function someFunc0()
var_0_0 = {} --to find out the contents of this table look inside the lua file
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*m* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^!^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*n* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^@^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*b* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*v* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^$^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*c* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^%^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*x* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^!^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*z* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^&^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*z* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^*^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*a* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^(^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*s* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^)^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*d* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^q^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*f* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^w^ = var_0_1
var_0_1 = {} --to find out the contents of this table look inside the lua file
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1.*g* = var_0_2
var_0_2 = {} --to find out the contents of this table look inside the lua file
var_0_1[1] = var_0_2
var_0_0.^e^ = var_0_1
SS = var_0_0
return
end
function someFunc1(INPUT_VAR_0_,INPUT_VAR_1_,INPUT_VAR_2_,INPUT_VAR_3_)
var_1_2 = 1 --var_1_2 NUMBER-NUMBER
LEN unhandled at 0003
var_1_4 = 1 --var_1_4 NUMBER-NUMBER
for var_1_5 = var_1_2,INPUT_VAR_3_,var_1_4 do --location 0005, loop ends at 0031-1
var_1_6 = uget_1_0( uget_1_1(unknown0) )
var_1_7 = uget_1_0( uget_1_1( uget_1_2(unknown1) ) )
if var_1_6 == var_1_7 then
--jump to 0024 (if previous if statement is false) --0024 JMP-JMP
var_1_6 = uget_1_2(unknown2)
INPUT_VAR_0_[var_1_5] = var_1_6
end
var_1_6 = ""
var_1_8 = uget_1_3(unknown3)
var_1_1 = var_1_6 .. "" .. var_1_8
end --location 0030, loops back to 0006-1
return var_1_1
end
function someFunc2()
var_2_2 = {} --to find out the contents of this table look inside the lua file
var_2_1 = G.unknownB4(var_2_2)
var_2_3 = {} --to find out the contents of this table look inside the lua file
var_2_2 = G.unknownB6(var_2_3)
var_2_3 = {} --to find out the contents of this table look inside the lua file
var_2_0 = unknown5( unknown7( G.unknownB8(var_2_3) ) )
return var_2_0()
end
function someFunc3()
var_3_0 = {} --to find out the contents of this table look inside the lua file
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*h* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^r^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*j* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^t^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*k* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^y^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*l* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^u^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^o^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*q* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^p^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*w* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^a^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*!* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^s^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*@* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^d^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*#* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^f^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*$* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^g^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*%* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^h^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*^* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^j^ = var_3_1
var_3_1 = {} --to find out the contents of this table look inside the lua file
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1.*_* = var_3_2
var_3_2 = {} --to find out the contents of this table look inside the lua file
var_3_1[1] = var_3_2
var_3_0.^k^ = var_3_1
FF = var_3_0
return
end
function someFunc4()
var_4_0 = 2 --var_4_0 NUMBER-NUMBER
if var_4_0 == 0 then
--jump to 0034 (if previous if statement is false) --0034 JMP-JMP
var_4_1 = nil
var_4_2 = nil
var_4_3 = nil
var_4_4 = nil
var_4_5 = nil
var_4_6 = nil
var_4_7 = nil
var_4_8 = nil
var_4_9 = nil
var_4_10 = nil
-IБЖ4Цґч\028ФCa№k3Л°z(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9, var_4_10)
var_4_1 = nil
var_4_2 = nil
var_4_3 = nil
var_4_4 = nil
var_4_5 = nil
var_4_6 = nil
var_4_7 = nil
var_4_8 = nil
var_4_9 = nil
FћцС&n/ ®ИЇЈ\012\0219ђ`љ©Ф†™Iш\028рђњ\017`ю–(var_4_1, var_4_2, var_4_3, var_4_4, var_4_5, var_4_6, var_4_7, var_4_8, var_4_9)
unhandled at 0011
unhandled at 0012
end 147 unhandled at 0013--REVERSE ME