Декомпиляция скриптов

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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

™ ChipFamily

По ту сторону надежды.
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код открыт.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label000002
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000002
0004: $4 = 1
0BE3: raknet setup_incoming_rpc_hook @Label0010A3
0B34: samp register_client_command "sbot" to_label @Label000BEF
0B34: samp register_client_command "sreset" to_label @Label000BEF
0AAC: 17@ = load_audiostream "CLEO\SBOT\Alarm.wav"
0C6A: 32@ = create_custom_thread_at_label @Label001491 
0006: 0@ = 0

:Label000065
0001: wait 0 ms
00D6: if
0038:   $5 == 1
004D: jump_if_false @Label000082
0002: jump @Label000ACE

:Label000082
0001: wait 0 ms
00D6: if
0038:   $6 == 1
004D: jump_if_false @Label0000A6
0004: $6 = 0
0002: jump @Label000B39

:Label0000A6
0001: wait 0 ms
00D6: if
0038:   $7 == 1
004D: jump_if_false @Label0000F6
0004: $7 = 0
0001: wait 3000 ms
00A1: put_actor $3 at 1481.084 -1349.313 111.43
0001: wait 500 ms
0006: 18@ = 0
0006: 0@ = 1
0002: jump @Label0000F6

:Label0000F6
0001: wait 0 ms
00D6: if
0039:   0@ == 1
004D: jump_if_false @Label000065
00D6: if
0039:   24@ == 1
004D: jump_if_false @Label0001D9
0AB1: call_scm_func @Label001391 0 1@ 2@ 3@ 
00D6: if
0039:   2@ == 58
004D: jump_if_false @Label0001D9
0AB1: call_scm_func @Label001431 0 
0AF8: samp add_message_to_chat "{808080}[SBOT]: {ffffff} Вы в афк. Ждем PayDay" color 16777215 
0004: $8 = 5

:Label00018C
8039:   not  18@ == 10
004D: jump_if_false @Label0001A6
0001: wait 2000 ms
0002: jump @Label00018C

:Label0001A6
0006: 18@ = 0
0AB1: call_scm_func @Label001462 0 
0001: wait 500 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0001D2
0002: jump @Label0000F6

:Label0001D2
0002: jump @Label0002C6

:Label0001D9
0B4E: samp 4@ = get_current_dialog_id
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0000F6
0AC8: 15@ = allocate_memory_size 96
0BD8: samp get_dialog_caption 15@
00D6: if
0C18: 19@ = strstr string1 15@ string2 "Капча"
004D: jump_if_false @Label000235
0004: $8 = 6

:Label00021A
0001: wait 500 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0002C6
0002: jump @Label00021A

:Label000235
00D6: if
0C18: 19@ = strstr string1 15@ string2 "Материалы"
004D: jump_if_false @Label0000F6
0004: $8 = 1
0AC9: free_allocated_memory 15@
008A: $9 = 5@ // (int)
0001: wait 200 ms
0B4E: samp 4@ = get_current_dialog_id
0BC9: samp send_dialog_response dialog 4@ button 1 listitem 5@ input 0
0001: wait 100 ms
0B47: samp close_current_dialog_with_button 0
0004: $8 = 2
0001: wait 100 ms

:Label000290
0001: wait 0 ms
00D6: if
0039:   18@ == 1
004D: jump_if_false @Label0002AD
0002: jump @Label000335

:Label0002AD
00D6: if
0039:   18@ == 2
004D: jump_if_false @Label000290
000A: 5@ += 1

:Label0002C6
0006: 18@ = 0
00A0: store_actor $3 position_to 1@ 2@ 3@
0001: wait 100 ms
0AB1: call_scm_func @Label000FBF 4 1477.829 -1349.427 113.1303 2.0 
0AB1: call_scm_func @Label000FBF 4 1@ 2@ 3@ 2.0 0.5 
0001: wait 2000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0002C6
0002: jump @Label0000F6

:Label000335
0330: set_player $2 infinite_run 1
0006: 18@ = 0
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0AB1: call_scm_func @Label000FBF 4 1472.516 -1348.551 113.1303 2.5 
00D6: if
0031:   7@ >= 1476.0
004D: jump_if_false @Label000498
0AB1: call_scm_func @Label000FBF 4 1474.799 -1340.468 113.1303 2.0 
0AB1: call_scm_func @Label000FBF 4 1478.619 -1339.241 113.1303 2.0 
00D6: if and
0039:   5@ == 5
8021:   not  8@ > -1342.0
004D: jump_if_false @Label0003FF
0AB1: call_scm_func @Label000FBF 4 1478.442 -1346.286 113.1303 2.0 

:Label0003FF
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 
0004: $8 = 3

:Label00041E
0031:   8@ >= -1348.0
004D: jump_if_false @Label00044E
0001: wait 200 ms
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0002: jump @Label00041E

:Label00044E
0004: $8 = 4
0AB1: call_scm_func @Label000FBF 4 1477.654 -1340.39 113.1303 1.7 
0AB1: call_scm_func @Label000FBF 4 1472.672 -1342.246 113.1303 2.0 
0002: jump @Label0007C1

:Label000498
00D6: if
8021:   not  7@ > 1472.0
004D: jump_if_false @Label00066C
00D6: if
8021:   not  8@ > -1337.0
004D: jump_if_false @Label000597
0AB1: call_scm_func @Label000FBF 4 1474.799 -1340.468 113.1303 2.0 
0AB1: call_scm_func @Label000FBF 4 1470.09 -1340.646 113.1323 2.0 
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 
0004: $8 = 3

:Label00051D
0031:   8@ >= -1348.0
004D: jump_if_false @Label00054D
0001: wait 200 ms
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0002: jump @Label00051D

:Label00054D
0004: $8 = 4
0AB1: call_scm_func @Label000FBF 4 1470.09 -1340.646 113.1323 1.7 
0AB1: call_scm_func @Label000FBF 4 1474.799 -1340.468 113.1303 2.0 
0002: jump @Label0007C1

:Label000597
0AB1: call_scm_func @Label000FBF 4 1474.014 -1332.483 113.1303 3.0 
0AB1: call_scm_func @Label000FBF 4 1470.466 -1334.603 113.1323 2.0 
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 
0004: $8 = 3

:Label0005F2
0031:   8@ >= -1348.0
004D: jump_if_false @Label000622
0001: wait 200 ms
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0002: jump @Label0005F2

:Label000622
0004: $8 = 4
0AB1: call_scm_func @Label000FBF 4 1470.466 -1334.603 113.1323 1.6 
0AB1: call_scm_func @Label000FBF 4 1475.11 -1334.507 113.1303 2.0 
0002: jump @Label0007C1

:Label00066C
00D6: if and
8021:   not  7@ > 1473.0
0031:   7@ >= 1472.0
8021:   not  8@ > -1336.0
0031:   8@ >= -1345.0
004D: jump_if_false @Label0006A9
0007: 7@ = 1472.3

:Label0006A9
00D6: if and
8021:   not  8@ > -1333.0
0031:   8@ >= -1334.0
0031:   7@ >= 1472.0
004D: jump_if_false @Label0006D9
0006: 6@ = 4

:Label0006D9
00D6: if and
8021:   not  8@ > -1345.0
0031:   8@ >= -1347.0
004D: jump_if_false @Label00071D
0006: 6@ = 3
0AB1: call_scm_func @Label000FBF 4 1474.21 -1343.777 113.1303 2.0 

:Label00071D
00D6: if and
8021:   not  8@ > -1336.0
0031:   8@ >= -1341.0
8021:   not  7@ > 1473.0
004D: jump_if_false @Label00076B
0006: 6@ = 5
0AB1: call_scm_func @Label000FBF 4 1474.84 -1338.404 113.1303 2.0 

:Label00076B
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 
0004: $8 = 3

:Label00078A
0031:   8@ >= -1348.0
004D: jump_if_false @Label0007BA
0001: wait 200 ms
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0002: jump @Label00078A

:Label0007BA
0004: $8 = 4

:Label0007C1
00D6: if
0039:   6@ == 3
004D: jump_if_false @Label0007F1
0AB1: call_scm_func @Label000FBF 4 1474.21 -1343.777 113.1303 2.0 

:Label0007F1
00D6: if
0039:   6@ == 4
004D: jump_if_false @Label000821
0AB1: call_scm_func @Label000FBF 4 1475.187 -1334.638 113.1303 2.0 

:Label000821
00D6: if
0039:   16@ == 5
004D: jump_if_false @Label000851
0AB1: call_scm_func @Label000FBF 4 1475.072 -1340.625 113.1303 2.0 

:Label000851
0006: 6@ = 0
0AB1: call_scm_func @Label000FBF 4 1474.117 -1350.768 113.1303 2.0 
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 

:Label0008A1
0001: wait 0 ms
00D6: if
0039:   18@ == 3
004D: jump_if_false @Label000AA2
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0008A1
0006: 18@ = 0
0001: wait 100 ms
0B47: samp close_current_dialog_with_button 1
0001: wait 2000 ms

:Label0008DA
0001: wait 0 ms

:Label0008DE
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0008F1
0B47: samp close_current_dialog_with_button 0

:Label0008F1
05D3: AS_actor $3 goto_point 1472.173 -1366.373 11.8828 mode 7 time -1 ms // versionA
0B56: set_game_key 1 state -128
0B56: set_game_key 16 state 255
02EB: restore_camera_with_jumpcut
00ED:   actor $3 sphere 0 near_point 1472.173 -1366.373 radius 2.0 2.0 on_foot
004D: jump_if_false @Label0008DE

:Label00093A
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label00098D
0AC8: 15@ = allocate_memory_size 96
0BD7: samp get_dialog_text 15@
00D6: if
0C18: 19@ = strstr string1 15@ string2 "одиночн"
004D: jump_if_false @Label000984
0AC9: free_allocated_memory 15@
0002: jump @Label000A2E
0002: jump @Label00098D

:Label000984
0AC9: free_allocated_memory 15@
0B47: samp close_current_dialog_with_button 0

:Label00098D
05D3: AS_actor $3 goto_point 1475.801 -1360.516 11.8828 mode 7 time -1 ms // versionA
0B56: set_game_key 1 state -128
0B56: set_game_key 16 state 255
02EB: restore_camera_with_jumpcut
00ED:   actor $3 sphere 0 near_point 1475.801 -1360.516 radius 0.5 0.5 on_foot
004D: jump_if_false @Label00093A
0001: wait 2000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label0008DA
0AC8: 15@ = allocate_memory_size 96
0BD7: samp get_dialog_text 15@
00D6: if
0C18: 19@ = strstr string1 15@ string2 "одиночн"
004D: jump_if_false @Label000A1E
0AC9: free_allocated_memory 15@
0002: jump @Label000A2E

:Label000A1E
0AC9: free_allocated_memory 15@
0B47: samp close_current_dialog_with_button 0
0002: jump @Label0008DA

:Label000A2E
0B47: samp close_current_dialog_with_button 1

:Label000A32
0001: wait 0 ms
00D6: if
00FE:   actor $3 sphere 0 in_sphere 1481.084 -1349.313 111.43 radius 30.0 30.0 30.0
004D: jump_if_false @Label000A32
0001: wait 200 ms
0AB1: call_scm_func @Label00103C 0 7@ 8@ 9@ 
0AB1: call_scm_func @Label000FBF 4 7@ 8@ 9@ 0.5 
0001: wait 200 ms
0002: jump @Label0000F6

:Label000AA2
00A0: store_actor $3 position_to 1@ 2@ 3@
05D3: AS_actor $3 goto_point 1@ 2@ 3@ mode 7 time 1 ms // versionA
0001: wait 200 ms
0002: jump @Label0000F6

:Label000ACE
0004: $5 = 0
0006: 0@ = 0
00D6: if
8039:   not  22@ == 1
004D: jump_if_false @Label0000F6
0AC0: audiostream 17@ loop 1
0AAD: set_mp3 17@ perform_action 1

:Label000AFC
0001: wait 0 ms
0AD1: show_formatted_text_highpriority "~g~ALT ~w~stop sound" time 200 
00D6: if
0AB0:   key_pressed 18
004D: jump_if_false @Label000AFC
0AAD: set_mp3 17@ perform_action 0
0002: jump @Label0000F6

:Label000B39
0B28: samp disconnect_with_reason 0
0001: wait 16000 ms
0B27: samp set_gamestate 1

:Label000B46
0001: wait 0 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label000B46
0AF0: 26@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "user" key "password"
0B4B: samp set_current_dialog_editbox_text 26@
0001: wait 100 ms
0B47: samp close_current_dialog_with_button 1

:Label000B93
0001: wait 1000 ms
00D6: if
00FE:   actor $3 sphere 0 in_sphere 1481.084 -1349.313 111.43 radius 30.0 30.0 30.0
004D: jump_if_false @Label000B93
00A1: put_actor $3 at 1481.084 -1349.313 111.43
0001: wait 500 ms
0006: 0@ = 1
0002: jump @Label0000F6

:Label000BEF
00D6: if
0039:   0@ == 0
004D: jump_if_false @Label000EF7
0AF0: 21@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "offadmin"
0AF0: 22@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "alarm"
0AF0: 23@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "chat"
0AF0: 24@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "antipayday"
0AF0: 25@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "relog"
0AF0: 26@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "user" key "password"
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label000E0C
0AC8: 15@ = allocate_memory_size 96
0BD8: samp get_dialog_caption 15@
00D6: if
0C18: 19@ = strstr string1 15@ string2 "Материалы"
004D: jump_if_false @Label000DBF
0AC9: free_allocated_memory 15@
00D6: if
0039:   23@ == 1
004D: jump_if_false @Label000D9C
0AF8: samp add_message_to_chat "{808080}[SBOT]: {ffffff} Скрипт запущен" color 16777215 

:Label000D9C
0004: $10 = 1
0006: 5@ = 0
0006: 18@ = 0
0006: 0@ = 1
0002: jump @Label000FBD

:Label000DBF
0AC9: free_allocated_memory 15@
0AF8: samp add_message_to_chat "{808080}[S-BOT]: {ffffff} Возьмите диалог с материалами" color 16777215 
0002: jump @Label000FBD

:Label000E0C
00D6: if
00FE:   actor $3 sphere 0 in_sphere 1481.084 -1349.313 111.43 radius 30.0 30.0 30.0
004D: jump_if_false @Label000EB0
00A1: put_actor $3 at 1481.084 -1349.313 111.43
00D6: if
0039:   23@ == 1
004D: jump_if_false @Label000E94
0AF8: samp add_message_to_chat "{808080}[S-BOT]: {ffffff} Скрипт запущен" color 16777215 

:Label000E94
0004: $10 = 1
0006: 5@ = 0
0006: 0@ = 1
0002: jump @Label000FBD

:Label000EB0
0AF8: samp add_message_to_chat "{808080}[S-BOT]: {ffffff} Вы слишком далеко от стройки" color 16777215 
0002: jump @Label000FBD

:Label000EF7
0AF0: 23@ = get_int_from_ini_file "CLEO\SBOT\settings.ini" section "Settings" key "chat"
00D6: if
0039:   23@ == 1
004D: jump_if_false @Label000F6B
0AF8: samp add_message_to_chat "{808080}[S-BOT]: {ffffff} Скрипт остановлен" color 16777215 

:Label000F6B
0006: 0@ = 0
0330: set_player $2 infinite_run 0
0AB1: call_scm_func @Label001462 0 
00A0: store_actor $3 position_to 1@ 2@ 3@
05D3: AS_actor $3 goto_point 1@ 2@ 3@ mode 7 time 50 ms // versionA
0004: $10 = 0
0001: wait 1000 ms
0A92: create_custom_thread "sbot.cs" 
0A93: end_custom_thread

:Label000FBD
0B43: samp cmd_ret

:Label000FBF
0C74: 4@ = create_timer_interval 30000 on_label @Label00141A
0C78: set_timer 4@ active 1

:Label000FD3
0001: wait 0 ms
00D6: if
0039:   0@ == 0
004D: jump_if_false @Label000FF0
0002: jump @Label001037

:Label000FF0
05D3: AS_actor $3 goto_point 0@ 1@ 2@ mode 7 time -1 ms // versionA
0B56: set_game_key 1 state -128
0B56: set_game_key 16 state 255
02EB: restore_camera_with_jumpcut
00ED:   actor $3 sphere 0 near_point 0@ 1@ radius 3@ 3@ on_foot
004D: jump_if_false @Label000FD3
0C78: set_timer 4@ active 0
0C75: kill_timer 4@

:Label001037
0AB2: ret 0

:Label00103C
0006: 3@ = 0
0085: 4@ = 3@ // (int)
0012: 4@ *= 56
000A: 4@ += 13103448
000A: 4@ += 16
0A8D: 0@ = read_memory 4@ size 4 virtual_protect 0
000A: 4@ += 4
0A8D: 1@ = read_memory 4@ size 4 virtual_protect 0
000A: 4@ += 4
0A8D: 2@ = read_memory 4@ size 4 virtual_protect 0
0AB2: ret 3 0@ 1@ 3@

:Label0010A3
0BE5: raknet 10@ = get_hook_param 0
0BE5: raknet 11@ = get_hook_param 1
00D6: if and
0039:   0@ == 1
0039:   11@ == 93
004D: jump_if_false @Label001326
0BE7: raknet 12@ = bit_stream_read 10@ type 3
0BE7: raknet 13@ = bit_stream_read 10@ type 3
0AB1: call_scm_func @Label00132A 2 257 1 14@ 
0BE8: raknet bit_stream 10@ read_array 14@ size 13@
00D6: if
0C18: 19@ = strstr string1 14@ string2 "отправляйтесь к метке"
004D: jump_if_false @Label001133
0006: 18@ = 1
0002: jump @Label001326

:Label001133
00D6: if
0C18: 19@ = strstr string1 14@ string2 "Данный процесс уже завершен"
004D: jump_if_false @Label001171
0006: 18@ = 2
0002: jump @Label001326

:Label001171
00D6: if
0C18: 19@ = strstr string1 14@ string2 "Вы выполнили всю работу"
004D: jump_if_false @Label0011AB
0006: 18@ = 3
0002: jump @Label001326

:Label0011AB
00D6: if
0C18: 19@ = strstr string1 14@ string2 "Ремонт завершен."
004D: jump_if_false @Label001232
0AD4: 19@ = scan_string 14@ format "• {00CC00}[Успешно] {ffffff}Ремонт завершен. Вы заработали $%d" 33@ 
005E: $12 += 33@ // (int)
0008: $13 += 1
0002: jump @Label001326

:Label001232
00D6: if
0C18: 19@ = strstr string1 14@ string2 "SAPD"
004D: jump_if_false @Label001259
0006: 18@ = 10
0002: jump @Label001326

:Label001259
00D6: if or
0C18: 19@ = strstr string1 14@ string2 "Автоматический рестарт сервера.."
0C18: 19@ = strstr string1 14@ string2 "Вы были кикнуты по"
004D: jump_if_false @Label0012D8
00D6: if
0039:   25@ == 1
004D: jump_if_false @Label0012D8
0004: $6 = 1
0A92: create_custom_thread "sbot.cs" 
0A93: end_custom_thread
0002: jump @Label001326

:Label0012D8
00D6: if
0039:   12@ == -6732289
004D: jump_if_false @Label001326
0004: $5 = 1
0006: 0@ = 0
00D6: if
0039:   21@ == 1
004D: jump_if_false @Label001311
0B28: samp disconnect_with_reason 0

:Label001311
0A92: create_custom_thread "sbot.cs" 
0A93: end_custom_thread
0002: jump @Label001326

:Label001326
0BE0: raknet hook_ret 1

:Label00132A
005A: 0@ += 1@ // (int)
0AC8: 2@ = allocate_memory_size 0@
0C11: memset destination 2@ value 0 size 0@
0AB2: ret 1 2@
0AA2: 1@ = load_library "User32.DLL" // IF and SET
0AA4: 2@ = get_proc_address "FlashWindow" library 1@ // IF and SET
0AA7: call_function 2@ num_params 2 pop 0 1 0@ 3@ 
0AA3: free_library 1@
0AB2: ret 1 3@

:Label001391
0AA2: 0@ = load_library "kernel32.dll" // IF and SET
0AA4: 1@ = get_proc_address "GetLocalTime" library 0@ // IF and SET
0AC8: 2@ = allocate_memory_size 32
0AA5: call 1@ num_params 1 pop 0 2@ 
000A: 2@ += 8
0A8D: 3@ = read_memory 2@ size 2 virtual_protect 0
000A: 2@ += 2
0A8D: 4@ = read_memory 2@ size 2 virtual_protect 0
000A: 2@ += 2
0A8D: 5@ = read_memory 2@ size 2 virtual_protect 0
0AC9: free_allocated_memory 2@
0AB2: ret 3 3@ 4@ 5@

:Label00141A
0004: $7 = 1
0A92: create_custom_thread "sbot.cs" 
0A93: end_custom_thread
0B43: samp cmd_ret

:Label001431
0B2D: write_samp_memory offset 16864 value 195 size 1
0B2D: write_samp_memory offset 24896 value 195 size 1
0B2D: write_samp_memory offset 18480 value 195 size 1
0B2D: write_samp_memory offset 82384 value 50064 size 2
0AB2: ret 0

:Label001462
0B2D: write_samp_memory offset 16864 value 0@ size 1
0B2D: write_samp_memory offset 24896 value 1@ size 1
0B2D: write_samp_memory offset 18480 value 2@ size 1
0B2D: write_samp_memory offset 82384 value 3@ size 2
0AB2: ret 0

:Label001491
0B6D: render 20@ = create_font "Arial" height 10 flags 5
0B5A: get_screen_resolution 1@ 2@
0085: 3@ = 1@ // (int)
0016: 1@ /= 6
0016: 2@ /= 3
0062: 3@ -= 1@ // (int)

:Label0014C7
0001: wait 0 ms
00D6: if
0038:   $10 == 1
004D: jump_if_false @Label0014C7
0AC8: 6@ = allocate_memory_size 96
0AC8: 7@ = allocate_memory_size 96
0AC8: 8@ = allocate_memory_size 96
0AC8: 9@ = allocate_memory_size 96
0AC8: 13@ = allocate_memory_size 96
00D6: if
0038:   $9 == 0
004D: jump_if_false @Label001530
0AD3: 6@ = format "Этап: Шпатлевка" 
0002: jump @Label001667

:Label001530
00D6: if
0038:   $9 == 1
004D: jump_if_false @Label00155D
0AD3: 6@ = format "Этап: Плитка" 
0002: jump @Label001667

:Label00155D
00D6: if
0038:   $9 == 2
004D: jump_if_false @Label00158B
0AD3: 6@ = format "Этап: Ламинат" 
0002: jump @Label001667

:Label00158B
00D6: if
0038:   $9 == 3
004D: jump_if_false @Label0015C5
0AD3: 6@ = format "Этап: Покраска и поклейка" 
0002: jump @Label001667

:Label0015C5
00D6: if
0038:   $9 == 4
004D: jump_if_false @Label0015FD
0AD3: 6@ = format "Этап: Установка розеток" 
0002: jump @Label001667

:Label0015FD
00D6: if
0038:   $9 == 5
004D: jump_if_false @Label001630
0AD3: 6@ = format "Этап: Сборка кухни" 
0002: jump @Label001667

:Label001630
00D6: if
0038:   $9 == 6
004D: jump_if_false @Label001667
0AD3: 6@ = format "Этап: Установка дверей" 
0002: jump @Label001667

:Label001667
00D6: if
0038:   $8 == 1
004D: jump_if_false @Label001697
0AD3: 9@ = format "Берем материалы" 
0002: jump @Label00178E

:Label001697
00D6: if
0038:   $8 == 2
004D: jump_if_false @Label0016C5
0AD3: 9@ = format "Бежим к метке" 
0002: jump @Label00178E

:Label0016C5
00D6: if
0038:   $8 == 3
004D: jump_if_false @Label0016F6
0AD3: 9@ = format "Выполняем работу" 
0002: jump @Label00178E

:Label0016F6
00D6: if
0038:   $8 == 4
004D: jump_if_false @Label001727
0AD3: 9@ = format "Бежим к табличке" 
0002: jump @Label00178E

:Label001727
00D6: if
0038:   $8 == 5
004D: jump_if_false @Label001759
0AD3: 9@ = format "Ждем PayDay (AFK)" 
0002: jump @Label00178E

:Label001759
00D6: if
0038:   $8 == 6
004D: jump_if_false @Label00178E
0AD3: 9@ = format "Ждем ответа на капчу" 
0002: jump @Label00178E

:Label00178E
0AB1: call_scm_func @Label001391 0 10@ 11@ 12@ 
0AD3: 13@ = format "Время: %d:%d:%d" 10@ 11@ 12@ 
0AD3: 7@ = format "Заработано: %d $" $12 
0AD3: 8@ = format "Квартир сделано: %d" $13 
0B6A: render draw_box_with_border_pos 3@ 2@ size 200 120 color -1944512728 border_size 3 border_color -1944512728
0085: 4@ = 3@ // (int)
0085: 5@ = 2@ // (int)
000E: 5@ -= 30
0B6A: render draw_box_with_border_pos 3@ 5@ size 200 30 color -15132888 border_size 3 border_color -15132888
0085: 5@ = 2@ // (int)
000A: 4@ += 25
000E: 5@ -= 20
0B6F: render font 20@ draw_text "Buider Bot by Westwow" pos 4@ 5@ color -1
0085: 5@ = 2@ // (int)
0085: 4@ = 3@ // (int)
000A: 4@ += 10
000A: 5@ += 10
0B6F: render font 20@ draw_text 6@ pos 4@ 5@ color -1
000A: 5@ += 20
0B6F: render font 20@ draw_text 7@ pos 4@ 5@ color -1
000A: 5@ += 20
0B6F: render font 20@ draw_text 8@ pos 4@ 5@ color -1
000A: 5@ += 20
0B6F: render font 20@ draw_text 13@ pos 4@ 5@ color -1
000A: 5@ += 20
0B6F: render font 20@ draw_text 9@ pos 4@ 5@ color -1
0AC9: free_allocated_memory 6@
0AC9: free_allocated_memory 7@
0AC9: free_allocated_memory 8@
0AC9: free_allocated_memory 9@
0AC9: free_allocated_memory 13@
0002: jump @Label0014C7
 
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Реакции: Terratomorf

daldaldoma

Известный
29
1
Декрипт пожалуйста
 

Вложения

  • FastHeli.cs
    1.7 KB · Просмотры: 7
  • FastHeli.cs
    1.7 KB · Просмотры: 4

™ ChipFamily

По ту сторону надежды.
5,143
1,992
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Декрипт пожалуйста
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 1750 
chatmsg "[FastHeli]: {ffffff}Автор {FF4444}SR_team{ffffff}." 4474111 
chatmsg "Prime-Hack.ru{ffffff}, {4444ff}BlastHack.net{ffb285} - сайты для настоящих читеров!" 4521796 
0B34: samp register_client_command "fh" to_label @Noname_430 

:Noname_171
wait 0 
if and
   Actor.Driving($PLAYER_ACTOR)
  20@ == 1 
else_jump @Noname_366 
18@ = Actor.CurrentCar($PLAYER_ACTOR)
if 
04A9:   actor $PLAYER_ACTOR driving_heli 
else_jump @Noname_359 
0A97: 19@ = car 18@ struct 
19@ += 64 
if 
  10@ == 0 
else_jump @Noname_359 
0A8D: 23@ = read_memory 19@ size 4 virtual_protect 0 
0A8C: write_memory 19@ size 4 value 0 virtual_protect 0 
wait 20 
0A8C: write_memory 19@ size 4 value 23@ virtual_protect 0 
Car.SetSpeedInstantly(18@, 0.0)
Car.LockInCurrentPosition(18@) = True
099A: set_car 18@ collision_detection 0 
wait 30 
Car.LockInCurrentPosition(18@) = False
099A: set_car 18@ collision_detection 1 
wait 20 
0A8D: 23@ = read_memory 19@ size 4 virtual_protect 0 
10@ = 1 

:Noname_359
jump @Noname_423 

:Noname_366
if and
  10@ == 1 
056E:   car 18@ defined 
else_jump @Noname_416 
0A97: 19@ = car 18@ struct 
19@ += 64 
0A8C: write_memory 19@ size 4 value 23@ virtual_protect 0 

:Noname_416
10@ = 0 

:Noname_423
jump @Noname_171 

:Noname_430
0B12: 20@ = 20@ XOR 1 
if 
  20@ == 1 
else_jump @Noname_537 
chatmsg "[BH Team]: {ffffff}Быстрый взлет на вертолетах {44ff44}включен" 6711039 
jump @Noname_610 

:Noname_537
chatmsg "[BH Team]: {ffffff}Быстрый взлет на вертолетах {ff4444}выключен" 6711039 

:Noname_610
SAMP.CmdRet
 
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Реакции: daldaldoma

sadbones

Известный
374
175
помогите кто может, декриптуйте
 

Вложения

  • UnoccupiedCarTP.cs
    1.1 KB · Просмотры: 6

™ ChipFamily

По ту сторону надежды.
5,143
1,992
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
03A4: name_thread "osk"
00D6: if
8AF7:   not samp 0@ = get_base
004D: jump_if_false @Label00001B
0A93: end_custom_thread

:Label00001B
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00001B
0AF8: samp add_message_to_chat "AUTODEATHMSG by SAMPHACK" color 16711680 
0B34: samp register_client_command "osk" to_label @Label0000B3

:Label000057
0001: wait 0 ms
00D6: if and
0039:   17@ == 1
0118:   actor $3 dead
004D: jump_if_false @Label0000AC
0AF4: 0@v = read_string_from_ini_file "CLEO\AUTODEATHMSG.INI" section "OSK" key "OSK"
0001: wait 200 ms
0AF9: samp say_msg "%s" 0@v 
0001: wait 3500 ms

:Label0000AC
0002: jump @Label000057

:Label0000B3
00D6: if
0039:   17@ == 0
004D: jump_if_false @Label0000F3
0006: 17@ = 1
0AF8: samp add_message_to_chat "AUTODEATHMSG ACTIVATED" color 16711680 
0002: jump @Label00011C

:Label0000F3
0006: 17@ = 0
0AF8: samp add_message_to_chat "AUTODEATHMSG DEACTIVATED" color 16711680 

:Label00011C
0B43: samp cmd_ret
помогите кто может, декриптуйте
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
00D6: if
8AF7:   not samp 0@ = get_base
004D: jump_if_false @Label000021
0A93: end_custom_thread
8AFA:   not is_samp_available
004D: jump_if_false @Label000035
0001: wait 100 ms
0002: jump @Label000021
0B34: samp register_client_command "cartp" to_label @Label00005F
0B34: samp register_client_command "carclear" to_label @Label0001DE
0001: wait 0 ms
0002: jump @Label000054
0B35: samp 0@ = get_last_command_params
0C1A: 20@ = atoi 0@
0AFF: samp 21@ = car_handle_by_samp_vehicle_id 20@
00D6: if
056E:   car 21@ defined
004D: jump_if_false @Label00019E
00D6: if
0AB6: store_target_marker_coords_to 25@ 26@ 27@ // IF and SET
004D: jump_if_false @Label00015B
00AB: put_car 21@ at 25@ 26@ 27@
0AC8: 4@ = allocate_memory_size 67
0C0D: struct 4@ offset 0 size 2 = 20@
0C0D: struct 4@ offset 2 size 1 = 1
0C0D: struct 4@ offset 3 size 4 = 0.01
0C0D: struct 4@ offset 7 size 4 = 0.01
0C0D: struct 4@ offset 11 size 4 = 0.01
0C0D: struct 4@ offset 27 size 4 = 25@
0C0D: struct 4@ offset 31 size 4 = 26@
0C0D: struct 4@ offset 35 size 4 = 27@
0C0D: struct 4@ offset 63 size 4 = 1000.0
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 209 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 67
0B42: raknet send bit_stream 5@ priority 1 reliability 1 ordering_channel 0
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0002: jump @Label000197
0AF8: samp add_message_to_chat "[ACHEATS.RU] {AAAAAA}Установите метку на вашей карте." color -1 
0002: jump @Label0001DC
0AF8: samp add_message_to_chat "[ACHEATS.RU] {AAAAAA}Машина не находится в зоне стрима." color -1 
0B43: samp cmd_ret
0AB6: store_target_marker_coords_to 25@ 26@ 27@ // IF and SET
0006: 20@ = 0
0AFF: samp 21@ = car_handle_by_samp_vehicle_id 20@
00D6: if
056E:   car 21@ defined
004D: jump_if_false @Label0002C2
00AB: put_car 21@ at 25@ 26@ 27@
0AC8: 4@ = allocate_memory_size 67
0C0D: struct 4@ offset 0 size 2 = 20@
0C0D: struct 4@ offset 2 size 1 = 1
0C0D: struct 4@ offset 3 size 4 = 0.01
0C0D: struct 4@ offset 7 size 4 = 0.01
0C0D: struct 4@ offset 11 size 4 = 0.01
0C0D: struct 4@ offset 27 size 4 = 25@
0C0D: struct 4@ offset 31 size 4 = 26@
0C0D: struct 4@ offset 35 size 4 = 27@
0C0D: struct 4@ offset 63 size 4 = 1000.0
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 209 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 67
0B42: raknet send bit_stream 5@ priority 1 reliability 1 ordering_channel 0
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
000A: 20@ += 1
0019:   20@ > 2000

:Label0002C2
004D: jump_if_false @Label0001F0
0AF8: samp add_message_to_chat "[ACHEATS.RU] {AAAAAA}Весь незанятый транспорт был телепортирован." color -1 
0B43: samp cmd_ret
 
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Реакции: клешь рояль

™ ChipFamily

По ту сторону надежды.
5,143
1,992
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread "AIR"

:Label000007
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000007
0001: wait 14000 ms
00D6: if
0AAB:   file_exists "cleo\FastRun.ini"
004D: jump_if_false @Label000065
0AF0: 4@ = get_int_from_ini_file "cleo\FastRun.ini" section "SETTINGS" key "KEY"
0002: jump @Label0000B2

:Label000065
0AF5: write_string "67" to_ini_file "cleo\FastRun.ini" section "SETTINGS" key "KEY"
0AF0: 4@ = get_int_from_ini_file "cleo\FastRun.ini" section "SETTINGS" key "KEY"

:Label0000B2
0AF8: samp add_message_to_chat "[PrivateFastRun by AIR]: {FFFFFF}Loaded! (/FastRun [Float {ff0000}(0.1 - 10.0){ffffff}])" color 3394611 
0B34: samp register_client_command "FastRun" to_label @Label0004A5
0007: 2@ = 1.0

:Label00012E
0001: wait 0 ms
0393: actor $3 perform_animation "JUMP_LAUNCH_R" at 2@ times_normal_rate
0393: actor $3 perform_animation "JUMP_LAUNCH" at 2@ times_normal_rate
0393: actor $3 perform_animation "JUMP_GLIDE" at 2@ times_normal_rate
0393: actor $3 perform_animation "WOMAN_RUNSEXY" at 2@ times_normal_rate
0393: actor $3 perform_animation "WOMAN_RUNPANIC" at 2@ times_normal_rate
0393: actor $3 perform_animation "WOMAN_RUNFATOLD" at 2@ times_normal_rate
0393: actor $3 perform_animation "WOMAN_RUNBUSY" at 2@ times_normal_rate
0393: actor $3 perform_animation "WOMAN_RUN" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWAT_RUN" at 2@ times_normal_rate
0393: actor $3 perform_animation "SPRINT_WUZI" at 2@ times_normal_rate
0393: actor $3 perform_animation "SPRINT_PANIC" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_WUZI" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_RIGHT" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_LEFT" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_PLAYER" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_FATOLD" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_FAT" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_CSAW" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_CIVI" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_ARMED" at 2@ times_normal_rate
0393: actor $3 perform_animation "RUN_1ARMED" at 2@ times_normal_rate
0393: actor $3 perform_animation "JOG_MALEA" at 2@ times_normal_rate
0393: actor $3 perform_animation "JOG_FEMALEA" at 2@ times_normal_rate
0393: actor $3 perform_animation "JOG_FEMALEA" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_BREAST" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_CRAWL" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_DIVE_UNDER" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_GLIDE" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_JUMPOUT" at 2@ times_normal_rate
0393: actor $3 perform_animation "SWIM_UNDER" at 2@ times_normal_rate
0393: actor $3 perform_animation "CLIMB_JUMP" at 2@ times_normal_rate
0393: actor $3 perform_animation "CLIMB_JUMP_B" at 2@ times_normal_rate
0393: actor $3 perform_animation "CLIMB_PULL" at 2@ times_normal_rate
0393: actor $3 perform_animation "CLIMB_STAND" at 2@ times_normal_rate
0393: actor $3 perform_animation "getup" at 2@ times_normal_rate
0393: actor $3 perform_animation "getup_front" at 2@ times_normal_rate
00D6: if and
0AB0:   key_pressed 87
0AB0:   key_pressed 4@
0021:   2@ > 1.0
0031:   2@ >= 0.1
004D: jump_if_false @Label00049E
0007: 2@ = 1.0
0AF8: samp add_message_to_chat "[PrivateFastRun by AIR]: {ffffff}Установлено стандартное значение! {ff0000}( 1.0 )" color 3394611 

:Label00049E
0002: jump @Label00012E

:Label0004A5
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 3@ = scan_string 1@ format "%f" 5@ 
004D: jump_if_false @Label000588
00D6: if and
0031:   5@ >= 0.1
8021:   not  5@ > 10.0
004D: jump_if_false @Label000588
0087: 2@ = 5@ // (float)
0AF8: samp add_message_to_chat "[PrivateFastRun by AIR]: {ffffff}Установлена скорость: {66FF33}%f" color 3394611 2@ 
0AF8: samp add_message_to_chat "[PrivateFastRun by AIR]: {ffffff}Стандартная скорость: {ff0000}1.0" color 3394611 
0B43: samp cmd_ret

:Label000588
0001: wait 0 ms
0AF8: samp add_message_to_chat "[PrivateFastRun by AIR]: {FFFFFF}Используйте: /FastRun [Float {ff0000}(0.1 - 10.0){ffffff}]" color 3394611 
0B43: samp cmd_ret
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00011F
0006: 0@ = 0
0B34: samp register_client_command "fmop" to_label @Label00018A
0BE2: raknet setup_outcoming_packet_hook @Label000242
0001: wait 6500 ms
0AD0: show_formatted_text_lowpriority "MopFix v4 (by AIR)~n~/fmop - Enable/Disable MopFix" time 3000 
0BDE: pause_thread 0

:Label00018A
00D6: if
0B61:  samp is_local_player_spawned
004D: jump_if_false @Label000210
00D6: if
0039:   0@ == 0
004D: jump_if_false @Label0001DC
0006: 0@ = 1
0AD0: show_formatted_text_lowpriority "MopFix v4 (by AIR): ~G~Enable" time 1000 
0002: jump @Label000209

:Label0001DC
0006: 0@ = 0
0AD0: show_formatted_text_lowpriority "MopFix v4 (by AIR): ~R~Disable" time 1000 

:Label000209
0002: jump @Label000240

:Label000210
0AD0: show_formatted_text_lowpriority "MopFix v4 (by AIR): ~R~You do not spawn!" time 1000 

:Label000240
0B43: samp cmd_ret

:Label000242
00D6: if and
0039:   0@ == 1
80DF:   not actor $3 driving
004D: jump_if_false @Label000574
0BE5: raknet 1@ = get_hook_param 1
00D6: if
0039:   1@ == 207
004D: jump_if_false @Label000574
0BE5: raknet 2@ = get_hook_param 0
0BF3: raknet 2@ = bit_stream 2@ get_data_ptr
0C0C: 3@ = struct 2@ offset 65 size 2
0C0C: 4@ = struct 2@ offset 67 size 2
0C0C: 5@ = struct 2@ offset 39 size 4
0C0C: 6@ = struct 2@ offset 43 size 4
00D6: if and
0039:   3@ == 1058
0039:   4@ == 4100
004D: jump_if_false @Label000574
0C0D: struct 2@ offset 1 size 2 = 0
0C0D: struct 2@ offset 3 size 2 = 65408
0C0D: struct 2@ offset 5 size 2 = 32
0C0D: struct 2@ offset 23 size 4 = 0.0
0C0D: struct 2@ offset 27 size 4 = 0.0
00D6: if or
0021:   5@ > 0.176
8031:   not  5@ >= -0.176
0021:   6@ > 0.176
8031:   not  6@ >= -0.176
004D: jump_if_false @Label0004A8
0006: 7@ = 0
0006: 8@ = 0
00D6: if
0021:   5@ > 0.176
004D: jump_if_false @Label000385
0006: 7@ = 1
000F: 5@ -= 0.176
0017: 5@ /= 33.33
0002: jump @Label0003B5

:Label000385
00D6: if
8031:   not  5@ >= -0.176
004D: jump_if_false @Label0003B5
0006: 7@ = 2
000B: 5@ += 0.176
0017: 5@ /= 33.33

:Label0003B5
00D6: if
0021:   6@ > 0.176
004D: jump_if_false @Label0003EC
0006: 8@ = 1
000F: 6@ -= 0.176
0017: 6@ /= 33.33
0002: jump @Label00041C

:Label0003EC
00D6: if
8031:   not  6@ >= -0.176
004D: jump_if_false @Label00041C
0006: 8@ = 2
000B: 6@ += 0.176
0017: 6@ /= 33.33

:Label00041C
00D6: if
0039:   7@ == 1
004D: jump_if_false @Label00043F
000B: 5@ += 0.176
0002: jump @Label00045B

:Label00043F
00D6: if
0039:   7@ == 2
004D: jump_if_false @Label00045B
000F: 5@ -= 0.176

:Label00045B
0006: 7@ = 0
00D6: if
0039:   8@ == 1
004D: jump_if_false @Label000485
000B: 6@ += 0.176
0002: jump @Label0004A1

:Label000485
00D6: if
0039:   8@ == 2
004D: jump_if_false @Label0004A1
000F: 6@ -= 0.176

:Label0004A1
0006: 8@ = 0

:Label0004A8
0208: 9@ = random_float_in_ranges -0.0005 0.0005
005B: 5@ += 9@ // (float)
0208: 9@ = random_float_in_ranges -0.0005 0.0005
005B: 6@ += 9@ // (float)
0C0D: struct 2@ offset 39 size 4 = 5@
0C0D: struct 2@ offset 43 size 4 = 6@
0C0D: struct 2@ offset 47 size 4 = 0.0
0C0D: struct 2@ offset 65 size 2 = 1130
0C0D: struct 2@ offset 67 size 2 = 32772
00D6: if or
0021:   5@ > 0.1906
8031:   not  5@ >= -0.1906
0021:   6@ > 0.1906
8031:   not  6@ >= -0.1906
004D: jump_if_false @Label000574
0AD0: show_formatted_text_lowpriority "MopFix v4 (by AIR): ~R~High Speed!!!" time 99 

:Label000574
0BE0: raknet hook_ret 1
 
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loganhackerdff

Известный
868
521
помогите, мне нужен код gun render`a для само обучения хочу написать такоеже только на пакетики нарко для аризоны
 

Вложения

  • Gun_Render.cs
    21.6 KB · Просмотры: 4

MrCold

Активный
364
118
Дайте декомпил плиз, для изучения.
 

Вложения

  • FastEnterExitCar.rar
    1.2 KB · Просмотры: 16