Проверка скриптов и плагинов на вредоносное ПО

lemonager

Известный
Автор темы
Всефорумный модератор
809
1,720
Версия SA-MP
  1. Любая
nX15Ep5.png

eNo5cSj.png

Общая тема для просьб о помощи проверки скриптов, плагинов и приложений.
Теперь не нужно создавать много отдельных тем о помощи с проверкой.

Рекомендации:
  1. Ставить к себе в игру что-либо с темы крайне не рекомендуется, если файл не был проверен опытным пользователем или Вы в нём сомневаетесь.
  2. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
eNo5cSj.png

qJTRxhB.png
 

.deagle

Активный
165
39
Чекните пж сам не смог чекнуть
 

Вложения

  • FarmBot-vk-lcrackteam.luac
    51.2 KB · Просмотры: 5

lemonsyrup

Новичок
4
1
Опять я, проверьте пожалуйста.
 

Вложения

  • posudacdelalremake.lua
    32.4 KB · Просмотры: 6

CaJlaT

07.11.2024 14:55
Модератор
2,836
2,674
Опять я, проверьте пожалуйста.
Код открыт, из ссылок только на ютуб канал
Lua:
if imgui.Selectable(u8"Ютуб канал") then
   os.execute(('explorer.exe "%s"'):format("https://www.youtube.com/channel/UCnMpZJD5VhQggeIOLPuybRQ"))
end
Нет
 

Вложения

  • arizonka_timer_lovli_1 (1).luac-decompiled.lua
    2.3 KB · Просмотры: 3

nancy111

Участник
93
16
Код открыт, из ссылок только на ютуб канал
Lua:
if imgui.Selectable(u8"Ютуб канал") then
   os.execute(('explorer.exe "%s"'):format("https://www.youtube.com/channel/UCnMpZJD5VhQggeIOLPuybRQ"))
end

Нет
os.execute(('explorer.exe "%s"') а что вот это делает?
os.execute(('explorer.exe "%s"') а что вот это делает?
знаю одно, что exploler.exe это рабочий стол
 

CaJlaT

07.11.2024 14:55
Модератор
2,836
2,674
os.execute(('explorer.exe "%s"') а что вот это делает?

знаю одно, что exploler.exe это рабочий стол
Это не тебе был ответ...
os.execute вызывает консольную команду, а если ввести в командную строку start https://google.com, то откроется браузер, вместо start тут просто стоит explorer.exe, это одно и то же
 

Pepeno

Известный
302
33
Проверте данный файл пж
 

Вложения

  • MemorY-1.asi
    409 KB · Просмотры: 2

МамкинХацкер

Активный
332
80
https://www.blast.hk/attachments/56546/ (ЭТО ССЫЛКА НА СКАЧИВАНИЕ) Проверьте пожалуйста, стиллер? Просто автору скрипта не доверяю
Lua:
function someFunc0()
    var_0_0 = {} --to find out the contents of this table look inside the lua file
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*m* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*n* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^@^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*b* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*v* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^$^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*c* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^%^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*x* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^&^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^*^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*a* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^(^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*s* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^)^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*d* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^q^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*f* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^w^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*g* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^e^ = var_0_1
    SS = var_0_0
    return
end


function someFunc1(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
    var_1_2 = 1 --var_1_2 NUMBER-NUMBER
    LEN unhandled at 0003
    var_1_4 = 1 --var_1_4 NUMBER-NUMBER
    for var_1_5 = var_1_2,INPUT_VAR_3_,var_1_4 do --location 0005, loop ends at 0031-1
        var_1_6 = uget_1_0( uget_1_1(unknown0) )
        var_1_7 = uget_1_0( uget_1_1( uget_1_2(unknown1) ) )
        if var_1_6 == var_1_7 then
            --jump to 0024 (if previous if statement is false) --0024 JMP-JMP
            var_1_6 = uget_1_2(unknown2)
            INPUT_VAR_0_[var_1_5] = var_1_6
        end
        var_1_6 = ""
        var_1_8 = uget_1_3(unknown3)
        var_1_1 = var_1_6 .. "" .. var_1_8
    end --location 0030, loops back to 0006-1
    return var_1_1
end


function someFunc2()
    var_2_2 = {} --to find out the contents of this table look inside the lua file
    var_2_1 = G.unknownB4(var_2_2)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_2 = G.unknownB6(var_2_3)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_0 = unknown5( unknown7( G.unknownB8(var_2_3) ) )
    return var_2_0()
end


function someFunc3()
    var_3_0 = {} --to find out the contents of this table look inside the lua file
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*h* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^r^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*j* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^t^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*k* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^y^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*l* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^u^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^o^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*q* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^p^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*w* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^a^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*!* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^s^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*@* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^d^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*#* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^f^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*$* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^g^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*%* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^h^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*^* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^j^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*_* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^k^ = var_3_1
    FF = var_3_0
    return
end


function someFunc4()
    var_4_0 = 2 --var_4_0 NUMBER-NUMBER
    if var_4_0 == 0 then
        --jump to 0034 (if previous if statement is false) --0034 JMP-JMP
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        var_4_10 = nil
        -IБЖ4Цґч\028ФCa№k3Л°z(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9, var_4_10)
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        FћцС&n/ ®ИЇЈ\012\0219ђ`љ©Ф†™Iш\028рђњ\017`ю–(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9)
         unhandled at 0011
         unhandled at 0012
    end 147 unhandled at 0013--REVERSE ME
 
  • Bug
Реакции: Fott и CaJlaT
D

deleted-user-204957

Гость
Lua:
function someFunc0()
    var_0_0 = {} --to find out the contents of this table look inside the lua file
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*m* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*n* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^@^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*b* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*v* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^$^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*c* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^%^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*x* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^!^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^&^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*z* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^*^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*a* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^(^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*s* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^)^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*d* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^q^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*f* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^w^ = var_0_1
    var_0_1 = {} --to find out the contents of this table look inside the lua file
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1.*g* = var_0_2
    var_0_2 = {} --to find out the contents of this table look inside the lua file
    var_0_1[1] = var_0_2
    var_0_0.^e^ = var_0_1
    SS = var_0_0
    return
end


function someFunc1(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
    var_1_2 = 1 --var_1_2 NUMBER-NUMBER
    LEN unhandled at 0003
    var_1_4 = 1 --var_1_4 NUMBER-NUMBER
    for var_1_5 = var_1_2,INPUT_VAR_3_,var_1_4 do --location 0005, loop ends at 0031-1
        var_1_6 = uget_1_0( uget_1_1(unknown0) )
        var_1_7 = uget_1_0( uget_1_1( uget_1_2(unknown1) ) )
        if var_1_6 == var_1_7 then
            --jump to 0024 (if previous if statement is false) --0024 JMP-JMP
            var_1_6 = uget_1_2(unknown2)
            INPUT_VAR_0_[var_1_5] = var_1_6
        end
        var_1_6 = ""
        var_1_8 = uget_1_3(unknown3)
        var_1_1 = var_1_6 .. "" .. var_1_8
    end --location 0030, loops back to 0006-1
    return var_1_1
end


function someFunc2()
    var_2_2 = {} --to find out the contents of this table look inside the lua file
    var_2_1 = G.unknownB4(var_2_2)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_2 = G.unknownB6(var_2_3)
    var_2_3 = {} --to find out the contents of this table look inside the lua file
    var_2_0 = unknown5( unknown7( G.unknownB8(var_2_3) ) )
    return var_2_0()
end


function someFunc3()
    var_3_0 = {} --to find out the contents of this table look inside the lua file
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*h* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^r^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*j* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^t^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*k* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^y^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*l* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^u^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^o^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*q* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^p^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*w* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^a^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*!* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^s^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*@* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^d^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*#* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^f^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*$* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^g^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*%* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^h^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*^* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^j^ = var_3_1
    var_3_1 = {} --to find out the contents of this table look inside the lua file
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1.*_* = var_3_2
    var_3_2 = {} --to find out the contents of this table look inside the lua file
    var_3_1[1] = var_3_2
    var_3_0.^k^ = var_3_1
    FF = var_3_0
    return
end


function someFunc4()
    var_4_0 = 2 --var_4_0 NUMBER-NUMBER
    if var_4_0 == 0 then
        --jump to 0034 (if previous if statement is false) --0034 JMP-JMP
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        var_4_10 = nil
        -IБЖ4Цґч\028ФCa№k3Л°z(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9, var_4_10)
        var_4_1 = nil
        var_4_2 = nil
        var_4_3 = nil
        var_4_4 = nil
        var_4_5 = nil
        var_4_6 = nil
        var_4_7 = nil
        var_4_8 = nil
        var_4_9 = nil
        FћцС&n/ ®ИЇЈ\012\0219ђ`љ©Ф†™Iш\028рђњ\017`ю–(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9)
         unhandled at 0011
         unhandled at 0012
    end 147 unhandled at 0013--REVERSE ME
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