Декомпиляция скриптов

FYP

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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

™ ChipFamily

По ту сторону надежды.
5,143
1,992
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Дайте декомпил плиз, для изучения.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0662: printstring "Fast Enter/Exit Car: All Server"
0662: printstring "Автор: Ded_Fedot"
0662: printstring "Специально для: Perfect-Soft.net"
0662: printstring ">decrypted<"

:Label00006C
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00006C
0B34: samp register_client_command "feec" to_label @Label000B96
0AF0: 2@ = get_int_from_ini_file "CLEO\FastEnterExitCar.ini" section "Setting" key "AutoLoad"
0085: 1@ = 2@ // (int)

:Label0000C2
0001: wait 0 ms
00D6: if
0039:   1@ == 1
004D: jump_if_false @Label000B8F
0393: actor $3 perform_animation "TRUCK_GETIN_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETIN_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETIN_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETIN_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETOUT_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETOUT_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETOUT_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_GETOUT_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_pullout_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_pullout_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_closedoor_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_closedoor_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_closedoor_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_closedoor_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_close_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_close_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_close_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_close_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_open_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_open_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_open_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "TRUCK_open_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_OPEN_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_OPEN_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETINL_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETINL_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETIN_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETIN_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSEDOORL_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSEDOORL_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSEDOOR_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSEDOOR_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_ROLLDOOR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_ROLLDOORLO" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETOUTL_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETOUTL_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETOUT_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_GETOUT_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSE_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "CAR_CLOSE_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_open" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_open" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_open_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getin_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getin_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getin_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getin_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getin_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_close" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_close" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getout_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getout_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_getout_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_close" at 15.0 times_normal_rate
0393: actor $3 perform_animation "BUS_close" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_opnL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_opnR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_opnL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_opnR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_inL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_inR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_inL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_inR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_outL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_outR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_outL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "COACH_outR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikeh_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikes_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Bikev_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_jumponL" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_jumponR" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_getoffLHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "Biked_getoffRHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_geton_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_geton_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_geton_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_geton_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_getoff_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_getoff_RHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_getoff_LHS" at 15.0 times_normal_rate
0393: actor $3 perform_animation "quad_getoff_RHS" at 15.0 times_normal_rate

:Label000B8F
0002: jump @Label0000C2

:Label000B96
00D6: if
0039:   1@ == 0
004D: jump_if_false @Label000BF0
0006: 1@ = 1
0AD1: show_formatted_text_highpriority "~w~Fast ~g~Enter/Exit ~w~Car ~n~~y~By ~p~Ded_Fedot" time 2000 
0002: jump @Label000C31

:Label000BF0
0AD1: show_formatted_text_highpriority "~w~Fast ~r~Enter/Exit ~w~Car ~n~~y~By ~p~Ded_Fedot" time 2000 
0006: 1@ = 0

:Label000C31
0B43: samp cmd_ret
 

Nikitosikborbosikept

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Кто-то может изменить код? Не шарю просто
 

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loganhackerdff

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Декриптаните пожалуйсто, для саморазвития
 

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SangeNik

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откройте плс что бы без хексов было, или дайте ссыль на подобный скрипт
 

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madrasso

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decomp.
 

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™ ChipFamily

По ту сторону надежды.
5,143
1,992
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

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