// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="
:Noname_287
wait 0
SAMP.Available
jf @Noname_287
:Noname_300
wait 0
SAMP.IsLocalPlayerSpawned
jf @Noname_300
0@ = 0
1@ = 0
5@ = 0
6@ = 0
:Noname_341
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @Noname_914
3@ = Actor.CurrentCar($PLAYER_ACTOR)
046C: 2@ = car 3@ driver
if
803C: not $PLAYER_ACTOR == 2@ // (int)
jf @Noname_907
if
key_down 72
jf @Noname_555
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if and
1@ >= 22
not 1@ > 33
jf @Noname_555
if
0@ == 0
jf @Noname_511
0713: actor $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 900.0 4 0 firing_rate 0
0@ = 1
goto @Noname_550
:Noname_511
0501: set_player $PLAYER_CHAR driveby_mode 0
0687: clear_actor $PLAYER_ACTOR task
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
3@ = Actor.CurrentCar($PLAYER_ACTOR)
Car.RemoveReferences(3@)
0@ = 0
:Noname_550
wait 300
:Noname_555
if
key_down 219
jf @Noname_731
0470: 5@ = actor $PLAYER_ACTOR current_weapon
:Noname_579
wait 0
if and
5@ > 22
not 5@ > 33
jf @Noname_703
5@ -= 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
if
6@ > 0
jf @Noname_696
4@ = BitStream.New()
BitStream.Write(4@, 5@, BS_TYPE_INT, 4)
BitStream.Write(4@, 0, BS_TYPE_INT, 4)
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
BitStream.Delete(4@)
wait 200
goto @Noname_724
:Noname_696
goto @Noname_710
:Noname_703
goto @Noname_724
:Noname_710
6@ > 0
jf @Noname_579
:Noname_724
6@ = 0
:Noname_731
if
key_down 221
jf @Noname_907
0470: 5@ = actor $PLAYER_ACTOR current_weapon
:Noname_755
wait 0
if and
5@ >= 22
not 5@ >= 33
jf @Noname_879
5@ += 1
041A: 6@ = actor $PLAYER_ACTOR weapon 5@ ammo
if
6@ > 0
jf @Noname_872
4@ = BitStream.New()
BitStream.Write(4@, 5@, BS_TYPE_INT, 4)
BitStream.Write(4@, 0, BS_TYPE_INT, 4)
0BF6: raknet emul_rpc_receive 22 bit_stream 4@
BitStream.Delete(4@)
wait 200
goto @Noname_900
:Noname_872
goto @Noname_886
:Noname_879
goto @Noname_900
:Noname_886
6@ > 0
jf @Noname_755
:Noname_900
6@ = 0
:Noname_907
goto @Noname_1043
:Noname_914
if
0@ == 1
jf @Noname_1043
0501: set_player $PLAYER_CHAR driveby_mode 0
0687: clear_actor $PLAYER_ACTOR task
Actor.LockInCurrentPosition($PLAYER_ACTOR) = False
Model.Load(#DESERT_EAGLE)
038B: load_requested_models
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, 1)
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 6.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
0393: actor $PLAYER_ACTOR perform_animation "HIT_WALK" at 18.0 times_normal_rate
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, DesertEagle, -1)
Model.Destroy(#DESERT_EAGLE)
0@ = 0
:Noname_1043
goto @Noname_341