void AttackerDataFakerTpMagnit()
{
actor_info *player = actor_info_get(ACTOR_SELF, NULL);
if (player == NULL) return;
GoC->FakerState = GetClosestPlayerid(player, ((GoC->IncarTargetOnly) ? ACTOR_INVEHICLE : NULL) | ACTOR_ALIVE | ACTOR_NOT_ME | ACTOR_NOT_IN_MY_CAR | ACTOR_NOT_AFK | ACTOR_NO_PROTECT);
if (GoC->FakerState == INVALID)
return;
if (!GoC_KEY_CHECK(KEY_R))
return;
actor_info *deadman = getGTAPedFromSAMPPlayerID(GoC->FakerState);
if (deadman == NULL)
return;
float pos[3] = { -1569.4526f, 98.3293f, 20.0894f };
float Speed[3] = {};
SyncTargetActor(deadman, pos, Speed);
}