Нашел код плагина от DK22pac. Он дает возможность жестикулировать как педы. Я не могу его скомпилировать, кто сможет просто скомпилировать его?
Управление (клавиатура)
1 - Animation #1
2 - Animation #2
3 - Animation #3
4 - Animation #4
5 - Animation #5
Управление (клавиатура)
1 - Animation #1
2 - Animation #2
3 - Animation #3
4 - Animation #4
5 - Animation #5
C++:
#include "plugin.h"
#include "common.h"
#include "CTimer.h"
#include "CStreaming.h"
#include "CTaskComplexPlayHandSignalAnim.h"
#define NEW_MODEL_AT_KEY_PRESS
using namespace plugin;
class HandSignals {
public:
HandSignals() {
static int keyPressTime = 0;
static int newPlayerModelId = -1;
static int gangModelIds[] = { MODEL_BALLAS1,
MODEL_BALLAS2,
MODEL_BALLAS3,
MODEL_FAM1,
MODEL_FAM2,
MODEL_FAM3,
MODEL_LSV1,
MODEL_LSV2,
MODEL_LSV3,
MODEL_VLA1,
MODEL_VLA2,
MODEL_VLA3 };
Events::gameProcessEvent += [] {
CPed *playa = FindPlayerPed();
if (playa && playa->IsAlive() && CTimer::m_snTimeInMilliseconds - keyPressTime > 500) {
int animationId = -1;
if (KeyPressed(0x31)) // 1
animationId = 320;
else if (KeyPressed(0x32)) // 2
animationId = 321;
else if (KeyPressed(0x33)) // 3
animationId = 322;
else if (KeyPressed(0x34)) // 4
animationId = 323;
else if (KeyPressed(0x35)) // 5
animationId = 324;
if (animationId != -1) {
keyPressTime = CTimer::m_snTimeInMilliseconds;
#ifndef NEW_MODEL_AT_KEY_PRESS
if (newPlayerModelId == -1)
#endif
newPlayerModelId = gangModelIds[rand() % 12];
if (playa->m_nModelIndex != newPlayerModelId) {
CStreaming::RequestModel(newPlayerModelId, 2);
CStreaming::LoadAllRequestedModels(false);
unsigned int savedAnimGroup = playa->m_nAnimGroup;
playa->DeleteRwObject();
playa->m_nModelIndex = -1;
playa->SetModelIndex(newPlayerModelId);
playa->m_nAnimGroup = savedAnimGroup;
CStreaming::SetModelIsDeletable(newPlayerModelId);
}
playa->m_pIntelligence->m_TaskMgr.SetTaskSecondary(new CTaskComplexPlayHandSignalAnim(animationId, 4.0f), 4);
}
}
};
}
} handSignals;