Декомпиляция скриптов

FYP

Известный
Автор темы
Администратор
1,757
5,684
GVWUrNJ.png
eNo5cSj.png


Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

russia228

Новичок
29
0
пожалуйста измените активацию с команды /advance на Кнопку R ( англ )
 

Вложения

  • heal.lua
    408 байт · Просмотры: 3

madrasso

Потрачен
883
323
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Пожалуйста, если сможете, киньте код :wall:
 

Вложения

  • builder bot.luac
    38.6 KB · Просмотры: 4
  • fisher_drp.luac
    20.5 KB · Просмотры: 5

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пожалуйста измените активацию с команды /advance на Кнопку R ( англ )
Для этого есть специальная тема: Помощь в изменении скриптов(https://blast.hk/threads/18157/)
декрипт, будьте добры
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label000002
0001: wait 7000 ms
00D6: if
0AAB:   file_exists "CLEO\Apple-Bot.ini"
004D: jump_if_false @Label00017B
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} Скрипт {00ff00}загружен{6495ED}. Автор: {ff00ff}Clopster" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} /ab{F8F8FF} - вкл/выкл. 'F10' (зажать) - алтернативное выключение" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Ответные фразы можно менять в Apple-Bot.ini" color 16316671
0002: jump @Label0004A0

:Label00017B
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} Скрипт {00ff00}загружен{6495ED}. Автор: {ff00ff}Clopster" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} /ab{F8F8FF} - вкл/выкл. 'P' (англ) - алтернативное выключение" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Ответные фразы можно менять в Apple-Bot.ini" color 16316671
0AF5: write_string "эй" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "1"
0AF5: write_string "что за" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "2"
0AF5: write_string "xnj pf" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "3"
0AF5: write_string "ай" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "4"
0AF5: write_string "ват" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "5"
0AF5: write_string "ай, зачем" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "6"
0AF5: write_string "кто это сделал" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "7"
0AF5: write_string "какого" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "8"
0AF5: write_string "зачем пинать" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "9"
0AF5: write_string "да епт" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "10"

:Label0004A0
0B34: samp register_client_command "ab" to_label @Label00235E
0AFA:  is_samp_available
004D: jump_if_false @Label000002

:Label0004B4
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0006D2
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label000536
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label00059A
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label00059A
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0006A2
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label000653
0B56: set_game_key 14 state 255

:Label000653
0C72: set_virtual_key 87 down 0
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label0006A9

:Label0006A2
0002: jump @Label0004B4

:Label0006A9
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 5.0 5.0 on_foot
004D: jump_if_false @Label000536
0001: wait 100 ms
0002: jump @Label0006D9

:Label0006D2
0002: jump @Label0004B4

:Label0006D9
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000A88
0006: 5@ = 0

:Label0006FD
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label000A6B
0984: 12@ = object 6@ model
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0039:   12@ == 19576
004D: jump_if_false @Label000A6B
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
00D6: if
04E5:   object 6@ near_point 17@ 18@ radius 5.0 5.0 sphere 0
004D: jump_if_false @Label0007F8
0050: gosub @Label000C6E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0007EA
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 600 ms
04D7: set_actor $PLAYER_ACTOR locked 1
0002: jump @Label000B15
0002: jump @Label0007F1

:Label0007EA
0002: jump @Label0006D9

:Label0007F1
0002: jump @Label000A6B

:Label0007F8
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label00080F
0002: jump @Label0006D9

:Label00080F
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label00086E
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label0008D2
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label0008D2
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0009FD
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000902
0002: jump @Label0006D9

:Label000902
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 500
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label00099D
0B56: set_game_key 14 state 255

:Label00099D
0C72: set_virtual_key 87 down 0
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label0009BA
0002: jump @Label0006D9

:Label0009BA
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label000A04

:Label0009FD
0002: jump @Label0006D9

:Label000A04
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 2.0 2.0 on_foot
004D: jump_if_false @Label00086E
0050: gosub @Label000C6E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000A6B
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 600 ms
04D7: set_actor $PLAYER_ACTOR locked 1
0002: jump @Label000B15

:Label000A6B
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label0006FD
0002: jump @Label000A8F

:Label000A88
0002: jump @Label0006D9

:Label000A8F
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000B0E
0001: wait 60000 ms
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 1000 ms
0C72: set_virtual_key 87 down 0
0002: jump @Label0006D9

:Label000B0E
0002: jump @Label0006D9

:Label000B15
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000C67
0006: 1@ = 0

:Label000B35
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label000C43
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 256
0C5A: samp textdraw 16@ get_string_to 17@
00D6: if
0C14: strcmp string1 17@ string2 "Green apples"
004D: jump_if_false @Label000C43
0AC9: free_allocated_memory 17@
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label000F06

:Label000C43
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label000B35
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label0018C2

:Label000C67
0002: jump @Label0004B4

:Label000C6E
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000F04
0006: 5@ = 0

:Label000C92
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label000EEE
0984: 12@ = object 6@ model
00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0039:   12@ == 673
04E5:   object 6@ near_point 7@ 8@ radius 5.0 5.0 sphere 0
004D: jump_if_false @Label000EEE
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000D0F
0002: jump @Label0006D9

:Label000D0F
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label000D6E
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label000DD2
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label000DD2
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000EC9
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000E02
0002: jump @Label0006D9

:Label000E02
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000E88
0002: jump @Label0006D9

:Label000E88
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0002: jump @Label000ED0

:Label000EC9
0002: jump @Label0006D9

:Label000ED0
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label000D6E

:Label000EEE
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label000C92

:Label000F04
0051: return

:Label000F06
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001777
0006: 1@ = 0

:Label000F2A
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label001753
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 128
0C5A: samp textdraw 16@ get_string_to 17@
0AC8: 29@ = allocate_memory_size 128
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0C18: 29@ = strstr string1 17@ string2 "~g~KG"
004D: jump_if_false @Label001679
0C5A: samp textdraw 16@ get_string_to 17@
0001: wait 10 ms
0AA5: call 8528045 num_params 3 pop 3 28@v "%d/10 ~g~KG" 17@
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001672
00D6: if
0039:   28@ == 9
004D: jump_if_false @Label001666
0AC9: free_allocated_memory 17@
0050: gosub @Label00177E
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label00111C
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001180
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001180
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001288
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label001239
0B56: set_game_key 14 state 255

:Label001239
0C72: set_virtual_key 87 down 0
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label00128F

:Label001288
0002: jump @Label0006D9

:Label00128F
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label00111C
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label001312
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001376
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001376
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00145C
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001463

:Label00145C
0002: jump @Label0006D9

:Label001463
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label001312
0001: wait 1000 ms
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label0014EB
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label00154F
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label00154F
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001633
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label00163A

:Label001633
0002: jump @Label0006D9

:Label00163A
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label0014EB
0002: jump @Label0004B4
0002: jump @Label00166B

:Label001666
0AC9: free_allocated_memory 17@

:Label00166B
0002: jump @Label001679

:Label001672
0002: jump @Label0006D9

:Label001679
0C59: samp textdraw 16@ get_model 15@ rotation 22@ 23@ 24@ zoom 25@ veh_color 26@ 27@
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001753
00D6: if
0039:   15@ == 19576
004D: jump_if_false @Label001753
0BCA: samp send_click_textdraw 16@
0001: wait 300 ms
00D6: if
0C5D: samp textdraw 16@ is_exists
004D: jump_if_false @Label001705
0050: gosub @Label00177E
0002: jump @Label000F06

:Label001705
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B57: samp 13@ = player 0@ animation_id
00D6: if
0039:   13@ == 1121
004D: jump_if_false @Label00172D
0001: wait 200 ms

:Label00172D
00D6: if
0039:   13@ == 636
004D: jump_if_false @Label001745
0001: wait 7000 ms

:Label001745
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label0006D9

:Label001753
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label000F2A
0050: gosub @Label00177E
0002: jump @Label0006D9

:Label001777
0002: jump @Label0006D9

:Label00177E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0018C0
0006: 1@ = 0

:Label00179E
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label0018AA
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 256
0C5A: samp textdraw 16@ get_string_to 17@
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0C14: strcmp string1 17@ string2 "Close"
004D: jump_if_false @Label0018AA
0BCA: samp send_click_textdraw 16@
0AC9: free_allocated_memory 17@

:Label0018AA
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label00179E

:Label0018C0
0051: return

:Label0018C2
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001CA5
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label001944
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label0019A8
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label0019A8
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001AB0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label001A61
0B56: set_game_key 14 state 255

:Label001A61
0C72: set_virtual_key 87 down 0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001AB7

:Label001AB0
0002: jump @Label0018C2

:Label001AB7
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label001944
0001: wait 1000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label001AED
0B47: samp close_current_dialog_with_button 1

:Label001AED
0001: wait 300 ms
0C72: set_virtual_key 83 down 1
0001: wait 1500 ms
0C72: set_virtual_key 83 down 0
0001: wait 300 ms
0C72: set_virtual_key 87 down 1
0001: wait 1000 ms
0C72: set_virtual_key 87 down 0

:Label001B19
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001B7D
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001B7D
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001C63
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001C6A

:Label001C63
0002: jump @Label0018C2

:Label001C6A
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label001B19
0001: wait 1000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label001CA0
0B47: samp close_current_dialog_with_button 1

:Label001CA0
0001: wait 1000 ms

:Label001CA5
0002: jump @Label0004B4

:Label001CAC
0001: wait 0 ms
00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
0001: wait 300 ms
00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 3@
0063: 3@ -= 2@ // (float)
00D6: if
0021:   3@ > 1.5
004D: jump_if_false @Label002213
0209: 4@ = random_int_in_ranges 1 10
0AC8: 11@ = allocate_memory_size 32
00D6: if
0039:   4@ == 1
004D: jump_if_false @Label001D9B
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "1"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001D9B
00D6: if
0039:   4@ == 2
004D: jump_if_false @Label001E1A
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "2"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001E1A
00D6: if
0039:   4@ == 3
004D: jump_if_false @Label001E99
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "3"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001E99
00D6: if
0039:   4@ == 4
004D: jump_if_false @Label001F18
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "4"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001F18
00D6: if
0039:   4@ == 5
004D: jump_if_false @Label001F97
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "5"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001F97
00D6: if
0039:   4@ == 6
004D: jump_if_false @Label002016
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "6"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002016
00D6: if
0039:   4@ == 7
004D: jump_if_false @Label002095
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "7"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002095
00D6: if
0039:   4@ == 8
004D: jump_if_false @Label002114
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "8"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002114
00D6: if
0039:   4@ == 9
004D: jump_if_false @Label002193
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "9"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002193
00D6: if
0039:   4@ == 10
004D: jump_if_false @Label002213
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "10"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002213
0002: jump @Label001CAC

:Label00221A
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00228E
0006: 5@ = 0

:Label00223E
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label002278
0984: 12@ = object 6@ model
00D6: if
0039:   12@ == 1437
004D: jump_if_false @Label002278
0382: set_object 6@ collision_detection 0

:Label002278
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label00223E

:Label00228E
0002: jump @Label00221A

:Label002295
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label002357
00D6: if
0118:   actor $PLAYER_ACTOR dead
004D: jump_if_false @Label002301
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label002301
077E: get_active_interior_to 1@
00D6: if
0019:   1@ > 0
004D: jump_if_false @Label002357
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label002357
0002: jump @Label002295

:Label00235E
0B12: 10@ = 10@ XOR 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0023DF
0AB3: var 1 = 1
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Activated" color 16316671
0C6A: 31@ = create_custom_thread_at_label @Label001CAC
0C6A: 30@ = create_custom_thread_at_label @Label00221A
0C6A: 14@ = create_custom_thread_at_label @Label002295
0002: jump @Label00242D

:Label0023DF
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@

:Label00242D
0B43: samp cmd_ret
Пожалуйста, если сможете, киньте код :wall:
 

Вложения

  • fisher_drp-decompiled.lua
    69 KB · Просмотры: 5
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Реакции: coolkid

coolkid

Новичок
7
0
Для этого есть специальная тема: Помощь в изменении скриптов(https://blast.hk/threads/18157/)

CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label000002
0001: wait 7000 ms
00D6: if
0AAB:   file_exists "CLEO\Apple-Bot.ini"
004D: jump_if_false @Label00017B
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} Скрипт {00ff00}загружен{6495ED}. Автор: {ff00ff}Clopster" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} /ab{F8F8FF} - вкл/выкл. 'F10' (зажать) - алтернативное выключение" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Ответные фразы можно менять в Apple-Bot.ini" color 16316671
0002: jump @Label0004A0

:Label00017B
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} Скрипт {00ff00}загружен{6495ED}. Автор: {ff00ff}Clopster" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{6495ED} /ab{F8F8FF} - вкл/выкл. 'P' (англ) - алтернативное выключение" color 16316671
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Ответные фразы можно менять в Apple-Bot.ini" color 16316671
0AF5: write_string "эй" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "1"
0AF5: write_string "что за" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "2"
0AF5: write_string "xnj pf" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "3"
0AF5: write_string "ай" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "4"
0AF5: write_string "ват" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "5"
0AF5: write_string "ай, зачем" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "6"
0AF5: write_string "кто это сделал" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "7"
0AF5: write_string "какого" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "8"
0AF5: write_string "зачем пинать" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "9"
0AF5: write_string "да епт" to_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "10"

:Label0004A0
0B34: samp register_client_command "ab" to_label @Label00235E
0AFA:  is_samp_available
004D: jump_if_false @Label000002

:Label0004B4
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0006D2
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label000536
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label00059A
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label00059A
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0006A2
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label000653
0B56: set_game_key 14 state 255

:Label000653
0C72: set_virtual_key 87 down 0
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label0006A9

:Label0006A2
0002: jump @Label0004B4

:Label0006A9
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 5.0 5.0 on_foot
004D: jump_if_false @Label000536
0001: wait 100 ms
0002: jump @Label0006D9

:Label0006D2
0002: jump @Label0004B4

:Label0006D9
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000A88
0006: 5@ = 0

:Label0006FD
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label000A6B
0984: 12@ = object 6@ model
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0039:   12@ == 19576
004D: jump_if_false @Label000A6B
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
00D6: if
04E5:   object 6@ near_point 17@ 18@ radius 5.0 5.0 sphere 0
004D: jump_if_false @Label0007F8
0050: gosub @Label000C6E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0007EA
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 600 ms
04D7: set_actor $PLAYER_ACTOR locked 1
0002: jump @Label000B15
0002: jump @Label0007F1

:Label0007EA
0002: jump @Label0006D9

:Label0007F1
0002: jump @Label000A6B

:Label0007F8
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label00080F
0002: jump @Label0006D9

:Label00080F
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label00086E
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label0008D2
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label0008D2
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0009FD
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000902
0002: jump @Label0006D9

:Label000902
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 500
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label00099D
0B56: set_game_key 14 state 255

:Label00099D
0C72: set_virtual_key 87 down 0
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label0009BA
0002: jump @Label0006D9

:Label0009BA
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label000A04

:Label0009FD
0002: jump @Label0006D9

:Label000A04
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 2.0 2.0 on_foot
004D: jump_if_false @Label00086E
0050: gosub @Label000C6E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000A6B
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 100 ms
0B56: set_game_key 15 state 255
0001: wait 600 ms
04D7: set_actor $PLAYER_ACTOR locked 1
0002: jump @Label000B15

:Label000A6B
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label0006FD
0002: jump @Label000A8F

:Label000A88
0002: jump @Label0006D9

:Label000A8F
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000B0E
0001: wait 60000 ms
0007: 7@ = 1940.583
0007: 8@ = 205.3621
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 1000 ms
0C72: set_virtual_key 87 down 0
0002: jump @Label0006D9

:Label000B0E
0002: jump @Label0006D9

:Label000B15
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000C67
0006: 1@ = 0

:Label000B35
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label000C43
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 256
0C5A: samp textdraw 16@ get_string_to 17@
00D6: if
0C14: strcmp string1 17@ string2 "Green apples"
004D: jump_if_false @Label000C43
0AC9: free_allocated_memory 17@
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label000F06

:Label000C43
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label000B35
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label0018C2

:Label000C67
0002: jump @Label0004B4

:Label000C6E
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000F04
0006: 5@ = 0

:Label000C92
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label000EEE
0984: 12@ = object 6@ model
00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0039:   12@ == 673
04E5:   object 6@ near_point 7@ 8@ radius 5.0 5.0 sphere 0
004D: jump_if_false @Label000EEE
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000D0F
0002: jump @Label0006D9

:Label000D0F
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label000D6E
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label000DD2
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label000DD2
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000EC9
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000E02
0002: jump @Label0006D9

:Label000E02
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
00D6: if
83CA:   not object 6@ exists
004D: jump_if_false @Label000E88
0002: jump @Label0006D9

:Label000E88
01BB: store_object 6@ position_to 7@ 8@ 9@
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0002: jump @Label000ED0

:Label000EC9
0002: jump @Label0006D9

:Label000ED0
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label000D6E

:Label000EEE
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label000C92

:Label000F04
0051: return

:Label000F06
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001777
0006: 1@ = 0

:Label000F2A
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label001753
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 128
0C5A: samp textdraw 16@ get_string_to 17@
0AC8: 29@ = allocate_memory_size 128
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0C18: 29@ = strstr string1 17@ string2 "~g~KG"
004D: jump_if_false @Label001679
0C5A: samp textdraw 16@ get_string_to 17@
0001: wait 10 ms
0AA5: call 8528045 num_params 3 pop 3 28@v "%d/10 ~g~KG" 17@
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001672
00D6: if
0039:   28@ == 9
004D: jump_if_false @Label001666
0AC9: free_allocated_memory 17@
0050: gosub @Label00177E
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label00111C
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001180
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001180
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001288
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label001239
0B56: set_game_key 14 state 255

:Label001239
0C72: set_virtual_key 87 down 0
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label00128F

:Label001288
0002: jump @Label0006D9

:Label00128F
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label00111C
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label001312
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001376
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001376
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00145C
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1913.013
0007: 8@ = 165.2188
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001463

:Label00145C
0002: jump @Label0006D9

:Label001463
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label001312
0001: wait 1000 ms
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label0014EB
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label00154F
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label00154F
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001633
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1914.771
0007: 8@ = 172.6652
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label00163A

:Label001633
0002: jump @Label0006D9

:Label00163A
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 0.5 0.5 on_foot
004D: jump_if_false @Label0014EB
0002: jump @Label0004B4
0002: jump @Label00166B

:Label001666
0AC9: free_allocated_memory 17@

:Label00166B
0002: jump @Label001679

:Label001672
0002: jump @Label0006D9

:Label001679
0C59: samp textdraw 16@ get_model 15@ rotation 22@ 23@ 24@ zoom 25@ veh_color 26@ 27@
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001753
00D6: if
0039:   15@ == 19576
004D: jump_if_false @Label001753
0BCA: samp send_click_textdraw 16@
0001: wait 300 ms
00D6: if
0C5D: samp textdraw 16@ is_exists
004D: jump_if_false @Label001705
0050: gosub @Label00177E
0002: jump @Label000F06

:Label001705
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B57: samp 13@ = player 0@ animation_id
00D6: if
0039:   13@ == 1121
004D: jump_if_false @Label00172D
0001: wait 200 ms

:Label00172D
00D6: if
0039:   13@ == 636
004D: jump_if_false @Label001745
0001: wait 7000 ms

:Label001745
04D7: set_actor $PLAYER_ACTOR locked 0
0002: jump @Label0006D9

:Label001753
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label000F2A
0050: gosub @Label00177E
0002: jump @Label0006D9

:Label001777
0002: jump @Label0006D9

:Label00177E
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0018C0
0006: 1@ = 0

:Label00179E
0085: 16@ = 1@ // (int)
0BB3: samp 0@ = get_textdraw_pool_ptr
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
000A: 2@ += 8192
0C0C: 4@ = struct 0@ offset 2@ size 4
00D6: if
8039:   not  4@ == 0
004D: jump_if_false @Label0018AA
0085: 3@ = 0@ // (int)
000A: 3@ += 17408
0006: 2@ = 4
006A: 2@ *= 1@ // (int)
0C0C: 4@ = struct 3@ offset 2@ size 4
0C0C: 20@ = struct 4@ offset 2443 size 4
0C0C: 21@ = struct 4@ offset 2447 size 4
000A: 16@ += 2048
0AC8: 17@ = allocate_memory_size 256
0C5A: samp textdraw 16@ get_string_to 17@
0AB4: 10@ = var 1
00D6: if and
0039:   10@ == 1
0C14: strcmp string1 17@ string2 "Close"
004D: jump_if_false @Label0018AA
0BCA: samp send_click_textdraw 16@
0AC9: free_allocated_memory 17@

:Label0018AA
000A: 1@ += 1
0019:   1@ > 255
004D: jump_if_false @Label00179E

:Label0018C0
0051: return

:Label0018C2
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001CA5
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut

:Label001944
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label0019A8
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label0019A8
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001AB0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0209: 17@ = random_int_in_ranges 1 100
00D6: if
0039:   17@ == 5
004D: jump_if_false @Label001A61
0B56: set_game_key 14 state 255

:Label001A61
0C72: set_virtual_key 87 down 0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001AB7

:Label001AB0
0002: jump @Label0018C2

:Label001AB7
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label001944
0001: wait 1000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label001AED
0B47: samp close_current_dialog_with_button 1

:Label001AED
0001: wait 300 ms
0C72: set_virtual_key 83 down 1
0001: wait 1500 ms
0C72: set_virtual_key 83 down 0
0001: wait 300 ms
0C72: set_virtual_key 87 down 1
0001: wait 1000 ms
0C72: set_virtual_key 87 down 0

:Label001B19
00D6: if
0AB0:   key_pressed 121
004D: jump_if_false @Label001B7D
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0006: 10@ = 0
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@
0AB3: var 1 = 0

:Label001B7D
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label001C63
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0063: 7@ -= 17@ // (float)
0063: 8@ -= 18@ // (float)
0604: get_Z_angle_for_point 7@ 8@ store_to 20@
0173: set_actor $PLAYER_ACTOR Z_angle_to 20@
02EB: restore_camera_with_jumpcut
0C72: set_virtual_key 87 down 1
0001: wait 100 ms
0C72: set_virtual_key 87 down 0
0007: 7@ = 1929.536
0007: 8@ = 168.0809
00A0: store_actor $PLAYER_ACTOR position_to 17@ 18@ 19@
0509: 19@ = distance_between_XY 7@ 8@ and_XY 17@ 18@
0002: jump @Label001C6A

:Label001C63
0002: jump @Label0018C2

:Label001C6A
00ED:   actor $PLAYER_ACTOR sphere 0 near_point 7@ 8@ radius 1.0 1.0 on_foot
004D: jump_if_false @Label001B19
0001: wait 1000 ms
00D6: if
0B4C:  samp is_dialog_active -1
004D: jump_if_false @Label001CA0
0B47: samp close_current_dialog_with_button 1

:Label001CA0
0001: wait 1000 ms

:Label001CA5
0002: jump @Label0004B4

:Label001CAC
0001: wait 0 ms
00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
0001: wait 300 ms
00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 3@
0063: 3@ -= 2@ // (float)
00D6: if
0021:   3@ > 1.5
004D: jump_if_false @Label002213
0209: 4@ = random_int_in_ranges 1 10
0AC8: 11@ = allocate_memory_size 32
00D6: if
0039:   4@ == 1
004D: jump_if_false @Label001D9B
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "1"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001D9B
00D6: if
0039:   4@ == 2
004D: jump_if_false @Label001E1A
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "2"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001E1A
00D6: if
0039:   4@ == 3
004D: jump_if_false @Label001E99
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "3"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001E99
00D6: if
0039:   4@ == 4
004D: jump_if_false @Label001F18
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "4"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001F18
00D6: if
0039:   4@ == 5
004D: jump_if_false @Label001F97
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "5"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label001F97
00D6: if
0039:   4@ == 6
004D: jump_if_false @Label002016
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "6"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002016
00D6: if
0039:   4@ == 7
004D: jump_if_false @Label002095
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "7"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002095
00D6: if
0039:   4@ == 8
004D: jump_if_false @Label002114
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "8"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002114
00D6: if
0039:   4@ == 9
004D: jump_if_false @Label002193
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "9"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002193
00D6: if
0039:   4@ == 10
004D: jump_if_false @Label002213
0AF4: 11@ = read_string_from_ini_file "cleo\Apple-Bot.ini" section "Если слапнут" key "10"
0AB3: var 1 = 0
0001: wait 5000 ms
0AF9: samp say_msg "%s" 11@
0001: wait 5000 ms
0AB3: var 1 = 1
0AC9: free_allocated_memory 11@

:Label002213
0002: jump @Label001CAC

:Label00221A
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00228E
0006: 5@ = 0

:Label00223E
0B50: samp 6@ = object_handle_by_id 5@
00D6: if
03CA:   object 6@ exists
004D: jump_if_false @Label002278
0984: 12@ = object 6@ model
00D6: if
0039:   12@ == 1437
004D: jump_if_false @Label002278
0382: set_object 6@ collision_detection 0

:Label002278
000A: 5@ += 1
0019:   5@ > 999
004D: jump_if_false @Label00223E

:Label00228E
0002: jump @Label00221A

:Label002295
0001: wait 0 ms
0AB4: 10@ = var 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label002357
00D6: if
0118:   actor $PLAYER_ACTOR dead
004D: jump_if_false @Label002301
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label002301
077E: get_active_interior_to 1@
00D6: if
0019:   1@ > 0
004D: jump_if_false @Label002357
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671

:Label002357
0002: jump @Label002295

:Label00235E
0B12: 10@ = 10@ XOR 1
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0023DF
0AB3: var 1 = 1
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{00ff00} Activated" color 16316671
0C6A: 31@ = create_custom_thread_at_label @Label001CAC
0C6A: 30@ = create_custom_thread_at_label @Label00221A
0C6A: 14@ = create_custom_thread_at_label @Label002295
0002: jump @Label00242D

:Label0023DF
0AB3: var 1 = 0
0AF8: samp add_message_to_chat "[{6495ED}Apple-Bot{F8F8FF}]{ff0000} Deactivated" color 16316671
0C6E: destroy_custom_thread 31@
0C6E: destroy_custom_thread 30@
0C6E: destroy_custom_thread 14@

:Label00242D
0B43: samp cmd_ret
извини заранее, просто в декрипте не щарю, но почему код стал ноусорс, если до этого он был без него?
 

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
раскриптуйте плз
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00011F
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 16@ = 0
0B34: samp register_client_command "spread" to_label @Label000D01

:Label00017A
0001: wait 0 ms
00D6: if
00E1:   player 0 pressed_key 6
004D: jump_if_false @Label000845
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 22
0039:   4@ == 1
004D: jump_if_false @Label000249
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label0001B8
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label0001E2
0002: jump @Label00022C
0002: jump @Label000225

:Label0001E2
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label000203
0002: jump @Label00022C
0002: jump @Label000225

:Label000203
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 22
0039:   4@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label000225
0002: jump @Label00022C

:Label000225
0002: jump @Label0001B8

:Label00022C
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label000249
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 23
0039:   5@ == 1
004D: jump_if_false @Label000303
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label000272
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label00029C
0002: jump @Label0002E6
0002: jump @Label0002DF

:Label00029C
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label0002BD
0002: jump @Label0002E6
0002: jump @Label0002DF

:Label0002BD
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 23
0039:   5@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label0002DF
0002: jump @Label0002E6

:Label0002DF
0002: jump @Label000272

:Label0002E6
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label000303
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 24
0039:   6@ == 1
004D: jump_if_false @Label0003BD
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label00032C
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label000356
0002: jump @Label0003A0
0002: jump @Label000399

:Label000356
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label000377
0002: jump @Label0003A0
0002: jump @Label000399

:Label000377
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 24
0039:   6@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label000399
0002: jump @Label0003A0

:Label000399
0002: jump @Label00032C

:Label0003A0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label0003BD
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 28
0039:   10@ == 1
004D: jump_if_false @Label000477
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label0003E6
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label000410
0002: jump @Label00045A
0002: jump @Label000453

:Label000410
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label000431
0002: jump @Label00045A
0002: jump @Label000453

:Label000431
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 28
0039:   10@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label000453
0002: jump @Label00045A

:Label000453
0002: jump @Label0003E6

:Label00045A
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label000477
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 29
0039:   11@ == 1
004D: jump_if_false @Label000531
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label0004A0
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label0004CA
0002: jump @Label000514
0002: jump @Label00050D

:Label0004CA
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label0004EB
0002: jump @Label000514
0002: jump @Label00050D

:Label0004EB
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 29
0039:   11@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label00050D
0002: jump @Label000514

:Label00050D
0002: jump @Label0004A0

:Label000514
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label000531
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 30
0039:   12@ == 1
004D: jump_if_false @Label0005EB
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label00055A
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label000584
0002: jump @Label0005CE
0002: jump @Label0005C7

:Label000584
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label0005A5
0002: jump @Label0005CE
0002: jump @Label0005C7

:Label0005A5
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 30
0039:   12@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label0005C7
0002: jump @Label0005CE

:Label0005C7
0002: jump @Label00055A

:Label0005CE
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label0005EB
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 31
0039:   13@ == 1
004D: jump_if_false @Label0006A5
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label000614
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label00063E
0002: jump @Label000688
0002: jump @Label000681

:Label00063E
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label00065F
0002: jump @Label000688
0002: jump @Label000681

:Label00065F
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 31
0039:   13@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label000681
0002: jump @Label000688

:Label000681
0002: jump @Label000614

:Label000688
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label0006A5
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 32
0039:   14@ == 1
004D: jump_if_false @Label00075F
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label0006CE
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label0006F8
0002: jump @Label000742
0002: jump @Label00073B

:Label0006F8
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label000719
0002: jump @Label000742
0002: jump @Label00073B

:Label000719
00D6: if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 32
0039:   14@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label00073B
0002: jump @Label000742

:Label00073B
0002: jump @Label0006CE

:Label000742
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0002: jump @Label000845

:Label00075F
0470: $4 = actor $PLAYER_ACTOR current_weapon
00D6: if and
0018:   $4 > 21
8028:   not  $4 >= 33
8038:   not  $4 == 25
8038:   not  $4 == 26
8038:   not  $4 == 27
0039:   16@ == 1
004D: jump_if_false @Label000845
0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1

:Label0007AC
0001: wait 0 ms
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label0007D6
0002: jump @Label00082F
0002: jump @Label000828

:Label0007D6
00D6: if and
8AB0:   not key_pressed 1
8AB0:   not key_pressed 17
004D: jump_if_false @Label0007F7
0002: jump @Label00082F
0002: jump @Label000828

:Label0007F7
0470: $4 = actor $PLAYER_ACTOR current_weapon
00D6: if or
8028:   not  $4 >= 21
0018:   $4 > 33
0039:   16@ == 0
0B21:     samp is_chat_opened
004D: jump_if_false @Label000828
0002: jump @Label00082F

:Label000828
0002: jump @Label0007AC

:Label00082F
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3

:Label000845
00D6: if
0B3C:  samp is_dialog_responded id 1239 button 1@ list_item 2@ input_text 0
004D: jump_if_false @Label000CFA
00D6: if
0039:   1@ == 1
004D: jump_if_false @Label000CFA
00D6: if
0039:   2@ == 0
004D: jump_if_false @Label0008E5
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label00089A
0006: 16@ = 0

:Label00089A
00D6: if
0039:   4@ == 0
004D: jump_if_false @Label0008C1
0006: 4@ = 1
0050: gosub @Label000D0A
0002: jump @Label0008E5

:Label0008C1
0006: 4@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label0008E5
00D6: if
0039:   2@ == 1
004D: jump_if_false @Label00095B
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000910
0006: 16@ = 0

:Label000910
00D6: if
0039:   5@ == 0
004D: jump_if_false @Label000937
0006: 5@ = 1
0050: gosub @Label000D0A
0002: jump @Label00095B

:Label000937
0006: 5@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label00095B
00D6: if
0039:   2@ == 2
004D: jump_if_false @Label0009D1
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000986
0006: 16@ = 0

:Label000986
00D6: if
0039:   6@ == 0
004D: jump_if_false @Label0009AD
0006: 6@ = 1
0050: gosub @Label000D0A
0002: jump @Label0009D1

:Label0009AD
0006: 6@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label0009D1
00D6: if
0039:   2@ == 3
004D: jump_if_false @Label000A47
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label0009FC
0006: 16@ = 0

:Label0009FC
00D6: if
0039:   10@ == 0
004D: jump_if_false @Label000A23
0006: 10@ = 1
0050: gosub @Label000D0A
0002: jump @Label000A47

:Label000A23
0006: 10@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000A47
00D6: if
0039:   2@ == 4
004D: jump_if_false @Label000ABD
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000A72
0006: 16@ = 0

:Label000A72
00D6: if
0039:   11@ == 0
004D: jump_if_false @Label000A99
0006: 11@ = 1
0050: gosub @Label000D0A
0002: jump @Label000ABD

:Label000A99
0006: 11@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000ABD
00D6: if
0039:   2@ == 5
004D: jump_if_false @Label000B33
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000AE8
0006: 16@ = 0

:Label000AE8
00D6: if
0039:   12@ == 0
004D: jump_if_false @Label000B0F
0006: 12@ = 1
0050: gosub @Label000D0A
0002: jump @Label000B33

:Label000B0F
0006: 12@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000B33
00D6: if
0039:   2@ == 6
004D: jump_if_false @Label000BA9
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000B5E
0006: 16@ = 0

:Label000B5E
00D6: if
0039:   13@ == 0
004D: jump_if_false @Label000B85
0006: 13@ = 1
0050: gosub @Label000D0A
0002: jump @Label000BA9

:Label000B85
0006: 13@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000BA9
00D6: if
0039:   2@ == 7
004D: jump_if_false @Label000C1F
00D6: if
0039:   16@ == 1
004D: jump_if_false @Label000BD4
0006: 16@ = 0

:Label000BD4
00D6: if
0039:   14@ == 0
004D: jump_if_false @Label000BFB
0006: 14@ = 1
0050: gosub @Label000D0A
0002: jump @Label000C1F

:Label000BFB
0006: 14@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000C1F
00D6: if
0039:   2@ == 8
004D: jump_if_false @Label000CFA
00D6: if
0039:   16@ == 0
004D: jump_if_false @Label000C97
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 15@ = 0
0006: 16@ = 1
0050: gosub @Label000D0A
0002: jump @Label000CFA

:Label000C97
0006: 4@ = 0
0006: 5@ = 0
0006: 6@ = 0
0006: 10@ = 0
0006: 11@ = 0
0006: 12@ = 0
0006: 13@ = 0
0006: 14@ = 0
0006: 15@ = 0
0006: 16@ = 0
0AC6: 17@ = label @Label0012A6 offset
0C10: memcpy destination 7603296 source 17@ size 3
0050: gosub @Label000D0A

:Label000CFA
0002: jump @Label00017A

:Label000D01
0050: gosub @Label000D0A
0B43: samp cmd_ret

:Label000D0A
00D6: if
0039:   4@ == 0
004D: jump_if_false @Label000D2D
0AC6: 20@ = label @Label000F3E offset
0002: jump @Label000D37

:Label000D2D
0AC6: 20@ = label @Label000F6B offset

:Label000D37
00D6: if
0039:   5@ == 0
004D: jump_if_false @Label000D5A
0AC6: 21@ = label @Label000F98 offset
0002: jump @Label000D64

:Label000D5A
0AC6: 21@ = label @Label000FCE offset

:Label000D64
00D6: if
0039:   6@ == 0
004D: jump_if_false @Label000D87
0AC6: 22@ = label @Label001004 offset
0002: jump @Label000D91

:Label000D87
0AC6: 22@ = label @Label00103A offset

:Label000D91
00D6: if
0039:   10@ == 0
004D: jump_if_false @Label000DB4
0AC6: 26@ = label @Label001070 offset
0002: jump @Label000DBE

:Label000DB4
0AC6: 26@ = label @Label0010A7 offset

:Label000DBE
00D6: if
0039:   11@ == 0
004D: jump_if_false @Label000DE1
0AC6: 27@ = label @Label0010DE offset
0002: jump @Label000DEB

:Label000DE1
0AC6: 27@ = label @Label00110B offset

:Label000DEB
00D6: if
0039:   12@ == 0
004D: jump_if_false @Label000E0E
0AC6: 28@ = label @Label001138 offset
0002: jump @Label000E18

:Label000E0E
0AC6: 28@ = label @Label001167 offset

:Label000E18
00D6: if
0039:   13@ == 0
004D: jump_if_false @Label000E3B
0AC6: 29@ = label @Label001196 offset
0002: jump @Label000E45

:Label000E3B
0AC6: 29@ = label @Label0011C2 offset

:Label000E45
00D6: if
0039:   14@ == 0
004D: jump_if_false @Label000E68
0AC6: 30@ = label @Label0011EE offset
0002: jump @Label000E72

:Label000E68
0AC6: 30@ = label @Label00121D offset

:Label000E72
00D6: if
0039:   16@ == 0
004D: jump_if_false @Label000E95
0AC6: 32@ = label @Label00124C offset
0002: jump @Label000E9F

:Label000E95
0AC6: 32@ = label @Label001279 offset

:Label000E9F
0AC8: 0@ = allocate_memory_size 2048
0AD3: 0@ = format "%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s%c%s" 20@ 10 21@ 10 22@ 10 26@ 10 27@ 10 28@ 10 29@ 10 30@ 10 32@ 
0B3B: samp show_dialog id 1239 caption "{33FF33}Spread v2 {CC0000}by AIR" text 0@ button_1 "Select" button_2 "Close" style 2
0AC9: free_allocated_memory 0@
0051: return

:Label000F3E
hex
39 6D 6D 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 39 6D 6D
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end

:Label000F98
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Label000FCE
hex
53 69 6C 65 6E 63 65 64 20 39 6D 6D 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Label001004
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F 4E
2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Label00103A
hex
44 65 73 65 72 74 20 45 61 67 6C 65 20 7B 30 30
36 36 46 46 7D 5B 7B 33 33 46 46 33 33 7D 4F 4E
7B 46 46 46 46 46 46 7D 2F 4F 46 46 7B 30 30 36
36 46 46 7D 5D 00
end

:Label001070
hex
4D 69 63 72 6F 20 53 4D 47 2F 55 7A 69 20 7B 30
30 36 36 46 46 7D 5B 7B 46 46 46 46 46 46 7D 4F
4E 2F 7B 43 43 30 30 30 30 7D 4F 46 46 7B 30 30
36 36 46 46 7D 5D 00 4D 69 63 72 6F 20 53 4D 47
2F 55 7A 69 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Label0010DE
hex
4D 50 35 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 4D 50 35
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end

:Label001138
hex
41 4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41
4B 2D 34 37 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Label001196
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46 46
46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Label0011C2
hex
4D 34 20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46
46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F
46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Label0011EE
hex
54 65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B
46 46 46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30
30 7D 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 54
65 63 2D 39 20 7B 30 30 36 36 46 46 7D 5B 7B 33
33 46 46 33 33 7D 4F 4E 7B 46 46 46 46 46 46 7D
2F 4F 46 46 7B 30 30 36 36 46 46 7D 5D 00
end

:Label00124C
hex
41 6C 6C 20 7B 30 30 36 36 46 46 7D 5B 7B 46 46
46 46 46 46 7D 4F 4E 2F 7B 43 43 30 30 30 30 7D
4F 46 46 7B 30 30 36 36 46 46 7D 5D 00 41 6C 6C
20 7B 30 30 36 36 46 46 7D 5B 7B 33 33 46 46 33
33 7D 4F 4E 7B 46 46 46 46 46 46 7D 2F 4F 46 46
7B 30 30 36 36 46 46 7D 5D 00
end
 

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код открыт.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label000002
0001: wait 300 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000002
0AF0: 7@ = get_int_from_ini_file "CLEO\weapon.ini" section "Setting" key "OnGameStart"
0006: 1@ = 1
0006: 3@ = 1
0006: 24@ = 1
0006: 23@ = 1
0006: 25@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1
0AF8: samp add_message_to_chat "{4877ff}[Weapon Master] {ffffff}Включение/Отключение отыгровки - как читкод (не в чат) - {e01212}GUNS{ffffff}." color -1 
0AF8: samp add_message_to_chat "{4877ff}[Weapon Master] {ffffff}Имеет настраиваемый INI - Параметры можно менять во время игры.{ffffff}." color -1 
0AF8: samp add_message_to_chat "{4877ff}[Weapon Master] {ffffff}Автор: {e01212}Sebastian_Pereiro (DRP Sapphire){ffffff}" color -1 

:Label0001C4
0001: wait 5 ms
0470: 6@ = actor $PLAYER_ACTOR current_weapon
0AF0: 9@ = get_int_from_ini_file "CLEO\weapon.ini" section "Setting" key "Waiting"
0AF0: 10@ = get_int_from_ini_file "CLEO\weapon.ini" section "Setting" key "OnOffDo"
00D6: if and
0039:   7@ == 1
0039:   25@ == 1
0039:   6@ == 25
004D: jump_if_false @Label0002E7
0AF9: samp say_msg "/me достал из чехла за спиной дробовик" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0002A1
0AF9: samp say_msg "/do Дробовик в руках." 
0001: wait 9@ ms

:Label0002A1
0006: 25@ = 0
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label0002E7
00D6: if and
0039:   7@ == 1
0039:   3@ == 1
0039:   6@ == 3
004D: jump_if_false @Label0003AC
0AF9: samp say_msg "/me снял дубинку с поясного держателя" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000366
0AF9: samp say_msg "/do Дубинка в руках." 
0001: wait 9@ ms

:Label000366
0006: 3@ = 0
0006: 1@ = 1
0006: 24@ = 1
0006: 23@ = 1
0006: 25@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label0003AC
00D6: if and
0039:   7@ == 1
0039:   1@ == 1
0039:   6@ == 0
004D: jump_if_false @Label00045F
0AF9: samp say_msg "/me убрал оружие" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000419
0AF9: samp say_msg "/do В руках нет оружия." 
0001: wait 9@ ms

:Label000419
0006: 1@ = 0
0006: 3@ = 1
0006: 24@ = 1
0006: 23@ = 1
0006: 25@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label00045F
00D6: if and
0039:   7@ == 1
0039:   24@ == 1
0039:   6@ == 24
004D: jump_if_false @Label00052E
0AF9: samp say_msg "/me достал из кобуры пистолет Desert Eagle" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0004E8
0AF9: samp say_msg "/do Desert Eagle в руках." 
0001: wait 9@ ms

:Label0004E8
0006: 24@ = 0
0006: 1@ = 1
0006: 3@ = 1
0006: 23@ = 1
0006: 25@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label00052E
00D6: if and
0039:   7@ == 1
0039:   23@ == 1
0039:   6@ == 23
004D: jump_if_false @Label0005F4
0AF9: samp say_msg "/me достал из кобуры электрошокер" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0005AE
0AF9: samp say_msg "/do Электрошокер в руках." 
0001: wait 9@ ms

:Label0005AE
0006: 23@ = 0
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 25@ = 1
0006: 30@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label0005F4
00D6: if and
0039:   7@ == 1
0039:   30@ == 1
0039:   6@ == 30
004D: jump_if_false @Label0006C5
0AF9: samp say_msg "/me достал из чехла за спиной автомат AK-47" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00067F
0AF9: samp say_msg "/do Автомат AK-47 в руках." 
0001: wait 9@ ms

:Label00067F
0006: 30@ = 0
0006: 25@ = 1
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 31@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label0006C5
00D6: if and
0039:   7@ == 1
0039:   31@ == 1
0039:   6@ == 31
004D: jump_if_false @Label000790
0AF9: samp say_msg "/me достал из чехла за спиной автомат M4" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label00074A
0AF9: samp say_msg "/do Автомат M4 в руках." 
0001: wait 9@ ms

:Label00074A
0006: 31@ = 0
0006: 30@ = 1
0006: 25@ = 1
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 4@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label000790
00D6: if and
0039:   7@ == 1
0039:   4@ == 1
0039:   6@ == 33
004D: jump_if_false @Label000869
0AF9: samp say_msg "/me достал из чехла за спиной винтовку фирмы Rifle" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000823
0AF9: samp say_msg "/do Винтовка Rifle в руках." 
0001: wait 9@ ms

:Label000823
0006: 4@ = 0
0006: 31@ = 1
0006: 30@ = 1
0006: 25@ = 1
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 5@ = 1
0006: 8@ = 1

:Label000869
00D6: if and
0039:   7@ == 1
0039:   5@ == 1
0039:   6@ == 34
004D: jump_if_false @Label000948
0AF9: samp say_msg "/me достал из чехла за спиной снайперскую винтовку" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label000902
0AF9: samp say_msg "/do Снайперская винтовка в руках." 
0001: wait 9@ ms

:Label000902
0006: 5@ = 0
0006: 4@ = 1
0006: 31@ = 1
0006: 30@ = 1
0006: 25@ = 1
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1
0006: 8@ = 1

:Label000948
00D6: if and
0039:   7@ == 1
0039:   6@ == 29
0039:   8@ == 1
004D: jump_if_false @Label000A27
0AF9: samp say_msg "/me снял с поясного держателя пистолет-пулемет MP5" 
0001: wait 9@ ms
00D6: if
0039:   10@ == 1
004D: jump_if_false @Label0009E1
0AF9: samp say_msg "/do Пистолет-пулемет МP5 в руках." 
0001: wait 9@ ms

:Label0009E1
0006: 8@ = 0
0006: 5@ = 1
0006: 4@ = 1
0006: 31@ = 1
0006: 30@ = 1
0006: 25@ = 1
0006: 23@ = 1
0006: 24@ = 1
0006: 1@ = 1
0006: 3@ = 1

:Label000A27
00D6: if and
8B21:   not samp is_chat_opened
0ADC:   test_cheat 'GUNS'
004D: jump_if_false @Label000B17
0B12: 7@ = 7@ XOR 1
00D6: if
0039:   7@ == 1
004D: jump_if_false @Label000ABC
0AF8: samp add_message_to_chat "{ffffff}{4877ff}[Weapon Master] {ffffff}Отыгровка оружия:{e01212} Включена{ffffff}." color -1 
0002: jump @Label000B17

:Label000ABC
0AF8: samp add_message_to_chat "{ffffff}{4877ff}[Weapon Master] {ffffff}Отыгровка оружия:{e01212} Отключена{ffffff}." color -1 

:Label000B17
0002: jump @Label0001C4
hex
56 41 52 00 5F 5F 53 42 46 54 52 00
 
  • Нравится
Реакции: checkdasound

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код открыт.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "vegeta99999"

:NONAME_1
wait 0
if and
0AB0:   key_pressed 90
   not Actor.Driving($PLAYER_ACTOR)
jf @NONAME_1
wait 0
0812: AS_actor $PLAYER_ACTOR perform_animation "HIT_WALK" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1
jump @NONAME_1
 

kotanoff

Известный
14
3
Пожалуйста декомпилируйте
 

Вложения

  • test.lua
    83.6 KB · Просмотры: 14

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

™ ChipFamily

По ту сторону надежды.
5,144
1,980
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
{$CLEO .cs}
{$INCLUDE SF}
0000:
repeat
wait 0
until samp.Available()
if 0AAB:   file_exists "cleo\capture_informer.ini"
then
else
0AF5: write_string "captinfo" to_ini_file "cleo\capture_informer.ini" section "Settings" key "cmd_text"
0AF5: write_string "Capture Informer" to_ini_file "cleo\capture_informer.ini" section "Settings" key "middle_text"
0AF5: write_string "инициировал захват" to_ini_file "cleo\capture_informer.ini" section "Settings" key "search_text"
0AF1: write_int 0 to_ini_file "cleo\capture_informer.ini" section "Settings" key "auto_active"
0AF1: write_int 3000 to_ini_file "cleo\capture_informer.ini" section "Settings" key "wait_millisec"
end
alloc 6@ 500
alloc 7@ 500
alloc 8@ 500
0AF4: 6@ = read_string_from_ini_file "cleo\capture_informer.ini" section "Settings" key "cmd_text"
0AF4: 7@ = read_string_from_ini_file "cleo\capture_informer.ini" section "Settings" key "middle_text"
0AF4: 8@ = read_string_from_ini_file "cleo\capture_informer.ini" section "Settings" key "search_text"
0AF0: 9@ = get_int_from_ini_file     "cleo\capture_informer.ini" section "Settings" key "auto_active"
0AF0: 13@ = get_int_from_ini_file     "cleo\capture_informer.ini" section "Settings" key "wait_millisec"
//
chatmsg "[Capture Informer]: {22B34D}Загружен" 0x1DAFBF
chatmsg " - Автор: {FFFFFF}Patrick Headdyson - {F58D1D}Специально для: {FFFFFF}Andi Garcia" 0x22B34D
//
wait 1000
0BE3: raknet setup_incoming_rpc_hook @GetRPC_SCRCLIENTMESSAGE
0B34: samp register_client_command 6@ to_label @cmd

//
if 9@ > 0 // Авто-активация
then
15@ = 1
chatmsg "[Capture Informer]: {22B34D}Автоматически включен {FFFFFF}[ cleo\capture_informer.ini ]" 0x1DAFBF
else
15@ = 0
end
//
alloc 10@ 2000
0AD3: 10@ = format ""
alloc 12@ 2000
0AD3: 12@ = format ""

repeat
wait 0
    if and
    11@ == 1
    15@ == 1
    then
    wait 13@
    0AD3: 12@ = format "/f [ %s ] - [ %s ]" 7@ 10@
    0C8F: samp process_chat_input 12@
    0AD3: 10@ = format ""
    0AD3: 12@ = format ""
    11@ = 0
    end
until false

:cmd
if 15@ == 0
then
15@ = 1
chatmsg "[Capture Informer]: {22B34D}Включен" 0x1DAFBF
chatmsg "Автор: {FFFFFF}Patrick Headdyson" 0x22B34D
else
15@ = 0
chatmsg "[Capture Informer]: {F58D1D}Выключен" 0x1DAFBF
chatmsg "Автор: {FFFFFF}Patrick Headdyson" 0xF58D1D
end
samp.CmdRet()

:GetRPC_SCRCLIENTMESSAGE
0BE5: raknet 0@ = get_hook_param 1
if and
0@ == RPC_SCRCLIENTMESSAGE
15@ == 1
then
    alloc 3@ 256
    0BE5: raknet 1@ = get_hook_param 0
    0BE7: raknet 5@ = bit_stream_read 1@ type BS_TYPE_INT
    0BE7: raknet 2@ = bit_stream_read 1@ type BS_TYPE_INT
    0BE8: raknet bit_stream 1@ read_array 3@ size 2@
    0C1E: array 3@ element 2@ el_size 1 = 0x0
    if and
    0C18: 4@ = strstr string1 3@ string2 8@
    5@ == -86
    then
    0AD3: 10@ = format "%s" 3@
    11@ = 1
    end
    free 3@
end
0BE0: raknet hook_ret 1