Вопросы по CLEO-скриптингу

Perojek)0

Известный
205
3
Как можно сделать полоску загрузки или что-то подобное и можно ли как-то рисовать изображение(пиксельное) без каких-либо дополнительных файлов?
 

Dark_Knight

Me, me and me.
Друг
4,065
2,079
Как можно сделать полоску загрузки или что-то подобное и можно ли как-то рисовать изображение(пиксельное) без каких-либо дополнительных файлов?
Рендерить часть изображения и хранить изображение в буффере.
 
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Реакции: Perojek)0

Dark_Knight

Me, me and me.
Друг
4,065
2,079
Не советую это делать в клео. Ибо ты картинку будешь хранить в клео файле.
 
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Реакции: Perojek)0

hnnssy

Известный
Друг
2,684
2,750
В hex...end
Но сделать это будет немного сложнее, чем кажется.
ез же
CLEO:
{$CLEO}
0000:

wait 2000

0AC6: 1@ = label @buffer offset
0C8C: render 0@ = load_texture_from_file_in_memory 1@ size 5 // 5 - размер
03E3: set_texture_to_be_drawn_antialiased 1
      
while true
wait 0
0B73: render draw_texture 0@ pos 100 100 size 128 128 rotation 0.0 color 0xFFFFFFFF
end

:buffer
hex
FF FF FF FF FF // тут hex файла
end
 

LokoLoyKoo

Новичок
103
8
Не хочет работать, скажите почему.
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет. {EE00EE}[uCVET]{FF0000} - /cvhelp" color 0xffffff
0af8: "{ffffff}Автор ... edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "fcvet" to_label @command
0B34: samp register_client_command "ucvet" to_label @CMD
0BDE: pause_thread 0

1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

// ------------------------------------------------  ARMY
if or
02F2:   actor $PLAYER_ACTOR model == #ARMY
02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 22"
end

// ------------------------------------------------- LSPD
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF9: samp say_msg "привет."
end

// ------------------------------------------------- LVPD
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF9: samp say_msg "привет"
end

// ------------------------------------------------- FBI
if or
02F2:   actor $PLAYER_ACTOR model == #SWAT
02F2:   actor $PLAYER_ACTOR model == #FBI
02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
then
wait 7500
0AF9: samp say_msg "/cvet 87"
end

// ------------------------------------------------- M4C
if or
02F2:   actor $PLAYER_ACTOR model == #WMOSCI
02F2:   actor $PLAYER_ACTOR model == #LAEMT1
02F2:   actor $PLAYER_ACTOR model == #LVEMT1
02F2:   actor $PLAYER_ACTOR model == #SFEMT1
02F2:   actor $PLAYER_ACTOR model == #BMOBAR
then
wait 7500
0AF9: samp say_msg "/cvet 3"
end

// ------------------------------------------------- REPORTERI
if or
02F2:   actor $PLAYER_ACTOR model == 290
02F2:   actor $PLAYER_ACTOR model == #SWMYST
02F2:   actor $PLAYER_ACTOR model == 295
02F2:   actor $PLAYER_ACTOR model == #WFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYBU
then
wait 7500
0AF9: samp say_msg "/cvet 82"
end

// ------------------------------------------------- TAX
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCD1
02F2:   actor $PLAYER_ACTOR model == #BMOCD
02F2:   actor $PLAYER_ACTOR model == #BMOSEC
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #WMYCH
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
then
wait 7500
0AF9: samp say_msg "/cvet 45"
end

// ------------------------------------------------- BALLAS
if or
02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
02F2:   actor $PLAYER_ACTOR model == #BALLAS2
02F2:   actor $PLAYER_ACTOR model == #BALLAS1
02F2:   actor $PLAYER_ACTOR model == #BALLAS3
02F2:   actor $PLAYER_ACTOR model == #BFYST
then
wait 7500
0AF9: samp say_msg "/cvet 93"
end

// ------------------------------------------------- GROVE
if or
02F2:   actor $PLAYER_ACTOR model == #FAM1
02F2:   actor $PLAYER_ACTOR model == #FAM3
02F2:   actor $PLAYER_ACTOR model == #FAM2
02F2:   actor $PLAYER_ACTOR model == 269
02F2:   actor $PLAYER_ACTOR model == 271
02F2:   actor $PLAYER_ACTOR model == 270
then
wait 7500
0AF9: samp say_msg "/cvet 17"
end

// ------------------------------------------------- CORONOS
if or
02F2:   actor $PLAYER_ACTOR model == #HMYCR
02F2:   actor $PLAYER_ACTOR model == #VLA1
02F2:   actor $PLAYER_ACTOR model == #VLA2
02F2:   actor $PLAYER_ACTOR model == #VLA3
02F2:   actor $PLAYER_ACTOR model == 292
02F2:   actor $PLAYER_ACTOR model == #NURGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 16"
end

// ------------------------------------------------- VAGOS
if or
02F2:   actor $PLAYER_ACTOR model == #LSV1
02F2:   actor $PLAYER_ACTOR model == #LSV2
02F2:   actor $PLAYER_ACTOR model == #LSV3
02F2:   actor $PLAYER_ACTOR model == #BFYRI
02F2:   actor $PLAYER_ACTOR model == 273
then
wait 7500
0AF9: samp say_msg "/cvet 10"
end

// ------------------------------------------------- LAWYERS
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
02F2:   actor $PLAYER_ACTOR model == #BMYRI
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #SWMYRI
02F2:   actor $PLAYER_ACTOR model == #CROGRL3
02F2:   actor $PLAYER_ACTOR model == #WMYVA
02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
then
wait 7500
0AF9: samp say_msg "/cvet 96"
end

// ------------------------------------------------- RIFA
if or
02F2:   actor $PLAYER_ACTOR model == #SFR1
02F2:   actor $PLAYER_ACTOR model == #SFR2
02F2:   actor $PLAYER_ACTOR model == #SFR3
02F2:   actor $PLAYER_ACTOR model == #HFYRI
02F2:   actor $PLAYER_ACTOR model == #VHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
then
wait 7500
0AF9: samp say_msg "/cvet 59"
end

// ------------------------------------------------- BK
if or
02F2:   actor $PLAYER_ACTOR model == #WBDYG1
02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
02F2:   actor $PLAYER_ACTOR model == #WBDYG2
02F2:   actor $PLAYER_ACTOR model == #VBMYCR
02F2:   actor $PLAYER_ACTOR model == #COPGRL3
02F2:   actor $PLAYER_ACTOR model == 297 
then
wait 7500
0AF9: samp say_msg "/cvet 84"
end

// ------------------------------------------------- SR
if or
02F2:   actor $PLAYER_ACTOR model == #BMYCR
02F2:   actor $PLAYER_ACTOR model == #BMYTATT
02F2:   actor $PLAYER_ACTOR model == #OMYST
02F2:   actor $PLAYER_ACTOR model == #SWMYCR
02F2:   actor $PLAYER_ACTOR model == 299
02F2:   actor $PLAYER_ACTOR model == #HMYST
then
wait 7500
0AF9: samp say_msg "/cvet 4"
end

// ------------------------------------------------- BIKERS
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCR
02F2:   actor $PLAYER_ACTOR model == #BIKERA
02F2:   actor $PLAYER_ACTOR model == #BIKERB
02F2:   actor $PLAYER_ACTOR model == #MECGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 91"
end

// ------------------------------------------------- LCN
if or
02F2:   actor $PLAYER_ACTOR model == #WMYRI
02F2:   actor $PLAYER_ACTOR model == #SHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYRI
02F2:   actor $PLAYER_ACTOR model == #VMAFF3
02F2:   actor $PLAYER_ACTOR model == #VMAFF1
02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
02F2:   actor $PLAYER_ACTOR model == #SWFYST
then
wait 7500
0AF9: samp say_msg "/cvet 44"
end

// ------------------------------------------------- YAKUZA
if or
02F2:   actor $PLAYER_ACTOR model == #DNB2
02F2:   actor $PLAYER_ACTOR model == #DNB1
02F2:   actor $PLAYER_ACTOR model == #DNB3
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
02F2:   actor $PLAYER_ACTOR model == #SOFYRI
then
wait 7500
0AF9: samp say_msg "/cvet 72"
end

// ------------------------------------------------- TTM
if or
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIADA
02F2:   actor $PLAYER_ACTOR model == #TRIADB
02F2:   actor $PLAYER_ACTOR model == 294
02F2:   actor $PLAYER_ACTOR model == 208
02F2:   actor $PLAYER_ACTOR model == #SOFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYST
then
wait 7500
0AF9: samp say_msg "/cvet 85"
end

// ------------------------------------------------- RM
if or
02F2:   actor $PLAYER_ACTOR model == #VWMYCD
02F2:   actor $PLAYER_ACTOR model == #MAFFB
02F2:   actor $PLAYER_ACTOR model == 3
02F2:   actor $PLAYER_ACTOR model == #MAFFA
02F2:   actor $PLAYER_ACTOR model == #VMAFF2
02F2:   actor $PLAYER_ACTOR model == 272
then
wait 7500
0AF9: samp say_msg "/cvet 6"
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:command
if 1@ == 1
     then
     1@ = 0
     0af8: "{ff5333}Auto{FFA500}Cvet{ffffff}-деактивирован." color 0xffffff
     else
     1@ = 1
     0af8: "{7feb4d}Auto{FFA500}Cvet{ffffff}-активирован." color 0xffffff
end
0B43: samp cmd_ret

:CMD
0B3B: samp show_dialog id 420 caption "{FF0000}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "активация/деактивация" 20 7B "90EE90" "/uCVET"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "LokoLoyKoo и еще один.)" A
    7B "54FF9F" 7D "Приятной игры" 00
end
 

BlackKnigga

Известный
BH Team
922
445
Не хочет работать, скажите почему.
CLEO:
{$CLEO .cs}
0000: NOP

repeat
    wait 0
until SAMP.Available()

0af8: "{ffffff}Универсальный автоцвет. {EE00EE}[uCVET]{FF0000} - /cvhelp" color 0xffffff
0af8: "{ffffff}Автор ... edited {00FF00}LokoLoyKoo" color 0xffffff
0af8: "{ffffff}Специально для {1C86EE}GalaxY-RPG." color 0xffffff

0AC6: 0@ = label @text offset
0B34: samp register_client_command "fcvet" to_label @command
0B34: samp register_client_command "ucvet" to_label @CMD
0BDE: pause_thread 0

1@ = 0

:ifdead
wait 0
if and
1@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @ifdead

// ------------------------------------------------  ARMY
if or
02F2:   actor $PLAYER_ACTOR model == #ARMY
02F2:   actor $PLAYER_ACTOR model == #GUNGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 22"
end

// ------------------------------------------------- LSPD
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF9: samp say_msg "привет."
end

// ------------------------------------------------- LVPD
if or
02F2:   actor $PLAYER_ACTOR model == #LAPDM1
02F2:   actor $PLAYER_ACTOR model == #LAPD1
02F2:   actor $PLAYER_ACTOR model == #lvpd1
02F2:   actor $PLAYER_ACTOR model == #WFYCLPD
02F2:   actor $PLAYER_ACTOR model == 267
02F2:   actor $PLAYER_ACTOR model == 266
02F2:   actor $PLAYER_ACTOR model == 265
02F2:   actor $PLAYER_ACTOR model == #CSHER
then
wait 7500
0AF9: samp say_msg "привет"
end

// ------------------------------------------------- FBI
if or
02F2:   actor $PLAYER_ACTOR model == #SWAT
02F2:   actor $PLAYER_ACTOR model == #FBI
02F2:   actor $PLAYER_ACTOR model == #BMYBOUN
02F2:   actor $PLAYER_ACTOR model == #WMYBOUN
then
wait 7500
0AF9: samp say_msg "/cvet 87"
end

// ------------------------------------------------- M4C
if or
02F2:   actor $PLAYER_ACTOR model == #WMOSCI
02F2:   actor $PLAYER_ACTOR model == #LAEMT1
02F2:   actor $PLAYER_ACTOR model == #LVEMT1
02F2:   actor $PLAYER_ACTOR model == #SFEMT1
02F2:   actor $PLAYER_ACTOR model == #BMOBAR
then
wait 7500
0AF9: samp say_msg "/cvet 3"
end

// ------------------------------------------------- REPORTERI
if or
02F2:   actor $PLAYER_ACTOR model == 290
02F2:   actor $PLAYER_ACTOR model == #SWMYST
02F2:   actor $PLAYER_ACTOR model == 295
02F2:   actor $PLAYER_ACTOR model == #WFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYBU
then
wait 7500
0AF9: samp say_msg "/cvet 82"
end

// ------------------------------------------------- TAX
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCD1
02F2:   actor $PLAYER_ACTOR model == #BMOCD
02F2:   actor $PLAYER_ACTOR model == #BMOSEC
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #WMYCH
02F2:   actor $PLAYER_ACTOR model == #WMYPLT
02F2:   actor $PLAYER_ACTOR model == #VWFYCRP
then
wait 7500
0AF9: samp say_msg "/cvet 45"
end

// ------------------------------------------------- BALLAS
if or
02F2:   actor $PLAYER_ACTOR model == #BMYDRUG
02F2:   actor $PLAYER_ACTOR model == #BALLAS2
02F2:   actor $PLAYER_ACTOR model == #BALLAS1
02F2:   actor $PLAYER_ACTOR model == #BALLAS3
02F2:   actor $PLAYER_ACTOR model == #BFYST
then
wait 7500
0AF9: samp say_msg "/cvet 93"
end

// ------------------------------------------------- GROVE
if or
02F2:   actor $PLAYER_ACTOR model == #FAM1
02F2:   actor $PLAYER_ACTOR model == #FAM3
02F2:   actor $PLAYER_ACTOR model == #FAM2
02F2:   actor $PLAYER_ACTOR model == 269
02F2:   actor $PLAYER_ACTOR model == 271
02F2:   actor $PLAYER_ACTOR model == 270
then
wait 7500
0AF9: samp say_msg "/cvet 17"
end

// ------------------------------------------------- CORONOS
if or
02F2:   actor $PLAYER_ACTOR model == #HMYCR
02F2:   actor $PLAYER_ACTOR model == #VLA1
02F2:   actor $PLAYER_ACTOR model == #VLA2
02F2:   actor $PLAYER_ACTOR model == #VLA3
02F2:   actor $PLAYER_ACTOR model == 292
02F2:   actor $PLAYER_ACTOR model == #NURGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 16"
end

// ------------------------------------------------- VAGOS
if or
02F2:   actor $PLAYER_ACTOR model == #LSV1
02F2:   actor $PLAYER_ACTOR model == #LSV2
02F2:   actor $PLAYER_ACTOR model == #LSV3
02F2:   actor $PLAYER_ACTOR model == #BFYRI
02F2:   actor $PLAYER_ACTOR model == 273
then
wait 7500
0AF9: samp say_msg "/cvet 10"
end

// ------------------------------------------------- LAWYERS
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCLOT
02F2:   actor $PLAYER_ACTOR model == #BMYRI
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #SWMYRI
02F2:   actor $PLAYER_ACTOR model == #CROGRL3
02F2:   actor $PLAYER_ACTOR model == #WMYVA
02F2:   actor $PLAYER_ACTOR model == #VWMYBJD
then
wait 7500
0AF9: samp say_msg "/cvet 96"
end

// ------------------------------------------------- RIFA
if or
02F2:   actor $PLAYER_ACTOR model == #SFR1
02F2:   actor $PLAYER_ACTOR model == #SFR2
02F2:   actor $PLAYER_ACTOR model == #SFR3
02F2:   actor $PLAYER_ACTOR model == #HFYRI
02F2:   actor $PLAYER_ACTOR model == #VHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYDRUG
then
wait 7500
0AF9: samp say_msg "/cvet 59"
end

// ------------------------------------------------- BK
if or
02F2:   actor $PLAYER_ACTOR model == #WBDYG1
02F2:   actor $PLAYER_ACTOR model == #BMYPOL2
02F2:   actor $PLAYER_ACTOR model == #BMYPOL1
02F2:   actor $PLAYER_ACTOR model == #WBDYG2
02F2:   actor $PLAYER_ACTOR model == #VBMYCR
02F2:   actor $PLAYER_ACTOR model == #COPGRL3
02F2:   actor $PLAYER_ACTOR model == 297
then
wait 7500
0AF9: samp say_msg "/cvet 84"
end

// ------------------------------------------------- SR
if or
02F2:   actor $PLAYER_ACTOR model == #BMYCR
02F2:   actor $PLAYER_ACTOR model == #BMYTATT
02F2:   actor $PLAYER_ACTOR model == #OMYST
02F2:   actor $PLAYER_ACTOR model == #SWMYCR
02F2:   actor $PLAYER_ACTOR model == 299
02F2:   actor $PLAYER_ACTOR model == #HMYST
then
wait 7500
0AF9: samp say_msg "/cvet 4"
end

// ------------------------------------------------- BIKERS
if or
02F2:   actor $PLAYER_ACTOR model == #WMYCR
02F2:   actor $PLAYER_ACTOR model == #BIKERA
02F2:   actor $PLAYER_ACTOR model == #BIKERB
02F2:   actor $PLAYER_ACTOR model == #MECGRL3
then
wait 7500
0AF9: samp say_msg "/cvet 91"
end

// ------------------------------------------------- LCN
if or
02F2:   actor $PLAYER_ACTOR model == #WMYRI
02F2:   actor $PLAYER_ACTOR model == #SHMYCR
02F2:   actor $PLAYER_ACTOR model == #HMYRI
02F2:   actor $PLAYER_ACTOR model == #VMAFF3
02F2:   actor $PLAYER_ACTOR model == #VMAFF1
02F2:   actor $PLAYER_ACTOR model == #MAFBOSS
02F2:   actor $PLAYER_ACTOR model == #SWFYST
then
wait 7500
0AF9: samp say_msg "/cvet 44"
end

// ------------------------------------------------- YAKUZA
if or
02F2:   actor $PLAYER_ACTOR model == #DNB2
02F2:   actor $PLAYER_ACTOR model == #DNB1
02F2:   actor $PLAYER_ACTOR model == #DNB3
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #SOMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIBOSS
02F2:   actor $PLAYER_ACTOR model == #SOFYRI
then
wait 7500
0AF9: samp say_msg "/cvet 72"
end

// ------------------------------------------------- TTM
if or
02F2:   actor $PLAYER_ACTOR model == #OMYRI
02F2:   actor $PLAYER_ACTOR model == #TRIADA
02F2:   actor $PLAYER_ACTOR model == #TRIADB
02F2:   actor $PLAYER_ACTOR model == 294
02F2:   actor $PLAYER_ACTOR model == 208
02F2:   actor $PLAYER_ACTOR model == #SOFYBU
02F2:   actor $PLAYER_ACTOR model == #SOMYST
then
wait 7500
0AF9: samp say_msg "/cvet 85"
end

// ------------------------------------------------- RM
if or
02F2:   actor $PLAYER_ACTOR model == #VWMYCD
02F2:   actor $PLAYER_ACTOR model == #MAFFB
02F2:   actor $PLAYER_ACTOR model == 3
02F2:   actor $PLAYER_ACTOR model == #MAFFA
02F2:   actor $PLAYER_ACTOR model == #VMAFF2
02F2:   actor $PLAYER_ACTOR model == 272
then
wait 7500
0AF9: samp say_msg "/cvet 6"
end

:notdead
wait 0
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @notdead
jump @ifdead


:command
if 1@ == 1
     then
     1@ = 0
     0af8: "{ff5333}Auto{FFA500}Cvet{ffffff}-деактивирован." color 0xffffff
     else
     1@ = 1
     0af8: "{7feb4d}Auto{FFA500}Cvet{ffffff}-активирован." color 0xffffff
end
0B43: samp cmd_ret

:CMD
0B3B: samp show_dialog id 420 caption "{FF0000}Lawyer Script by LokoLoyKoo" text 0@ button_1 "OK" button_2 "Закрыть" style {DIALOG_STYLE_MSGBOX}0
0B43: samp cmd_ret

:text
hex
    7B "54FF9F" 7D "Скрипт адаптирован под сервера GalaxY, любые предложения по улучшению скрипта принимаются" 20 7B "00BFFF" 7D "Skype - jimmy.yuma" A
    7B "54FF9F" 7D "Цвета распределяются по скинам игрока." 20 7B "008B8B" 7D "активация/деактивация" 20 7B "90EE90" "/uCVET"
    7B "54FF9F" 7D "Авторы" 20 7B "ffffff" 7D "-" 20 "LokoLoyKoo и еще один.)" A
    7B "54FF9F" 7D "Приятной игры" 00
end
Дык у тебя скрипт на паузе стоит. И при вводе команды пауза не снимается, так что условие if 1@ == 1... даже не проверяется.
 
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Реакции: hnnssy

kraft1k

Вынь х*й из головы и все получится © hnnssy
Друг
1,479
1,163
Тут есть клео для прыжка на машине
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 10
0AB4: 1@ = var 6
if and
not 1@ == 1
0AB0: key_pressed 111
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_2
0@ = Actor.CurrentCar($PLAYER_ACTOR)
07D5: set_car 0@ velocity_in_direction_XYZ 0.0 0.0 0.2 rotation_velocitiesXY 0.0 0.0 unk 0.0
wait 200
jump @NONAME_2
Можно сделать тоже, но на человека?
CLEO:
{$CLEO .cs}
0000: NOP

repeat
wait 0
until samp.Available()

:ajump
wait 10
if and
8B21: samp is_chat_closed
0AB0:   key_pressed 111 // "/ - numpad"
jf @ajump
083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 5.0
wait 200
jump @ajump
 

Вложения

  • jumpactor.cs
    17.5 KB · Просмотры: 3