{$CLEO}
0A95: enable_thread_saving
thread 'HOUSE'
wait 1000
0662: printstring "автор Svyatogor2007"
:HOUSE_1
wait 1000
if
Player.Defined($PLAYER_CHAR)
jf @HOUSE_1
$BUY_INDEX = 3
11@ = 0
for 11@ = 0 to 29
if
$PROPERTY_BOUGHT_FLAGS($BUY_INDEX,32i) == 1
then
$PROPERTY_BOUGHT_FLAGS($BUY_INDEX,32i) = 0
end
$BUY_INDEX += 1
end
$1661 = 180000
$1672 = 300000
$1675 = 100000
$1678 = 170000
$1684 = 50000
$1664 = 300000
$1666 = 100000
$1667 = 200000
$1671 = 100000
$1673 = 100000
$1674 = 210000
$1658 = 150000
$1676 = 100000
$1677 = 100000
$1657 = 100000
$1659 = 210000
$1660 = 150000
$1662 = 150000
$1669 = 30000
$1670 = 30000
$1680 = 30000
$1681 = 30000
$1682 = 50000
$1656 = 150000
$1663 = 100000
$1665 = 120000000
$1668 = 50000
$1679 = 50000
$1683 = 50000
$1653 = 210000
$1654 = 150000
$1655 = 290000
0@ = 0
1@ = 0
2@ = 0
3@ = 0
4@ = 0
5@ = 0
6@ = 0
7@ = 0
8@ = 0
9@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
jump @HOUSE_2
:HOUSE_2
wait 1000
if
Player.Defined($PLAYER_CHAR)
jf @HOUSE_2
if and
$STAT_UNLOCKED_CITIES_NUMBER > 0
1@ == 0
then
Marker.Disable($1629)
Pickup.Destroy($BUY_ASSET_PICKUPS[8])
Garage.Deactivate('BURBDOO')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[8] $Y_PROPERTY_TO_BUY[8] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[8] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[8] $Y_PROPERTY_TO_BUY[8] $Z_PROPERTY_TO_BUY[8] price $1661 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1629 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[8] $Y_PROPERTY_TO_BUY[8] $Z_PROPERTY_TO_BUY[8]
018B: set_marker $1629 radar_mode 2
Marker.Disable($1640)
Pickup.Destroy($BUY_ASSET_PICKUPS[19])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[19] $Y_PROPERTY_TO_BUY[19] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[19] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[19] $Y_PROPERTY_TO_BUY[19] $Z_PROPERTY_TO_BUY[19] price $1672 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1640 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[19] $Y_PROPERTY_TO_BUY[19] $Z_PROPERTY_TO_BUY[19]
018B: set_marker $1640 radar_mode 2
Marker.Disable($1643)
Pickup.Destroy($BUY_ASSET_PICKUPS[22])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[22] $Y_PROPERTY_TO_BUY[22] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[22] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[22] $Y_PROPERTY_TO_BUY[22] $Z_PROPERTY_TO_BUY[22] price $1675 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1643 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[22] $Y_PROPERTY_TO_BUY[22] $Z_PROPERTY_TO_BUY[22]
018B: set_marker $1643 radar_mode 2
Marker.Disable($1646)
Pickup.Destroy($BUY_ASSET_PICKUPS[25])
Garage.Deactivate('BURBDO2')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[25] $Y_PROPERTY_TO_BUY[25] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[25] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[25] $Y_PROPERTY_TO_BUY[25] $Z_PROPERTY_TO_BUY[25] price $1678 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1646 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[25] $Y_PROPERTY_TO_BUY[25] $Z_PROPERTY_TO_BUY[25]
018B: set_marker $1646 radar_mode 2
Marker.Disable($1652)
Pickup.Destroy($BUY_ASSET_PICKUPS[31])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[31] $Y_PROPERTY_TO_BUY[31] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[31] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[31] $Y_PROPERTY_TO_BUY[31] $Z_PROPERTY_TO_BUY[31] price $1684 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1652 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[31] $Y_PROPERTY_TO_BUY[31] $Z_PROPERTY_TO_BUY[31]
018B: set_marker $1652 radar_mode 2
1@ = 1
end
jump @HOUSE_3
:HOUSE_3
wait 0
if and
$STAT_UNLOCKED_CITIES_NUMBER > 0
2@ = 0
then
if or
$TRUTH_TOTAL_PASSED_MISSIONS > 1
$23 == 1
then
Marker.Disable($1632)
Pickup.Destroy($BUY_ASSET_PICKUPS[11])
Garage.Deactivate('SAV1SFE')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[11] $Y_PROPERTY_TO_BUY[11] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[11] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[11] $Y_PROPERTY_TO_BUY[11] $Z_PROPERTY_TO_BUY[11] price $1664 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1632 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[11] $Y_PROPERTY_TO_BUY[11] $Z_PROPERTY_TO_BUY[11]
018B: set_marker $1632 radar_mode 2
Marker.Disable($1634)
Pickup.Destroy($BUY_ASSET_PICKUPS[13])
Garage.Deactivate('SAV1SFW')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[13] $Y_PROPERTY_TO_BUY[13] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[13] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[13] $Y_PROPERTY_TO_BUY[13] $Z_PROPERTY_TO_BUY[13] price $1666 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1634 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[13] $Y_PROPERTY_TO_BUY[13] $Z_PROPERTY_TO_BUY[13]
018B: set_marker $1634 radar_mode 2
Marker.Disable($1635)
Pickup.Destroy($BUY_ASSET_PICKUPS[14])
Garage.Deactivate('SVGSFS1')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[14] $Y_PROPERTY_TO_BUY[14] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[14] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[14] $Y_PROPERTY_TO_BUY[14] $Z_PROPERTY_TO_BUY[14] price $1667 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1635 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[14] $Y_PROPERTY_TO_BUY[14] $Z_PROPERTY_TO_BUY[14]
018B: set_marker $1635 radar_mode 2
Marker.Disable($1639)
Pickup.Destroy($BUY_ASSET_PICKUPS[18])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[18] $Y_PROPERTY_TO_BUY[18] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[18] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[18] $Y_PROPERTY_TO_BUY[18] $Z_PROPERTY_TO_BUY[18] price $1671 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1639 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[18] $Y_PROPERTY_TO_BUY[18] $Z_PROPERTY_TO_BUY[18]
018B: set_marker $1639 radar_mode 2
Marker.Disable($1641)
Pickup.Destroy($BUY_ASSET_PICKUPS[20])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[20] $Y_PROPERTY_TO_BUY[20] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[20] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[20] $Y_PROPERTY_TO_BUY[20] $Z_PROPERTY_TO_BUY[20] price $1673 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1641 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[20] $Y_PROPERTY_TO_BUY[20] $Z_PROPERTY_TO_BUY[20]
018B: set_marker $1641 radar_mode 2
Marker.Disable($1642)
Pickup.Destroy($BUY_ASSET_PICKUPS[21])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[21] $Y_PROPERTY_TO_BUY[21] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[21] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[21] $Y_PROPERTY_TO_BUY[21] $Z_PROPERTY_TO_BUY[21] price $1674 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1642 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[21] $Y_PROPERTY_TO_BUY[21] $Z_PROPERTY_TO_BUY[21]
018B: set_marker $1642 radar_mode 2
2@ = 1
end
end
jump @HOUSE_4
:HOUSE_4
wait 0
if and
$STAT_UNLOCKED_CITIES_NUMBER > 1
3@ == 0
then
Marker.Disable($1626)
Pickup.Destroy($BUY_ASSET_PICKUPS[5])
Garage.Deactivate('CN2GAR1')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[5] $Y_PROPERTY_TO_BUY[5] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[5] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[5] $Y_PROPERTY_TO_BUY[5] $Z_PROPERTY_TO_BUY[5] price $1658 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1626 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[5] $Y_PROPERTY_TO_BUY[5] $Z_PROPERTY_TO_BUY[5]
018B: set_marker $1626 radar_mode 2
Marker.Disable($1644)
Pickup.Destroy($BUY_ASSET_PICKUPS[23])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[23] $Y_PROPERTY_TO_BUY[23] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[23] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[23] $Y_PROPERTY_TO_BUY[23] $Z_PROPERTY_TO_BUY[23] price $1676 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1644 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[23] $Y_PROPERTY_TO_BUY[23] $Z_PROPERTY_TO_BUY[23]
018B: set_marker $1644 radar_mode 2
Marker.Disable($1645)
Pickup.Destroy($BUY_ASSET_PICKUPS[24])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[24] $Y_PROPERTY_TO_BUY[24] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[24] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[24] $Y_PROPERTY_TO_BUY[24] $Z_PROPERTY_TO_BUY[24] price $1677 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1645 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[24] $Y_PROPERTY_TO_BUY[24] $Z_PROPERTY_TO_BUY[24]
018B: set_marker $1645 radar_mode 2
3@ = 1
end
jump @HOUSE_5
:HOUSE_5
wait 0
if and
$STAT_UNLOCKED_CITIES_NUMBER > 1
4@ ==0
then
if or
$1403 == 1
$23 == 1
then
Marker.Disable($1625)
Pickup.Destroy($BUY_ASSET_PICKUPS[4])
Garage.Deactivate('VESVGRG')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[4] $Y_PROPERTY_TO_BUY[4] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[4] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[4] $Y_PROPERTY_TO_BUY[4] $Z_PROPERTY_TO_BUY[4] price $1657 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1625 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[4] $Y_PROPERTY_TO_BUY[4] $Z_PROPERTY_TO_BUY[4]
018B: set_marker $1625 radar_mode 2
Marker.Disable($1627)
Pickup.Destroy($BUY_ASSET_PICKUPS[6])
Garage.Deactivate('BLOB69')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[6] $Y_PROPERTY_TO_BUY[6] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[6] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[6] $Y_PROPERTY_TO_BUY[6] $Z_PROPERTY_TO_BUY[6] price $1659 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1627 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[6] $Y_PROPERTY_TO_BUY[6] $Z_PROPERTY_TO_BUY[6]
018B: set_marker $1627 radar_mode 2
Marker.Disable($1628)
Pickup.Destroy($BUY_ASSET_PICKUPS[7])
Garage.Deactivate('BLOB7')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[7] $Y_PROPERTY_TO_BUY[7] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[7] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[7] $Y_PROPERTY_TO_BUY[7] $Z_PROPERTY_TO_BUY[7] price $1660 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1628 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[7] $Y_PROPERTY_TO_BUY[7] $Z_PROPERTY_TO_BUY[7]
018B: set_marker $1628 radar_mode 2
Marker.Disable($1630)
Pickup.Destroy($BUY_ASSET_PICKUPS[9])
Garage.Deactivate('BLOB6')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[9] $Y_PROPERTY_TO_BUY[9] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[9] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[9] $Y_PROPERTY_TO_BUY[9] $Z_PROPERTY_TO_BUY[9] price $1662 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1630 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[9] $Y_PROPERTY_TO_BUY[9] $Z_PROPERTY_TO_BUY[9]
018B: set_marker $1630 radar_mode 2
Marker.Disable($1637)
Pickup.Destroy($BUY_ASSET_PICKUPS[16])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[16] $Y_PROPERTY_TO_BUY[16] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[16] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[16] $Y_PROPERTY_TO_BUY[16] $Z_PROPERTY_TO_BUY[16] price $1669 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1637 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[16] $Y_PROPERTY_TO_BUY[16] $Z_PROPERTY_TO_BUY[16]
018B: set_marker $1637 radar_mode 2
Marker.Disable($1638)
Pickup.Destroy($BUY_ASSET_PICKUPS[17])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[17] $Y_PROPERTY_TO_BUY[17] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[17] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[17] $Y_PROPERTY_TO_BUY[17] $Z_PROPERTY_TO_BUY[17] price $1670 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1638 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[17] $Y_PROPERTY_TO_BUY[17] $Z_PROPERTY_TO_BUY[17]
018B: set_marker $1638 radar_mode 2
Marker.Disable($1648)
Pickup.Destroy($BUY_ASSET_PICKUPS[27])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[27] $Y_PROPERTY_TO_BUY[27] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[27] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[27] $Y_PROPERTY_TO_BUY[27] $Z_PROPERTY_TO_BUY[27] price $1680 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1648 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[27] $Y_PROPERTY_TO_BUY[27] $Z_PROPERTY_TO_BUY[27]
018B: set_marker $1648 radar_mode 2
Marker.Disable($1649)
Pickup.Destroy($BUY_ASSET_PICKUPS[28])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[28] $Y_PROPERTY_TO_BUY[28] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[28] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[28] $Y_PROPERTY_TO_BUY[28] $Z_PROPERTY_TO_BUY[28] price $1681 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1649 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[28] $Y_PROPERTY_TO_BUY[28] $Z_PROPERTY_TO_BUY[28]
018B: set_marker $1649 radar_mode 2
Marker.Disable($1650)
Pickup.Destroy($BUY_ASSET_PICKUPS[29])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[29] $Y_PROPERTY_TO_BUY[29] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[29] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[29] $Y_PROPERTY_TO_BUY[29] $Z_PROPERTY_TO_BUY[29] price $1682 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1650 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[29] $Y_PROPERTY_TO_BUY[29] $Z_PROPERTY_TO_BUY[29]
018B: set_marker $1650 radar_mode 2
4@ = 1
end
end
jump @HOUSE_6
:HOUSE_6
wait 0
if
5@ == 0
then
Marker.Disable($1624)
Pickup.Destroy($BUY_ASSET_PICKUPS[3])
Garage.Deactivate('BEACSV')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[3] $Y_PROPERTY_TO_BUY[3] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[3] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[3] $Y_PROPERTY_TO_BUY[3] $Z_PROPERTY_TO_BUY[3] price $1656 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1624 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[3] $Y_PROPERTY_TO_BUY[3] $Z_PROPERTY_TO_BUY[3]
018B: set_marker $1624 radar_mode 2
5@ = 1
end
if
6@ == 0
then
Marker.Disable($1631)
Pickup.Destroy($BUY_ASSET_PICKUPS[10])
Garage.Deactivate('CARLAS1')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[10] $Y_PROPERTY_TO_BUY[10] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[10] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[10] $Y_PROPERTY_TO_BUY[10] $Z_PROPERTY_TO_BUY[10] price $1663 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1631 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[10] $Y_PROPERTY_TO_BUY[10] $Z_PROPERTY_TO_BUY[10]
018B: set_marker $1631 radar_mode 2
6@ = 1
end
if
7@ == 0
then
Marker.Disable($1633)
Pickup.Destroy($BUY_ASSET_PICKUPS[12])
Garage.Deactivate('CESAFE1')
09B4: set_object_property_at $X_PROPERTY_TO_BUY[12] $Y_PROPERTY_TO_BUY[12] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[12] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[12] $Y_PROPERTY_TO_BUY[12] $Z_PROPERTY_TO_BUY[12] price $1665 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1633 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[12] $Y_PROPERTY_TO_BUY[12] $Z_PROPERTY_TO_BUY[12]
018B: set_marker $1633 radar_mode 2
7@ = 1
end
if
8@ == 0
then
Marker.Disable($1636)
Pickup.Destroy($BUY_ASSET_PICKUPS[15])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[15] $Y_PROPERTY_TO_BUY[15] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[15] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[15] $Y_PROPERTY_TO_BUY[15] $Z_PROPERTY_TO_BUY[15] price $1668 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1636 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[15] $Y_PROPERTY_TO_BUY[15] $Z_PROPERTY_TO_BUY[15]
018B: set_marker $1636 radar_mode 2
8@ = 1
end
if
9@ == 0
then
Marker.Disable($1647)
Pickup.Destroy($BUY_ASSET_PICKUPS[26])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[26] $Y_PROPERTY_TO_BUY[26] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[26] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[26] $Y_PROPERTY_TO_BUY[26] $Z_PROPERTY_TO_BUY[26] price $1679 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1647 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[26] $Y_PROPERTY_TO_BUY[26] $Z_PROPERTY_TO_BUY[26]
018B: set_marker $1647 radar_mode 2
9@ = 1
end
if
10@ == 0
then
Marker.Disable($1651)
Pickup.Destroy($BUY_ASSET_PICKUPS[30])
09B4: set_object_property_at $X_PROPERTY_TO_BUY[30] $Y_PROPERTY_TO_BUY[30] radius 10.0 bitmask 16384 flag 0
0518: $BUY_ASSET_PICKUPS[30] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[30] $Y_PROPERTY_TO_BUY[30] $Z_PROPERTY_TO_BUY[30] price $1683 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
0570: $1651 = create_asset_radar_marker_with_icon 31 at $X_PROPERTY_TO_BUY[30] $Y_PROPERTY_TO_BUY[30] $Z_PROPERTY_TO_BUY[30]
018B: set_marker $1651 radar_mode 2
10@ = 1
end
jump @HOUSE_7
:HOUSE_7
wait $DEFAULT_WAIT_TIME
if or
12@ == 0
13@ == 0
14@ == 0
then
if
12@ == 0
then
0AAA: 12@ = thread 'BUY1' pointer
if
not 12@ == 0
then
wait 1000
$1653 = 250000
Pickup.Destroy($BUY_ASSET_PICKUPS[0])
0518: $BUY_ASSET_PICKUPS[0] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[0] $Y_PROPERTY_TO_BUY[0] $Z_PROPERTY_TO_BUY[0] price $1653 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
12@ = 1
end
end
if
13@ == 0
then
0AAA: 13@ = thread 'BUY2' pointer
if
not 13@ == 0
then
wait 1000
$1654 = 150000
Pickup.Destroy($BUY_ASSET_PICKUPS[1])
0518: $BUY_ASSET_PICKUPS[1] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[1] $Y_PROPERTY_TO_BUY[1] $Z_PROPERTY_TO_BUY[1] price $1654 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
13@ = 1
end
end
if
14@ == 0
then
0AAA: 14@ = thread 'BUY3' pointer
if
not 14@ == 0
then
wait 1000
$1655 = 300000
Pickup.Destroy($BUY_ASSET_PICKUPS[2])
0518: $BUY_ASSET_PICKUPS[2] = create_available_asset_pickup 'PROP_3' at $X_PROPERTY_TO_BUY[2] $Y_PROPERTY_TO_BUY[2] $Z_PROPERTY_TO_BUY[2] price $1655 // a›m ~k~~PED_ANSWER_PHONE~, ™to˜« ky£t¬ ¦tot šom.
14@ = 1
end
end
else
0A93: end_custom_thread
end
jump @HOUSE_7