CPickups::CreatePickup(CVector * position, DWORD ModelIndex, ePickupType Type = PICKUP_ONCE, DWORD dwMonetaryValue = 0, DWORD dwMoneyPerDay = 0, BYTE bPingOutOfPlayer = 0);
CVector pos(0.0, 0.0, 0.0);
GAME->GetPickups()->CreatePickup(&pos, 1241);
Для объектов будет другой вызов.