Привет всем
Искал себе клео wh с костями на клео чтобы самому отредактировать как мне нужно
Нашел BoneWH, но оно не рабочее
Который скачал с активацией CKWH он вообще не врубается
Переписал код чтобы самому понять, он запускается и виснет, но что то пытается показать (кости)
Помогите кто сможет
{$CLEO}
0000:
if not 0@ = Samp.Base()
then 0A93:
end
repeat
wait 400
until Samp.Available()
0AC8: 8@ = allocate_memory_size 260
0AC8: 9@ = allocate_memory_size 260
0AC8: 23@ = allocate_memory_size 260
while true
wait 0
if 0ADC: test_cheat "wh"
then
0B12: 20@ = 20@ XOR 1
if 20@ == 1
then
0AD1: "WH ~G~ON" 500
else
0AD1: "WH ~R~OFF" 500
end
end
if 20@ == 1
then
for 0@ = 0 to 1001
if 0B23: samp is_player_connected 0@
then
0B20: samp 1@ = actor_handle_by_samp_player_id 0@
if and
02CB: actor 1@ bounding_sphere_visible
056D: actor 1@ defined
then
0B37: samp 10@ = get_player_color 0@
0AB1: call_scm_func @Noname_1487 2 1@ 6 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1487 2 1@ 4 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 15@ 16@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 15@ 16@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 22 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 15@ 16@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 23 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 27@ 28@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 24 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 32 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 15@ 16@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 33 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 27@ 28@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 34 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 3 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 15@ 16@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 2 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 27@ 28@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 1 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 15@ 16@
0AB1: call_scm_func @Noname_1586 5 15@ 16@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 52 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 15@ 16@ 25@ 26@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 53 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 27@ 28@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 42 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 25@ 26@
0AB1: call_scm_func @Noname_1586 5 15@ 16@ 25@ 26@ 10@
0AB1: call_scm_func @Noname_1487 2 1@ 43 2@ 3@ 4@
0AB1: call_scm_func @Noname_1540 4 2@ 3@ 4@ 10@ 27@ 28@
0AB1: call_scm_func @Noname_1586 5 25@ 26@ 27@ 28@ 10@
if 8B64: samp is_player 0@ npc
then
0B36: samp 23@ = get_player_nickname 0@
0AD3: 9@ = format "%s (%i)" 23@ 0@
04C4: store_coords_to 11@ 12@ 13@ from_actor 1@ with_offset 0.0 -10.0 0.0
0B55: convert_3D_coords 11@ 12@ 13@ to_screen 11@ 12@
0B6F: render font 31@ draw_text 9@ pos 11@ 12@ color 10@
end
end
end
end
end
end
:Noname_1487
0A96: 25@ = actor 0@ struct
0AC7: 26@ = var 26@ offset
0AA6: call_method 6177408 struct 25@ num_params 3 pop 0 1 1@ 26@
0AB2: ret 3 26@ 27@ 28@
:Noname_1540
0B55: convert_3D_coords 0@ 1@ 2@ to_screen 25@ 26@
0B70: render draw_polygon_pos 25@ 26@ size 5 5 corners 10 rotation 0 color 3@
0AB2: ret 2 25@ 26@
:Noname_1586
0B68: render draw_line_point1 0@ 1@ point2 2@ 3@ width 2 color 4@
0AB2: ret 0
0AC9: free_allocated_memory 23@
0AC9: free_allocated_memory 8@
0AC9: free_allocated_memory 9@