// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread 'RELOAD'
:RELOAD_13
wait 100
if
Player.Defined($PLAYER_CHAR)
else_jump @RELOAD_13
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1440
1@ *= 28
005A: 0@ += 1@ // (int)
0@ += 4
if
0AB0: key_pressed 82
else_jump @RELOAD_13
0A8C: write_memory 0@ size 4 value 2 virtual_protect 1
0624: add 1.0 to_float_stat 69
0624: add 1.0 to_float_stat 70
0624: add 1.0 to_float_stat 71
0624: add 1.0 to_float_stat 72
0624: add 1.0 to_float_stat 73
0624: add 1.0 to_float_stat 74
0624: add 1.0 to_float_stat 75
0624: add 1.0 to_float_stat 76
0624: add 1.0 to_float_stat 77
0624: add 1.0 to_float_stat 78
0624: add 1.0 to_float_stat 79
jump @RELOAD_13