float x=2197.28;
float y=-2188.46;
DWORD* pActorMtrx = (DWORD*)((*ptrActor) + 0x14);
CVector2D pPos(*(float*)((*pActorMtrx) + 0x30), *(float*)((*pActorMtrx) + 0x34));
CVector2D cPos(*(float*)(0xB6F9CC), *(float*)(0xB6F9D0));
float ac = sqrt(pow(fabs(cPos.x - x), 2) + pow(fabs(cPos.y - y), 2));
float alpha = asin(fabs(cPos.x - x) / ac);
float beta = acos(fabs(cPos.x - x) / ac);
if ((pPos.x > x) && (pPos.y < y))
*xCam = -beta;
if ((pPos.x > x) && (pPos.y > y))
*xCam = beta;
if ((pPos.x < x) && (pPos.y > y))
*xCam = (alpha + (1.57));
if ((pPos.x < x) && (pPos.y < y))
*xCam = (-alpha - (1.57));
float radius;
bool sprint;
bool active;
CVector vect = FindPlayerPed()->GetPosition();
float dist = (vect.y, vect.x);
do {
if (active)
{
if (!sprint)
SAMP::isKeyPressed(87);
else
{
SAMP::isKeyPressed(87);
}
}
} while (active || dist < radius);
if (active || dist < radius) {
active=false;
}