// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE CLEO+}
{$USE file}
{$USE newOpcodes}
0000: NOP
:NONAME_2
not SAMP.Available
jf @NONAME_22
wait 100
jump @NONAME_2
:NONAME_22
chatmsg "{00FF00}[FlipCar]:{FFFFFF} FlipCar óäà÷íî çàãðóæåí." color
chatmsg "{00FF00}Àâòîð: {FF0000}[Youtube] {FFFFFF}Lans&Logan." color
jump @NONAME_142
:NONAME_142
wait 0
if and
not SAMP.ChatInputOpened
key_down 187
Actor.Driving($0[3])
jf @NONAME_223
wait 100
1@ = Actor.CurrentCar($0[3])
Car.SetImmunities(1@, True, True, True, True, True)
07DA: set_car 1@ rotation_velocity_XYZ 0.0 1.5 0.0 through_center_of_body
jump @NONAME_142
:NONAME_223
wait 0
if and
not SAMP.ChatInputOpened
key_down 189
Actor.Driving($0[3])
jf @NONAME_142
wait 100
1@ = Actor.CurrentCar($0[3])
Car.SetImmunities(1@, True, True, True, True, True)
07DA: set_car 1@ rotation_velocity_XYZ 0.0 -1.5 0.0 through_center_of_body
jump @NONAME_223