{$CLEO}
0000:
:Act
wait 0
if
player.Defined(0)
jf @Act
if and
not actor.Dead($PLAYER_ACTOR)
not actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 0x52
jf @Act //åñëè íåò, èä¸ ñþäà
model.Load(#VWMYBOX)
038B: load_requested_models
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0
actor.Create(4@,7,#VWMYBOX,1@,2@,3@)
model.Destroy(#VWMYBOX)
01B2: give_actor 18@ 29 5030
actor.Health(4@) = 10000
03FE: set_actor 4@ money 30000
actor.RemoveReferences(4@)
wait 750
jump @Act
end_thread