CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "SYSTEMAIN.3DN.RU"
thread "$PLAYER_ACTOR"
:$PLAYER_ACTOR_37
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @$PLAYER_ACTOR_37
if
key_down 113
jf @$PLAYER_ACTOR_37
0@ = 22
0@ += 36
0@ *= 112
0@ += 13150904
0@ += 34
0A8D: 20@ = read_memory 0@ size 2 virtual_protect 0
0A8C: write_memory 0@ size 2 value 15 virtual_protect 0
1@ = 23
1@ += 36
1@ *= 112
1@ += 13150904
1@ += 34
0A8D: 21@ = read_memory 1@ size 2 virtual_protect 0
0A8C: write_memory 1@ size 2 value 20 virtual_protect 0
2@ = 24
2@ += 36
2@ *= 112
2@ += 13150904
2@ += 34
0A8D: 22@ = read_memory 2@ size 2 virtual_protect 0
0A8C: write_memory 2@ size 2 value 90 virtual_protect 0
3@ = 25
3@ += 36
3@ *= 112
3@ += 13150904
3@ += 34
0A8D: 23@ = read_memory 3@ size 2 virtual_protect 0
0A8C: write_memory 3@ size 2 value 5 virtual_protect 0
4@ = 27
4@ += 36
4@ *= 112
4@ += 13150904
4@ += 34
0A8D: 24@ = read_memory 4@ size 2 virtual_protect 0
0A8C: write_memory 4@ size 2 value 7 virtual_protect 0
5@ = 29
5@ *= 112
5@ += 13150904
5@ += 34
0A8D: 25@ = read_memory 5@ size 2 virtual_protect 0
0A8C: write_memory 5@ size 2 value 9 virtual_protect 0
6@ = 30
6@ += 36
6@ *= 112
6@ += 13150904
6@ += 34
0A8D: 26@ = read_memory 6@ size 2 virtual_protect 0
0A8C: write_memory 6@ size 2 value 15 virtual_protect 0
7@ = 31
7@ += 36
7@ *= 112
7@ += 13150904
7@ += 34
0A8D: 27@ = read_memory 7@ size 2 virtual_protect 0
0A8C: write_memory 7@ size 2 value 15 virtual_protect 0
8@ = 33
8@ *= 112
8@ += 13150904
8@ += 34
0A8D: 28@ = read_memory 8@ size 2 virtual_protect 0
0A8C: write_memory 8@ size 2 value 30 virtual_protect 0
9@ = 34
9@ *= 112
9@ += 13150904
9@ += 34
0A8D: 29@ = read_memory 9@ size 2 virtual_protect 0
0A8C: write_memory 9@ size 2 value 50 virtual_protect 0
10@ = 28
10@ += 36
10@ *= 112
10@ += 13150904
10@ += 34
0A8D: 30@ = read_memory 10@ size 2 virtual_protect 0
0A8C: write_memory 10@ size 2 value 10 virtual_protect 0
11@ = 32
11@ += 36
11@ *= 112
11@ += 13150904
11@ += 34
0A8D: 31@ = read_memory 11@ size 2 virtual_protect 0
0A8C: write_memory 11@ size 2 value 10 virtual_protect 0
12@ = 37
12@ *= 112
12@ += 13150904
12@ += 34
0A8D: TIMERA = read_memory 12@ size 2 virtual_protect 0
0A8C: write_memory 12@ size 2 value 25 virtual_protect 0
13@ = 38
13@ += 36
13@ *= 112
13@ += 13150904
13@ += 34
0A8D: TIMERB = read_memory 13@ size 2 virtual_protect 0
0A8C: write_memory 13@ size 2 value 25 virtual_protect 0
14@ = 26
14@ += 36
14@ *= 112
14@ += 13150904
14@ += 34
0A8D: 34@ = read_memory 14@ size 2 virtual_protect 0
0A8C: write_memory 14@ size 2 value 6 virtual_protect 0
018C: play_sound 1085 at 0.0 0.0 0.0
wait 50
018C: play_sound 1085 at 0.0 0.0 0.0
wait 50
018C: play_sound 1085 at 0.0 0.0 0.0
00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1 // Trapaœa Ativada
:$PLAYER_ACTOR_1043
wait 0
if
not key_down 113
jf @$PLAYER_ACTOR_1043
:$PLAYER_ACTOR_1062
wait 0
if
key_down 113
jf @$PLAYER_ACTOR_1062
0A8C: write_memory 0@ size 2 value 20@ virtual_protect 0
0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0
0A8C: write_memory 2@ size 2 value 22@ virtual_protect 0
0A8C: write_memory 3@ size 2 value 23@ virtual_protect 0
0A8C: write_memory 4@ size 2 value 24@ virtual_protect 0
0A8C: write_memory 5@ size 2 value 25@ virtual_protect 0
0A8C: write_memory 6@ size 2 value 26@ virtual_protect 0
0A8C: write_memory 7@ size 2 value 27@ virtual_protect 0
0A8C: write_memory 8@ size 2 value 28@ virtual_protect 0
0A8C: write_memory 9@ size 2 value 29@ virtual_protect 0
0A8C: write_memory 10@ size 2 value 30@ virtual_protect 0
0A8C: write_memory 11@ size 2 value 31@ virtual_protect 0
0A8C: write_memory 12@ size 2 value TIMERA virtual_protect 0
0A8C: write_memory 13@ size 2 value TIMERB virtual_protect 0
0A8C: write_memory 14@ size 2 value 34@ virtual_protect 0
018C: play_sound 1084 at 0.0 0.0 0.0
wait 50
018C: play_sound 1084 at 0.0 0.0 0.0
wait 50
018C: play_sound 1084 at 0.0 0.0 0.0
00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1 // Trapaœa Desativada
:$PLAYER_ACTOR_1345
wait 0
if
not key_down 113
jf @$PLAYER_ACTOR_1345
goto @$PLAYER_ACTOR_37
Can you solve the bug of this script that when I disable I die with 1 shot for the enemies?
Можете ли вы решить ошибку этого скрипта, что при отключении я умираю с 1 выстрела по врагам?
Последнее редактирование модератором: