// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0662: printstring "TESTIN ANTILAG CHEAT BY EDD004"
thread "$LAG"
:$LAG_44
wait 0
if
0ADC: test_cheat "ANX"
else_jump @$LAG_44
0ACD: show_text_highpriority "~y~[E4]~w~AntiLag Cheat ~g~Activated" time 2000
:$LAG_109
wait 0
if
0AB0: key_pressed 88
else_jump @$LAG_310
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @$LAG_546
0ACD: show_text_highpriority "~y~[E4]~r~HACKING!! ~g~MELEE" time 2000
if
not Actor.Driving(1@)
else_jump @$LAG_256
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 -1.0
Actor.PutAt(1@, 2@, 3@, 4@)
jump @$LAG_109
:$LAG_256
wait 0
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 -1.0
0362: remove_actor 1@ from_car_and_place_at 2@ 3@ 4@
jump @$LAG_109
:$LAG_310
wait 0
if
0AB0: key_pressed 66
else_jump @$LAG_546
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @$LAG_546
0ACD: show_text_highpriority "~y~[E4]~r~HACKING!! ~g~FIREARMS" time 2000
if
not Actor.Driving(1@)
else_jump @$LAG_476
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.15 1.5 -0.6
Actor.PutAt(1@, 2@, 3@, 4@)
33@ = Actor.Angle($PLAYER_ACTOR)
Actor.Angle(1@) = 33@
jump @$LAG_310
:$LAG_476
wait 0
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.15 1.5 -0.6
0362: remove_actor 1@ from_car_and_place_at 2@ 3@ 4@
33@ = Actor.Angle($PLAYER_ACTOR)
Actor.Angle(1@) = 33@
jump @$LAG_310
:$LAG_546
wait 0
if
0ADC: test_cheat "ANX"
else_jump @$LAG_109
0ACD: show_text_highpriority "~y~[E4]~w~AntiLag Cheat ~r~Deactivated" time 2000
jump @$LAG_44