function randomFunction var_8_3.OnDrawFrame ()
if uget_0_0.v then
--jump to 0278 (if previous if statement is false) --0278 JMP-JMP
var_0_2 = 150 --var_0_2 NUMBER-NUMBER
var_0_3 = 490 --var_0_3 NUMBER-NUMBER
var_0_1 = uget_0_1.ImVec2(var_0_2, var_0_3)
uget_0_1.SetNextWindowSize(var_0_1, uget_0_1.Cond.Always)
var_0_2 = resX / 2 --var_0_2 NUMBER-NUMBER
var_0_3 = resY / 2 --var_0_3 NUMBER-NUMBER
var_0_1 = uget_0_1.ImVec2(var_0_2, var_0_3)
var_0_4 = 0.5 --var_0_4 NUMBER-NUMBER
var_0_5 = 0.5 --var_0_5 NUMBER-NUMBER
uget_0_1.SetNextWindowPos(var_0_1, uget_0_1.Cond.Once, uget_0_1.ImVec2(var_0_4, var_0_5) )
uget_0_1.Begin("Auto-healme v1.1", uget_0_0, uget_0_1.WindowFlags.NoResize)
var_0_0 = uget_0_1.ToggleButton("healme", uget_0_2)
if var_0_0 then
--jump to 0062 (if previous if statement is false) --0062 JMP-JMP
if uget_0_2.v then
--jump to 0058 (if previous if statement is false) --0058 JMP-JMP
var_0_2 = 500 --var_0_2 NUMBER-NUMBER
printStringNow("~y~[Autoheal] ~g~ ON", var_0_2)
else
--location 0058--0058 LOCATION-LOCATION_
var_0_2 = 500 --var_0_2 NUMBER-NUMBER
printStringNow("~y~[Autoheal] ~r~ OFF", var_0_2)
end
end
uget_0_1.SameLine()
uget_0_1.Text( u8("Авто-аптечка") )
uget_0_1.Separator()
uget_0_1.Text( u8("Настройки") )
var_0_1 = u8("Сбив аптечки")
uget_0_1.Checkbox(var_0_1, uget_0_3)
var_0_1 = u8("Авто /q")
uget_0_1.Checkbox(var_0_1, uget_0_4)
uget_0_1.Text( u8("Команда аптечки") )
uget_0_1.InputText(" 1", uget_0_5)
uget_0_1.Text( u8("Закончились аптечки") )
uget_0_1.InputText(" 2", uget_0_6)
uget_0_1.Text( u8("Текст после аптечки") )
uget_0_1.InputText(" 3", uget_0_7)
uget_0_1.Text( u8("Задержка текста") )
var_0_3 = 1 --var_0_3 NUMBER-NUMBER
var_0_4 = 3000 --var_0_4 NUMBER-NUMBER
uget_0_1.SliderInt("ms", uget_0_8, var_0_3, var_0_4)
uget_0_1.Text( u8("ХП для автоаптечки") )
var_0_3 = 1 --var_0_3 NUMBER-NUMBER
var_0_4 = 99 --var_0_4 NUMBER-NUMBER
uget_0_1.SliderInt("HP", uget_0_9, var_0_3, var_0_4)
uget_0_1.Text( u8("Шанс сбива") )
var_0_3 = 1 --var_0_3 NUMBER-NUMBER
var_0_4 = 100 --var_0_4 NUMBER-NUMBER
uget_0_1.SliderInt("% ", uget_0_10, var_0_3, var_0_4)
uget_0_1.Text( u8("Шанс юза аптечки") )
var_0_3 = 1 --var_0_3 NUMBER-NUMBER
var_0_4 = 100 --var_0_4 NUMBER-NUMBER
uget_0_1.SliderInt("%", uget_0_11, var_0_3, var_0_4)
uget_0_1.Separator()
var_0_1 = u8("Сохранить")
var_0_3 = 135 --var_0_3 NUMBER-NUMBER
var_0_4 = 20 --var_0_4 NUMBER-NUMBER
var_0_0 = uget_0_1.Button(var_0_1, uget_0_1.ImVec2(var_0_3, var_0_4) )
if var_0_0 then
--jump to 0244 (if previous if statement is false) --0244 JMP-JMP
uget_0_12.settings.aCmd = uget_0_5.v
uget_0_12.settings.aNoHeal = uget_0_6.v
uget_0_12.settings.aHp = uget_0_9.v
uget_0_12.settings.aSbiv = uget_0_3.v
uget_0_12.settings.aChanceA = uget_0_10.v
uget_0_12.settings.aTime = uget_0_8.v
uget_0_12.settings.aText = uget_0_7.v
uget_0_12.settings.aAutoOff = uget_0_4.v
uget_0_13.save(uget_0_12, "AutoHealme.ini")
var_0_2 = 1000 --var_0_2 NUMBER-NUMBER
printStringNow("~y~[Autohealme] ~g~ SAVED", var_0_2)
end
var_0_1 = u8("Тема на BH")
var_0_3 = 135 --var_0_3 NUMBER-NUMBER
var_0_4 = 20 --var_0_4 NUMBER-NUMBER
var_0_0 = uget_0_1.Button(var_0_1, uget_0_1.ImVec2(var_0_3, var_0_4) )
if var_0_0 then
--jump to 0261 (if previous if statement is false) --0261 JMP-JMP
os.execute("explorer ")
end
uget_0_1.Separator()
uget_0_1.NewLine()
var_0_1 = 65 --var_0_1 NUMBER-NUMBER
uget_0_1.SameLine(var_0_1)
uget_0_1.Text("by pahan2221")
uget_0_1.End()
end
return
end
function randomFunction main ()
repeat
var_1_1 = 0 --var_1_1 NUMBER-NUMBER
wait(var_1_1)
var_1_0 = isSampAvailable()
if var_1_0 then
--jump to 0001 (if previous if statement is false) --0001 JMP-JMP
until false or (previous if statement is true) --location 0009
var_1_0, var_1_1 = getScreenResolution()
resY = var_1_1
resX = var_1_0
repeat
var_1_1 = 0 --var_1_1 NUMBER-NUMBER
wait(var_1_1)
var_1_0 = isKeyDown(uget_1_0.VK_MENU)
if var_1_0 then
--jump to 0034 (if previous if statement is false) --0034 JMP-JMP
var_1_0 = wasKeyPressed(uget_1_0.VK_INSERT)
if var_1_0 then
--jump to 0034 (if previous if statement is false) --0034 JMP-JMP
var_1_1 = not uget_1_1.v
uget_1_1.v = var_1_1
end
end
var_1_0 = wasKeyPressed(uget_1_0.VK_INSERT)
if var_1_0 then
--jump to 0064 (if previous if statement is false) --0064 JMP-JMP
var_1_0 = isKeyDown(uget_1_0.VK_MENU)
if not var_1_0 then
--jump to 0064 (if previous if statement is false) --0064 JMP-JMP
var_1_1 = not uget_1_2.v
uget_1_2.v = var_1_1
if uget_1_2.v then
--jump to 0060 (if previous if statement is false) --0060 JMP-JMP
var_1_2 = 500 --var_1_2 NUMBER-NUMBER
printStringNow("~y~[Autohealme] ~g~ ON", var_1_2)
else
--location 0060--0060 LOCATION-LOCATION_
var_1_2 = 500 --var_1_2 NUMBER-NUMBER
printStringNow("~y~[Autohealme] ~r~ OFF", var_1_2)
end
end
end
var_1_0 = wasKeyPressed(uget_1_0.VK_F2)
if var_1_0 then
--jump to 0113 (if previous if statement is false) --0113 JMP-JMP
var_1_1 = 1 --var_1_1 NUMBER-NUMBER
var_1_2 = 100 --var_1_2 NUMBER-NUMBER
var_1_0 = math.random(var_1_1, var_1_2)
numm = var_1_0
if numm < uget_1_3.v then
--jump to 0113 (if previous if statement is false) --0113 JMP-JMP
var_1_2 = u8
sampSendChat( u8.decode(var_1_2, uget_1_4.v) )
message()
if uget_1_5.v then
--jump to 0113 (if previous if statement is false) --0113 JMP-JMP
var_1_1 = 1 --var_1_1 NUMBER-NUMBER
var_1_2 = 100 --var_1_2 NUMBER-NUMBER
var_1_0 = math.random(var_1_1, var_1_2)
num = var_1_0
if num < uget_1_6.v then
--jump to 0113 (if previous if statement is false) --0113 JMP-JMP
var_1_0 = true --var_1_0 PRIMITIVE-PRIMITIVE
sbiv_enable = var_1_0
var_1_1 = 500 --var_1_1 NUMBER-NUMBER
wait(var_1_1)
var_1_0 = false --var_1_0 PRIMITIVE-PRIMITIVE
sbiv_enable = var_1_0
end
end
end
end
if uget_1_2.v then
--jump to 0169 (if previous if statement is false) --0169 JMP-JMP
var_1_1 = 1 --var_1_1 NUMBER-NUMBER
var_1_2 = 100 --var_1_2 NUMBER-NUMBER
var_1_0 = math.random(var_1_1, var_1_2)
numm = var_1_0
if numm < uget_1_3.v then
--jump to 0169 (if previous if statement is false) --0169 JMP-JMP
var_1_0 = getCharHealth(playerPed)
myhp = var_1_0
if myhp < uget_1_7.v then
--jump to 0169 (if previous if statement is false) --0169 JMP-JMP
var_1_2 = u8
sampSendChat( u8.decode(var_1_2, uget_1_4.v) )
message()
if uget_1_5.v then
--jump to 0169 (if previous if statement is false) --0169 JMP-JMP
var_1_1 = 1 --var_1_1 NUMBER-NUMBER
var_1_2 = 100 --var_1_2 NUMBER-NUMBER
var_1_0 = math.random(var_1_1, var_1_2)
num = var_1_0
if num < uget_1_6.v then
--jump to 0169 (if previous if statement is false) --0169 JMP-JMP
var_1_0 = true --var_1_0 PRIMITIVE-PRIMITIVE
sbiv_enable = var_1_0
var_1_1 = 500 --var_1_1 NUMBER-NUMBER
wait(var_1_1)
var_1_0 = false --var_1_0 PRIMITIVE-PRIMITIVE
sbiv_enable = var_1_0
end
end
end
end
end
uget_1_8.Process = uget_1_1.v
--jump to 0013 (if previous if statement is false) --0013 JMP-JMP
until false or (previous if statement is true) --location 0174
return
end
end --REVERSE ME
function randomFunction message ()
if uget_2_0.v ~= "" then
--jump to 0017 (if previous if statement is false) --0017 JMP-JMP
wait(uget_2_1.v)
until false or (previous if statement is true) --location 0009
var_2_2 = u8
sampSendChat( u8.decode(var_2_2, uget_2_0.v) )
end
return
end
function someFunc3()
local randomFunction0 = function() end -- starts at test.lua:0
lua_thread.create(randomFunction0)
return
end
function randomFunction var_8_1.onServerMessage (INPUT_VAR_0_,INPUT_VAR_1_)
if uget_4_0.v then
--jump to 0027 (if previous if statement is false) --0027 JMP-JMP
var_4_3 = u8
until false or (previous if statement is true) --location 0009
var_4_2 = u8.decode(var_4_3, uget_4_1.v)
if INPUT_VAR_1_ == var_4_2 then
--jump to 0027 (if previous if statement is false) --0027 JMP-JMP
var_4_3 = false --var_4_3 PRIMITIVE-PRIMITIVE
uget_4_0.v = var_4_3
var_4_4 = 1000 --var_4_4 NUMBER-NUMBER
printStringNow("~y~[Autohealme] ~r~ OFF", var_4_4)
if uget_4_2.v then
--jump to 0027 (if previous if statement is false) --0027 JMP-JMP
sampProcessChatInput("/q")
end
end
end
return
end
function randomFunction var_8_1.onApplyPlayerAnimation ()
if sbiv_enable then
--jump to 0006 (if previous if statement is false) --0006 JMP-JMP
var_5_0 = false --var_5_0 PRIMITIVE-PRIMITIVE
return var_5_0
end
return
end
function randomFunction var_8_3.ToggleButton (INPUT_VAR_0_)
var_6_1 = 0 --var_6_1 NUMBER-NUMBER
if INPUT_VAR_0_ < var_6_1 then
--jump to 0006 (if previous if statement is false) --0006 JMP-JMP
var_6_1 = 0 --var_6_1 NUMBER-NUMBER
else
--location 0006--0006 LOCATION-LOCATION_
var_6_1 = 1 --var_6_1 NUMBER-NUMBER
if var_6_1 < INPUT_VAR_0_ then
--jump to 0011 (if previous if statement is false) --0011 JMP-JMP
until false or (previous if statement is true) --location 0009
var_6_1 = 1 --var_6_1 NUMBER-NUMBER
else
--location 0011--0011 LOCATION-LOCATION_
var_6_1 = INPUT_VAR_0_
end
end
return var_6_1
end
function someFunc7(INPUT_VAR_0_,INPUT_VAR_1_)
var_7_2 = false --var_7_2 PRIMITIVE-PRIMITIVE
if LastActiveTime == nil then
--jump to 0007 (if previous if statement is false) --0007 JMP-JMP
var_7_3 = {}
LastActiveTime = var_7_3
end
if LastActive == nil then
end -- maybe?
until false or (previous if statement is true) --location 0009
--jump to 0012 (if previous if statement is false) --0012 JMP-JMP
var_7_3 = {}
LastActive = var_7_3
local randomFunction1 = function() end -- starts at test.lua:0
var_7_4 = uget_7_0.GetCursorScreenPos()
var_7_5 = uget_7_0.GetWindowDrawList()
var_7_6 = uget_7_0.GetTextLineHeightWithSpacing()
var_7_7 = uget_7_0.GetStyle()
var_7_7 = var_7_7.FramePadding.y / 2 --var_7_7 NUMBER-NUMBER
var_7_6 = var_7_6 + var_7_7 --var_7_6 NUMBER-NUMBER
var_7_7 = var_7_6 * 1.55 --var_7_7 NUMBER-NUMBER
var_7_8 = var_7_6 * 0.5 --var_7_8 NUMBER-NUMBER
var_7_9 = 0.15 --var_7_9 NUMBER-NUMBER
var_7_11 = INPUT_VAR_0_
var_7_13 = var_7_7
var_7_14 = var_7_6
var_7_10 = uget_7_0.InvisibleButton(var_7_11, uget_7_0.ImVec2(var_7_13, var_7_14) )
if var_7_10 then
--jump to 0058 (if previous if statement is false) --0058 JMP-JMP
var_7_10 = not INPUT_VAR_1_.v
INPUT_VAR_1_.v = var_7_10
var_7_2 = true --var_7_2 PRIMITIVE-PRIMITIVE
var_7_12 = INPUT_VAR_0_
var_7_11 = tostring(var_7_12)
var_7_12 = os.clock()
LastActiveTime[var_7_11] = var_7_12
var_7_11 = true --var_7_11 PRIMITIVE-PRIMITIVE
LastActive[INPUT_VAR_0_] = var_7_11
if INPUT_VAR_1_.v then
--jump to 0063 (if previous if statement is false) --0063 JMP-JMP
var_7_10 = 1 --var_7_10 NUMBER-NUMBER
--jump to 0064 (if previous if statement is false) --0064 JMP-JMP
var_7_10 = 0 --var_7_10 NUMBER-NUMBER
if unknown0 then
--jump to 0092 (if previous if statement is false) --0092 JMP-JMP
var_7_11 = os.clock()
var_7_14 = INPUT_VAR_0_
var_7_13 = tostring(var_7_14)
var_7_11 = var_7_11 - unknown1 --var_7_11 NUMBER-NUMBER
if var_7_11 <= var_7_9 then
--jump to 0089 (if previous if statement is false) --0089 JMP-JMP
var_7_12 = randomFunction1
var_7_13 = var_7_11 / var_7_9 --var_7_13 NUMBER-NUMBER
var_7_12 = var_7_12(var_7_13)
if INPUT_VAR_1_.v then
--jump to 0087 (if previous if statement is false) --0087 JMP-JMP
ISTC unhandled at 0085
--jump to 0088 (if previous if statement is false) --0088 JMP-JMP
var_7_10 = 1 - var_7_12 --var_7_10 NUMBER-NUMBER
--jump to 0092 (if previous if statement is false) --0092 JMP-JMP
var_7_13 = false --var_7_13 PRIMITIVE-PRIMITIVE
LastActive[INPUT_VAR_0_] = var_7_13
var_7_11 = nil --var_7_11 PRIMITIVE-PRIMITIVE
var_7_12 = uget_7_0.IsItemHovered()
if var_7_12 then
--jump to 0111 (if previous if statement is false) --0111 JMP-JMP
var_7_13 = uget_7_0.GetStyle()
var_7_12 = uget_7_0.GetColorU32(unknown2)
var_7_11 = var_7_12
--jump to 0123 (if previous if statement is false) --0123 JMP-JMP
var_7_13 = uget_7_0.GetStyle()
var_7_12 = uget_7_0.GetColorU32(unknown3)
var_7_11 = var_7_12
var_7_13 = var_7_5
var_7_14 = var_7_4
var_7_16 = var_7_4.x + var_7_7 --var_7_16 NUMBER-NUMBER
var_7_17 = var_7_4.y + var_7_6 --var_7_17 NUMBER-NUMBER
var_7_15 = uget_7_0.ImVec2(var_7_16, var_7_17)
var_7_16 = var_7_11
var_7_17 = var_7_6 * 0.5 --var_7_17 NUMBER-NUMBER
var_7_5.AddRectFilled(var_7_13, var_7_14, var_7_15, var_7_16, var_7_17)
var_7_13 = var_7_5
var_7_15 = var_7_4.x + var_7_8 --var_7_15 NUMBER-NUMBER
var_7_16 = var_7_8 * 2 --var_7_16 NUMBER-NUMBER
var_7_16 = var_7_7 - var_7_16 --var_7_16 NUMBER-NUMBER
var_7_16 = var_7_10 * var_7_16 --var_7_16 NUMBER-NUMBER
var_7_15 = var_7_15 + var_7_16 --var_7_15 NUMBER-NUMBER
var_7_16 = var_7_4.y + var_7_8 --var_7_16 NUMBER-NUMBER
var_7_14 = uget_7_0.ImVec2(var_7_15, var_7_16)
var_7_15 = var_7_8 - 1.5 --var_7_15 NUMBER-NUMBER
if INPUT_VAR_1_.v then
--jump to 0165 (if previous if statement is false) --0165 JMP-JMP
var_7_17 = uget_7_0.GetStyle()
if not unknown4 then
--jump to 0173 (if previous if statement is false) --0173 JMP-JMP
var_7_17 = uget_7_0.GetStyle()
until false or (previous if statement is true) --location 0174
var_7_5.AddCircleFilled(var_7_13, var_7_14, var_7_15, uget_7_0.GetColorU32(unknown5) )
return var_7_2
end
function someFunc8()
script_author("pahan2221")
var_8_0 = require("inicfg")
until false or (previous if statement is true) --location 0009
var_8_1 = require("lib.samp.events")
var_8_2 = require("vkeys")
var_8_3 = require("imgui")
var_8_4 = require("encoding")
var_8_4.default = "CP1251"
u8 = var_8_4.UTF8
var_8_6 = false --var_8_6 PRIMITIVE-PRIMITIVE
var_8_5 = var_8_3.ImBool(var_8_6)
var_8_7 = false --var_8_7 PRIMITIVE-PRIMITIVE
var_8_6 = var_8_3.ImBool(var_8_7)
var_8_8 = u8("/healme")
var_8_9 = 256 --var_8_9 NUMBER-NUMBER
var_8_7 = var_8_3.ImBuffer(var_8_8, var_8_9)
var_8_9 = u8("У вас закончились аптечки")
var_8_10 = 256 --var_8_10 NUMBER-NUMBER
var_8_8 = var_8_3.ImBuffer(var_8_9, var_8_10)
var_8_10 = 20 --var_8_10 NUMBER-NUMBER
var_8_9 = var_8_3.ImInt(var_8_10)
var_8_11 = false --var_8_11 PRIMITIVE-PRIMITIVE
var_8_10 = var_8_3.ImBool(var_8_11)
var_8_12 = 100 --var_8_12 NUMBER-NUMBER
var_8_11 = var_8_3.ImInt(var_8_12)
var_8_13 = 1250 --var_8_13 NUMBER-NUMBER
var_8_12 = var_8_3.ImInt(var_8_13)
var_8_14 = u8("кхм")
var_8_15 = 256 --var_8_15 NUMBER-NUMBER
var_8_13 = var_8_3.ImBuffer(var_8_14, var_8_15)
var_8_15 = false --var_8_15 PRIMITIVE-PRIMITIVE
var_8_14 = var_8_3.ImBool(var_8_15)
var_8_16 = 100 --var_8_16 NUMBER-NUMBER
var_8_15 = var_8_3.ImInt(var_8_16)
var_8_17 = {} --to find out the contents of this table look inside the lua file
var_8_18 = {} --to find out the contents of this table look inside the lua file
var_8_19 = u8("/healme")
var_8_18.aCmd = var_8_19
var_8_19 = u8("У вас закончились аптечки")
var_8_18.aNoHeal = var_8_19
var_8_19 = u8("кхм")
var_8_18.aText = var_8_19
var_8_17.settings = var_8_18
var_8_16 = var_8_0.load(var_8_17, "AutoHealme.ini")
var_8_7.v = var_8_16.settings.aCmd
var_8_8.v = var_8_16.settings.aNoHeal
var_8_9.v = var_8_16.settings.aHp
var_8_10.v = var_8_16.settings.aSbiv
var_8_11.v = var_8_16.settings.aChanceA
var_8_12.v = var_8_16.settings.aTime
var_8_13.v = var_8_16.settings.aText
var_8_14.v = var_8_16.settings.aAutoOff
var_8_15.v = var_8_16.settings.aChanceB
var_8_3.SwitchContext()
var_8_17 = var_8_3.GetStyle()
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 1 --var_8_24 NUMBER-NUMBER
var_8_25 = 1 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.Text] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0.6 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.6 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.6 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.TextDisabled] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0.11 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.1 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.11 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.WindowBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ChildWindowBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.PopupBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0.86 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.86 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.86 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.Border] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.BorderShadow] = var_8_22
until false or (previous if statement is true) --location 0174
var_8_22 = var_8_3.ImVec4
var_8_23 = 0.21 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.2 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.21 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.6 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.FrameBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.FrameBgHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.FrameBgActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.TitleBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.TitleBgCollapsed] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.TitleBgActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.MenuBarBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ScrollbarBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.44 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ScrollbarGrab] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.74 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ScrollbarGrabHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ScrollbarGrabActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0.15 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.14 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.15 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ComboBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.CheckMark] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.SliderGrab] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.SliderGrabActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.Button] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ButtonHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ButtonActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.Header] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.HeaderHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.46 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.65 --var_8_25 NUMBER-NUMBER
var_8_26 = 1 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.HeaderActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 1 --var_8_24 NUMBER-NUMBER
var_8_25 = 1 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.3 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ResizeGrip] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 1 --var_8_24 NUMBER-NUMBER
var_8_25 = 1 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.6 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ResizeGripHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 1 --var_8_24 NUMBER-NUMBER
var_8_25 = 1 --var_8_25 NUMBER-NUMBER
var_8_26 = 0.9 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ResizeGripActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.1 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.24 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.CloseButton] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.1 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.24 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.CloseButtonHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 1 --var_8_23 NUMBER-NUMBER
var_8_24 = 0.1 --var_8_24 NUMBER-NUMBER
var_8_25 = 0.24 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.CloseButtonActive] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.PlotLines] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.PlotLinesHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.PlotHistogram] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.PlotHistogramHovered] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.TextSelectedBg] = var_8_22
var_8_22 = var_8_3.ImVec4
var_8_23 = 0 --var_8_23 NUMBER-NUMBER
var_8_24 = 0 --var_8_24 NUMBER-NUMBER
var_8_25 = 0 --var_8_25 NUMBER-NUMBER
var_8_26 = 0 --var_8_26 NUMBER-NUMBER
var_8_22 = var_8_22(var_8_23, var_8_24, var_8_25, var_8_26)
var_8_17.Colors[var_8_3.Col.ModalWindowDarkening] = var_8_22
local randomFunction2 = function() end -- starts at test.lua:0
var_8_3.OnDrawFrame = randomFunction2
local randomFunction3 = function() end -- starts at test.lua:0
main = randomFunction3
local randomFunction4 = function() end -- starts at test.lua:0
message = randomFunction4
local randomFunction5 = function() end -- starts at test.lua:0
var_8_1.onServerMessage = randomFunction5
local randomFunction6 = function() end -- starts at test.lua:0
var_8_1.onApplyPlayerAnimation = randomFunction6
local randomFunction7 = function() end -- starts at test.lua:0
var_8_3.ToggleButton = randomFunction7
return
end