// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0662: printstring "Телепорт на места: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"
:Label00006B
wait 0
SAMP.Available
jf @Label00006B
wait 0
if or
0AAB: file_exists "SAMPFUNCS\CDD.sf"
0AAB: file_exists "SAMPFUNCS\CDD.ini"
jf @Label0000C4
0AA5: call 8535003 num_params 3 pop 3 0 0 0
end_thread
:Label0000C4
0B34: samp register_client_command "evtp" to_label @Label0011F8
SAMP.ReadSAMPMemory(0@, 19728, 2)
SAMP.ReadSAMPMemory(3@, 49232, 2)
:Label0000E7
wait 0
if
SAMP.DialogRespond(8228, 1@, 2@, 0)
jf @Label0011F1
if
1@ == 1
jf @Label0011F1
if
2@ == 1
jf @Label0001A0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1481.094, -1771.76, 18.7958)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0001A0
if
2@ == 2
jf @Label00022B
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1413.211, -1790.517, 14.4356)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label00022B
if
2@ == 3
jf @Label0002B6
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1411.523, -1699.577, 12.5395)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0002B6
if
2@ == 4
jf @Label000341
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2029.788, -120.5188, 34.1692)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000341
if
2@ == 5
jf @Label0003CC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2165.948, -1671.178, 14.0732)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0003CC
if
2@ == 6
jf @Label000457
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2595.226, 2790.526, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000457
if
2@ == 7
jf @Label0004E2
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1989.899, 1117.758, 53.4687)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0004E2
if
2@ == 9
jf @Label00056D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 461.7078, -1500.823, 30.045)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label00056D
if
2@ == 10
jf @Label0005F8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1694.174, 951.2224, 23.8906)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0005F8
if
2@ == 11
jf @Label000683
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1368.919, -1279.642, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000683
if
2@ == 12
jf @Label00070E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2625.761, 208.2346, 3.8125)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label00070E
if
2@ == 13
jf @Label000799
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2159.545, 943.0937, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000799
if
2@ == 15
jf @Label000824
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1172.077, -1323.239, 14.4028)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000824
if
2@ == 16
jf @Label0008AF
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2664.63, 639.9489, 13.4531)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0008AF
if
2@ == 17
jf @Label00093A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1607.21, 1815.241, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label00093A
if
2@ == 18
jf @Label0009C5
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1568.618, -1689.971, 5.2187)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0009C5
if
2@ == 19
jf @Label000A50
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1594.212, 716.1782, -3.9062)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000A50
if
2@ == 20
jf @Label000ADB
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -2442.98, 494.3464, 491.1183)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000ADB
if
2@ == 21
jf @Label000B66
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -1373.045, 498.8765, 10.1953)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000B66
if
2@ == 22
jf @Label000BF1
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 340.5772, 1949.143, 21.0173)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000BF1
if
2@ == 24
jf @Label000C7C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1456.132, 2773.383, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000C7C
if
2@ == 25
jf @Label000D07
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 937.0802, 1733.14, 7.8516)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000D07
if
2@ == 26
jf @Label000D92
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1455.915, 750.992, 10.0234)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000D92
if
2@ == 27
jf @Label000E1D
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2495.233, -1690.913, 13.7656)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000E1D
if
2@ == 28
jf @Label000EA8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2770.686, -1628.723, 11.1775)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000EA8
if
2@ == 29
jf @Label000F33
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2650.701, -2021.837, 13.1766)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000F33
if
2@ == 30
jf @Label000FBE
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 2185.797, -1815.228, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label000FBE
if
2@ == 31
jf @Label001049
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 1667.46, -2106.939, 13.0723)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label001049
if
2@ == 32
jf @Label0010D4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 681.5682, -473.346, 15.5363)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0010D4
if
2@ == 33
jf @Label00115F
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, -255.1496, 2603.362, 61.8582)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label00115F
if
2@ == 34
jf @Label0011EA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
SAMP.WriteSAMPMemory(19728, 50064, 2)
SAMP.WriteSAMPMemory(49232, 50064, 2)
wait 1000
SAMP.RequestClass(4)
wait 1000
Actor.PutAt($PLAYER_ACTOR, 662.7566, 1716.422, 6.1875)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.WriteSAMPMemory(19728, 0@, 2)
SAMP.WriteSAMPMemory(49232, 3@, 2)
018C: play_sound 1139 at 0.0 0.0 0.0
:Label0011EA
goto @Label0011F1
:Label0011F1
goto @Label0000E7
:Label0011F8
0AC6: 29@ = label @Label00124C offset
SAMP.ShowDialog(8228, "Телепорт {FF1A1A}Evolve-Rp", 29@, "{FFFFFF}Выбрать", "{FFFFFF}Закрыть", 2)
SAMP.CmdRet
:Label00124C
hex
7B 41 45 41 45 41 45 7D C2 E0 E6 ED FB E5 3A 0A
7B 46 46 46 46 46 46 7D 31 2E 20 CC FD F0 E8 FF
0A 7B 46 46 46 46 46 46 7D 32 2E 20 CC FD F0 E8
FF 20 7B 46 46 45 46 30 30 7D 28 D7 E5 F0 ED FB
E9 20 F5 EE E4 29 0A 7B 46 46 46 46 46 46 7D 33
2E 20 C1 E0 ED EA 0A 7B 46 46 46 46 46 46 7D 34
2E 20 C0 E2 F2 EE F8 EA EE EB E0 0A 7B 46 46 46
46 46 46 7D 35 2E 20 CD E0 F0 EA EE EF F0 E8 F2
EE ED 0A 7B 46 46 46 46 46 46 7D 36 2E 20 CF E5
E8 ED F2 E1 EE EB 0A 7B 46 46 46 46 46 46 7D 37
2E 20 D6 E5 F0 EA EE E2 FC 0A 7B 46 46 43 34 30
30 7D CC E0 E3 E0 E7 E8 ED FB 3A 0A 7B 46 46 46
46 46 46 7D 38 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE
E4 E5 E6 E4 FB 20 CB D1 0A 7B 46 46 46 46 46 46
7D 39 2E 20 CC E0 E3 E0 E7 E8 ED 20 EE E4 E5 E6
E4 FB 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 30
2E 20 CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF
20 CB 43 0A 7B 46 46 46 46 46 46 7D 31 31 2E 20
CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 D1
D4 0A 7B 46 46 46 46 46 46 7D 31 32 2E 20 CC E0
E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 CB C2 0A
7B 46 46 31 41 31 41 7D C1 E0 E7 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 3A 0A 7B 46 46 46 46 46
46 7D 31 33 2E 20 CC E5 E4 E8 EA E8 20 CB D1 0A
7B 46 46 46 46 46 46 7D 31 34 2E 20 CC E5 E4 E8
EA E8 20 D1 D4 0A 7B 46 46 46 46 46 46 7D 31 35
2E 20 CC E5 E4 E8 EA E8 20 CB C2 0A 7B 46 46 46
46 46 46 7D 31 36 2E 20 CF EE EB E8 F6 E8 FF 20
CB D1 0A 7B 46 46 46 46 46 46 7D 31 37 2E 20 CF
EE EB E8 F6 E8 FF 20 D1 D4 0A 7B 46 46 46 46 46
46 7D 31 38 2E 20 D4 C1 D0 0A 7B 46 46 46 46 46
46 7D 31 39 2E 20 C0 E2 E8 E0 ED EE F1 E5 F6 20
7B 46 46 45 46 30 30 7D 28 CE F0 F3 E6 E5 E9 EA
E0 29 0A 7B 46 46 46 46 46 46 7D 32 30 2E 20 C7
EE ED E0 20 35 31 20 7B 46 46 45 46 30 30 7D 28
D1 EA EB E0 E4 29 0A 7B 34 33 41 33 45 34 7D C1
E0 ED E4 FB 20 7B 46 46 46 46 46 46 7D 2F 20 7B
34 33 41 33 45 34 7D CC E0 F4 E8 E8 20 7B 46 46
46 46 46 46 7D 2F 20 7B 34 33 41 33 45 34 7D C1
E0 E9 EA E5 F0 FB 3A 0A 7B 46 46 46 46 46 46 7D
32 31 2E 20 59 61 6B 75 7A 61 0A 7B 46 46 46 46
46 46 7D 32 32 2E 20 D0 F3 F1 F1 EA E0 FF 20 EC
E0 F4 E8 FF 0A 7B 46 46 46 46 46 46 7D 32 33 2E
20 4C 61 20 43 6F 63 61 20 4E 6F 73 74 72 61 0A
7B 46 46 46 46 46 46 7D 32 34 2E 20 7B 35 39 41
39 33 37 7D 47 72 6F 76 65 20 53 74 72 65 65 74
0A 7B 46 46 46 46 46 46 7D 32 35 2E 20 7B 46 46
44 34 32 35 7D 56 61 67 6F 73 0A 7B 46 46 46 46
46 46 7D 32 36 2E 20 7B 44 39 34 33 45 34 7D 42
61 6C 6C 61 73 0A 7B 46 46 46 46 46 46 7D 32 37
2E 20 7B 30 30 38 36 39 30 7D 52 69 66 61 0A 7B
46 46 46 46 46 46 7D 32 38 2E 20 7B 30 30 44 43
45 43 7D 41 7A 74 65 63 61 73 0A 7B 46 46 46 46
46 46 7D 32 39 2E 20 4D 6F 6E 67 6F 6C 73 20 4D
43 0A 7B 46 46 46 46 46 46 7D 33 30 2E 20 4D 6F
6E 67 6F 6C 73 20 4D 43 0A 7B 46 46 46 46 46 46
7D 33 31 2E 20 57 61 72 6C 6F 63 6B 73 20 4D 43
0A 7B 46 46 46 46 46 46 7D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 0A 7B 46 46 46 46 46 46 7D C0 E2 F2 EE F0
3A 20 7B 46 46 31 41 31 41 7D 44 65 64 5F 46 65
64 6F 74 0A 7B 46 46 46 46 46 46 7D CA EE ED F2
E0 EA F2 FB 3A 20 7B 46 37 46 46 30 30 7D 76 6B
2E 63 6F 6D 2F 69 64 65 64 66 65 64 6F 74 0A 7B
46 46 46 46 46 46 7D CA EE ED F2 E0 EA F2 FB 3A
20 7B 46 37 46 46 30 30 7D 62 6C 61 73 74 2E 68
6B 2F 6D 65 6D 62 65 72 73 2F 38 37 31 00
end