// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
if
0@ = SAMP.Base()
else_jump @Noname_20
0A93: end_custom_thread
:Noname_20
wait 0
SAMP.Available
else_jump @Noname_20
if
8AAB: not file_exists "cleo\Checker Criminal.ini"
else_jump @Noname_319
0AF1: write_int 1 to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "CLEAR_SCREEN"
0AF1: write_int 10 to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "HEIGHT"
0AF1: write_int 13 to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "FLAGS"
0AF1: write_int 1075178818 to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "X"
0AF1: write_int 1132123477 to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "Y"
:Noname_319
0AF0: 2@ = get_int_from_ini_file "cleo\Checker Criminal.ini" section "Settings" key "HEIGHT"
0AF0: 3@ = get_int_from_ini_file "cleo\Checker Criminal.ini" section "Settings" key "FLAGS"
11@ = Render.CreateFont("Segoe UI", 2@, 3@)
2@ = 0
3@ = 0
0B34: samp register_client_command "cc" to_label @Noname_2653
alloc 4@ 4096
alloc 5@ 4096
alloc 6@ 4096
alloc 7@ 4096
alloc 8@ 4096
:Noname_504
wait 0
0AF0: 14@ = get_int_from_ini_file "cleo\Checker Criminal.ini" section "Settings" key "CLEAR_SCREEN"
if and
12@ == 1
14@ == 1
key_down 119
else_jump @Noname_618
call @Noname_11289 0
wait 1000
call @Noname_11129 0
:Noname_618
if
3@ == 1
else_jump @Noname_778
SAMP.SetCursorMode(1)
0B5E: get_cursor_pos 9@ 10@
0B5F: convert_window_screen_coords 9@ 10@ to_game_screen_coords 9@ 10@
0AF1: write_int 9@ to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "X"
0AF1: write_int 10@ to_ini_file "cleo\Checker Criminal.ini" section "Settings" key "Y"
if
key_down 1
else_jump @Noname_778
3@ = 0
SAMP.SetCursorMode(0)
:Noname_778
if
12@ == 1
else_jump @Noname_2646
14@ = 0
15@ = 0
16@ = 0
17@ = 0
18@ = 0
19@ = 0
20@ = 0
21@ = 0
22@ = 0
23@ = 0
24@ = 0
26@ = 0
27@ = 0
28@ = 0
29@ = 0
30@ = 0
1@ = 0
:Noname_915
if
SAMP.IsPlayerConnected(1@)
else_jump @Noname_2127
2@ = SAMP.GetPlayerColor(1@)
if
2@ == -1442208768
else_jump @Noname_967
14@ += 1
:Noname_967
if
2@ == -1426072028
else_jump @Noname_995
15@ += 1
:Noname_995
if
2@ == -1441927681
else_jump @Noname_1023
16@ += 1
:Noname_1023
if
2@ == -1429924353
else_jump @Noname_1051
17@ += 1
:Noname_1051
if
2@ == -1439784837
else_jump @Noname_1079
18@ += 1
:Noname_1079
if
2@ == -1430735178
else_jump @Noname_1107
19@ += 1
:Noname_1107
if
2@ == -1426127354
else_jump @Noname_1135
20@ += 1
:Noname_1135
if
2@ == -1426802688
else_jump @Noname_1163
21@ += 1
:Noname_1163
2@ = SAMP.GetActorHandleByPlayerID(1@)
if
not 2@ == -1
else_jump @Noname_2127
if
Actor.Model(2@) == #FAM1
else_jump @Noname_1214
22@ += 1
:Noname_1214
if
Actor.Model(2@) == #FAM2
else_jump @Noname_1239
22@ += 1
:Noname_1239
if
Actor.Model(2@) == #FAM3
else_jump @Noname_1264
22@ += 1
:Noname_1264
if
Actor.Model(2@) == 269
else_jump @Noname_1290
22@ += 1
:Noname_1290
if
Actor.Model(2@) == 270
else_jump @Noname_1316
22@ += 1
:Noname_1316
if
Actor.Model(2@) == #OFYST
else_jump @Noname_1341
22@ += 1
:Noname_1341
if
Actor.Model(2@) == 271
else_jump @Noname_1367
22@ += 1
:Noname_1367
if
Actor.Model(2@) == #LSV1
else_jump @Noname_1392
23@ += 1
:Noname_1392
if
Actor.Model(2@) == #LSV2
else_jump @Noname_1417
23@ += 1
:Noname_1417
if
Actor.Model(2@) == #LSV3
else_jump @Noname_1442
23@ += 1
:Noname_1442
if
Actor.Model(2@) == #COPGRL3
else_jump @Noname_1468
23@ += 1
:Noname_1468
if
Actor.Model(2@) == #VLA2
else_jump @Noname_1493
24@ += 1
:Noname_1493
if
Actor.Model(2@) == #VLA3
else_jump @Noname_1518
24@ += 1
:Noname_1518
if
Actor.Model(2@) == #VLA1
else_jump @Noname_1543
24@ += 1
:Noname_1543
if
Actor.Model(2@) == #HFYST
else_jump @Noname_1568
24@ += 1
:Noname_1568
if
Actor.Model(2@) == #SFR1
else_jump @Noname_1594
27@ += 1
:Noname_1594
if
Actor.Model(2@) == #SFR2
else_jump @Noname_1620
27@ += 1
:Noname_1620
if
Actor.Model(2@) == #SFR3
else_jump @Noname_1646
27@ += 1
:Noname_1646
if
Actor.Model(2@) == #SOFYST
else_jump @Noname_1672
27@ += 1
:Noname_1672
if
Actor.Model(2@) == #BALLAS1
else_jump @Noname_1697
26@ += 1
:Noname_1697
if
Actor.Model(2@) == #BALLAS2
else_jump @Noname_1722
26@ += 1
:Noname_1722
if
Actor.Model(2@) == #BALLAS3
else_jump @Noname_1747
26@ += 1
:Noname_1747
if
Actor.Model(2@) == #GANGRL3
else_jump @Noname_1773
26@ += 1
:Noname_1773
if
Actor.Model(2@) == #MAFFA
else_jump @Noname_1798
28@ += 1
:Noname_1798
if
Actor.Model(2@) == #MAFFB
else_jump @Noname_1823
28@ += 1
:Noname_1823
if
Actor.Model(2@) == #VMAFF2
else_jump @Noname_1848
28@ += 1
:Noname_1848
if
Actor.Model(2@) == #VWFYWAI
else_jump @Noname_1874
28@ += 1
:Noname_1874
if
Actor.Model(2@) == #MAFBOSS
else_jump @Noname_1899
30@ += 1
:Noname_1899
if
Actor.Model(2@) == #SHMYCR
else_jump @Noname_1925
30@ += 1
:Noname_1925
if
Actor.Model(2@) == #VMAFF1
else_jump @Noname_1950
30@ += 1
:Noname_1950
if
Actor.Model(2@) == #WFYRI
else_jump @Noname_1975
30@ += 1
:Noname_1975
if
Actor.Model(2@) == #TRIBOSS
else_jump @Noname_2000
29@ += 1
:Noname_2000
if
Actor.Model(2@) == #TRIADB
else_jump @Noname_2025
29@ += 1
:Noname_2025
if
Actor.Model(2@) == #TRIADA
else_jump @Noname_2050
29@ += 1
:Noname_2050
if
Actor.Model(2@) == #DNB3
else_jump @Noname_2075
29@ += 1
:Noname_2075
if
Actor.Model(2@) == #SOMYRI
else_jump @Noname_2101
29@ += 1
:Noname_2101
if
Actor.Model(2@) == #SOFYRI
else_jump @Noname_2127
29@ += 1
:Noname_2127
1@ += 1
1@ > 999
else_jump @Noname_915
format 4@ "{FFFFFF}Банды%c{2ea07b} Rifa: %d (%d)%c{098A00} Grove: %d (%d)%c" 10 18@ 27@ 10 14@ 22@ 10
format 5@ "{c515ff} Ballas: %d (%d)%c{ffde24} Vagos: %d (%d)%c" 17@ 26@ 10 15@ 23@ 10
format 6@ "{00FFFE} Aztec: %d (%d)%c%c{FFFFFF}Мафии%c{f4b800} LCN: %d (%d)%c" 16@ 24@ 10 10 10 21@ 30@ 10
format 7@ "{ff0606} Yakuza: %d (%d)%c {b8b6b6}RM: %d (%d)" 20@ 29@ 10 19@ 28@
format 8@ "%s%s%s%s" 4@ 5@ 6@ 7@
if and
0BDB: samp is_chat_visible
8BD5: not samp is_scoreboard_opened
not key_down 116
not key_down 121
else_jump @Noname_2646
0AF0: 9@ = get_int_from_ini_file "cleo\Checker Criminal.ini" section "Settings" key "X"
0AF0: 10@ = get_int_from_ini_file "cleo\Checker Criminal.ini" section "Settings" key "Y"
0B60: convert_game_screen_coords 9@ 10@ to_window_screen_coords 9@ 10@
Render.DrawText(11@, 8@, 9@, 10@, -1)
:Noname_2646
jump @Noname_504
:Noname_2653
SAMP.IsCommandTyped(13@)
if
0C18: 0 = strstr string1 13@ string2 "help"
else_jump @Noname_2694
call @Noname_10289 0
SAMP.CmdRet
:Noname_2694
if
0C18: 0 = strstr string1 13@ string2 "lcn"
else_jump @Noname_2729
call @Noname_6246 0
SAMP.CmdRet
:Noname_2729
if
0C18: 0 = strstr string1 13@ string2 "rm"
else_jump @Noname_2763
call @Noname_5587 0
SAMP.CmdRet
:Noname_2763
if
0C18: 0 = strstr string1 13@ string2 "yakuza"
else_jump @Noname_2801
call @Noname_4897 0
SAMP.CmdRet
:Noname_2801
if
0C18: 0 = strstr string1 13@ string2 "vagos"
else_jump @Noname_2838
call @Noname_6909 0
SAMP.CmdRet
:Noname_2838
if
0C18: 0 = strstr string1 13@ string2 "ballas"
else_jump @Noname_2876
call @Noname_7580 0
SAMP.CmdRet
:Noname_2876
if
0C18: 0 = strstr string1 13@ string2 "rifa"
else_jump @Noname_2912
call @Noname_8255 0
SAMP.CmdRet
:Noname_2912
if
0C18: 0 = strstr string1 13@ string2 "grove"
else_jump @Noname_2949
call @Noname_8925 0
SAMP.CmdRet
:Noname_2949
if
0C18: 0 = strstr string1 13@ string2 "aztec"
else_jump @Noname_2986
call @Noname_9619 0
SAMP.CmdRet
:Noname_2986
if
0C18: 0 = strstr string1 13@ string2 "1"
else_jump @Noname_3019
call @Noname_3070 0
SAMP.CmdRet
:Noname_3019
if and
12@ == 1
0C18: 0 = strstr string1 13@ string2 "pos"
else_jump @Noname_3058
3@ = 1
SAMP.CmdRet
:Noname_3058
0B12: 12@ = 12@ XOR 1
SAMP.CmdRet
:Noname_3070
alloc 4@ 4096
alloc 5@ 4096
alloc 6@ 4096
alloc 7@ 4096
alloc 8@ 4096
14@ = 0
15@ = 0
16@ = 0
17@ = 0
18@ = 0
19@ = 0
20@ = 0
21@ = 0
22@ = 0
23@ = 0
24@ = 0
26@ = 0
27@ = 0
28@ = 0
29@ = 0
30@ = 0
1@ = 0
:Noname_3229
if
SAMP.IsPlayerConnected(1@)
else_jump @Noname_4441
2@ = SAMP.GetPlayerColor(1@)
if
2@ == -1442208768
else_jump @Noname_3281
14@ += 1
:Noname_3281
if
2@ == -1426072028
else_jump @Noname_3309
15@ += 1
:Noname_3309
if
2@ == -1441927681
else_jump @Noname_3337
16@ += 1
:Noname_3337
if
2@ == -1429924353
else_jump @Noname_3365
17@ += 1
:Noname_3365
if
2@ == -1439784837
else_jump @Noname_3393
18@ += 1
:Noname_3393
if
2@ == -1430735178
else_jump @Noname_3421
19@ += 1
:Noname_3421
if
2@ == -1426127354
else_jump @Noname_3449
20@ += 1
:Noname_3449
if
2@ == -1426802688
else_jump @Noname_3477
21@ += 1
:Noname_3477
2@ = SAMP.GetActorHandleByPlayerID(1@)
if
not 2@ == -1
else_jump @Noname_4441
if
Actor.Model(2@) == #FAM1
else_jump @Noname_3528
22@ += 1
:Noname_3528
if
Actor.Model(2@) == #FAM2
else_jump @Noname_3553
22@ += 1
:Noname_3553
if
Actor.Model(2@) == #FAM3
else_jump @Noname_3578
22@ += 1
:Noname_3578
if
Actor.Model(2@) == 269
else_jump @Noname_3604
22@ += 1
:Noname_3604
if
Actor.Model(2@) == 270
else_jump @Noname_3630
22@ += 1
:Noname_3630
if
Actor.Model(2@) == #OFYST
else_jump @Noname_3655
22@ += 1
:Noname_3655
if
Actor.Model(2@) == 271
else_jump @Noname_3681
22@ += 1
:Noname_3681
if
Actor.Model(2@) == #LSV1
else_jump @Noname_3706
23@ += 1
:Noname_3706
if
Actor.Model(2@) == #LSV2
else_jump @Noname_3731
23@ += 1
:Noname_3731
if
Actor.Model(2@) == #LSV3
else_jump @Noname_3756
23@ += 1
:Noname_3756
if
Actor.Model(2@) == #COPGRL3
else_jump @Noname_3782
23@ += 1
:Noname_3782
if
Actor.Model(2@) == #VLA2
else_jump @Noname_3807
24@ += 1
:Noname_3807
if
Actor.Model(2@) == #VLA3
else_jump @Noname_3832
24@ += 1
:Noname_3832
if
Actor.Model(2@) == #VLA1
else_jump @Noname_3857
24@ += 1
:Noname_3857
if
Actor.Model(2@) == #HFYST
else_jump @Noname_3882
24@ += 1
:Noname_3882
if
Actor.Model(2@) == #SFR1
else_jump @Noname_3908
27@ += 1
:Noname_3908
if
Actor.Model(2@) == #SFR2
else_jump @Noname_3934
27@ += 1
:Noname_3934
if
Actor.Model(2@) == #SFR3
else_jump @Noname_3960
27@ += 1
:Noname_3960
if
Actor.Model(2@) == #SOFYST
else_jump @Noname_3986
27@ += 1
:Noname_3986
if
Actor.Model(2@) == #BALLAS1
else_jump @Noname_4011
26@ += 1
:Noname_4011
if
Actor.Model(2@) == #BALLAS2
else_jump @Noname_4036
26@ += 1
:Noname_4036
if
Actor.Model(2@) == #BALLAS3
else_jump @Noname_4061
26@ += 1
:Noname_4061
if
Actor.Model(2@) == #GANGRL3
else_jump @Noname_4087
26@ += 1
:Noname_4087
if
Actor.Model(2@) == #MAFFA
else_jump @Noname_4112
28@ += 1
:Noname_4112
if
Actor.Model(2@) == #MAFFB
else_jump @Noname_4137
28@ += 1
:Noname_4137
if
Actor.Model(2@) == #VMAFF2
else_jump @Noname_4162
28@ += 1
:Noname_4162
if
Actor.Model(2@) == #VWFYWAI
else_jump @Noname_4188
28@ += 1
:Noname_4188
if
Actor.Model(2@) == #MAFBOSS
else_jump @Noname_4213
30@ += 1
:Noname_4213
if
Actor.Model(2@) == #SHMYCR
else_jump @Noname_4239
30@ += 1
:Noname_4239
if
Actor.Model(2@) == #VMAFF1
else_jump @Noname_4264
30@ += 1
:Noname_4264
if
Actor.Model(2@) == #WFYRI
else_jump @Noname_4289
30@ += 1
:Noname_4289
if
Actor.Model(2@) == #TRIBOSS
else_jump @Noname_4314
29@ += 1
:Noname_4314
if
Actor.Model(2@) == #TRIADB
else_jump @Noname_4339
29@ += 1
:Noname_4339
if
Actor.Model(2@) == #TRIADA
else_jump @Noname_4364
29@ += 1
:Noname_4364
if
Actor.Model(2@) == #DNB3
else_jump @Noname_4389
29@ += 1
:Noname_4389
if
Actor.Model(2@) == #SOMYRI
else_jump @Noname_4415
29@ += 1
:Noname_4415
if
Actor.Model(2@) == #SOFYRI
else_jump @Noname_4441
29@ += 1
:Noname_4441
1@ += 1
1@ > 999
else_jump @Noname_3229
format 4@ "{FFFFFF}Банды%c{2ea07b} Rifa: %d (%d)%c{098A00} Grove: %d (%d)%c" 10 18@ 27@ 10 14@ 22@ 10
format 5@ "{c515ff} Ballas: %d (%d)%c{ffde24} Vagos: %d (%d)%c" 17@ 26@ 10 15@ 23@ 10
format 6@ "{00FFFE} Aztec: %d (%d)%c%c{FFFFFF}Мафии%c{f4b800} LCN: %d (%d)%c" 16@ 24@ 10 10 10 21@ 30@ 10
format 7@ "{ff0606} Yakuza: %d (%d)%c {b8b6b6}RM: %d (%d)" 20@ 29@ 10 19@ 28@
format 8@ "%s%s%s%s" 4@ 5@ 6@ 7@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 8@, "Закрыть", "", DIALOG_STYLE_MSGBOX)
free 4@
free 5@
free 6@
free 7@
free 8@
ret 0
:Noname_4897
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Yakuza%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Yakuza (рядом)%c%c" 9 10
0@ = 0
:Noname_5059
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_5309
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1426127354
else_jump @Noname_5174
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_5174
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_5309
if or
Actor.Model(1@) == #TRIBOSS
Actor.Model(1@) == #TRIADB
Actor.Model(1@) == #TRIADA
Actor.Model(1@) == #DNB3
Actor.Model(1@) == #SOMYRI
Actor.Model(1@) == #SOFYRI
else_jump @Noname_5309
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_5309
0@ += 1
0@ > 1001
else_jump @Noname_5059
if
4@ == 0
else_jump @Noname_5416
format 9@ " %c{FFFFFF}Игроки с клистами Yakuza%c%cНе найдено%c" 10 9 10 10
:Noname_5416
if
5@ == 0
else_jump @Noname_5504
format 10@ "{FFFFFF}Игроки со скинами Yakuza (рядом)%c%cНе найдено%c" 9 10 10
:Noname_5504
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_5587
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами RM%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами RM (рядом)%c%c" 9 10
0@ = 0
:Noname_5741
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_5976
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1430735178
else_jump @Noname_5856
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_5856
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_5976
if or
Actor.Model(1@) == #MAFFA
Actor.Model(1@) == #MAFFB
Actor.Model(1@) == #VMAFF2
Actor.Model(1@) == #VWFYWAI
else_jump @Noname_5976
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_5976
0@ += 1
0@ > 1001
else_jump @Noname_5741
if
4@ == 0
else_jump @Noname_6079
format 9@ " %c{FFFFFF}Игроки с клистами RM%c%cНе найдено%c" 10 9 10 10
:Noname_6079
if
5@ == 0
else_jump @Noname_6163
format 10@ "{FFFFFF}Игроки со скинами RM (рядом)%c%cНе найдено%c" 9 10 10
:Noname_6163
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_6246
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами LCN%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами LCN (рядом)%c%c" 9 10
0@ = 0
:Noname_6402
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_6637
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1426802688
else_jump @Noname_6517
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_6517
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_6637
if or
Actor.Model(1@) == #MAFBOSS
Actor.Model(1@) == #SHMYCR
Actor.Model(1@) == #VMAFF1
Actor.Model(1@) == #WFYRI
else_jump @Noname_6637
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_6637
0@ += 1
0@ > 1001
else_jump @Noname_6402
if
4@ == 0
else_jump @Noname_6741
format 9@ " %c{FFFFFF}Игроки с клистами LCN%c%cНе найдено%c" 10 9 10 10
:Noname_6741
if
5@ == 0
else_jump @Noname_6826
format 10@ "{FFFFFF}Игроки со скинами LCN (рядом)%c%cНе найдено%c" 9 10 10
:Noname_6826
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_6909
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Vagos%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Vagos (рядом)%c%c" 9 10
0@ = 0
:Noname_7069
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_7304
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1429924353
else_jump @Noname_7184
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_7184
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_7304
if or
Actor.Model(1@) == #LSV1
Actor.Model(1@) == #LSV2
Actor.Model(1@) == #LSV3
Actor.Model(1@) == #COPGRL3
else_jump @Noname_7304
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_7304
0@ += 1
0@ > 1001
else_jump @Noname_7069
if
4@ == 0
else_jump @Noname_7410
format 9@ " %c{FFFFFF}Игроки с клистами Vagos%c%cНе найдено%c" 10 9 10 10
:Noname_7410
if
5@ == 0
else_jump @Noname_7497
format 10@ "{FFFFFF}Игроки со скинами Vagos (рядом)%c%cНе найдено%c" 9 10 10
:Noname_7497
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_7580
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Ballas%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Ballas (рядом)%c%c" 9 10
0@ = 0
:Noname_7742
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_7977
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1429924353
else_jump @Noname_7857
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_7857
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_7977
if or
Actor.Model(1@) == #BALLAS1
Actor.Model(1@) == #BALLAS2
Actor.Model(1@) == #BALLAS3
Actor.Model(1@) == #GANGRL3
else_jump @Noname_7977
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_7977
0@ += 1
0@ > 1001
else_jump @Noname_7742
if
4@ == 0
else_jump @Noname_8084
format 9@ " %c{FFFFFF}Игроки с клистами Ballas%c%cНе найдено%c" 10 9 10 10
:Noname_8084
if
5@ == 0
else_jump @Noname_8172
format 10@ "{FFFFFF}Игроки со скинами Ballas (рядом)%c%cНе найдено%c" 9 10 10
:Noname_8172
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_8255
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Rifa%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Rifa (рядом)%c%c" 9 10
0@ = 0
:Noname_8413
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_8651
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1439784837
else_jump @Noname_8528
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_8528
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_8651
if or
Actor.Model(1@) == #SFR1
Actor.Model(1@) == #SFR2
Actor.Model(1@) == #SFR3
Actor.Model(1@) == 266
else_jump @Noname_8651
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_8651
0@ += 1
0@ > 1001
else_jump @Noname_8413
if
4@ == 0
else_jump @Noname_8756
format 9@ " %c{FFFFFF}Игроки с клистами Rifa%c%cНе найдено%c" 10 9 10 10
:Noname_8756
if
5@ == 0
else_jump @Noname_8842
format 10@ "{FFFFFF}Игроки со скинами Rifa (рядом)%c%cНе найдено%c" 9 10 10
:Noname_8842
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_8925
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Grove%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Grove (рядом)%c%c" 9 10
0@ = 0
:Noname_9085
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_9343
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1442208768
else_jump @Noname_9200
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_9200
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_9343
if or
Actor.Model(1@) == #FAM1
Actor.Model(1@) == #FAM2
Actor.Model(1@) == #FAM3
Actor.Model(1@) == 269
Actor.Model(1@) == 270
Actor.Model(1@) == #OFYST
Actor.Model(1@) == 271
else_jump @Noname_9343
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_9343
0@ += 1
0@ > 1001
else_jump @Noname_9085
if
4@ == 0
else_jump @Noname_9449
format 9@ " %c{FFFFFF}Игроки с клистами Grove%c%cНе найдено%c" 10 9 10 10
:Noname_9449
if
5@ == 0
else_jump @Noname_9536
format 10@ "{FFFFFF}Игроки со скинами Grove (рядом)%c%cНе найдено%c" 9 10 10
:Noname_9536
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_9619
4@ = 0
5@ = 0
alloc 6@ 512
alloc 8@ 512
alloc 9@ 5000
alloc 10@ 5000
format 9@ " %c{FFFFFF}Игроки с клистами Aztec%c%c" 10 9 10
format 10@ "{FFFFFF}Игроки со скинами Aztec (рядом)%c%c" 9 10
0@ = 0
:Noname_9779
if
SAMP.IsPlayerConnected(0@)
else_jump @Noname_10013
1@ = SAMP.GetPlayerColor(0@)
2@ = SAMP.GetPlayerNickname(0@)
3@ = SAMP.GetPlayerScore(0@)
if
1@ == -1441927681
else_jump @Noname_9894
4@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 9@ source 8@
:Noname_9894
1@ = SAMP.GetActorHandleByPlayerID(0@)
if
not 1@ == -1
else_jump @Noname_10013
if or
Actor.Model(1@) == #VLA2
Actor.Model(1@) == #VLA3
Actor.Model(1@) == #VLA1
Actor.Model(1@) == #HFYST
else_jump @Noname_10013
5@ += 1
format 8@ "%s(%d)%c[LVL:%d]%c" 2@ 0@ 9 3@ 10
0C15: strcat destination 10@ source 8@
:Noname_10013
0@ += 1
0@ > 1001
else_jump @Noname_9779
if
4@ == 0
else_jump @Noname_10119
format 9@ " %c{FFFFFF}Игроки с клистами Aztec%c%cНе найдено%c" 10 9 10 10
:Noname_10119
if
5@ == 0
else_jump @Noname_10206
format 10@ "{FFFFFF}Игроки со скинами Aztec (рядом)%c%cНе найдено%c" 9 10 10
:Noname_10206
0C15: strcat destination 10@ source 9@
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 10@, "Закрыть", "", 4)
free 6@
free 8@
free 9@
free 10@
ret 0
:Noname_10289
0AC6: 0@ = label @Noname_10354 offset
SAMP.ShowDialog(111, "Checker Criminal for SAMP-RP", 0@, "Закрыть", "", DIALOG_STYLE_MSGBOX)
ret 0
:Noname_10354
hex
20 7B 46 46 46 46 46 46 7D C2 F1 E5 20 EA EE EC
E0 ED E4 FB 20 EC E0 EB E5 ED FC EA E8 EC E8 20
E1 F3 EA E2 E0 EC E8 21 0A 20 7B 46 46 46 46 46
46 7D 2F 63 63 20 2D 20 C2 EA EB 2F C2 FB EA EB
20 F7 E5 EA E5 F0 20 EA F0 E8 EC E8 ED E0 EB E0
20 ED E0 20 F5 F3 E4 E5 0A 20 7B 46 46 46 46 46
46 7D 2F 63 63 20 31 20 2D 20 D2 EE F2 20 E6 E5
20 F7 E5 EA E5 F0 2C 20 F2 EE EB FC EA EE 20 E2
20 E4 E8 E0 EB EE E3 E5 0A 20 7B 46 46 46 46 46
46 7D 2F 63 63 20 70 6F 73 20 2D 20 D1 EC E5 ED
E8 F2 FC 20 EF EE E7 E8 F6 E8 FE 20 F7 E5 EA E5
F0 E0 20 28 CB CA CC 20 F7 F2 EE E1 FB 20 F1 EE
F5 F0 E0 ED E8 F2 FC 29 0A 20 7B 46 46 46 46 46
46 7D 20 0A 20 D2 E0 EA 20 E6 E5 20 EC EE E6 ED
EE 20 F1 EC EE F2 F0 E5 F2 FC 20 CD E8 EA ED E5
E9 EC FB 20 E8 20 D3 F0 EE E2 ED E8 20 E2 20 E4
E8 E0 EB EE E3 E5 20 2D 20 EA EE EC E0 ED E4 E0
EC E8 20 ED E8 E6 E5 0A 20 7B 32 65 61 30 37 62
7D 2F F1 F1 20 72 69 66 61 0A 20 7B 30 39 38 41
30 30 7D 2F F1 F1 20 67 72 6F 76 65 0A 20 7B 63
35 31 35 66 66 7D 2F F1 F1 20 62 61 6C 6C 61 73
0A 20 7B 66 66 64 65 32 34 7D 2F F1 F1 20 76 61
67 6F 73 0A 20 7B 30 30 46 46 46 45 7D 2F F1 F1
20 61 7A 74 65 63 0A 20 7B 66 34 62 38 30 30 7D
2F F1 F1 20 6C 63 6E 0A 20 7B 66 66 30 36 30 36
7D 2F F1 F1 20 79 61 6B 75 7A 61 0A 20 7B 62 38
62 36 62 36 7D 2F F1 F1 20 72 6D 0A 20 7B 46 46
46 46 46 46 7D C2 ED E8 EC E0 ED E8 E5 21 20 C8
ED F4 EE F0 EC E0 F6 E8 FF 20 E8 E7 20 F7 E5 EA
E5 F0 E0 20 EC EE E6 E5 F2 20 E1 FB F2 FC 20 ED
E5 20 F2 EE F7 ED EE E9 0A 20 7B 46 46 46 46 46
46 7D C8 E7 2D E7 E0 20 E2 F1 FF EA E8 F5 20 E1
E8 F7 E5 E9 20 EA EE F2 EE F0 FB E5 20 E2 EA EB
FE F7 E0 FE F2 20 EA EB E8 F1 F2 FB 20 EE F0 E3
E0 ED E8 E7 E0 F6 E8 E9 0A 20 7B 46 46 46 46 46
46 7D 20 0A 20 7B 46 46 46 46 46 46 7D C2 20 F1
EA F0 E8 EF F2 E5 20 E5 F1 F2 FC 20 F4 F3 ED EA
F6 E8 FF 20 27 D7 E8 F1 F2 FB E9 20 F1 EA F0 E8
ED F8 EE F2 27 0A 20 7B 46 46 46 46 46 46 7D CA
E0 EA 20 EE ED 20 F0 E0 E1 EE F2 E0 E5 F2 3F 0A
20 7B 46 46 46 46 46 46 7D D7 E5 EA E5 F0 20 EF
F0 EE EF E0 E4 E0 E5 F2 2C 20 E4 E5 EB E0 E5 F2
F1 FF 20 F1 EA F0 E8 ED 20 E8 20 EF EE F2 EE EC
20 EE ED 20 E2 EA EB FE F7 E0 E5 F2 F1 FF 20 F1
ED EE E2 E0 0A 20 7B 46 46 46 46 46 46 7D D0 E0
E1 EE F2 E0 E5 F2 20 F2 EE EB FC EA EE 20 ED E0
20 46 38 2C 20 E0 20 F1 20 62 61 6E 64 69 63 61
6D 20 E8 20 66 72 61 70 73 20 ED E5 20 EF F0 EE
EA E0 F2 E8 F2 21 00
end
:Noname_11129
0AA2: 30@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 30@ + 457971 // int
0A8C: write_memory 1@ size 6 value -1869574000 virtual_protect 1
0A8E: 2@ = 30@ + 458004 // int
0A8C: write_memory 2@ size 6 value -1869574000 virtual_protect 1
0A8E: 3@ = 30@ + 458280 // int
0A8C: write_memory 3@ size 2 value 37008 virtual_protect 1
0A8E: 4@ = 30@ + 462648 // int
0A8C: write_memory 4@ size 2 value 37008 virtual_protect 1
0A8E: 5@ = 30@ + 462372 // int
0A8C: write_memory 5@ size 6 value -1869574000 virtual_protect 1
0AA3: free_library 30@
ret 0
:Noname_11289
0AA2: 30@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 30@ + 457971 // int
0A8C: write_memory 1@ size 4 value 24216591 virtual_protect 1
0A8E: 2@ = 1@ + 4 // int
0A8C: write_memory 2@ size 2 value 0 virtual_protect 1
0A8E: 3@ = 30@ + 458004 // int
0A8C: write_memory 3@ size 4 value 22053903 virtual_protect 1
0A8E: 4@ = 3@ + 4 // int
0A8C: write_memory 4@ size 2 value 0 virtual_protect 1
0A8E: 5@ = 30@ + 458280 // int
0A8C: write_memory 5@ size 2 value 16500 virtual_protect 1
0A8E: 6@ = 30@ + 462648 // int
0A8C: write_memory 6@ size 2 value 24948 virtual_protect 1
0A8E: 7@ = 30@ + 462372 // int
0A8C: write_memory 7@ size 4 value 24218127 virtual_protect 1
0A8E: 8@ = 7@ + 4 // int
0A8C: write_memory 8@ size 2 value 0 virtual_protect 1
0AA3: free_library 30@
ret 0
free 4@
free 5@
free 6@
free 7@
free 8@
free 13@