Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,758
5,724
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

Freym

Известный
487
203
Уже не один раз скидывали
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Noname_287                             
wait 0
   SAMP.Available
jf @Noname_287
0@ = 0
0B34: samp register_client_command "fmop" to_label @Noname_443
0BE2: raknet setup_outcoming_packet_hook @Noname_618
wait 6500
0AD0: show_formatted_text_lowpriority "MopFix (by AIR)~n~/fmop - Enable/Disable MopFix" time 3000
wait 3000
0AD0: show_formatted_text_lowpriority "MopFix (by AIR):~n~Specially for Weazzy" time 3000
0BDE: pause_thread 0

:Noname_443
if
   SAMP.IsLocalPlayerSpawned
jf @Noname_571
if
  0@ == 0
jf @Noname_522
0@ = 1
0AD0: show_formatted_text_lowpriority "MopFix (by AIR): ~G~Enable" time 1000
goto @Noname_564



:Noname_522
0@ = 0
0AD0: show_formatted_text_lowpriority "MopFix (by AIR): ~R~Disable" time 1000

:Noname_564
goto @Noname_616

:Noname_571
0AD0: show_formatted_text_lowpriority "MopFix (by AIR): ~R~You do not spawn!" time 1000

:Noname_616
SAMP.CmdRet

:Noname_618
if and
  0@ == 1
   not Actor.Driving($PLAYER_ACTOR)
jf @Noname_771
0BE5: raknet 1@ = get_hook_param 1
if
  1@ == 207
jf @Noname_771
0BE5: raknet 2@ = get_hook_param 0
2@ = BitStream.GetDataPtr(2@)
0C0C: 3@ = struct 2@ offset 65 size 4
if
  3@ == 268698658
jf @Noname_771
0C0D: struct 2@ offset 65 size 4 = -2147220315
0C0D: struct 2@ offset 39 size 4 = 0.0
0C0D: struct 2@ offset 43 size 4 = 0.0
0C0D: struct 2@ offset 47 size 4 = 0.0

:Noname_771
0BE0: raknet hook_ret 1
это FMOP V2
 

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
Серьезно?, что-то он не декриптит
что, серьезно? сперва нужно открыть sb, поставить флажок ignore unknown и только потом открывать скрипт
сделай это, увидишь разницу

чтобы увидеть весь код, открываешь через hxd этот decrypt.cs, жмешь Ctrl+R, делаешь так:

upload_2018-5-7_2-48-56.png


Код:
Искать: 5F 5F 53 42 46 54 52 00
Заменить на: 5F 5F 53 42 46 54 52 FF
Тип данных: Шестнадцатеричные значения
Направление поиска: Везде

Заменяешь всё, сохраняешь (Ctrl+S), открываешь скрипт через sb. Не забыть про ignore unknown

upd: это я про fmop кстати, а 1t не откроешь через avp
 
Последнее редактирование:

asdzxcjqwe

¯\_(ツ)_/¯
Друг
621
705
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Телепорт на места: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"

:Label00006B
wait 0
   SAMP.Available
jf @Label00006B
wait 0
if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
jf @Label0000C4
0AA5: call 0x823BDB num_params 3 pop 3 0 0 0
end_thread

:Label0000C4
0B34: samp register_client_command "etp" to_label @Label0014FE

:Label0000D0
wait 0
if
   SAMP.DialogRespond(8228, 1@, 2@, 0)
jf @Label0014F7
if
  1@ == 1
jf @Label0014F7
if
  2@ == 1
jf @Label000188
chatmsg "Покиньте интерьер" -65536
goto @Label000132

:Label000132
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000132
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1481.094, -1771.76, 17.7958)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000188
if
  2@ == 2
jf @Label000212
chatmsg "Покиньте интерьер" -65536
goto @Label0001BC

:Label0001BC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0001BC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1413.211, -1790.517, 14.4356)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000212
if
  2@ == 3
jf @Label00029C
chatmsg "Покиньте интерьер" -65536
goto @Label000246

:Label000246
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000246
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1411.523, -1699.577, 12.5395)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00029C
if
  2@ == 4
jf @Label000326
chatmsg "Покиньте интерьер" -65536
goto @Label0002D0

:Label0002D0
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0002D0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2029.788, -120.5188, 34.1692)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000326
if
  2@ == 5
jf @Label0003B0
chatmsg "Покиньте интерьер" -65536
goto @Label00035A

:Label00035A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00035A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2165.948, -1671.178, 14.0732)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0003B0
if
  2@ == 6
jf @Label00043A
chatmsg "Покиньте интерьер" -65536
goto @Label0003E4

:Label0003E4
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0003E4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2595.226, 2790.526, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00043A
if
  2@ == 7
jf @Label0004C4
chatmsg "Покиньте интерьер" -65536
goto @Label00046E

:Label00046E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00046E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1989.899, 1117.758, 53.4687)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0004C4
if
  2@ == 9
jf @Label00054E
chatmsg "Покиньте интерьер" -65536
goto @Label0004F8

:Label0004F8
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0004F8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 461.7078, -1500.823, 30.045)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00054E
if
  2@ == 10
jf @Label0005D8
chatmsg "Покиньте интерьер" -65536
goto @Label000582

:Label000582
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000582
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1694.174, 951.2224, 24.8906)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0005D8
if
  2@ == 11
jf @Label000662
chatmsg "Покиньте интерьер" -65536
goto @Label00060C

:Label00060C
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00060C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1368.919, -1279.642, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000662
if
  2@ == 12
jf @Label0006EC
chatmsg "Покиньте интерьер" -65536
goto @Label000696

:Label000696
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000696
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2625.761, 208.2346, 3.8125)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0006EC
if
  2@ == 13
jf @Label000776
chatmsg "Покиньте интерьер" -65536
goto @Label000720

:Label000720
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000720
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2159.545, 943.0937, 9.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000776
if
  2@ == 15
jf @Label000800
chatmsg "Покиньте интерьер" -65536
goto @Label0007AA

:Label0007AA
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0007AA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1172.077, -1323.239, 14.4028)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000800
if
  2@ == 16
jf @Label00088A
chatmsg "Покиньте интерьер" -65536
goto @Label000834

:Label000834
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000834
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2664.63, 639.9489, 13.4531)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00088A
if
  2@ == 17
jf @Label000914
chatmsg "Покиньте интерьер" -65536
goto @Label0008BE

:Label0008BE
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0008BE
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1607.227, 1815.241, 10.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000914
if
  2@ == 18
jf @Label00099E
chatmsg "Покиньте интерьер" -65536
goto @Label000948

:Label000948
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000948
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1568.503, -1689.974, 5.2187)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00099E
if
  2@ == 19
jf @Label000A28
chatmsg "Покиньте интерьер" -65536
goto @Label0009D2

:Label0009D2
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0009D2
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1594.211, 716.1555, -3.9062)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000A28
if
  2@ == 20
jf @Label000AB2
chatmsg "Покиньте интерьер" -65536
goto @Label000A5C

:Label000A5C
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000A5C
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -2442.98, 494.3464, 490.1183)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000AB2
if
  2@ == 21
jf @Label000B3C
chatmsg "Покиньте интерьер" -65536
goto @Label000AE6

:Label000AE6
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000AE6
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1373.045, 498.8765, 9.1953)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000B3C
if
  2@ == 22
jf @Label000BC6
chatmsg "Покиньте интерьер" -65536
goto @Label000B70

:Label000B70
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000B70
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 340.5776, 1949.148, 21.0173)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000BC6
if
  2@ == 24
jf @Label000C50
chatmsg "Покиньте интерьер" -65536
goto @Label000BFA

:Label000BFA
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000BFA
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1456.132, 2773.383, 8.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000C50
if
  2@ == 25
jf @Label000CDA
chatmsg "Покиньте интерьер" -65536
goto @Label000C84

:Label000C84
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000C84
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 937.0802, 1733.14, 6.8516)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000CDA
if
  2@ == 26
jf @Label000D64
chatmsg "Покиньте интерьер" -65536
goto @Label000D0E

:Label000D0E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000D0E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1455.053, 750.8289, 10.0234)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000D64
if
  2@ == 27
jf @Label000DEE
chatmsg "Покиньте интерьер" -65536
goto @Label000D98

:Label000D98
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000D98
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2495.233, -1690.913, 13.7656)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000DEE
if
  2@ == 28
jf @Label000E78
chatmsg "Покиньте интерьер" -65536
goto @Label000E22

:Label000E22
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000E22
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2770.686, -1628.723, 11.1775)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000E78
if
  2@ == 29
jf @Label000F02
chatmsg "Покиньте интерьер" -65536
goto @Label000EAC

:Label000EAC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000EAC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2650.701, -2021.837, 13.1766)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F02
if
  2@ == 30
jf @Label000F8C
chatmsg "Покиньте интерьер" -65536
goto @Label000F36

:Label000F36
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000F36
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2185.797, -1815.228, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label000F8C
if
  2@ == 31
jf @Label001016
chatmsg "Покиньте интерьер" -65536
goto @Label000FC0

:Label000FC0
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label000FC0
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1667.46, -2106.939, 13.0723)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001016
if
  2@ == 32
jf @Label0010A0
chatmsg "Покиньте интерьер" -65536
goto @Label00104A

:Label00104A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00104A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 681.5682, -473.346, 15.5363)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0010A0
if
  2@ == 33
jf @Label00112A
chatmsg "Покиньте интерьер" -65536
goto @Label0010D4

:Label0010D4
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0010D4
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -255.1496, 2603.362, 61.8582)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00112A
if
  2@ == 34
jf @Label0011B4
chatmsg "Покиньте интерьер" -65536
goto @Label00115E

:Label00115E
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00115E
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 662.7566, 1716.422, 6.1875)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0011B4
if
  2@ == 36
jf @Label00123E
chatmsg "Покиньте интерьер" -65536
goto @Label0011E8

:Label0011E8
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0011E8
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1956.732, -2183.671, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label00123E
if
  2@ == 37
jf @Label0012C8
chatmsg "Покиньте интерьер" -65536
goto @Label001272

:Label001272
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001272
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 1928.581, -1776.096, 12.5469)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0012C8
if
  2@ == 38
jf @Label001352
chatmsg "Покиньте интерьер" -65536
goto @Label0012FC

:Label0012FC
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label0012FC
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -78.412, -1169.988, 1.1354)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001352
if
  2@ == 39
jf @Label0013DC
chatmsg "Покиньте интерьер" -65536
goto @Label001386

:Label001386
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001386
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, -1676.181, 432.1855, 6.1797)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0013DC
if
  2@ == 40
jf @Label001466
chatmsg "Покиньте интерьер" -65536
goto @Label001410

:Label001410
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label001410
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2637.237, 1129.674, 11.1797)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label001466
if
  2@ == 41
jf @Label0014F0
chatmsg "Покиньте интерьер" -65536
goto @Label00149A

:Label00149A
wait 0
077E: get_active_interior_to 4@
if
  4@ == 0
jf @Label00149A
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 2019.313, 1007.614, 8.8203)
wait 2000
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
018C: play_sound 1139 at 0.0 0.0 0.0

:Label0014F0
goto @Label0014F7

:Label0014F7
goto @Label0000D0

:Label0014FE
077E: get_active_interior_to 14@
if
  14@ > 0
jf @Label00157D
0AC6: 29@ = label @Label0015B7 offset
SAMP.ShowDialog(8228, "Телепорт {FF1A1A}Evolve-Rp", 29@, "{FFFFFF}Выбрать", "{FFFFFF}Закрыть", 2)
018C: play_sound 1139 at 0.0 0.0 0.0
SAMP.CmdRet

:Label00157D
chatmsg "Вы должны быть в интерьере" -65536
018C: play_sound 1139 at 0.0 0.0 0.0
SAMP.CmdRet

:Label0015B7
hex
7B 43 37 43 37 43 37 7D C2 E0 E6 ED FB E5 3A 0A
7B 46 46 45 46 30 30 7D 31 2E 20 7B 46 46 46 46
46 46 7D CC FD F0 E8 FF 0A 7B 46 46 45 46 30 30
7D 32 2E 20 7B 46 46 46 46 46 46 7D CC FD F0 E8
FF 20 7B 46 46 45 46 30 30 7D 28 D7 E5 F0 ED FB
E9 20 F5 EE E4 29 0A 7B 46 46 45 46 30 30 7D 33
2E 20 7B 46 46 46 46 46 46 7D C1 E0 ED EA 0A 7B
46 46 45 46 30 30 7D 34 2E 20 7B 46 46 46 46 46
46 7D C0 E2 F2 EE F8 EA EE EB E0 0A 7B 46 46 45
46 30 30 7D 35 2E 20 7B 46 46 46 46 46 46 7D CD
E0 F0 EA EE EF F0 E8 F2 EE ED 0A 7B 46 46 45 46
30 30 7D 36 2E 20 7B 46 46 46 46 46 46 7D CF E5
E8 ED F2 E1 EE EB 0A 7B 46 46 45 46 30 30 7D 37
2E 20 7B 46 46 46 46 46 46 7D D6 E5 F0 EA EE E2
FC 0A 7B 33 31 43 46 46 36 7D CC E0 E3 E0 E7 E8
ED FB 3A 0A 7B 46 46 45 46 30 30 7D 38 2E 20 7B
46 46 46 46 46 46 7D CC E0 E3 E0 E7 E8 ED 20 EE
E4 E5 E6 E4 FB 20 CB D1 0A 7B 46 46 45 46 30 30
7D 39 2E 20 7B 46 46 46 46 46 46 7D CC E0 E3 E0
E7 E8 ED 20 EE E4 E5 E6 E4 FB 20 D1 D4 0A 7B 46
46 45 46 30 30 7D 31 30 2E 20 7B 46 46 46 46 46
46 7D CC E0 E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF
20 CB 43 0A 7B 46 46 45 46 30 30 7D 31 31 2E 20
7B 46 46 46 46 46 46 7D CC E0 E3 E0 E7 E8 ED 20
EE F0 F3 E6 E8 FF 20 D1 D4 0A 7B 46 46 45 46 30
30 7D 31 32 2E 20 7B 46 46 46 46 46 46 7D CC E0
E3 E0 E7 E8 ED 20 EE F0 F3 E6 E8 FF 20 CB C2 0A
7B 46 46 31 41 31 41 7D C1 E0 E7 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 3A 0A 7B 46 46 45 46 30
30 7D 31 33 2E 20 7B 46 46 46 46 46 46 7D CC E5
E4 E8 EA E8 20 CB D1 0A 7B 46 46 45 46 30 30 7D
31 34 2E 20 7B 46 46 46 46 46 46 7D CC E5 E4 E8
EA E8 20 D1 D4 0A 7B 46 46 45 46 30 30 7D 31 35
2E 20 7B 46 46 46 46 46 46 7D CC E5 E4 E8 EA E8
20 CB C2 0A 7B 46 46 45 46 30 30 7D 31 36 2E 20
7B 46 46 46 46 46 46 7D CF EE EB E8 F6 E8 FF 20
CB D1 0A 7B 46 46 45 46 30 30 7D 31 37 2E 20 7B
46 46 46 46 46 46 7D CF EE EB E8 F6 E8 FF 20 D1
D4 0A 7B 46 46 45 46 30 30 7D 31 38 2E 20 7B 46
46 46 46 46 46 7D D4 C1 D0 0A 7B 46 46 45 46 30
30 7D 31 39 2E 20 7B 46 46 46 46 46 46 7D C0 E2
E8 E0 ED EE F1 E5 F6 20 7B 46 46 45 46 30 30 7D
28 C3 D1 29 0A 7B 46 46 45 46 30 30 7D 32 30 2E
20 7B 46 46 46 46 46 46 7D C7 EE ED E0 20 35 31
20 7B 46 46 45 46 30 30 7D 28 CE F0 F3 E6 E5 E9
EA E0 29 0A 7B 46 35 42 41 33 31 7D CC E0 F4 E8
E8 20 7B 46 46 46 46 46 46 7D 2F 20 7B 46 35 42
41 33 31 7D C1 E0 ED E4 FB 20 7B 46 46 46 46 46
46 7D 2F 20 7B 46 35 42 41 33 31 7D C1 E0 E9 EA
E5 F0 FB 3A 0A 7B 46 46 45 46 30 30 7D 32 31 2E
20 7B 46 46 46 46 46 46 7D 59 61 6B 75 7A 61 0A
7B 46 46 45 46 30 30 7D 32 32 2E 20 7B 46 46 46
46 46 46 7D D0 F3 F1 F1 EA E0 FF 20 EC E0 F4 E8
FF 0A 7B 46 46 45 46 30 30 7D 32 33 2E 20 7B 46
46 46 46 46 46 7D 4C 61 20 43 6F 63 61 20 4E 6F
73 74 72 61 0A 7B 46 46 45 46 30 30 7D 32 34 2E
20 7B 46 46 46 46 46 46 7D 7B 35 39 41 39 33 37
7D 47 72 6F 76 65 20 53 74 72 65 65 74 0A 7B 46
46 45 46 30 30 7D 32 35 2E 20 7B 46 46 46 46 46
46 7D 7B 46 46 44 34 32 35 7D 56 61 67 6F 73 0A
7B 46 46 45 46 30 30 7D 32 36 2E 20 7B 46 46 46
46 46 46 7D 7B 44 39 34 33 45 34 7D 42 61 6C 6C
61 73 0A 7B 46 46 45 46 30 30 7D 32 37 2E 20 7B
46 46 46 46 46 46 7D 7B 30 30 38 36 39 30 7D 52
69 66 61 0A 7B 46 46 45 46 30 30 7D 32 38 2E 20
7B 46 46 46 46 46 46 7D 7B 30 30 44 43 45 43 7D
41 7A 74 65 63 61 73 0A 7B 46 46 45 46 30 30 7D
32 39 2E 20 7B 46 46 46 46 46 46 7D 4D 6F 6E 67
6F 6C 73 20 4D 43 0A 7B 46 46 45 46 30 30 7D 33
30 2E 20 7B 46 46 46 46 46 46 7D 4D 6F 6E 67 6F
6C 73 20 4D 43 0A 7B 46 46 45 46 30 30 7D 33 31
2E 20 7B 46 46 46 46 46 46 7D 57 61 72 6C 6F 63
6B 73 20 4D 43 0A 7B 38 33 44 31 37 30 7D D0 E0
E7 ED EE E5 3A 0A 7B 46 46 45 46 30 30 7D 33 32
2E 20 7B 46 46 46 46 46 46 7D C3 EE ED EA E8 0A
7B 46 46 45 46 30 30 7D 33 33 2E 20 7B 46 46 46
46 46 46 7D 32 34 2F 37 20 7B 46 46 45 46 30 30
7D 28 C3 E5 F2 F2 EE 29 0A 7B 46 46 45 46 30 30
7D 33 34 2E 20 7B 46 46 46 46 46 46 7D 32 34 2F
37 20 7B 46 46 45 46 30 30 7D 28 D4 E5 F0 EC E0
20 30 20 2F 20 D1 F2 EE FF ED EA E0 20 EC E5 F5
E0 ED E8 EA EE E2 29 0A 7B 46 46 45 46 30 30 7D
33 35 2E 20 7B 46 46 46 46 46 46 7D 32 34 2F 37
20 7B 46 46 45 46 30 30 7D 28 C0 E2 E8 E0 ED EE
F1 E5 F6 29 0A 7B 46 46 45 46 30 30 7D 33 36 2E
20 7B 46 46 46 46 46 46 7D 32 34 2F 37 20 7B 46
46 45 46 30 30 7D 28 4C 61 73 20 56 65 6E 74 75
72 61 73 20 4E 65 77 73 29 0A 7B 46 46 45 46 30
30 7D 33 37 2E 20 7B 46 46 46 46 46 46 7D CA E0
E7 E8 ED EE 20 7B 46 46 45 46 30 30 7D 28 34 20
E4 F0 E0 EA EE ED E5 29 0A 7B 46 46 46 46 46 46
7D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D
2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0A 7B 46 46 46 46
46 46 7D C0 E2 F2 EE F0 3A 20 7B 46 46 31 41 31
41 7D 44 65 64 5F 46 65 64 6F 74 0A 7B 46 46 46
46 46 46 7D CA EE ED F2 E0 EA F2 FB 3A 20 7B 46
37 46 46 30 30 7D 76 6B 2E 63 6F 6D 2F 69 64 65
64 66 65 64 6F 74 00 62 06 0E 0B 69 67 6E 6F 72
65 20 74 68 69 73
end


CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Личка: Evolve-Rp"
0662: printstring "Автор скрипта: Ded_Fedot"
0662: printstring "Контакты: vk.com/idedfedot"
0662: printstring "Не умеешь пить, не мучай жопу"

:Label000071
wait 400
   SAMP.Available
else_jump @Label000071
wait 0
if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
else_jump @Label0000E9
0AA5: call 0x823BDB num_params 3 pop 3 0 0 0
end_thread

:Label0000E9
0B34: samp register_client_command "mats" to_label @Label000328
alloc 1@ 128
alloc 2@ 128
SAMP.ReadSAMPMemory(27@, 105216, 2)
SAMP.ReadSAMPMemory(28@, 53376, 2)
SAMP.ReadSAMPMemory(29@, 53584, 2)
30@ = 0

:Label00014F
wait 0
if
  30@ == 1
else_jump @Label000321
SAMP.WriteSAMPMemory(105216, 50064, 2)
SAMP.WriteSAMPMemory(53376, 50064, 2)
SAMP.WriteSAMPMemory(53584, 50064, 2)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
wait 1000
Actor.PutAt($PLAYER_ACTOR, 212.435, 1834.918, 16.64)
jump @Label0001F2

:Label0001F2
wait 0
SAMP.GetChatString(99, 1@, 2@, 3@, 4@)
if
0C18: 5@ = strstr string1 1@ string2 "Server closed the connection."
else_jump @Label0001F2
SAMP.WriteSAMPMemory(53376, 28@, 2)
SAMP.WriteSAMPMemory(53584, 29@, 2)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
SAMP.Disconnect(0)
wait 5000
SAMP.SetGameState(1) = 0
jump @Label000289

:Label000289
wait 0
if
   SAMP.IsDialogActive(-1)
else_jump @Label0002D4
SAMP.WriteSAMPMemory(105216, 27@, 2)
30@ = 0
jump @Label000321

:Label0002D4
wait 0
if
0C18: 5@ = strstr string1 1@ string2 "You are banned from this server."
else_jump @Label000289
SAMP.Disconnect(0)
wait 5000
SAMP.SetGameState(1) = "You are banned from this server."
30@ = 0

:Label000321
jump @Label00014F

:Label000328
30@ = 1
018C: play_sound 1139 at 0.0 0.0 0.0
SAMP.CmdRet


во вложениях
 

Вложения

  • dbbot.txt
    65.9 KB · Просмотры: 4
Последнее редактирование:

DarkL1ght

Новичок
252
112
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Fast Banking | Arizona-Rp"
0662: printstring "UPD | 20.09.17"
0662: printstring "Автор скрипта | Ded_Fedot"
0662: printstring "Контакты | vk.com/idedfedot"

:Noname_124
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_124
0001: wait 0 ms
00D6: if or
0AAB:   file_exists "SAMPFUNCS\CDD.sf"
0AAB:   file_exists "SAMPFUNCS\CDD.ini"
004D: jump_if_false @Noname_214
0AA5: call 8535003 num_params 3 pop 3 0 0 0
004E: end_thread

:Noname_214
0B2E: 6@ = read_samp_memory offset 88432 size 2
0B2E: 7@ = read_samp_memory offset 93168 size 2
0B34: samp register_client_command "bnk" to_label @Noname_771

:Noname_250
0001: wait 0 ms
00D6: if
0039:   29@ == 1
004D: jump_if_false @Noname_764
0B2D: write_samp_memory offset 88432 value 50064 size 2
0B2D: write_samp_memory offset 93168 value 50064 size 2
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0B2B: samp 4@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0AC8: 5@ = allocate_memory_size 68
0BBA: samp store_player 4@ onfoot_data 5@
0C0D: struct 5@ offset 6 size 4 = -1771.917
0C0D: struct 5@ offset 10 size 4 = -2020.421
0C0D: struct 5@ offset 14 size 4 = 1500.785
0BC0: samp send_onfoot_data 5@
0AC9: free_allocated_memory 5@
0BD1: samp send_picked_up_pickup 234
00A1: put_actor $PLAYER_ACTOR at -2683.962 807.3683 1499.969
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B56: set_game_key 10 state 255
0001: wait 0 ms
0B56: set_game_key 10 state 0
0B2B: samp 4@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0AC8: 5@ = allocate_memory_size 68
0BBA: samp store_player 4@ onfoot_data 5@
0C0D: struct 5@ offset 6 size 4 = -1771.917
0C0D: struct 5@ offset 10 size 4 = -2020.421
0C0D: struct 5@ offset 14 size 4 = 1500.785
0BC0: samp send_onfoot_data 5@
0AC9: free_allocated_memory 5@
0BD1: samp send_picked_up_pickup 234
04E4: refresh_game_renderer_at 1@ 2@
03CB: set_rendering_origin_at 1@ 2@ 3@
02CE: 3@ = ground_z_at 1@ 2@ 999.0
00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
0001: wait 2000 ms
0B2D: write_samp_memory offset 88432 value 6@ size 2
0B2D: write_samp_memory offset 93168 value 7@ size 2
0006: 29@ = 0

:Noname_764
0002: jump @Noname_250

:Noname_771
077E: get_active_interior_to 8@
00D6: if
0039:   8@ == 0
004D: jump_if_false @Noname_819
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_879
0006: 29@ = 1
0B43: samp cmd_ret

:Noname_819
0AF8: samp add_message_to_chat "{FF2828}Вы должны быть на улице" color -1
018C: play_sound 1138 at 0.0 0.0 0.0
0B43: samp cmd_ret

:Noname_879
0AF8: samp add_message_to_chat "{FF2828}Нельзя использовать в транспорте" color -1
018C: play_sound 1138 at 0.0 0.0 0.0
0B43: samp cmd_ret
000E: 1@ -= -823
0A9F: 2@ = current_thread_pointer
000A: 2@ += 16
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1
0062: 3@ -= 0@ // (int)
0006: 4@ = 0

:Noname_995
0A8E: 5@ = 3@ + 4@ // int
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1
0006: 7@ = -107
0B12: 6@ = 6@ XOR 7@
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1
000A: 4@ += 1
001D:   4@ > 1@ // (int)
004D: jump_if_false @Noname_995
0AB2: ret 0
 

DarkL1ght

Новичок
252
112
Код открыт
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "HEALTH HACK_SA"
0000: NOP
31@ = 0
29@ = Actor.Health($PLAYER_ACTOR)

:NONAME_35
wait 0
if
key_down 107
jf @NONAME_142
if
  31@ == 0
jf @NONAME_110
printf "+2 HP ~G~ON" 1500
31@ = 1
wait 50
goto @NONAME_142

:NONAME_110
printf "+2 HP ~G~OFF" 1500
31@ = 0
wait 500

:NONAME_142
goto @NONAME_149

:NONAME_149
wait 0
if
  31@ == 1
jf @NONAME_35
wait 75
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 150
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
wait 50
if
   not key_down 107
jf @NONAME_35
0@ = Actor.Health($PLAYER_ACTOR)
0@ += 1
wait 110
0@ += 1
Actor.Health($PLAYER_ACTOR) = 0@
goto @NONAME_149
 

™ ChipFamily

По ту сторону надежды.
5,144
1,981
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Есть у кого исходник cleo SendPick от Ded_Fedot
Декомпилировать не выходит пишет что неизвестный опкод 4E4C
CLEO - SendPick(https://blast.hk/threads/12926/)
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

0000: NOP 
0662: printstring "Автор скрипта: Ded_Fedot" 
0662: printstring "vk.com/idedfedot" 
0662: printstring "Prima-Hack.net | LiteHack.ru | BlastHack.net" 
0AB1: call_scm_func @Noname_2811 1 -113 
hex
 FD 46 4D ED BA B3 B3 48 4D 4D CC B3 B3 B3 4C B2
 B3 B7 B3 02 B9 B2 BC 4A 4C 4C B7 B2 B2 DE 4C 4C
 4C B3 09 DF DB DF 74 D5 D1 CF 8C 9E 92 8F 99 8A
 91 9C 8C 83 9C 9B 9B F1 AC B9 92 DF DE EE 20 20
 20 DF D4 D1 CF 9C 93 9A 90 83 8C BA B1 BB 8F B6
 BC B4 F1 BC AC 8F DF DE 1B 25 20 20 91 DF 09 DF
 DB DF 74 D5 D1 CF 9C 93 9A 90 83 8C BA B1 BB 8F
 B6 BC B4 F1 BC AC 92 DF DE D4 20 20 20 DD DF DE
 DD 20 20 20 8F DF DE 1B 25 20 20 91 DF 09 DF DB
 DF 74 D5 D1 CE 8C 9E 92 8F 99 8A 91 9C 8C 83 9C
 9B 9B F1 B6 B1 B6 92 DF DE 16 21 20 20 DF D4 D1
 D3 9C 93 9A 90 83 9C 9B 9B F1 B6 B1 B6 8F DF DE
 1B 25 20 20 91 DF 09 DF DB DF 74 D5 D1 C9 9C 93
 9A 90 83 9C B3 BA B0 80 9B BA BC AD A6 AF AB B0
 AD F1 BC AC 92 DF DE B2 21 20 20 DF D4 D1 CF 9C
 93 9A 90 83 8C BA B1 BB 8F B6 BC B4 F1 BC AC DF
 D4 D1 C9 9C 93 9A 90 83 9C B3 BA B0 80 9B BA BC
 AD A6 AF AB B0 AD F1 BC AC 8F DF DE 1B 25 20 20
 91 DF 09 DF DB DF 74 D5 D1 C8 9C 93 9A 90 83 9C
 B3 BA B0 80 9B BA BC AD A6 AF AB B0 AD F1 B6 B1
 B6 92 DF DE DF 21 20 20 DF D4 D1 C8 9C 93 9A 90
 83 9C B3 BA B0 80 9B BA BC AD A6 AF AB B0 AD F1
 B6 B1 B6 DF D4 D1 CF 9C 93 9A 90 83 8C BA B1 BB
 8F B6 BC B4 F1 BC AC 8F DF DE 1B 25 20 20 91 DF
 02 B9 B2 BC 4A 4C 4C B7 B2 B2 DE 4C 4C 4C B3 FD
 46 4D ED BA B3 B3 48 4D 4D CC B3 B3 B3 4C FD 46
 4D ED B6 B3 B3 48 4D 4D AE B1 B3 B3 4C B2 B3 B6
 23 B2 49 B9 FE B3 B2 51 4E 4C 4C 87 B8 BD B6 C0
 C3 DA D0 D8 B2 93 4E 4C 4C 87 B8 BD B6 C1 C3 DA
 D0 D8 B2 FA 4E 4C 4C DE B8 BD B9 F0 DC C6 C1 DA
 D6 C1 FD D6 C4 B7 BA B7 BF B0 BE B3 B2 B3 B7 B3
 65 B3 B7 B3 8A B3 B0 AE B3 B7 B2 FE B3 B2 E3 4E
 4C 4C 41 B9 BD A2 F0 FF F6 FC EF E0 D6 DD D7 E3
 DA D0 D8 9D DA DD DA BD BA 7E 53 42 41 43 5D 5A
 59 5B BD BA 77 5B 42 41 53 5E 45 5B 4C B0 AF B3
 B5 B3 B0 AC B3 B0 AF B3 E3 B3 B2 86 4F 4C 4C B1
 B3 B2 10 4E 4C 4C 65 B3 B7 B3 8A B3 B0 AE B3 B7
 B3 FE B3 B2 9A 4E 4C 4C B5 B3 B0 AE B3 B7 B2 B1
 B3 B2 91 4E 4C 4C B5 B3 B0 AE B3 B7 B3 F0 B8 86
 B8 B0 B3 B3 A4 BF B0 B3 B3 B0 B0 B3 65 B3 B7 B3
 AA B3 B0 B0 B3 B7 B3 FE B3 B2 32 4F 4C 4C 67 B9
 B0 B3 B3 BD B1 96 D7 B0 B3 B3 B0 B0 B3 B3 E2 B8
 B0 B0 B3 B0 B7 B3 E8 B5 B0 B7 B3 B0 B3 B3 B0 B2
 B3 B0 B1 B3 65 B3 B7 B3 6C 33 B1 BF B3 FE B3 B2
 32 4F 4C 4C BC B3 B0 B3 B3 B5 B3 B3 B9 B2 CC 4F
 4C 4C B7 B0 B0 B3 B3 B0 B2 B3 B0 B1 B3 B3 62 B8
 B0 B0 B3 7C B9 BD AF CD D4 CD E0 F0 E1 FA E3 E7
 93 CD C4 CD F1 EA 93 CD C1 CD F7 F6 F7 EC F5 F6
 F7 FC E7 B6 5B B0 B7 B1 B3 F0 B8 F0 B8 98 B8 B1
 BF B3 B0 B5 B3 7B B9 B7 F7 B0 B4 B3 09 B8 B0 B5
 B3 B0 B4 B3 BE BF B0 B4 B3 B7 B5 B7 B7 B0 B3 B3
 BE BF B0 B4 B3 B7 B9 B7 B7 B0 B2 B3 BE BF B0 B4
 B3 B7 BD B7 B7 B0 B1 B3 73 B8 B0 B4 B3 7A B9 B0
 B4 B3 01 B9 B7 B3 B3 B5 B3 B0 B3 B3 B7 B3 43 B0
 B7 B2 E2 B8 B0 B3 B3 B0 B2 B3 E8 B5 B0 B2 B3 B0
 B1 B3 B0 B0 B3 B0 B7 B3 13 B3 B1 BF B3 B0 B4 B3
 B0 BB B3 B0 BA B3 65 B3 B7 B3 4D B3 B1 BF B3 B0
 B1 B3 B0 B0 B3 B0 B7 B3 B0 AF B3 B0 AF B3 B0 AF
 B3 B7 B3 FE B3 B2 F5 48 4C 4C 65 B3 B7 B3 02 B9
 B2 9D 48 4C 4C B7 B0 B0 B1 B3 B0 B0 B3 B0 B7 B3
 B0 B6 B3 B0 B5 B3 B3 FE B3 B2 F5 48 4C 4C B9 B6
 B0 B1 B3 B0 B0 B3 B0 B7 B3 B0 B4 B3 B0 BB B3 B0
 BA B3 B0 B9 B3 7B B9 B6 B7 B2 B0 B8 B3 60 B9 B0
 B8 B3 BD 82 C8 83 83 D2 D0 81 8B CE C3 FA F7 89
 93 C8 D5 D5 D5 D5 D5 D5 CE 96 D7 96 D0 C8 83 83
 D2 D0 81 8B CE C3 F7 89 93 C8 D5 D5 D5 D5 D5 D5
 CE 96 83 9D D5 B0 B3 B3 B7 B9 B0 B9 B3 B3 DC B8
 B0 BE B3 B0 B8 B3 B0 B6 B3 B0 B5 B3 B2 4C B8 6F
 50 7A B9 B0 B8 B3 B9 B3 B0 B3 B3 B7 B2 AA B3 B0
 B3 B3 B6 B3 A3 FE B3 B2 9D 4F 4C 4C E2 B3 E6 B8
 B0 B3 B3 B0 B2 B3 B0 B1 B3 B0 B6 B3 B0 B5 B3 65
 B3 B7 B7 92 33 B0 B6 B3 B5 B3 B3 93 F7 92 33 B0
 B5 B3 B5 B3 B3 43 F0 82 B3 B0 B6 B3 B5 B3 B3 B3
 B3 82 B3 B0 B5 B3 B5 B3 B3 B3 B3 71 B3 B0 B3 B3
 B0 B2 B3 B0 B1 B3 B5 B3 B3 B3 B3 FE B3 B2 62 49
 4C 4C 36 B7 B1 B3 B2 7C 49 4C 4C 29 B6 01 B9 B7
 B1 B0 B6 B3 B0 B5 B3 B3 01 B9 B7 B3 B3 FD 46 4D
 ED B6 B3 B3 48 4D 4D AE B1 B3 B3 4C
end
0AB1: call_scm_func @Noname_2811 1 -113 
000E: 1@ -= -802 
0A9F: 2@ = current_thread_pointer 
000A: 2@ += 16 
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1 
0062: 3@ -= 0@ // (int) 
0006: 4@ = 0 

:Noname_1424
0A8E: 5@ = 3@ + 4@ // int 
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1 
0006: 7@ = 44 
0A8F: 6@ = 255 - 6@ // int 
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1 
000A: 4@ += 1 
001D:   4@ > 1@ // (int) 
004D: jump_if_false @Noname_1424 
0AB2: ret 0 
hex
 1A 46 0D 67 54 44 53 C5 25 47 E6 25 14 47 35 77
 2D D4 E3 CF F7 15 36 E5 DF 1C D5 22 F3 02 57 4B
 BE 5A 1A 85 83 EB CA 3B 96 37 D4 C7 85 F5 65 95
 0A 76 15 6A BD 0D DA 7F BE F2 77 9D 0B E5 92 B3
 7B 1A ED DB 1E AD 45 8B AF 27 74 DA 1F 5F 37 3A
 23 52 16 8F 32 62 1C 25 2B 2D C5 C4 74 D7 A4 92
 FC 23 02 0E 26 A3 FA 1F DC 8C 6B BB 6C 5D 8B 8B
 25 66 F7 4B 3D 44 DC D3 AB B5 0B F2 FC 13 B4 33
 F2 23 E5 04 84 BF CA B2 9D D2 CA 67 12 92 AD 82
 0C EE 92 A3 3F B2 4C 13 CB AD C6 12 CE C7 06 6F
 DA FD E2 9E 66 AB 5D 8A BA A3 6C 5C 76 C5 F5 B3
 BD 94 6B FB CF 24 1E 6C 9D 4F 1C 16 12 D7 DD 6B
 6B 37 BF 87 B7 1D 2A 67 BF CC C3 64 2C CE 5F BC
 FA B7 46 04 DB FB 64 C3 C5 ED 6B 05 8B 22 1F E3
 CD 13 0C 22 C4 03 E5 77 3E EF DA 93 44 9D 36 DD
 0B E3 D7 03 55 4A FA 0A BB 57 BE AA F5 95 B2 5B
 44 8D 33 9A 0F BE CF EA 7C 0B 82 2E B2 EB B5 EC
 DA 0E 00 03
end
0001: wait -349 ms 
0A9F: 2@ = current_thread_pointer 
000A: 2@ += 16 
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1 
0062: 3@ -= 0@ // (int) 
0006: 4@ = 0 

:Noname_1826
0A8E: 5@ = 3@ + 4@ // int 
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1 
0006: 7@ = 108 
0B12: 6@ = 6@ XOR 7@ 
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1 
000A: 4@ += 1 
001D:   4@ > 1@ // (int) 
004D: jump_if_false @Noname_1826 
0AB2: ret 0 
hex
 15 1A 8B 66 57 E3 FD FD A3 53 83 46 E4 9F 94 FE
 4D 42 7C 74 53 02 CC DD 52 2F 73 A3 4A CE 73 47
 DF 9A 26 63 84 85 37 4F A6 17 2C E7 B4 FE AD 16
 A3 D5 23 DD 6D 74 1F E5 65 EF AC 46 ED C4 8A 9F
 3D 32 AD D6 17 73 EA B5 8E BA BA 75 DA E5 BA E4
 C7 F7 6A D2 97 9F FB C5 03 E3 FF B6 EF BE 17 BB
 62 C6 8D CC B2 D5 DA 0E DD BA 24 B6 DE 8B F4 2C
 A5 DA BB 52 BD B3 D4 C6 CC 5D 84 8C 57 4B 12 DB
 16 B4 FB E6 25 65 6D 22 DF 76 BA FE 7B CC 1F 5B
 C6 6B BD 6F 62 2D 63 BE B3 65 42 26 AD AB 3C 52
 BD CB 6B 47 F7 3B F4 72 2C 1E F6 65 2B 83 95 EA
 C2 CE ED CD 1A 12 2D CE 6E AC D6 72 14 66 7F 0E
 84 E6 07 76 B7 3C C2 F4 47 6D 4A 6D 13 A4 0A 57
 EC 5D 77 5F F6 F7 AA DD 85 7E 86 0F 0D F3 B5 6C
 C5 7B 14 EA 6B CF EA A4 75 FC AD CE 85 B4 DF 17
 D2 F5 D4 0B EE 73 9B 05 2C 1D F6 45 CF 7F D6 B5
 AB 1E FE 03 83 E7 B6 D2 A2 FA 1F 73 A3 AE EC D7
 9F 32 6A 3F E4 0C C5 97 A5 6A 4B 4B 4C DE 7E E4
 A2 8E D3 A3 E3 36 FD DA 7B CA 36 9F D7 AC A3 EC
 56 9C 12 E3 2A C7 6B 92 4D AA AF 93 CA 6C FC 73
 B5 CD 73 4C A6 2E 06 DC 16 2E E7 47 E5 CC 67 54
 3F D5 44 9A FE AC 06 FB D5 0A 87 65 E4 6B E7 82
 96 3D 7F 54 2C 6D 0E 07 B7 7D 57 A2 6E 3C D4 22
 8D 56 34 A7 44 6F 8C 6C F3 F4 22 0B E2 76 34 0F
 8E 26 2C 05 E7 D7 6C 3D E2 EF 94 C3 0D 5A DB E3
 3A 6D 9A 77 13 1D 4C 95 0A E5 76 FF 3D 4C AF 33
 CA 7F DA 4C 1F 7B DB E7 5A 2E 56 A2 92 FE BC B2
 9D 23 72 FF F7 0A DB 2D B4 03 05 EE 17 D5 F7 66
 3B 13 7C 15 72 A5 3C 55 7F 75 0E 35 95 0C AE B3
 56 05 4B 0A 93 EE 5A A6 CE DE 36 1A 64 06 14 54
 1D 4D 37 47 F6 5D BB 36 3E 7D BB 47 2C 0E 00 03
end
0001: wait -383 ms 
0A9F: 2@ = current_thread_pointer 
000A: 2@ += 16 
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1 
0062: 3@ -= 0@ // (int) 
0006: 4@ = 0 

:Noname_2448
0A8E: 5@ = 3@ + 4@ // int 
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1 
0006: 7@ = 99 
0A8F: 6@ = 255 - 6@ // int 
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1 
000A: 4@ += 1 
001D:   4@ > 1@ // (int) 
004D: jump_if_false @Noname_2448 
0AB2: ret 0 
hex
 65 A7 84 27 4C 4B 34 86 14 85 6D 4D CA B7 AB 32
 0E 5E 1A 86 9F 13 BF 53 BA BD 0B 93 D6 AE 8F 9B
 1B 7D 02 7D FC BC 0B 62 32 6C AB 62 EE CB 7E 22
 8E 3F CC 5E 6A EF E3 1A 56 3C 8D B4 6F 83 74 B3
 7F 23 8D E2 7A 0F F6 74 C7 E3 B3 23 9B 94 12 DE
 D4 94 6E 84 D3 85 B5 EE A3 0B 77 46 A6 5C 4F 6C
 9D DB 42 C5 7E 7C 96 0B 5C E4 34 3A 67 E2 53 82
 EB 6B B7 7A BF 5D 4D 3E 64 76 DB 5A A6 46 A4 37
 2F BE 7B 9A B6 3E 9D F6 56 3C 94 83 6E 8E 2E D5
 94 EE 94 23 46 3A 8A EA E3 36 83 1F 14 7A AB FD
 83 F3 B3 2F 5B CB CE 16 87 BD AF ED 23 5D 9D AC
 7C 5F 1D 24 1D 05 74 DE 42 4C 93 BF 85 8E 32 AF
 9F B4 62 DC 14 CE 53 47 2B DE 8D 5C 7B 76 5A 0B
 D2 A2 53 7C 6F 1F 36 56 32 B3 36 23 EB F3 1B 8B
 ED CF F3 DE C5 DF 92 2A 66 A5 77 0E 4D 07 BD ED
 32 55 75 32 8F 46 46 73 4C 76 9D FD CD 46 6A 17
 6F 74 2C FA 25 6D 7A B4 3D BE 47 D5 E7 75 5B 96
 15 86 CC 55 95 67 FA 42 66 E6 74 0E 00 03
end
0001: wait -1246 ms 
0A9F: 2@ = current_thread_pointer 
000A: 2@ += 16 
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1 
0062: 3@ -= 0@ // (int) 
0006: 4@ = 0 

:Noname_2860
0A8E: 5@ = 3@ + 4@ // int 
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1 
0006: 7@ = 76 
0B12: 6@ = 6@ XOR 7@ 
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1 
000A: 4@ += 1 
001D:   4@ > 1@ // (int) 
004D: jump_if_false @Noname_2860 
0AB2: ret 0 
hex
 12 BC 16 5E FA 2D 07 C7 EC 3F 2F DD 3A 5F 62 E2
 9F 33 7B E2 FA 4D A2 2A 45 B7 15 43 8C 9F 3F 22
 CA F4 A7 0D 57 D6 72 36 84 0F C2 72 93 E7 B3 1E
 62 7A E4 27 1D 02 C2 9F 0E 44 B2 22 46 D7 6F 92
 05 76
end
00BB: show_text_lowpriority GXT 
0000: NOP
 
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