// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "Friend YouTube Channel: www.youtube.com/KohanAweiro"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
:Label000156
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
key_down 17
jf @Label0003E9
if
key_down 49
jf @Label000199
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ -1
wait 200
:Label000199
if
key_down 50
jf @Label0001E3
call @Label0003F0 0 1@
if
1@ >= 1
jf @Label0001E3
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 0
wait 200
:Label0001E3
if
key_down 51
jf @Label00022D
call @Label0003F0 0 1@
if
1@ >= 2
jf @Label00022D
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 1
wait 200
:Label00022D
if
key_down 52
jf @Label000277
call @Label0003F0 0 1@
if
1@ >= 3
jf @Label000277
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 2
wait 200
:Label000277
if
key_down 53
jf @Label0002C1
call @Label0003F0 0 1@
if
1@ >= 4
jf @Label0002C1
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 3
wait 200
:Label0002C1
if
key_down 54
jf @Label00030B
call @Label0003F0 0 1@
if
1@ >= 5
jf @Label00030B
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 4
wait 200
:Label00030B
if
key_down 55
jf @Label000355
call @Label0003F0 0 1@
if
1@ >= 6
jf @Label000355
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 5
wait 200
:Label000355
if
key_down 56
jf @Label00039F
call @Label0003F0 0 1@
if
1@ >= 7
jf @Label00039F
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 6
wait 200
:Label00039F
if
key_down 57
jf @Label0003E9
call @Label0003F0 0 1@
if
1@ >= 8
jf @Label0003E9
0@ = Actor.CurrentCar($PLAYER_ACTOR)
call @Label00043A 2 0@ 7
wait 200
:Label0003E9
goto @Label000156
:Label0003F0
if
Actor.Driving($PLAYER_ACTOR)
jf @Label00042B
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0A97: 1@ = car 0@ struct
1@ += 1160
0A8D: 2@ = read_memory 1@ size 1 virtual_protect 0
goto @Label000432
:Label00042B
2@ = -1
:Label000432
ret 1 2@
:Label00043A
if
056E: car 0@ defined
jf @Label0005AD
Car.StorePos(0@, 6@, 7@, 8@)
8@ -= 5.2
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 6@ 7@ 8@
wait 10
Actor.PutAt($PLAYER_ACTOR, 6@, 7@, 8@)
wait 30
12@ = SAMP.GetSAMPVehicleIDByCarHandle(0@)
14@ = BitStream.New()
BitStream.Write(14@, 12@, BS_TYPE_SHORT, 2)
BitStream.Write(14@, 1, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 1, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 24 bit_stream 14@
BitStream.Delete(14@)
14@ = BitStream.New()
BitStream.Write(14@, 12@, BS_TYPE_SHORT, 2)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
BitStream.Write(14@, 0, BS_TYPE_BYTE, 1)
0BF6: raknet emul_rpc_receive 161 bit_stream 14@
BitStream.Delete(14@)
Car.StorePos(0@, 6@, 7@, 8@)
Actor.PutAt($PLAYER_ACTOR, 6@, 7@, 8@)
SAMP.SendEnterVehicle(12@, 1)
wait 360
072B: put_actor $PLAYER_ACTOR into_car 0@ passengerseat -1
13@ = 0
:Label000565
SAMP.SendEnterVehicle(12@, 0)
13@ += 1
13@ > 100
jf @Label000565
if
1@ == -1
jf @Label0005A2
036A: put_actor $PLAYER_ACTOR in_car 0@
goto @Label0005AD
:Label0005A2
0430: put_actor $PLAYER_ACTOR into_car 0@ passenger_seat 1@
:Label0005AD
ret 0