function randomFunction main ()
var_0_0 = isSampLoaded()
if var_0_0 then
--jump to 0009 (if previous if statement is false) --0009 JMP-JMP
var_0_0 = isSampfuncsLoaded()
if not var_0_0 then
end -- maybe?
else
--location 0009--0009 LOCATION-LOCATION_
return
end
var_0_0 = isSampAvailable()
if not var_0_0 then
--jump to 0019 (if previous if statement is false) --0019 JMP-JMP
repeat
var_0_1 = 2000 --var_0_1 NUMBER-NUMBER
wait(var_0_1)
else
--location 0019--0019 LOCATION-LOCATION_
until false or (previous if statement is true) --location 0019
sampRegisterChatCommand("ugar", ugar)
var_0_1 = "{ADFF2F}[FullUgar] {FFFFE0} Приколюха за" --strings longer than 40 characters get cut off, so check to see if there's more!
var_0_2 = -1 --var_0_2 NUMBER-NUMBER
sampAddChatMessage(var_0_1, var_0_2)
var_0_1 = "{ADFF2F}[FullUgar] {FFFFE0} Автор: {FFD7" --strings longer than 40 characters get cut off, so check to see if there's more!
var_0_2 = -1 --var_0_2 NUMBER-NUMBER
sampAddChatMessage(var_0_1, var_0_2)
return
end
function randomFunction ugar ()
var_1_0 = not state
state = var_1_0
if state then
--jump to 0015 (if previous if statement is false) --0015 JMP-JMP
var_1_1 = 2 --var_1_1 NUMBER-NUMBER
sampSetSpecialAction(var_1_1)
var_1_1 = "{ADFF2F}[FullUgar] {FFFFE0} Приколюха ак" --strings longer than 40 characters get cut off, so check to see if there's more!
var_1_2 = -1 --var_1_2 NUMBER-NUMBER
sampAddChatMessage(var_1_1, var_1_2)
else
--location 0015--0015 LOCATION-LOCATION_
var_1_1 = 0 --var_1_1 NUMBER-NUMBER
sampSetSpecialAction(var_1_1)
until false or (previous if statement is true) --location 0019
var_1_1 = "{ADFF2F}[FullUgar]{FFFFE0} Приколюха ост" --strings longer than 40 characters get cut off, so check to see if there's more!
var_1_2 = -1 --var_1_2 NUMBER-NUMBER
sampAddChatMessage(var_1_1, var_1_2)
end
return
end
function randomFunction var_3_0.onSendPlayerSync (INPUT_VAR_0_)
if state then
--jump to 0006 (if previous if statement is false) --0006 JMP-JMP
var_2_1 = 68 --var_2_1 NUMBER-NUMBER
INPUT_VAR_0_.specialAction = var_2_1
end
return
end
function someFunc3()
var_3_0 = require("lib.samp.events")
var_3_1 = require("encoding")
var_3_1.default = "CP1251"
u8 = var_3_1.UTF8
local randomFunction0 = function() end -- starts at test.lua:0
main = randomFunction0
local randomFunction1 = function() end -- starts at test.lua:0
ugar = randomFunction1
local randomFunction2 = function() end -- starts at test.lua:0
var_3_0.onSendPlayerSync = randomFunction2
return
end