Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,763
5,913
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

Sparkyo

Известный
9
0
Декомпилируйте, пожалуйста.

Спасибо ;)
 

Вложения

  • autoinput_arp.cs
    2.3 KB · Просмотры: 12

AlfacH

Известный
111
24
Откройте пж
 

Вложения

  • NoCamRestore by Dapo Show.cs
    1.5 KB · Просмотры: 16

Cheater$

Новичок
6
0
Декомпилируйте, пожалуйста.

Спасибо ;)
CLEO:
{$CLEO .cs}
0000: NOP
0662: printstring "by legend2360"
0662: printstring "BlastHack - cheating is art"
:Noname_50
   not SAMP.Available
else_jump @Noname_71
wait 400
jump @Noname_50
:Noname_71
0B7D: samp 0@ = get_rpc_func_by_index 60
0A8C: write_memory 0@ size 1 value 195 virtual_protect 1
:Noname_90
wait 100
if
call @Noname_1161 1 3
else_jump @Noname_862
alloc 0@ 257
alloc 1@ 256
0C11: memset destination 1@ value 0 size 256
2@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
2@ = SAMP.GetPlayerNickname(2@)
call @Noname_1197 0 3@ 4@
format 0@ "CLEO\arp_autoinput\%s(%s+%d).txt" 2@ 3@ 4@
if
5@ = File.Open(0@, 114)
else_jump @Noname_718
0C11: memset destination 0@ value 0 size 61
2@ = 0
3@ = 0
4@ = 0
:Noname_275
   not File.EOF(5@)
else_jump @Noname_399
if
File.ReadString(5@, 0@, 60)
else_jump @Noname_383
if
0C2A: 6@ = strchr 0@ char 10
else_jump @Noname_338
0C11: memset destination 6@ value 0 size 1
:Noname_338
0C20: string_array 1@ element 2@ size 32 = 0@
2@ += 1
if
  2@ > 4
else_jump @Noname_383
jump @Noname_399
:Noname_383
0C11: memset destination 0@ value 0 size 61
jump @Noname_275
:Noname_399
File.Close(5@)
:Noname_404
   not SAMP.IsLocalPlayerSpawned
else_jump @Noname_711
wait 0
if
   SAMP.IsDialogActive(-1)
else_jump @Noname_658
0BD8: samp get_dialog_caption 0@
if
0C14: strcmp string1 0@ string2 "{66CCFF}Регистрация"
else_jump @Noname_481
jump @Noname_711
:Noname_481
2@ = SAMP.GetDialogID()
if
  2@ == 1
else_jump @Noname_523
0C1F: 3@ = string_array 1@ element 0 size 32
jump @Noname_627
:Noname_523
if
  2@ == 87
else_jump @Noname_560
0C1F: 3@ = string_array 1@ element 1 size 32
jump @Noname_627
:Noname_560
if
  2@ == 86
else_jump @Noname_597
0C1F: 3@ = string_array 1@ element 2 size 32
jump @Noname_627
:Noname_597
if
  2@ == 88
else_jump @Noname_627
0C1F: 3@ = string_array 1@ element 3 size 32
:Noname_627
0BC9: samp send_dialog_response dialog 2@ button 1 listitem 65535 input 3@
SAMP.CloseDialog(0)
wait 150
jump @Noname_704
:Noname_658
if
call @Noname_869 0
else_jump @Noname_704
0C1F: 3@ = string_array 1@ element 4 size 32
call @Noname_924 1 3@
:Noname_704
jump @Noname_404
:Noname_711
jump @Noname_822
:Noname_718
chatmsg "AutoInput: {cc3333}Для данного ника(%s) и сервера(%s:%d) не найдены данные для входа." 16764928 2@ 3@ 4@
:Noname_822
free 0@
free 1@
:Noname_832
call @Noname_1161 1 3
else_jump @Noname_862
wait 0
jump @Noname_832
:Noname_862
jump @Noname_90
:Noname_869
0BB3: samp 0@ = get_textdraw_pool_ptr
0@ += 8192
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0
if
  1@ == 1
else_jump @Noname_919
ret 0 1
:Noname_919
ret 0
:Noname_924
0C17: 1@ = strlen 0@
if
  1@ == 4
else_jump @Noname_1156
0BB3: samp 1@ = get_textdraw_pool_ptr
1@ += 17408
2@ = 0
:Noname_970
call @Noname_869 0
else_jump @Noname_1156
wait 0
if
   not 2@ >= 4
else_jump @Noname_1149
3@ = 0
:Noname_1016
0C1D: 4@ = array 1@ element 3@ el_size 4
0C1D: 5@ = array 0@ element 2@ el_size 1
0C1D: 6@ = array 4@ element 0 el_size 1
if and
003B:   5@ == 6@ // (int)
  5@ >= 48
  6@ >= 48
   not 5@ > 57
   not 6@ > 57
else_jump @Noname_1128
0A8E: 7@ = 3@ + 2048 // int
0BCA: samp send_click_textdraw 7@
2@ += 1
wait 100
:Noname_1128
3@ += 1
  3@ > 9
else_jump @Noname_1016
:Noname_1149
jump @Noname_970
:Noname_1156
ret 0
:Noname_1161
1@ = SAMP.GetGamestate()
if
003B:   1@ == 0@ // (int)
else_jump @Noname_1192
ret 0 1
:Noname_1192
ret 0
:Noname_1197
0B7F: samp 0@ = get_samp_info_ptr
0A8E: 1@ = 0@ + 452 // int
0C0C: 2@ = struct 0@ offset 969 size 4
ret 2 1@ 2@
CLEO:
{$CLEO .cs}
0000: NOP
0662: printstring "by legend2360"
0662: printstring "BlastHack - cheating is art"
:Noname_50
   not SAMP.Available
else_jump @Noname_71
wait 400
jump @Noname_50
:Noname_71
0B7D: samp 0@ = get_rpc_func_by_index 60
0A8C: write_memory 0@ size 1 value 195 virtual_protect 1
:Noname_90
wait 100
if
call @Noname_1161 1 3
else_jump @Noname_862
alloc 0@ 257
alloc 1@ 256
0C11: memset destination 1@ value 0 size 256
2@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
2@ = SAMP.GetPlayerNickname(2@)
call @Noname_1197 0 3@ 4@
format 0@ "CLEO\arp_autoinput\%s(%s+%d).txt" 2@ 3@ 4@
if
5@ = File.Open(0@, 114)
else_jump @Noname_718
0C11: memset destination 0@ value 0 size 61
2@ = 0
3@ = 0
4@ = 0
:Noname_275
   not File.EOF(5@)
else_jump @Noname_399
if
File.ReadString(5@, 0@, 60)
else_jump @Noname_383
if
0C2A: 6@ = strchr 0@ char 10
else_jump @Noname_338
0C11: memset destination 6@ value 0 size 1
:Noname_338
0C20: string_array 1@ element 2@ size 32 = 0@
2@ += 1
if
  2@ > 4
else_jump @Noname_383
jump @Noname_399
:Noname_383
0C11: memset destination 0@ value 0 size 61
jump @Noname_275
:Noname_399
File.Close(5@)
:Noname_404
   not SAMP.IsLocalPlayerSpawned
else_jump @Noname_711
wait 0
if
   SAMP.IsDialogActive(-1)
else_jump @Noname_658
0BD8: samp get_dialog_caption 0@
if
0C14: strcmp string1 0@ string2 "{66CCFF}Регистрация"
else_jump @Noname_481
jump @Noname_711
:Noname_481
2@ = SAMP.GetDialogID()
if
  2@ == 1
else_jump @Noname_523
0C1F: 3@ = string_array 1@ element 0 size 32
jump @Noname_627
:Noname_523
if
  2@ == 87
else_jump @Noname_560
0C1F: 3@ = string_array 1@ element 1 size 32
jump @Noname_627
:Noname_560
if
  2@ == 86
else_jump @Noname_597
0C1F: 3@ = string_array 1@ element 2 size 32
jump @Noname_627
:Noname_597
if
  2@ == 88
else_jump @Noname_627
0C1F: 3@ = string_array 1@ element 3 size 32
:Noname_627
0BC9: samp send_dialog_response dialog 2@ button 1 listitem 65535 input 3@
SAMP.CloseDialog(0)
wait 150
jump @Noname_704
:Noname_658
if
call @Noname_869 0
else_jump @Noname_704
0C1F: 3@ = string_array 1@ element 4 size 32
call @Noname_924 1 3@
:Noname_704
jump @Noname_404
:Noname_711
jump @Noname_822
:Noname_718
chatmsg "AutoInput: {cc3333}Для данного ника(%s) и сервера(%s:%d) не найдены данные для входа." 16764928 2@ 3@ 4@
:Noname_822
free 0@
free 1@
:Noname_832
call @Noname_1161 1 3
else_jump @Noname_862
wait 0
jump @Noname_832
:Noname_862
jump @Noname_90
:Noname_869
0BB3: samp 0@ = get_textdraw_pool_ptr
0@ += 8192
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0
if
  1@ == 1
else_jump @Noname_919
ret 0 1
:Noname_919
ret 0
:Noname_924
0C17: 1@ = strlen 0@
if
  1@ == 4
else_jump @Noname_1156
0BB3: samp 1@ = get_textdraw_pool_ptr
1@ += 17408
2@ = 0
:Noname_970
call @Noname_869 0
else_jump @Noname_1156
wait 0
if
   not 2@ >= 4
else_jump @Noname_1149
3@ = 0
:Noname_1016
0C1D: 4@ = array 1@ element 3@ el_size 4
0C1D: 5@ = array 0@ element 2@ el_size 1
0C1D: 6@ = array 4@ element 0 el_size 1
if and
003B:   5@ == 6@ // (int)
  5@ >= 48
  6@ >= 48
   not 5@ > 57
   not 6@ > 57
else_jump @Noname_1128
0A8E: 7@ = 3@ + 2048 // int
0BCA: samp send_click_textdraw 7@
2@ += 1
wait 100
:Noname_1128
3@ += 1
  3@ > 9
else_jump @Noname_1016
:Noname_1149
jump @Noname_970
:Noname_1156
ret 0
:Noname_1161
1@ = SAMP.GetGamestate()
if
003B:   1@ == 0@ // (int)
else_jump @Noname_1192
ret 0 1
:Noname_1192
ret 0
:Noname_1197
0B7F: samp 0@ = get_samp_info_ptr
0A8E: 1@ = 0@ + 452 // int
0C0C: 2@ = struct 0@ offset 969 size 4
ret 2 1@ 2@


Этот криптор от air'a реально трудно декриптануть! Тут только поможет CustomDecrypt и то может и нет.
 
Последнее редактирование модератором:

kizn

\ 0 _ 0 /
Всефорумный модератор
2,408
2,090
Последнее редактирование модератором:

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
709
Этот криптор от air'a реально трудно декриптануть! Тут только поможет CustomDecrypt и то может и нет.
не думаю, что инверсия это сложное шифрование, тем более avp game protect его открыл


CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1
0A8D: 10@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 11@ = read_memory 13157600 size 4 virtual_protect 0
0A8D: 12@ = read_memory 13157712 size 4 virtual_protect 0
0A8D: 13@ = read_memory 13157824 size 4 virtual_protect 0
0A8D: 14@ = read_memory 13158048 size 4 virtual_protect 0
0A8D: 15@ = read_memory 13158272 size 4 virtual_protect 0
0A8D: 16@ = read_memory 13158384 size 4 virtual_protect 0
0A8D: 17@ = read_memory 13158496 size 4 virtual_protect 0
0A8D: 18@ = read_memory 13158720 size 4 virtual_protect 0
0A8D: 19@ = read_memory 13154800 size 4 virtual_protect 0
0A8D: 20@ = read_memory 13154912 size 4 virtual_protect 0
0A8D: 21@ = read_memory 13155024 size 4 virtual_protect 0
0A8D: 22@ = read_memory 13155136 size 4 virtual_protect 0
0A8D: 23@ = read_memory 13155248 size 4 virtual_protect 0
:Label000A17
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "MAC"
004D: jump_if_false @Label000C86
0B12: 0@ = 0@ XOR 1
0AD0: show_formatted_text_lowpriority "~g~Macros ~r~by AIR: ~n~~b~State - %d" time 2000 0@
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label000B7C
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
0002: jump @Label000C86
:Label000B7C
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0A8C: write_memory 13157770 size 2 value 10@ virtual_protect 0
0A8C: write_memory 13157600 size 4 value 11@ virtual_protect 0
0A8C: write_memory 13157712 size 4 value 12@ virtual_protect 0
0A8C: write_memory 13157824 size 4 value 13@ virtual_protect 0
0A8C: write_memory 13158048 size 4 value 14@ virtual_protect 0
0A8C: write_memory 13158272 size 4 value 15@ virtual_protect 0
0A8C: write_memory 13158384 size 4 value 16@ virtual_protect 0
0A8C: write_memory 13158496 size 4 value 17@ virtual_protect 0
0A8C: write_memory 13158720 size 4 value 18@ virtual_protect 0
0A8C: write_memory 13154800 size 4 value 19@ virtual_protect 0
0A8C: write_memory 13154912 size 4 value 20@ virtual_protect 0
0A8C: write_memory 13155024 size 4 value 21@ virtual_protect 0
0A8C: write_memory 13155136 size 4 value 22@ virtual_protect 0
0A8C: write_memory 13155248 size 4 value 23@ virtual_protect 0
:Label000C86
00D6: if and
0039:   0@ == 1
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Label000F14
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 24
02E0:   actor $PLAYER_ACTOR firing_weapon
004D: jump_if_false @Label000F14
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at 15.0 times_normal_rate
0B56: set_game_key 6 state -255
0B56: set_game_key 16 state -255
0001: wait 3 ms
0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 6.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 15.0 times_normal_rate
:Label000F14
0002: jump @Label000A17


CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show загружен! Активация: JJ как чит." color 16777215
0001: wait 0 ms
0AF8: samp add_message_to_chat "Канал автора скрипта:" color 12740351
0001: wait 0 ms
0AF8: samp add_message_to_chat "YouTube.com/DapoShow" color 16711680
0AF8: samp add_message_to_chat " " color 16777215
0AF8: samp add_message_to_chat " " color 16777215
0001: wait 0 ms
0001: wait 0 ms
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1
:Label000103
0001: wait 0 ms
00D6: if and
0ADC:   test_cheat "JJ"
0AFA:  is_samp_available
8B21:   not samp is_chat_opened
004D: jump_if_false @Label000103
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show включен." color 16766720
:Label00018E
0001: wait 0 ms
00D6: if and
8B21:   not samp is_chat_opened
0ADC:   test_cheat "JJ"
004D: jump_if_false @Label00018E
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show выключен." color 16766720
0002: jump @Label000103
 

Cheater$

Новичок
6
0
не думаю, что инверсия это сложное шифрование, тем более avp game protect его открыл



CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1
0A8D: 10@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 11@ = read_memory 13157600 size 4 virtual_protect 0
0A8D: 12@ = read_memory 13157712 size 4 virtual_protect 0
0A8D: 13@ = read_memory 13157824 size 4 virtual_protect 0
0A8D: 14@ = read_memory 13158048 size 4 virtual_protect 0
0A8D: 15@ = read_memory 13158272 size 4 virtual_protect 0
0A8D: 16@ = read_memory 13158384 size 4 virtual_protect 0
0A8D: 17@ = read_memory 13158496 size 4 virtual_protect 0
0A8D: 18@ = read_memory 13158720 size 4 virtual_protect 0
0A8D: 19@ = read_memory 13154800 size 4 virtual_protect 0
0A8D: 20@ = read_memory 13154912 size 4 virtual_protect 0
0A8D: 21@ = read_memory 13155024 size 4 virtual_protect 0
0A8D: 22@ = read_memory 13155136 size 4 virtual_protect 0
0A8D: 23@ = read_memory 13155248 size 4 virtual_protect 0
:Label000A17
0001: wait 0 ms
00D6: if
0ADC:   test_cheat "MAC"
004D: jump_if_false @Label000C86
0B12: 0@ = 0@ XOR 1
0AD0: show_formatted_text_lowpriority "~g~Macros ~r~by AIR: ~n~~b~State - %d" time 2000 0@
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label000B7C
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
0002: jump @Label000C86
:Label000B7C
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0A8C: write_memory 13157770 size 2 value 10@ virtual_protect 0
0A8C: write_memory 13157600 size 4 value 11@ virtual_protect 0
0A8C: write_memory 13157712 size 4 value 12@ virtual_protect 0
0A8C: write_memory 13157824 size 4 value 13@ virtual_protect 0
0A8C: write_memory 13158048 size 4 value 14@ virtual_protect 0
0A8C: write_memory 13158272 size 4 value 15@ virtual_protect 0
0A8C: write_memory 13158384 size 4 value 16@ virtual_protect 0
0A8C: write_memory 13158496 size 4 value 17@ virtual_protect 0
0A8C: write_memory 13158720 size 4 value 18@ virtual_protect 0
0A8C: write_memory 13154800 size 4 value 19@ virtual_protect 0
0A8C: write_memory 13154912 size 4 value 20@ virtual_protect 0
0A8C: write_memory 13155024 size 4 value 21@ virtual_protect 0
0A8C: write_memory 13155136 size 4 value 22@ virtual_protect 0
0A8C: write_memory 13155248 size 4 value 23@ virtual_protect 0
:Label000C86
00D6: if and
0039:   0@ == 1
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @Label000F14
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 24
02E0:   actor $PLAYER_ACTOR firing_weapon
004D: jump_if_false @Label000F14
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at 15.0 times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at 15.0 times_normal_rate
0B56: set_game_key 6 state -255
0B56: set_game_key 16 state -255
0001: wait 3 ms
0A8C: write_memory 12006520 size 2 value 255 virtual_protect 0
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 6.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 15.0 times_normal_rate
:Label000F14
0002: jump @Label000A17



CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0001: wait 5000 ms
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show загружен! Активация: JJ как чит." color 16777215
0001: wait 0 ms
0AF8: samp add_message_to_chat "Канал автора скрипта:" color 12740351
0001: wait 0 ms
0AF8: samp add_message_to_chat "YouTube.com/DapoShow" color 16711680
0AF8: samp add_message_to_chat " " color 16777215
0AF8: samp add_message_to_chat " " color 16777215
0001: wait 0 ms
0001: wait 0 ms
0A8D: 1@ = read_memory 5310892 size 1 virtual_protect 1
0A8D: 2@ = read_memory 5310917 size 1 virtual_protect 1
0A8D: 3@ = read_memory 5386662 size 1 virtual_protect 1
0A8D: 4@ = read_memory 5386797 size 1 virtual_protect 1
0A8D: 5@ = read_memory 5387194 size 1 virtual_protect 1
:Label000103
0001: wait 0 ms
00D6: if and
0ADC:   test_cheat "JJ"
0AFA:  is_samp_available
8B21:   not samp is_chat_opened
004D: jump_if_false @Label000103
0A8C: write_memory 5310892 size 1 value 235 virtual_protect 1
0A8C: write_memory 5310917 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386662 size 1 value 235 virtual_protect 1
0A8C: write_memory 5386797 size 1 value 235 virtual_protect 1
0A8C: write_memory 5387194 size 1 value 235 virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show включен." color 16766720
:Label00018E
0001: wait 0 ms
00D6: if and
8B21:   not samp is_chat_opened
0ADC:   test_cheat "JJ"
004D: jump_if_false @Label00018E
0A8C: write_memory 5310892 size 1 value 1@ virtual_protect 1
0A8C: write_memory 5310917 size 1 value 2@ virtual_protect 1
0A8C: write_memory 5386662 size 1 value 3@ virtual_protect 1
0A8C: write_memory 5386797 size 1 value 4@ virtual_protect 1
0A8C: write_memory 5387194 size 1 value 5@ virtual_protect 1
0AF8: samp add_message_to_chat "NoCamRestore by Dapo Show выключен." color 16766720
0002: jump @Label000103
Я не знаю что у вас там за avp, ну у меня avp v0.3 не открывает такие скрипты. Он пишет decrypted и все,а дальше код зашифрован!
 

SAMP.ASI

Известный
223
53
Последнее редактирование:

D3.Pheonix

🎹
Модератор
2,867
1,644
Вчера я смог достать исходник скрипта через unpacker , испортил его и удалил, но теперь он мне понадобился снова, но теперь в файле source.ahk 2 строки иероглифов.

https://drive.google.com/uc?export=download&confirm=no_antivirus&id=0B8EFKkmdCaZaQkhBbDNlZEJIVlE
(ссылка)

ЗЫ. Спасибо за перенесение темы
AHK - Script Unpacker(https://blast.hk/threads/15597/)
Decompiler by IsNull c той же темы
 
Последнее редактирование:

snowsadasds

Известный
66
3
Если есть стиллер, то вытащите его пж
 

Вложения

  • tp[0].cs
    21.9 KB · Просмотры: 14

rraggerr

проверенный какой-то
1,626
848
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Пж декомпил
 

Вложения

  • drivkill.cs
    18.7 KB · Просмотры: 12

D3.Pheonix

🎹
Модератор
2,867
1,644
Если есть стиллер, то вытащите его пж
нет стилера
CLEO:
{$CLEO .cs}

03A4: name_thread "XYZ" 
0662: printstring "MADE BY MELOMANCOOL" 
0662: printstring "FOR censored" 
00D6: if 
8AF7:  not samp 0@ = get_base 
004D: jump_if_false @XYZ_71 
0A93: end_custom_thread 

:XYZ_71
0001: wait 200 ms 
0AFA:  is_samp_available 
004D: jump_if_false @XYZ_71 
0B34: samp register_client_command "ctp" to_label @XYZ_130 
0B34: samp register_client_command "sp" to_label @XYZ_365 
0B34: samp register_client_command "lp" to_label @XYZ_612 

:XYZ_119
0001: wait 0 ms 
0002: jump @XYZ_119 

:XYZ_130
0B35: samp 3@ = get_last_command_params 
00D6: if 
0AD4: 29@ = scan_string 3@ format "%f%f%f" 7@ 8@ 9@  
004D: jump_if_false @XYZ_253 
00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@ 
0AF8: samp add_message_to_chat "Вы были телепортированы в: %.2f %.2f %.2f" color 56576 7@ 8@ 9@  
0002: jump @XYZ_363 

:XYZ_253
0AF8: samp add_message_to_chat "Синтаксис команды: /tp [X Y Z]" color 14483456  
0AF8: samp add_message_to_chat "Например: /tp 1154.07 -1770.2 16.6 - Телепорт на спаун 1 лвл" color 14483456  

:XYZ_363
0B43: samp cmd_ret 

:XYZ_365
0B35: samp 3@ = get_last_command_params 
00D6: if 
0AD4: 29@ = scan_string 3@ format "%s" 3@v  
004D: jump_if_false @XYZ_541 
0AF6: samp spawn_player 
0001: wait 200 ms 
00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@ 
0AF3: write_float 7@ to_ini_file "cleo\xyz.ini" section 3@v key "X" 
0AF3: write_float 8@ to_ini_file "cleo\xyz.ini" section 3@v key "Y" 
0AF3: write_float 9@ to_ini_file "cleo\xyz.ini" section 3@v key "Z" 
0AF8: samp add_message_to_chat "Место \"%s\" успешно сохранено" color 56576 3@v  
0002: jump @XYZ_610 

:XYZ_541
0AF8: samp add_message_to_chat "Синтаксис команды: /sp [имя]" color 14483456  
0AF8: samp add_message_to_chat "Например: /sp Ферма 1" color 14483456  

:XYZ_610
0B43: samp cmd_ret 

:XYZ_612
0B35: samp 3@ = get_last_command_params 
00D6: if 
0AD4: 29@ = scan_string 3@ format "%s" 3@v  
004D: jump_if_false @XYZ_852 
00D6: if and
0AF2: 7@ = get_float_from_ini_file "cleo\xyz.ini" section 3@v key "X" 
0AF2: 8@ = get_float_from_ini_file "cleo\xyz.ini" section 3@v key "Y" 
0AF2: 9@ = get_float_from_ini_file "cleo\xyz.ini" section 3@v key "Z" 
004D: jump_if_false @XYZ_799 
0AF6: samp spawn_player 
0001: wait 200 ms 
00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@ 
0AF8: samp add_message_to_chat "Телепортировано в место \"%s\"" color 56576 3@v  
0002: jump @XYZ_845 

:XYZ_799
0AF8: samp add_message_to_chat "Сохраненное место \"%s\" не найдено" color 14483456 3@v  

:XYZ_845
0002: jump @XYZ_921 

:XYZ_852
0AF8: samp add_message_to_chat "Синтаксис команды: /lp [имя]" color 14483456  
0AF8: samp add_message_to_chat "Например: /lp Ферма 1" color 14483456  

:XYZ_921
0B43: samp cmd_ret