341 button 0@ list_item 1@ input_text 0
004D: jump_if_false @Noname_2157
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_2095
00D6: if
0039:   1@ == 0
004D: jump_if_false @Noname_1873
0AB1: call_scm_func @Noname_1550 3 2185.7910 -1815.2280 11.5469

:Noname_1873
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_1916
0AB1: call_scm_func @Noname_1550 3 2022.8450 -1120.2638 24.4210 

:Noname_1916
00D6: if
0039:   1@ == 2
004D: jump_if_false @Noname_1959
0AB1: call_scm_func @Noname_1550 3 2756.2144 -1182.8098 68.4035 

:Noname_1959
00D6: if
0039:   1@ == 3
004D: jump_if_false @Noname_2002
0AB1: call_scm_func @Noname_1550 3 2514.3560 -1691.5747 12.0460 

:Noname_2002
00D6: if
0039:   1@ == 4
004D: jump_if_false @Noname_2045
0AB1: call_scm_func @Noname_1550 3 2787.0762 -1926.1208 12.5469 

:Noname_2045
00D6: if
0039:   1@ == 5
004D: jump_if_false @Noname_2088
0AB1: call_scm_func @Noname_1550 3 -2245.1721 2381.7144 3.0560

:Noname_2088
0002: jump @Noname_2157

:Noname_2095
0AC6: 2@ = label @Noname_2162 offset
0B3B: samp show_dialog id 1337 caption "{A3E900}TpCars by Niko" text 2@ button_1 "Выбрать" button_2 "Закрыть" style 2

:Noname_2157
0AB2: ret 0

:Noname_2162
hex
7B 46 46 36 41 30 30 7D 31 29 20 7B 46 46 46 46
46 46 7D D2 E5 EB E5 EF EE F0 F2 E8 F0 EE E2 E0
F2 FC 20 EF EE 20 EC E5 F2 EA E5 20 ED E0 20 EA
E0 F0 F2 E5 0A 7B 46 46 36 41 30 30 7D 32 29 20
7B 46 46 46 46 46 46 7D D2 E5 EB E5 EF EE F0 F2
E8 F0 EE E2 E0 F2 FC 20 EF EE 20 EA EE EE F0 E4
E8 ED E0 F2 E0 EC 0A 7B 46 46 36 41 30 30 7D 33
29 20 7B 46 46 46 46 46 46 7D D2 E5 EB E5 EF EE
F0 F2 E8 F0 EE E2 E0 F2 FC 20 EF EE 20 EC E5 F1
F2 E0 EC 00
end

:Noname_2310
hex
7B 46 46 36 41 30 30 7D 31 29 20 7B 46 46 46 46
46 46 7D C2 F5 EE E4 20 EC FD F0 E8 E8 0A 7B 46
46 36 41 30 30 7D 32 29 20 7B 46 46 46 46 46 46
7D C2 F5 EE E4 20 E1 E0 ED EA E0 0A 7B 46 46 36
41 30 30 7D 33 29 20 7B 46 46 46 46 46 46 7D D1
E4 E0 F7 E0 20 F0 F3 E4 FB 20 F8 E0 F5 F2 FB 0A
7B 46 46 36 41 30 30 7D 34 29 20 7B 46 46 46 46
46 46 7D D0 E0 E7 E4 E5 E2 E0 EB EA E0 20 F8 E0
F5 F2 FB 0A 7B 46 46 36 41 30 30 7D 35 29 20 7B
46 46 46 46 46 46 7D D1 E4 E0 F7 E0 20 F0 F3 E4
FB 20 E3 F0 F3 E7 F7 E8 EA EE E2 0A 7B 46 46 36
41 30 30 7D 36 29 20 7B 46 46 46 46 46 46 7D D0
E0 E7 E4 E5 E2 E0 EB EA E0 20 E3 F0 F3 E7 F7 E8
EA EE E2 00
end

:Noname_2522
0006: 10@ = 0

:Noname_2529
0AFF: samp 11@ = car_handle_by_samp_vehicle_id 10@
00D6: if
056E:   car 11@ defined
004D: jump_if_false @Noname_2589
00D6: if
0AB1: call_scm_func @Noname_3943 2 11@ 1 
004D: jump_if_false @Noname_2589
0485:   return_true
0AB2: ret 1 11@

:Noname_2589
000A: 10@ += 1
0019:   10@ > 2000
004D: jump_if_false @Noname_2529
059A:   return_false
0AB2: ret 0

:Noname_2618
00D6: if
0B2C: samp 1@ = get_vehicle_id_by_car_handle 0@
004D: jump_if_false @Noname_3125
0AC8: 31@ = allocate_memory_size 63
0C0D: struct 31@ offset 0 size 2 = 1@
0C0D: struct 31@ offset 2 size 2 = 0
0C0D: struct 31@ offset 4 size 2 = 0
0C0D: struct 31@ offset 6 size 2 = 0
0A97: 17@ = car 0@ struct
000A: 17@ += 20
0A8D: 17@ = read_memory 17@ size 4 virtual_protect 0
0AB1: call_scm_func @Noname_3130 1 17@ 18@ 19@ 20@ 21@ 
0C0D: struct 31@ offset 8 size 4 = 18@
0C0D: struct 31@ offset 12 size 4 = 19@
0C0D: struct 31@ offset 16 size 4 = 20@
0C0D: struct 31@ offset 20 size 4 = 21@
0407: store_coords_to 24@ 23@ 22@ from_car 0@ with_offset 0.0 0.0 0.0
0C0D: struct 31@ offset 24 size 4 = 24@
0C0D: struct 31@ offset 28 size 4 = 23@
0C0D: struct 31@ offset 32 size 4 = 22@
0A97: 22@ = car 0@ struct
000A: 22@ += 68
0A8D: 21@ = read_memory 22@ size 4 virtual_protect 0
000A: 22@ += 4
0A8D: 20@ = read_memory 22@ size 4 virtual_protect 0
000A: 22@ += 4
0A8D: 19@ = read_memory 22@ size 4 virtual_protect 0
0C0D: struct 31@ offset 36 size 4 = 21@
0C0D: struct 31@ offset 40 size 4 = 20@
0C0D: struct 31@ offset 44 size 4 = 19@
0227: 18@ = car 0@ health
0093: 17@ = integer 18@ to_float
0C0D: struct 31@ offset 48 size 4 = 17@
0226: 17@ = actor $PLAYER_ACTOR health
0C0D: struct 31@ offset 52 size 1 = 17@
04DD: 16@ = actor $PLAYER_ACTOR armour
0C0D: struct 31@ offset 53 size 1 = 16@
0C0D: struct 31@ offset 54 size 1 = 0
0C0D: struct 31@ offset 55 size 1 = 0
0C0D: struct 31@ offset 56 size 1 = 0
0C0D: struct 31@ offset 57 size 2 = 0
0C0D: struct 31@ offset 59 size 4 = 0.0
0B3D: raknet 29@ = new_bit_stream
0B40: raknet bit_stream 29@ write 200 type 0 size 1
0B40: raknet bit_stream 29@ write 31@ type 5 size 63
0B8B: raknet send bit_stream 29@
0B3E: raknet delete_bit_stream 29@
0AC9: free_allocated_memory 31@

:Noname_3125
0AB2: ret 0

:Noname_3130
0C0C: 1@ = struct 0@ offset 0 size 4
0C0C: 2@ = struct 0@ offset 4 size 4
0C0C: 3@ = struct 0@ offset 8 size 4
0C0C: 4@ = struct 0@ offset 16 size 4
0C0C: 5@ = struct 0@ offset 20 size 4
0C0C: 6@ = struct 0@ offset 24 size 4
0C0C: 7@ = struct 0@ offset 32 size 4
0C0C: 8@ = struct 0@ offset 36 size 4
0C0C: 9@ = struct 0@ offset 40 size 4
005B: 10@ += 1@ // (float)
005B: 10@ += 5@ // (float)
005B: 10@ += 9@ // (float)
00D6: if
0021:   10@ > 0.0
004D: jump_if_false @Noname_3416
0007: 0@ = 0.5
000B: 10@ += 1.0
01FB: 10@ = square_root 10@
0073: 0@ /= 10@ // (float)
0007: 15@ = 0.25
0073: 15@ /= 0@ // (float)
005B: 16@ += 8@ // (float)
0063: 16@ -= 6@ // (float)
006B: 16@ *= 0@ // (float)
005B: 17@ += 3@ // (float)
0063: 17@ -= 7@ // (float)
006B: 17@ *= 0@ // (float)
005B: 18@ += 4@ // (float)
0063: 18@ -= 2@ // (float)
006B: 18@ *= 0@ // (float)
0002: jump @Noname_3926

:Noname_3416
00D6: if and
0025:   1@ > 5@ // (float)
0025:   1@ > 9@ // (float)
004D: jump_if_false @Noname_3600
0007: 0@ = 2.0
0007: 10@ = 1.0
005B: 10@ += 1@ // (float)
0063: 10@ -= 5@ // (float)
0063: 10@ -= 9@ // (float)
01FB: 10@ = square_root 10@
006B: 0@ *= 10@ // (float)
005B: 15@ += 8@ // (float)
0063: 15@ -= 6@ // (float)
0073: 15@ /= 0@ // (float)
0007: 16@ = 0.25
006B: 16@ *= 0@ // (float)
005B: 17@ += 2@ // (float)
005B: 17@ += 4@ // (float)
0073: 17@ /= 0@ // (float)
005B: 18@ += 3@ // (float)
005B: 18@ += 7@ // (float)
0073: 18@ /= 0@ // (float)
0002: jump @Noname_3926

:Noname_3600
00D6: if
0025:   5@ > 9@ // (float)
004D: jump_if_false @Noname_3776
0007: 0@ = 2.0
0007: 10@ = 1.0
005B: 10@ += 5@ // (float)
0063: 10@ -= 1@ // (float)
0063: 10@ -= 9@ // (float)
01FB: 10@ = square_root 10@
006B: 0@ *= 10@ // (float)
005B: 15@ += 3@ // (float)
0063: 15@ -= 7@ // (float)
0073: 15@ /= 0@ // (float)
005B: 16@ += 2@ // (float)
005B: 16@ += 4@ // (float)
0073: 16@ /= 0@ // (float)
0007: 17@ = 0.25
006B: 17@ *= 0@ // (float)
005B: 18@ += 6@ // (float)
005B: 18@ += 8@ // (float)
0073: 18@ /= 0@ // (float)
0002: jump @Noname_3926

:Noname_3776
0007: 0@ = 2.0
0007: 10@ = 1.0
005B: 10@ += 9@ // (float)
0063: 10@ -= 1@ // (float)
0063: 10@ -= 5@ // (float)
01FB: 10@ = square_root 10@
006B: 0@ *= 10@ // (float)
005B: 15@ += 4@ // (float)
0063: 15@ -= 2@ // (float)
0073: 15@ /= 0@ // (float)
005B: 16@ += 3@ // (float)
005B: 16@ += 7@ // (float)
0073: 16@ /= 0@ // (float)
005B: 17@ += 6@ // (float)
005B: 17@ += 8@ // (float)
0073: 17@ /= 0@ // (float)
0007: 18@ = 0.25
006B: 18@ *= 0@ // (float)

:Noname_3926
0AB2: ret 4 15@ 16@ 17@ 18@

:Noname_3943
00D6: if
056E:   car 0@ defined
004D: jump_if_false @Noname_4121
01EA: 2@ = car 0@ max_passengers
0085: 3@ = 2@ // (int)
0006: 5@ = 0
00D6: if
0039:   1@ == 1
004D: jump_if_false @Noname_4040
000A: 3@ += 1
046C: 6@ = car 0@ driver
00D6: if
0039:   6@ == -1
004D: jump_if_false @Noname_4040
000A: 5@ += 1

:Noname_4040
0006: 4@ = 0

:Noname_4047
00D6: if
0431:   car 0@ passenger_seat_free 4@
004D: jump_if_false @Noname_4073
000A: 5@ += 1

:Noname_4073
000A: 4@ += 1
001D:   4@ > 2@ // (int)
004D: jump_if_false @Noname_4047
00D6: if
003B:   3@ == 5@ // (int)
004D: jump_if_false @Noname_4121
0485:   return_true
0AB2: ret 0

:Noname_4121
059A:   return_false
0AB2: ret 0
 

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
709
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Script by Ded_Fedot"

:Label000019
wait 400
   SAMP.Available
jf @Label000019
wait 0
if
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
jf @Label000062
gosub @Label001247
end_thread

:Label000062
wait 0
if
0AAB:   file_exists "CLEO\CarFunc.cs"
jf @Label00008B
goto @Label000094

:Label00008B
gosub @Label001247
end_thread

:Label000094
chatmsg "{00A2FF}CarFunc.cs {8EE438}успешно загружен" -1
chatmsg "{FFFFFF}Автор: {E53838}Ded_Fedot" -1
chatmsg "{FFFFFF}Обзор команд - {8EE438}/cinfo" -1
chatmsg "{FFFFFF}Специально для {E53838}Prime-Hack.Net {FFFFFF}и {00A2FF}BlastHack.Net" -1
0B34: samp register_client_command "bc" to_label @Label00049F
0B34: samp register_client_command "bcm" to_label @Label000657
0B34: samp register_client_command "bcc" to_label @Label0007A6
0B34: samp register_client_command "ctp" to_label @Label0008A9
0B34: samp register_client_command "chp" to_label @Label000DC7
0B34: samp register_client_command "crp" to_label @Label0009AC
0B34: samp register_client_command "mrp" to_label @Label000AAF
0B34: samp register_client_command "coordz" to_label @Label000EB5
0B34: samp register_client_command "cinfo" to_label @Label000B1E
gosub @Label000FA7

:Label0001E4
wait 0
if
  29@ == 1
jf @Label00025F
Actor.StorePos(4@, 6@, 7@, 8@)
005B: 8@ += 14@ // (float)
SAMP.SendEnterVehicle(1@, 0)
wait 200
Car.Health(3@) = 12@
Car.PutAt(3@, 6@, 7@, 8@)
call @Label0010B3 1 3@
0ACC: show_text_lowpriority "Car ~r~TP ~w~to ~g~Player" time 3000

:Label00025F
29@ = 0
if
  28@ == 1
jf @Label0002C7
SAMP.SendEnterVehicle(1@, 0)
wait 200
Car.Health(3@) = 12@
Car.PutAt(3@, 9@, 10@, 11@)
call @Label0010B3 1 3@
0ACC: show_text_lowpriority "Car ~r~TP ~w~to ~g~Marker" time 3000

:Label0002C7
28@ = 0
if
  27@ == 1
jf @Label000333
Car.StorePos(3@, 15@, 16@, 17@)
SAMP.SendEnterVehicle(1@, 0)
wait 200
Car.Health(3@) = 5
Car.PutAt(3@, 15@, 16@, 17@)
call @Label0010B3 1 3@
0ACC: show_text_lowpriority "Car ~g~Destroyed" time 3000

:Label000333
27@ = 0
if
  26@ == 1
jf @Label0003AB
Actor.StorePos($PLAYER_ACTOR, 18@, 19@, 20@)
19@ -= 2.0
SAMP.SendEnterVehicle(1@, 0)
wait 200
Car.PutAt(3@, 18@, 19@, 20@)
call @Label0010B3 1 3@
0ACC: show_text_lowpriority "Car ~r~TP ~w~to ~g~Player" time 3000

:Label0003AB
26@ = 0
if
  25@ == 1
jf @Label000417
Car.StorePos(3@, 15@, 16@, 17@)
SAMP.SendEnterVehicle(1@, 0)
wait 200
0A30: repair_car 3@
Car.PutAt(3@, 15@, 16@, 17@)
call @Label0010B3 1 3@
Car.RemoveReferences(3@)
0ACC: show_text_lowpriority "Car ~g~Repair" time 3000

:Label000417
25@ = 0
if
  24@ == 1
jf @Label000491
4@ = Actor.CurrentCar($PLAYER_ACTOR)
jf @Label000491
0A30: repair_car 4@
wait 100
0407: store_coords_to 1@ 2@ 3@ from_car 4@ with_offset -1.5 0.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
0ACC: show_text_lowpriority "Car ~g~Repair" time 3000
wait 1000
Car.RemoveReferences(4@)

:Label000491
24@ = 0
goto @Label0001E4

:Label00049F
if
  29@ == 0
jf @Label00064E
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%d %d" 1@ 2@
jf @Label000528
if
   SAMP.IsPlayerConnected(2@)
jf @Label0005AC
3@ = SAMP.GetVehicleHandleBySAMPVehicleID(1@)
if
056E:   car 3@ defined
jf @Label0005D5
4@ = SAMP.GetActorHandleByPlayerID(2@)
13@ = SAMP.GetPlayerNickname(2@)
if
056D:   actor 4@ defined
jf @Label000613
29@ = 1
SAMP.CmdRet

:Label000528
29@ = 0
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/bc {0080FF}[ID] {FFFFFF}машины {0080FF}[ID] {FFFFFF}игрока" -1
SAMP.CmdRet

:Label0005AC
29@ = 0
chatmsg "{F7DF00}Игрока нет в сети" -1
SAMP.CmdRet

:Label0005D5
29@ = 0
chatmsg "{F7DF00}Машина вне зоны стрима / Не существует" -1
SAMP.CmdRet

:Label000613
29@ = 0
chatmsg "Игрок {F7DF00}%s {FFFFFF}вне зоны стрима" -1 13@
SAMP.CmdRet

:Label00064E
29@ = 0
SAMP.CmdRet

:Label000657
if
  28@ == 0
jf @Label00079D
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%d" 1@
jf @Label0006C0
if
0AB6: store_target_marker_coords_to 9@ 10@ 11@ // IF and SET
jf @Label000729
3@ = SAMP.GetVehicleHandleBySAMPVehicleID(1@)
if
056E:   car 3@ defined
jf @Label00075F
28@ = 1
SAMP.CmdRet

:Label0006C0
28@ = 0
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/bcm {0080FF}[ID] {FFFFFF}машины" -1
SAMP.CmdRet

:Label000729
28@ = 0
chatmsg "{F7DF00}Вы не поставили метку на карту" -1
SAMP.CmdRet

:Label00075F
28@ = 0
chatmsg "{F7DF00}Машина вне зоны стрима / Не существует" -1
SAMP.CmdRet

:Label00079D
28@ = 0
SAMP.CmdRet

:Label0007A6
if
  27@ == 0
jf @Label0008A0
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%d" 1@
jf @Label0007F9
3@ = SAMP.GetVehicleHandleBySAMPVehicleID(1@)
if
056E:   car 3@ defined
jf @Label000862
27@ = 1
SAMP.CmdRet

:Label0007F9
27@ = 0
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/bcc {0080FF}[ID] {FFFFFF}машины" -1
SAMP.CmdRet

:Label000862
27@ = 0
chatmsg "{F7DF00}Машина вне зоны стрима / Не существует" -1
SAMP.CmdRet

:Label0008A0
27@ = 0
SAMP.CmdRet

:Label0008A9
if
  26@ == 0
jf @Label0009A3
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%d" 1@
jf @Label0008FC
3@ = SAMP.GetVehicleHandleBySAMPVehicleID(1@)
if
056E:   car 3@ defined
jf @Label000965
26@ = 1
SAMP.CmdRet

:Label0008FC
26@ = 0
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/ctp {0080FF}[ID] {FFFFFF}машины" -1
SAMP.CmdRet

:Label000965
26@ = 0
chatmsg "{F7DF00}Машина вне зоны стрима / Не существует" -1
SAMP.CmdRet

:Label0009A3
26@ = 0
SAMP.CmdRet

:Label0009AC
if
  25@ == 0
jf @Label000AA6
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%d" 1@
jf @Label0009FF
3@ = SAMP.GetVehicleHandleBySAMPVehicleID(1@)
if
056E:   car 3@ defined
jf @Label000A68
25@ = 1
SAMP.CmdRet

:Label0009FF
25@ = 0
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/crp {0080FF}[ID] {FFFFFF}машины" -1
SAMP.CmdRet

:Label000A68
25@ = 0
chatmsg "{F7DF00}Машина вне зоны стрима / Не существует" -1
SAMP.CmdRet

:Label000AA6
25@ = 0
SAMP.CmdRet

:Label000AAF
if
  24@ == 0
jf @Label000B15
if
   Actor.Driving($PLAYER_ACTOR)
jf @Label000ADA
24@ = 1
SAMP.CmdRet

:Label000ADA
24@ = 0
chatmsg "{F7DF00}Необходимо быть за рулем автомобиля" -1
SAMP.CmdRet

:Label000B15
24@ = 0
SAMP.CmdRet

:Label000B1E
0AC6: 21@ = label @Label000B5C offset
SAMP.ShowDialog(1, "{FFFFFF}Обзор команд", 21@, "{FFFFFF}Закрыть", "", 0)
SAMP.CmdRet

// это СТРОКИ, а не крипт, смотреть и редактировать можно через HxD
// https://mh-nexus.de/en/hxd/
:Label000B5C
hex
7B 46 33 44 32 33 30 7D 2F 62 63 20 7B 46 46 46
46 46 46 7D 2D 20 D2 E5 EB E5 EF EE F0 F2 E8 F0
EE E2 E0 F2 FC 20 E0 E2 F2 EE 20 EA 20 E8 E3 F0
EE EA F3 20 28 CC EE E6 ED EE 20 E2 E7 EE F0 E2
E0 F2 FC 2C 20 EC EE E6 ED EE 20 EF F0 EE F1 F2
EE 20 F2 E5 EB E5 EF EE F0 F2 E8 F0 EE E2 E0 F2
FC 29 0A 7B 46 33 44 32 33 30 7D 2F 62 63 6D 20
7B 46 46 46 46 46 46 7D 2D 20 D2 E5 EB E5 EF EE
F0 F2 E8 F0 EE E2 E0 F2 FC 20 E0 E2 F2 EE 20 ED
E0 20 EC E5 F2 EA F3 20 28 CC EE E6 ED EE 20 E2
E7 EE F0 E2 E0 F2 FC 2C 20 EC EE E6 ED EE 20 EF
F0 EE F1 F2 EE 20 F2 E5 EB E5 EF EE F0 F2 E8 F0
EE E2 E0 F2 FC 29 0A 7B 46 33 44 32 33 30 7D 2F
62 63 63 20 7B 46 46 46 46 46 46 7D 2D 20 C2 E7
EE F0 E2 E0 F2 FC 20 E0 E2 F2 EE 20 ED E0 20 EC
E5 F1 F2 E5 0A 7B 46 33 44 32 33 30 7D 2F 63 74
70 20 7B 46 46 46 46 46 46 7D 2D 20 D2 E5 EB E5
EF EE F0 F2 E8 F0 EE E2 E0 F2 FC 20 E0 E2 F2 EE
20 EA 20 F1 E5 E1 E5 0A 7B 46 33 44 32 33 30 7D
2F 63 68 70 20 7B 46 46 46 46 46 46 7D 2D 20 D3
F1 F2 E0 ED EE E2 E8 F2 FC 20 EA EE EB 2D F7 20
48 50 20 E0 E2 F2 EE 20 28 D3 F1 F2 E0 ED E0 E2
EB E8 E2 E0 E5 EC 20 ED E0 20 F1 E2 EE B8 20 F3
F1 EC EE F2 F0 E5 ED E8 FF 2C 20 E4 EB FF 20 EA
EE EC E0 ED E4 20 2F 62 63 2C 20 2F 62 63 6D 29
0A 7B 46 33 44 32 33 30 7D 2F 63 72 70 20 7B 46
46 46 46 46 46 7D 2D 20 CF EE F7 E8 ED E8 F2 FC
20 E0 E2 F2 EE 20 ED E0 20 F0 E0 F1 F1 F2 EE FF
ED E8 E8 0A 7B 46 33 44 32 33 30 7D 2F 6D 72 70
20 7B 46 46 46 46 46 46 7D 2D 20 CF EE F7 E8 ED
E8 F2 FC 20 E0 E2 F2 EE 20 E2 20 EA EE F2 EE F0
EE EC 20 E2 FB 20 ED E0 F5 EE E4 E8 F2 E5 F1 FC
20 28 D0 E0 E1 EE F2 E0 E5 F2 20 E7 E0 20 F0 F3
EB E5 EC 29 0A 7B 46 33 44 32 33 30 7D 2F 63 6F
6F 72 64 7A 20 7B 46 46 46 46 46 46 7D 2D 20 D3
F1 F2 E0 ED EE E2 E8 F2 FC 20 E2 FB F1 EE F2 F3
20 F2 E5 EB E5 EF EE F0 F2 E0 20 E0 E2 F2 EE 20
EA 20 E8 E3 F0 EE EA F3 20 28 C4 EB FF 20 EA EE
EC E0 ED E4 FB 20 2F 62 63 29 00
end

:Label000DC7
0B35: samp 0@ = get_last_command_params
if
0AD4: 0@ = scan_string 0@ format "%d" 12@
jf @Label000E54
0AF1: write_int 12@ to_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "HealthCar"
chatmsg "{F7DF00}HealthCar {0080FF}[%d] {F7DF00}установлено" -1 12@
SAMP.CmdRet

:Label000E54
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/chp {0080FF}[Кол-ч] {FFFFFF}HP" -1
SAMP.CmdRet

:Label000EB5
   SAMP.IsCommandTyped(0@)
if
0AD4: 0@ = scan_string 0@ format "%f" 14@
jf @Label000F3D
0AF3: write_float 14@ to_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "Coord Z"
chatmsg "{F7DF00}Высота {0080FF}[%f] {F7DF00}установлена" -1 14@
SAMP.CmdRet

:Label000F3D
chatmsg "{F7DF00}Неверный формат команды. {FFFFFF}Пример: {F7DF00}/coordz {0080FF}[2.0] {FFFFFF}координата" -1
SAMP.CmdRet

:Label000FA7
if
0AAB:   file_exists "CLEO\INI\CarFunc.ini"
jf @Label000FD5
wait 0
goto @Label001055

:Label000FD5
if
8AE4:   not directory_exists "CLEO\INI"
jf @Label000FF8
0AE5: create_directory "CLEO\INI" // IF and SET

:Label000FF8
0AF1: write_int 5 to_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "HealthCar"
0AF3: write_float 2.0 to_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "Coord Z"

:Label001055
0AF0: 12@ = get_int_from_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "HealthCar"
0AF2: 14@ = get_float_from_ini_file "CLEO\INI\CarFunc.ini" section "Setting" key "Coord Z"
return

:Label0010B3
if
1@ = SAMP.GetSAMPVehicleIDByCarHandle(0@)
jf @Label001247
alloc 31@ 63
0C0D: struct 31@ offset 0 size 2 = 1@
0C0D: struct 31@ offset 2 size 2 = 0
0C0D: struct 31@ offset 4 size 2 = 0
0C0D: struct 31@ offset 6 size 2 = 0
0A97: 17@ = car 0@ struct
17@ += 20
0A8D: 17@ = read_memory 17@ size 4 virtual_protect 0
0C0D: struct 31@ offset 8 size 4 = 18@
0C0D: struct 31@ offset 12 size 4 = 19@
0C0D: struct 31@ offset 16 size 4 = 20@
0C0D: struct 31@ offset 20 size 4 = 21@
0407: store_coords_to 24@ 23@ 22@ from_car 0@ with_offset 0.0 0.0 0.0
0C0D: struct 31@ offset 24 size 4 = 24@
0C0D: struct 31@ offset 28 size 4 = 23@
0C0D: struct 31@ offset 32 size 4 = 22@
0A97: 22@ = car 0@ struct
22@ += 68
0A8D: 21@ = read_memory 22@ size 4 virtual_protect 0
22@ += 4
0A8D: 20@ = read_memory 22@ size 4 virtual_protect 0
22@ += 4
0A8D: 19@ = read_memory 22@ size 4 virtual_protect 0
0C0D: struct 31@ offset 36 size 4 = 21@
0C0D: struct 31@ offset 40 size 4 = 20@
0C0D: struct 31@ offset 44 size 4 = 19@
18@ = Car.Health(0@)
0093: 17@ = integer 18@ to_float
0C0D: struct 31@ offset 48 size 4 = 17@
17@ = Actor.Health($PLAYER_ACTOR)
0C0D: struct 31@ offset 52 size 1 = 17@
29@ = BitStream.New()
BitStream.Write(29@, 200, BS_TYPE_BYTE, 1)
BitStream.Write(29@, 31@, BS_TYPE_ARRAY, 63)
RakNet.LiteSend(29@)
BitStream.Delete(29@)
free 31@

:Label001247
ret 0



CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "Friend YouTube Channel: www.youtube.com/KohanAweiro"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label000156
wait 0
   SAMP.Available
jf @Label000156

:Label000163
wait 0
   SAMP.IsLocalPlayerSpawned
jf @Label000163
0@ = 0
1@ = 0
5@ = 0
6@ = 0

:Label00018C
wait 0
if
   Actor.Driving($PLAYER_ACTOR)
jf @Label0003C2
3@ = Actor.CurrentCar($PLAYER_ACTOR)
046C: 2@ = car 3@ driver
if
803C:   not  $PLAYER_ACTOR == 2@ // (int)
jf @Label0003C2
if
key_down 72
jf @Label000262
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if and
  1@ >= 22
   not 1@ > 33
jf @Label000262
if
  0@ == 0
jf @Label000236
0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 900.0 4 0 firing_rate 0
0@ = 1
goto @Label00025D

:Label000236
0501: set_player $PLAYER_CHAR driveby_mode 0
0687: clear_actor $PLAYER_ACTOR task
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
3@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.RemoveReferences(3@)
0@ = 0

:Label00025D
wait 300

:Label000262
if
key_down 219
jf @Label000312
0470: 5@ = actor $PLAYER_ACTOR current_weapon

:Label00027A
wait 0
if and
  5@ > 22
   not 5@ > 33
jf @Label0002F6
5@ -= 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
if
  6@ > 0
jf @Label0002EF
4@ = BitStream.New()
BitStream.Write(4@, 5@, BS_TYPE_INT, 4)
BitStream.Write(4@, 0, BS_TYPE_INT, 4)
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
BitStream.Delete(4@)
wait 200
goto @Label00030B

:Label0002EF
goto @Label0002FD

:Label0002F6
goto @Label00030B

:Label0002FD
  6@ > 0
jf @Label00027A

:Label00030B
6@ = 0

:Label000312
if
key_down 221
jf @Label0003C2
0470: 5@ = actor $PLAYER_ACTOR current_weapon

:Label00032A
wait 0
if and
  5@ >= 22
   not 5@ >= 33
jf @Label0003A6
5@ += 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
if
  6@ > 0
jf @Label00039F
4@ = BitStream.New()
BitStream.Write(4@, 5@, BS_TYPE_INT, 4)
BitStream.Write(4@, 0, BS_TYPE_INT, 4)
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
BitStream.Delete(4@)
wait 200
goto @Label0003BB

:Label00039F
goto @Label0003AD

:Label0003A6
goto @Label0003BB

:Label0003AD
  6@ > 0
jf @Label00032A

:Label0003BB
6@ = 0

:Label0003C2
goto @Label00018C



CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
wait 0
   SAMP.Available
jf @Label00011F

:Label00012C
wait 0
if and
   not Actor.Driving($PLAYER_ACTOR)
   not SAMP.ChatInputOpened
key_down 81
   SAMP.IsLocalPlayerSpawned
jf @Label000183
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 6.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 18.0 times_normal_rate
wait 100

:Label000183
goto @Label00012C



CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
wait 0
   SAMP.Available
jf @Label00011F

:Label00012C
wait 0
if and
056D:   actor $PLAYER_ACTOR defined
key_down 2
key_down 16
key_down 87
jf @Label00018F
Player.CanMove($PLAYER_CHAR) = True
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.ApplySpecialAction(NONE)
0AD0: show_formatted_text_lowpriority "~b~Uncuff ~r~by AIR ~g~for KOHANovsky" time 300
wait 100

:Label00018F
goto @Label00012C
 
  • Нравится
Реакции: sep и 4el0ve4ik

Vlad Horii

Известный
Проверенный
310
172
Помогите декриптовать скрипт
fld.cs(https://yadi.sk/d/EAmcbj8c3RQZ2r)
Когда изменяю его через оригинальный исход выдает ошибку Неизвестная команда SAMP.Available()
А если без него там hex
так лол, он открыт
CLEO:
{$CLEO}
thread "Capture TheBarry"
while not SAMP.Available()
        wait 100
        0AF8: samp add_message_to_chat "FLOODER by Barry228 загружен" color 56576 
end
const
        MAFIA3 = 4
        MAFIA2 = 3
        MAFIA = 2
        CAPTURE = 1
end

0B34: samp register_client_command "fl" to_label @cmd
while true
        wait 0
        if 10@ == CAPTURE
        then
                0AF9: samp say_msg "/capture"
                wait 200
        end
        if 10@ == MAFIA
        then
                0AF9: samp say_msg "/mafiawar 1"
                wait 200
        end
        if 10@ == MAFIA2
        then
                0AF9: samp say_msg "/mafiawar 2"
                wait 200
        end
        if 10@ == MAFIA3
        then
                0AF9: samp say_msg "/mafiawar 3"
                wait 200
        end
end
:cmd                                                                                              
0B35: samp 1@ = get_last_command_params
if 0AD4: 2@ = scan_string 1@ format "%d" 10@ // по типу sscanf
then
        
        if and
        10@ < 5
        10@ > 0 
        then
       
        else
                10@ = 0 // обнуление
                 
        end     
else
       
        if 10@ > 0
        then
                10@ = 0
                0af8: "Флудер выключен" 0x0060ff
               
               
               
        else
       
                0AF8: samp message "Используйте: /fl <режим>  " color 0xCBCBCB
                0AF8: samp message "1 - capture " color 0xCBCBCB
                0AF8: samp message "2 - mafiawar 1  " color 0xCBCBCB
                0AF8: samp message "3 - mafiawar 2  " color 0xCBCBCB
                0AF8: samp message "4 - mafiawar 3 " color 0xCBCBCB
                0AF8: samp message "/fl - выключить флуд " color 0xCBCBCB
        end   
end
Samp.CmdRet()