Неактуально Lua [ARZ] VisualAccessories | Визуальные аксессуары UPDATE 3.51, редактор положения аксов!

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shitcodes

Известный
1,430
661
1619449480341.png

--[NEW ATTACHED OBJECT: 16778]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 444) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 16778) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.13189999759197) -- offset x
raknetBitStreamWriteFloat(bs, 0.0020000000949949) -- offset y
raknetBitStreamWriteFloat(bs, 0.11200000345707) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 70.699996948242) -- rotation y
raknetBitStreamWriteFloat(bs, 98.099899291992) -- rotation z
raknetBitStreamWriteFloat(bs, 0.041000001132488) -- scale x
raknetBitStreamWriteFloat(bs, 0.037000000476837) -- scale y
raknetBitStreamWriteFloat(bs, 0.040899999439716) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
--------------------------------------------------------------------------------------
 
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Реакции: chapo

ragedrugg

Известный
147
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--[NEW ATTACHED OBJECT: 19513]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 85) -- playerId
raknetBitStreamWriteInt32(bs, 8) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19513) -- modelId
raknetBitStreamWriteInt32(bs, 6) -- bone
raknetBitStreamWriteFloat(bs, 0.090000003576279) -- offset x
raknetBitStreamWriteFloat(bs, 0.01999899931252) -- offset y
raknetBitStreamWriteFloat(bs, -0.010999999940395) -- offset z
raknetBitStreamWriteFloat(bs, 88.900032043457) -- rotation x
raknetBitStreamWriteFloat(bs, -176.40007019043) -- rotation y
raknetBitStreamWriteFloat(bs, 0.49999698996544) -- rotation z
raknetBitStreamWriteFloat(bs, 0.78700202703476) -- scale x
raknetBitStreamWriteFloat(bs, 0.75300097465515) -- scale y
raknetBitStreamWriteFloat(bs, 0.56200098991394) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
--------------------------------------------------------------------------------------
 
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Реакции: chapo

chapo

чопа сребдс // @moujeek
Автор темы
Модератор
8,868
11,572
upd 2.1:
  • Добавлены аксессуары:
  • НЛО ( спасибо @W.Parson )
  • Новогодняя шапка ( спасибо @Narkizka )
  • изменена опечатка в слове "медецинская" > "медицинская" ( спасибо @W.Parson )
  • добавлено меню расширенных настроек с функцией:
  • Просмотр списка изменений
  • Отключение автообновления
  • Изменения команды активации
  • Отключение сообщения при загрузке скрипта
Скрипт будет обновлен автоматически после перезагрузки
 
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Реакции: shitcodes

Dexel

Участник
88
38
upd 2.1:
  • Добавлены аксессуары:
  • НЛО ( спасибо @W.Parson )
  • Новогодняя шапка ( спасибо @Narkizka )
  • изменена опечатка в слове "медецинская" > "медицинская" ( спасибо @W.Parson )
  • добавлено меню расширенных настроек с функцией:
  • Просмотр списка изменений
  • Отключение автообновления
  • Изменения команды активации
  • Отключение сообщения при загрузке скрипта
Скрипт будет обновлен автоматически после перезагрузки
Слушай, было бы очень прикольно если бы ты записал ролик. Как самостоятельно добавлять аксы в скрипт. Нету желания?
ocal bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 132) -- playerId
raknetBitStreamWriteInt32(bs, 3) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1240) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.23999899625778) -- offset x
raknetBitStreamWriteFloat(bs, 0.10000000149012) -- offset y
raknetBitStreamWriteFloat(bs, 0.0049990001134574) -- offset z
raknetBitStreamWriteFloat(bs, -87.300003051758) -- rotation x
raknetBitStreamWriteFloat(bs, 121.90032958984) -- rotation y
raknetBitStreamWriteFloat(bs, -90.299980163574) -- rotation z
raknetBitStreamWriteFloat(bs, 0.3209989964962) -- scale x
raknetBitStreamWriteFloat(bs, 0.60100001096725) -- scale y
raknetBitStreamWriteFloat(bs, 0.2790000140667) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
 

chapo

чопа сребдс // @moujeek
Автор темы
Модератор
8,868
11,572
Слушай, было бы очень прикольно если бы ты записал ролик. Как самостоятельно добавлять аксы в скрипт. Нету желания?
возможно запишу)

UPD
ocal bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 132) -- playerId
raknetBitStreamWriteInt32(bs, 3) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1240) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.23999899625778) -- offset x
raknetBitStreamWriteFloat(bs, 0.10000000149012) -- offset y
raknetBitStreamWriteFloat(bs, 0.0049990001134574) -- offset z
raknetBitStreamWriteFloat(bs, -87.300003051758) -- rotation x
raknetBitStreamWriteFloat(bs, 121.90032958984) -- rotation y
raknetBitStreamWriteFloat(bs, -90.299980163574) -- rotation z
raknetBitStreamWriteFloat(bs, 0.3209989964962) -- scale x
raknetBitStreamWriteFloat(bs, 0.60100001096725) -- scale y
raknetBitStreamWriteFloat(bs, 0.2790000140667) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
добавил, будет в след. обнове
 
Последнее редактирование:

Goori

Активный
108
27




local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 3) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19351) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.025999000295997) -- offset x
raknetBitStreamWriteFloat(bs, 0.12199900299311) -- offset y
raknetBitStreamWriteFloat(bs, -0.00099900003988296) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 0) -- rotation y
raknetBitStreamWriteFloat(bs, -79.300033569336) -- rotation z
raknetBitStreamWriteFloat(bs, 1) -- scale x
raknetBitStreamWriteFloat(bs, 1) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 3) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19623) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.20100000500679) -- offset x
raknetBitStreamWriteFloat(bs, 0.17199899256229) -- offset y
raknetBitStreamWriteFloat(bs, -0.0089990003034472) -- offset z
raknetBitStreamWriteFloat(bs, 79.79997253418) -- rotation x
raknetBitStreamWriteFloat(bs, 60.200038909912) -- rotation y
raknetBitStreamWriteFloat(bs, 97.800003051758) -- rotation z
raknetBitStreamWriteFloat(bs, 0.61599898338318) -- scale x
raknetBitStreamWriteFloat(bs, 0.71599900722504) -- scale y
raknetBitStreamWriteFloat(bs, 0.59200000762939) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19620) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0) -- offset x
raknetBitStreamWriteFloat(bs, -0.11089999973774) -- offset y
raknetBitStreamWriteFloat(bs, 0.0059000002220273) -- offset z
raknetBitStreamWriteFloat(bs, 86.900001525879) -- rotation x
raknetBitStreamWriteFloat(bs, 5.1999998092651) -- rotation y
raknetBitStreamWriteFloat(bs, -33.700000762939) -- rotation z
raknetBitStreamWriteFloat(bs, 1.8008999824524) -- scale x
raknetBitStreamWriteFloat(bs, 0.11100000143051) -- scale y
raknetBitStreamWriteFloat(bs, 0.20990000665188) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 1) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 18963) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.10299900174141) -- offset x
raknetBitStreamWriteFloat(bs, 0.013999000191689) -- offset y
raknetBitStreamWriteFloat(bs, -0.0019990000873804) -- offset z
raknetBitStreamWriteFloat(bs, 87.299995422363) -- rotation x
raknetBitStreamWriteFloat(bs, 81.200103759766) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1.1790020465851) -- scale x
raknetBitStreamWriteFloat(bs, 1.1350150108337) -- scale y
raknetBitStreamWriteFloat(bs, 1.1570030450821) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19137) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.10299900174141) -- offset x
raknetBitStreamWriteFloat(bs, 0.013999000191689) -- offset y
raknetBitStreamWriteFloat(bs, 0.0029990000184625) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 0) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1) -- scale x
raknetBitStreamWriteFloat(bs, 1.027999997139) -- scale y
raknetBitStreamWriteFloat(bs, 1.1619989871979) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 271) -- playerId
raknetBitStreamWriteInt32(bs, 4) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19878) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.079000003635883) -- offset x
raknetBitStreamWriteFloat(bs, -0.14699999988079) -- offset y
raknetBitStreamWriteFloat(bs, 0.010999999940395) -- offset z
raknetBitStreamWriteFloat(bs, -90.999923706055) -- rotation x
raknetBitStreamWriteFloat(bs, -5.1000061035156) -- rotation y
raknetBitStreamWriteFloat(bs, 23.900026321411) -- rotation z
raknetBitStreamWriteFloat(bs, 0.71200001239777) -- scale x
raknetBitStreamWriteFloat(bs, 0.69999998807907) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1603) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.3619000017643) -- offset x
raknetBitStreamWriteFloat(bs, -0.0080000003799796) -- offset y
raknetBitStreamWriteFloat(bs, 0) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 91.39990234375) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1.2740000486374) -- scale x
raknetBitStreamWriteFloat(bs, 0.66689997911453) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19806) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, -0.33889999985695) -- offset x
raknetBitStreamWriteFloat(bs, -0.13889999687672) -- offset y
raknetBitStreamWriteFloat(bs, -0.046000000089407) -- offset z
raknetBitStreamWriteFloat(bs, -162.89999389648) -- rotation x
raknetBitStreamWriteFloat(bs, -88.099899291992) -- rotation y
raknetBitStreamWriteFloat(bs, -81.199897766113) -- rotation z
raknetBitStreamWriteFloat(bs, 0.50900000333786) -- scale x
raknetBitStreamWriteFloat(bs, 2.1559000015259) -- scale y
raknetBitStreamWriteFloat(bs, 1.335000038147) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1609) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.12099900096655) -- offset x
raknetBitStreamWriteFloat(bs, -0.15099799633026) -- offset y
raknetBitStreamWriteFloat(bs, 0.0049990001134574) -- offset z
raknetBitStreamWriteFloat(bs, 90.900001525879) -- rotation x
raknetBitStreamWriteFloat(bs, -1.1000020503998) -- rotation y
raknetBitStreamWriteFloat(bs, -86.100006103516) -- rotation z
raknetBitStreamWriteFloat(bs, 0.19799999892712) -- scale x
raknetBitStreamWriteFloat(bs, 0.19499999284744) -- scale y
raknetBitStreamWriteFloat(bs, 0.19300000369549) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 7392) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.028899999335408) -- offset x
raknetBitStreamWriteFloat(bs, -0.12690000236034) -- offset y
raknetBitStreamWriteFloat(bs, -0.036899998784065) -- offset z
raknetBitStreamWriteFloat(bs, -92.299896240234) -- rotation x
raknetBitStreamWriteFloat(bs, 95.599899291992) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 0.062899999320507) -- scale x
raknetBitStreamWriteFloat(bs, 0.047899998724461) -- scale y
raknetBitStreamWriteFloat(bs, 0.041900001466274) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19520) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.12200099974871) -- offset x
raknetBitStreamWriteFloat(bs, -0.015999000519514) -- offset y
raknetBitStreamWriteFloat(bs, 0.0040000001899898) -- offset z
raknetBitStreamWriteFloat(bs, -2) -- rotation x
raknetBitStreamWriteFloat(bs, 0.29999798536301) -- rotation y
raknetBitStreamWriteFloat(bs, -7.5999941825867) -- rotation z
raknetBitStreamWriteFloat(bs, 0.8489990234375) -- scale x
raknetBitStreamWriteFloat(bs, 1.220999956131) -- scale y
raknetBitStreamWriteFloat(bs, 1.2530039548874) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 4) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 8492) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.48500001430511) -- offset x
raknetBitStreamWriteFloat(bs, -0.088899999856949) -- offset y
raknetBitStreamWriteFloat(bs, -0.033900000154972) -- offset z
raknetBitStreamWriteFloat(bs, 1.0999000072479) -- rotation x
raknetBitStreamWriteFloat(bs, 87.799896240234) -- rotation y
raknetBitStreamWriteFloat(bs, 164.49989318848) -- rotation z
raknetBitStreamWriteFloat(bs, 0.073899999260902) -- scale x
raknetBitStreamWriteFloat(bs, 0.039900001138449) -- scale y
raknetBitStreamWriteFloat(bs, 0.086900003254414) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 3272) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.082000002264977) -- offset x
raknetBitStreamWriteFloat(bs, -0.089900001883507) -- offset y
raknetBitStreamWriteFloat(bs, -0.008899999782443) -- offset z
raknetBitStreamWriteFloat(bs, -85.39990234375) -- rotation x
raknetBitStreamWriteFloat(bs, 178.69999694824) -- rotation y
raknetBitStreamWriteFloat(bs, -89.099998474121) -- rotation z
raknetBitStreamWriteFloat(bs, 0.26300001144409) -- scale x
raknetBitStreamWriteFloat(bs, 0.24089999496937) -- scale y
raknetBitStreamWriteFloat(bs, 0.064000003039837) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19874) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.032000001519918) -- offset x
raknetBitStreamWriteFloat(bs, -0.079899996519089) -- offset y
raknetBitStreamWriteFloat(bs, -0.014000000432134) -- offset z
raknetBitStreamWriteFloat(bs, 84.39990234375) -- rotation x
raknetBitStreamWriteFloat(bs, 5.0998997688293) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 3.4618999958038) -- scale x
raknetBitStreamWriteFloat(bs, 3.0659000873566) -- scale y
raknetBitStreamWriteFloat(bs, 4.6719999313354) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 4) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19469) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.32799899578094) -- offset x
raknetBitStreamWriteFloat(bs, 0.082997001707554) -- offset y
raknetBitStreamWriteFloat(bs, -0.036997999995947) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 0) -- rotation y
raknetBitStreamWriteFloat(bs, -2.4000079631805) -- rotation z
raknetBitStreamWriteFloat(bs, 1.0299990177155) -- scale x
raknetBitStreamWriteFloat(bs, 1.7110040187836) -- scale y
raknetBitStreamWriteFloat(bs, 1.9260020256042) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 4) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19076) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.28601399064064) -- offset x
raknetBitStreamWriteFloat(bs, -0.0070000002160668) -- offset y
raknetBitStreamWriteFloat(bs, 0.15099899470806) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 88.400009155273) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 0.019999999552965) -- scale x
raknetBitStreamWriteFloat(bs, 0.025999000295997) -- scale y
raknetBitStreamWriteFloat(bs, 0.018999999389052) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1228) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0) -- offset x
raknetBitStreamWriteFloat(bs, -0.11490000039339) -- offset y
raknetBitStreamWriteFloat(bs, 0.014000000432134) -- offset z
raknetBitStreamWriteFloat(bs, 2.2000000476837) -- rotation x
raknetBitStreamWriteFloat(bs, 33.599998474121) -- rotation y
raknetBitStreamWriteFloat(bs, -89.199897766113) -- rotation z
raknetBitStreamWriteFloat(bs, 1) -- scale x
raknetBitStreamWriteFloat(bs, 1.4428999423981) -- scale y
raknetBitStreamWriteFloat(bs, 0.22390000522137) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)

local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 75) -- playerId
raknetBitStreamWriteInt32(bs, 5) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 326) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.32299900054932) -- offset x
raknetBitStreamWriteFloat(bs, -0.13600200414658) -- offset y
raknetBitStreamWriteFloat(bs, -0.34299901127815) -- offset z
raknetBitStreamWriteFloat(bs, -9.1000032424927) -- rotation x
raknetBitStreamWriteFloat(bs, -45.499980926514) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1) -- scale x
raknetBitStreamWriteFloat(bs, 1) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
 
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chapo

чопа сребдс // @moujeek
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Слушай, было бы очень прикольно если бы ты записал ролик. Как самостоятельно добавлять аксы в скрипт.
заснял процесс добавления аксов:
из-за новой системы хранения данных аксессуаров (положение, поворот, размер и тд) надо вручную переписывать параметры, позже залью нормальный логгер аксов
 
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chapo

чопа сребдс // @moujeek
Автор темы
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Новый логгер аксов (работает и на других игроков):
1. /acsl [id игрока]
2. обновить зону стрима
3. зайти в консоль сф
 

Вложения

  • ACS LOGGER.lua
    1 KB · Просмотры: 31

shitcodes

Известный
1,430
661
херня в руку фиолетовая.png (меч)
1619520570986.png

--------------------------------------------------------------------------------------
--[NEW ATTACHED OBJECT: 1882]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 673) -- playerId
raknetBitStreamWriteInt32(bs, 1) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 1882) -- modelId
raknetBitStreamWriteInt32(bs, 14) -- bone
raknetBitStreamWriteFloat(bs, 0.31290000677109) -- offset x
raknetBitStreamWriteFloat(bs, -0.58490002155304) -- offset y
raknetBitStreamWriteFloat(bs, -0.12890000641346) -- offset z
raknetBitStreamWriteFloat(bs, 105.40000152588) -- rotation x
raknetBitStreamWriteFloat(bs, 0) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 0.086900003254414) -- scale x
raknetBitStreamWriteFloat(bs, 0.103900000453) -- scale y
raknetBitStreamWriteFloat(bs, 1.779000043869) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
--------------------------------------------------------------------------------------
 
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Plan Barbaris

Новичок
6
0
Сделать разделение аксессуаров по категориям. Допустим. "Голова: нимб, цилиндр и тд." А то они разбросаны по разным слотам. Также почему шар и крылья находятся в одной категории? И их нельзя применить по отдельности, только выбор, или же шар, или же крылья.
 
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