function randomFunction main ()
repeat
var_0_1 = 0 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
var_0_0 = isSampAvailable()
if var_0_0 then
--jump to 0001 (if previous if statement is false) --0001 JMP-JMP
until false or (previous if statement is true) --location 0009
sampRegisterChatCommand("arztp", teleport)
repeat
var_0_1 = 0 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
if activ then
--jump to 0013 (if previous if statement is false) --0013 JMP-JMP
var_0_1 = 2000 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
requestCollision(posX, posY)
loadScene(posX, posY, posY)
var_0_1 = 6177040 --var_0_1 NUMBER-NUMBER
var_0_2 = 15829846 --var_0_2 NUMBER-NUMBER
var_0_3 = 3 --var_0_3 NUMBER-NUMBER
var_0_4 = true --var_0_4 PRIMITIVE-PRIMITIVE
uget_0_0.write(var_0_1, var_0_2, var_0_3, var_0_4)
var_0_4 = -999 --var_0_4 NUMBER-NUMBER
setCharCoordinates(PLAYER_PED, posX, posY, var_0_4)
var_0_0 = false --var_0_0 PRIMITIVE-PRIMITIVE
activ = var_0_0
--jump to 0013 (if previous if statement is false) --0013 JMP-JMP
until false or (previous if statement is true) --location 0048
return
end
end end --REVERSE ME--REVERSE ME
function randomFunction teleport ()
var_1_0, var_1_1, var_1_2, var_1_3 = getTargetBlipCoordinates()
posZ = var_1_3
posY = var_1_2
posX = var_1_1
marker = var_1_0
if marker then
end -- maybe?
until false or (previous if statement is true) --location 0009
--jump to 0023 (if previous if statement is false) --0023 JMP-JMP
var_1_0 = true --var_1_0 PRIMITIVE-PRIMITIVE
activ = var_1_0
var_1_1 = 6177040 --var_1_1 NUMBER-NUMBER
var_1_2 = 4290 --var_1_2 NUMBER-NUMBER
var_1_3 = 3 --var_1_3 NUMBER-NUMBER
var_1_4 = true --var_1_4 PRIMITIVE-PRIMITIVE
uget_1_0.write(var_1_1, var_1_2, var_1_3, var_1_4)
var_1_1 = 1 --var_1_1 NUMBER-NUMBER
sampRequestClass(var_1_1)
--jump to 0027 (if previous if statement is false) --0027 JMP-JMP
var_1_1 = "{BDBDBD}[ARIZONA TP] {FF3333}Поставьте м" --strings longer than 40 characters get cut off, so check to see if there's more!
var_1_2 = -1 --var_1_2 NUMBER-NUMBER
sampAddChatMessage(var_1_1, var_1_2)
return
end
function someFunc2()
var_2_0 = require("memory")
local randomFunction0 = function() end -- starts at test.lua:0
main = randomFunction0
local randomFunction1 = function() end -- starts at test.lua:0
teleport = randomFunction1
until false or (previous if statement is true) --location 0009
return
end