Декомпиляция скриптов

FYP

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Администратор
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Общая тема для просьб о помощи в декомпиляциии и декриптованиии скриптов, плагинов и приложений.
Запрещено просить о декомпиляции/декриптовании софта, выставленного на продажу на нашем сайте.

Рекомендации:
  1. Сначала воспользуйтесь поиском по теме и по форуму, возможно его в декомпилированном виде или с исходным кодом уже выкладывали у нас на сайте.
  2. Попытайтесь декомпилировать самостоятельно: CLEO - декриптор, декомпилятор; AHK - распаковщик .exe; LuaJIT - декомпилятор1, декомпилятор2.
  3. Просить о декомпиляции .asi, .sf, .dll, .exe почти бесполезно, часто такие просьбы остаются без ответа и вряд ли вам это что-то даст. Можете попробовать сами, IDA Pro или Ghidra к вашим услугам.
    • Это не касается .exe, которые являются скомпилированными AutoHotKey-скриптами (.ahk).
  4. Добавьте название скрипта к сообщению, если оно известно - это поможет другим пользователям найти его с помощью поиска.
  5. Сообщения по типу "спасибо, помог" по правилам форума считаются флудом и скорее всего будут удалены. Если вам помогли, вы можете нажать кнопку Мне нравится под ответом - это даст понять, что ответ верный.
 
Последнее редактирование:

™ ChipFamily

По ту сторону надежды.
5,144
1,983
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Open code plz ( hex декомпил пожалуйста )
Там стиллер склеен со скриптом. Вот скрипт вытянул.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
0001: wait 0 ms
0AFA:  is_samp_available
0B34: samp register_client_command "kulak" to_label @Label0001A9
0B34: samp register_client_command "kulak_id" to_label @Label0001E5
0AF8: samp add_message_to_chat "[Kulak-Master]: {ffffff}Запущен. Автор: {00ffff}romacaddy" color 65535
0001: wait 0 ms
00D6: if
0039:   30@ == 1

0006: 1@ = 0
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if
056D:   actor 2@ defined

00D6: if and
8118:   not actor 2@ dead
02D8:   actor $0[3] current_weapon == 0

0BCB: samp send_give_damage playerid 1@ damage 7.0 weapon 0 bodypart 9
0001: wait 99 ms
000A: 1@ += 1
0019:   1@ > 300

00D6: if and
0AB0:   key_pressed 88
0AD2: 0@ = player $0[2] targeted_actor //IF and SET

0B2B: samp 1@ = get_player_id_by_actor_handle 0@
00D6: if
02D8:   actor $0[3] current_weapon == 0

0BCB: samp send_give_damage playerid 1@ damage 7.0 weapon 0 bodypart 9
0001: wait 0 ms
8AB0:   not key_pressed 88

00D6: if
0039:   31@ == 1

0BCB: samp send_give_damage playerid 1@ damage 7.0 weapon 0 bodypart 9
0AD1: show_formatted_text_highpriority "Attack - %s[%d]" time 500 3@ 1@
0001: wait 99 ms
0118:   actor 2@ dead

0AD1: show_formatted_text_highpriority "%s[%d] - DEAD" time 500 3@ 1@
0006: 31@ = 0


:Label0001A9
00D6: if
0039:   30@ == 1

0006: 30@ = 0
0ACD: show_text_highpriority "OFF" time 500

0006: 30@ = 1
0ACD: show_text_highpriority "ON" time 500
0B43: samp cmd_ret

:Label0001E5
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 0@ = scan_string 0@ format "%d" 1@

0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if
056D:   actor 2@ defined

0B36: samp 3@ = get_player_nickname 1@
0AD1: show_formatted_text_highpriority "Attack - %s[%d]" time 500 3@ 1@
0006: 31@ = 1
0B43: samp cmd_ret
 
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Реакции: клешь рояль

f0Re3t

Poh production
Друг
877
812
decrypted
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
thread "$PLAYER_ACTOR"
0661: NOP "EDITED BY EDVINCIK"
0661: NOP "UGBASE.EU | ugbase.eu/User-Malchik"
0661: NOP "BLAST.HK | blast.hk/members/91992/"

:$PLAYER_ACTOR_117
wait 0
   SAMP.Available
else_jump @$PLAYER_ACTOR_117
10@ = -1819
11@ = -2507
17@ = -3359
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"
0661: NOP "CANT_UNDERSTAND_THE_SCRIPT? :D"
chatmsg "{FF0000}Script {00FF00}'SmoothAimTrigger' {FF0000}was loaded! Made by: {00FF00}Edvincik" -1
0B34: samp register_client_command "saim" to_label @$PLAYER_ACTOR_3273
25@ = 0

:$PLAYER_ACTOR_366
wait 0
call 17@ 1 32@ 32@
if or
0C14: strcmp string1 32@ string2 "Amadejus_Amd"
0C14: strcmp string1 32@ string2 "Shabu_Mutuble"
0C14: strcmp string1 32@ string2 "Egis_Bumer"
0C14: strcmp string1 32@ string2 "Ramcis_Doubye"
else_jump @$PLAYER_ACTOR_1812
if
  25@ == 1
else_jump @$PLAYER_ACTOR_1812
if
00E1:   player 0 pressed_key 6
else_jump @$PLAYER_ACTOR_1812
alloc 12@ 260
0AF2: 12@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "FieldOfView" key "Value"
if
call @$PLAYER_ACTOR_2644 1 12@ 0@
else_jump @$PLAYER_ACTOR_1812
if and
   not Actor.Dead(0@)
02CB:   actor 0@ bounding_sphere_visible
else_jump @$PLAYER_ACTOR_1812
33@ = 1
alloc 19@ 260
alloc 24@ 260
alloc 26@ 260
alloc 27@ 260
alloc 28@ 260
alloc 29@ 260
alloc 18@ 260
0AF0: 19@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID1"
0AF0: 24@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID2"
0AF0: 26@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID3"
0AF0: 27@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID4"
0AF0: 28@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID5"
0AF0: 29@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID6"
0AF0: 18@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "Group"
0665: get_actor 0@ model_to 30@
if or
003B:   30@ == 19@ // (int)
003B:   30@ == 24@ // (int)
003B:   30@ == 26@ // (int)
003B:   30@ == 27@ // (int)
003B:   30@ == 28@ // (int)
003B:   30@ == 29@ // (int)
else_jump @$PLAYER_ACTOR_1096
33@ = 0

:$PLAYER_ACTOR_1096
if
  18@ == 1
else_jump @$PLAYER_ACTOR_1160
if or
  30@ == 105
  30@ == 106
  30@ == 107
  30@ == 65
else_jump @$PLAYER_ACTOR_1160
33@ = 0

:$PLAYER_ACTOR_1160
if
  18@ == 2
else_jump @$PLAYER_ACTOR_1225
if or
  30@ == 102
  30@ == 103
  30@ == 104
  30@ == 195
else_jump @$PLAYER_ACTOR_1225
33@ = 0

:$PLAYER_ACTOR_1225
if
  18@ == 3
else_jump @$PLAYER_ACTOR_1290
if or
  30@ == 124
  30@ == 125
  30@ == 126
  30@ == 169
else_jump @$PLAYER_ACTOR_1290
33@ = 0

:$PLAYER_ACTOR_1290
if
  18@ == 4
else_jump @$PLAYER_ACTOR_1355
if or
  30@ == 117
  30@ == 118
  30@ == 120
  30@ == 263
else_jump @$PLAYER_ACTOR_1355
33@ = 0

:$PLAYER_ACTOR_1355
if
  33@ == 1
else_jump @$PLAYER_ACTOR_1812
04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.15
call 10@ 3 1@ 2@ 3@ 5@ 4@
alloc 13@ 260
0AF2: 13@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Smooth" key "Value"
call 11@ 3 4@ 5@ 13@ 4@ 5@
0A8C: write_memory 11989592 size 4 value 4@ virtual_protect 0
call @$PLAYER_ACTOR_3174 2 0@ 1 2@ 3@ 4@
call @$PLAYER_ACTOR_3174 2 0@ 6 5@ 6@ 7@
call @$PLAYER_ACTOR_3007 3 2@ 3@ 4@ 2@ 3@
call @$PLAYER_ACTOR_3007 3 5@ 6@ 7@ 4@ 5@
03F0: enable_text_draw 1
0509: 6@ = distance_between_XY 2@ 3@ and_XY 4@ 5@
0087: 7@ = 6@ // (float)
6@ /= 2.0
7@ *= 2.0
if
05A5:   is_area_center 339.0 178.5 scale 1.0 1.0 overlaping_area_center 2@ 3@ scale 6@ 7@
else_jump @$PLAYER_ACTOR_1812
alloc 14@ 260
0AF0: 14@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Trigger" key "Value"
if
  14@ == 1
else_jump @$PLAYER_ACTOR_1812
8@ = 12006488
8@ += 34
0A8C: write_memory 8@ size 1 value 255 virtual_protect 0

:$PLAYER_ACTOR_1812
jump @$PLAYER_ACTOR_366
20@ = -2428
21@ = -2472
068D: get_camera_position_to 9@ 10@ 11@
call 20@ 6 0@ 1@ 2@ 9@ 10@ 11@ 12@
call 21@ 4 0@ 1@ 9@ 10@ 13@
12@ -= 270.0
13@ -= 90.0
jump @$PLAYER_ACTOR_1987
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"

:$PLAYER_ACTOR_1987
12@ /= 57.29578
13@ /= 57.29578
22@ = -2078
23@ = -2213
call 22@ 2 12@ 13@ 12@ 13@
call 23@ 2 12@ 13@ 12@ 13@
ret 2 12@ 13@
if
  0@ > 3.141593
else_jump @$PLAYER_ACTOR_2109
0@ -= 6.283185

:$PLAYER_ACTOR_2109
if
   not 0@ >= -3.141593
else_jump @$PLAYER_ACTOR_2140
0@ += 6.283185

:$PLAYER_ACTOR_2140
if
  1@ > 3.141593
else_jump @$PLAYER_ACTOR_2171
1@ -= 6.283185

:$PLAYER_ACTOR_2171
if
   not 1@ >= -3.141593
else_jump @$PLAYER_ACTOR_2202
1@ += 6.283185

:$PLAYER_ACTOR_2202
ret 2 0@ 1@
0470: 31@ = actor $0[3] current_weapon
if and
  31@ >= 22
   not 31@ > 29
else_jump @$PLAYER_ACTOR_2266
0@ -= 0.0778
1@ += 0.04253

:$PLAYER_ACTOR_2266
if
  31@ == 32
else_jump @$PLAYER_ACTOR_2304
0@ -= 0.0778
1@ += 0.04253

:$PLAYER_ACTOR_2304
if and
  31@ >= 30
   not 31@ > 31
else_jump @$PLAYER_ACTOR_2349
0@ -= 0.052
1@ += 0.028

:$PLAYER_ACTOR_2349
20@ = -2078
if
  31@ == 33
else_jump @$PLAYER_ACTOR_2397
0@ -= 0.0357
1@ += 0.01897

:$PLAYER_ACTOR_2397
call 20@ 2 0@ 1@ 0@ 1@
ret 2 0@ 1@
0509: 6@ = distance_between_XY 0@ 1@ and_XY 3@ 4@
0063: 2@ -= 5@ // (float)
0604: get_Z_angle_for_point 6@ 2@ store_to 7@
ret 1 7@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 4@
ret 1 4@
0A8D: 15@ = read_memory 11989592 size 4 virtual_protect 0
0A8D: 16@ = read_memory 11989576 size 4 virtual_protect 0
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
20@ = -2078
call 20@ 2 0@ 1@ 0@ 1@
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
call 20@ 2 0@ 1@ 0@ 1@
ret 2 0@ 1@

:$PLAYER_ACTOR_2644
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0

:$PLAYER_ACTOR_2692
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
  31@ >= 0
  128 > 31@
else_jump @$PLAYER_ACTOR_2947
005A: 31@ += 30@ // (int)
if
056D:   actor 31@ defined
else_jump @$PLAYER_ACTOR_2947
if
803C:   not  $0[3] == 31@ // (int)
else_jump @$PLAYER_ACTOR_2947
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
if and
02CB:   actor 31@ bounding_sphere_visible
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 0 actor 0 object 1 particle 0
else_jump @$PLAYER_ACTOR_2947
call @$PLAYER_ACTOR_3007 3 27@ 26@ 25@ 24@ 23@
0509: 22@ = distance_between_XY 339.0 178.5 and_XY 24@ 23@
if
0035:   28@ >= 22@ // (float)
else_jump @$PLAYER_ACTOR_2947
0087: 28@ = 22@ // (float)
0087: 15@ = 31@ // (float)

:$PLAYER_ACTOR_2947
30@ += 256
  30@ > 35584
else_jump @$PLAYER_ACTOR_2692
if
056D:   actor 15@ defined
else_jump @$PLAYER_ACTOR_2997
return_true
jump @$PLAYER_ACTOR_2999

:$PLAYER_ACTOR_2997
return_false

:$PLAYER_ACTOR_2999
ret 1 15@

:$PLAYER_ACTOR_3007
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@ 
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@

:$PLAYER_ACTOR_3174
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0
2@ = 0.0
3@ = 0.0
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@ 
ret 3 1@ 2@ 3@

:$PLAYER_ACTOR_3273
0B12: 25@ = 25@ XOR 1
if
  25@ == 1
else_jump @$PLAYER_ACTOR_3332
print "Smooth Aim: ~g~ON" 1500
jump @$PLAYER_ACTOR_3357

:$PLAYER_ACTOR_3332
print "Smooth Aim: ~r~OFF" 1500

:$PLAYER_ACTOR_3357
SAMP.CmdRet
0@ = SAMP.GetSAMPPlayerIDByActorHandle($0[3])
0@ = SAMP.GetPlayerNickname(0@)
ret 1 0@
 
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Реакции: WUSHi и ™ ChipFamily

™ ChipFamily

По ту сторону надежды.
5,144
1,983
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Вот. Ибо парень который выше кинул код - у него не компилируется.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
03A4: name_thread "$PLAYER_ACTOR"
0661: NOP "EDITED BY EDVINCIK"
0661: NOP "UGBASE.EU | ugbase.eu/User-Malchik"
0661: NOP "BLAST.HK | blast.hk/members/91992/"

:Label000075
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000075
0006: 10@ = -1819
0006: 11@ = -2507
0006: 17@ = -3359
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"
0661: NOP "CANT_UNDERSTAND_THE_SCRIPT? :D"
0AF8: samp add_message_to_chat "{FF0000}Script {00FF00}'SmoothAimTrigger' {FF0000}was loaded! Made by: {00FF00}Edvincik" color -1 
0B34: samp register_client_command "saim" to_label @Label000CC9
0006: 25@ = 0

:Label00016E
0001: wait 0 ms
0AB1: call_scm_func 17@ 1 32@ 32@ 
00D6: if or
0C14: strcmp string1 32@ string2 "Amadejus_Amd"
0C14: strcmp string1 32@ string2 "Shabu_Mutuble"
0C14: strcmp string1 32@ string2 "Egis_Bumer"
0C14: strcmp string1 32@ string2 "Ramcis_Doubye"
004D: jump_if_false @Label000714
00D6: if
0039:   25@ == 1
004D: jump_if_false @Label000714
00D6: if
00E1:   player 0 pressed_key 6
004D: jump_if_false @Label000714
0AC8: 12@ = allocate_memory_size 260
0AF2: 12@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "FieldOfView" key "Value"
00D6: if
0AB1: call_scm_func @Label000A54 1 12@ 0@ 
004D: jump_if_false @Label000714
00D6: if and
8118:   not actor 0@ dead
02CB:   actor 0@ bounding_sphere_visible
004D: jump_if_false @Label000714
0006: 33@ = 1
0AC8: 19@ = allocate_memory_size 260
0AC8: 24@ = allocate_memory_size 260
0AC8: 26@ = allocate_memory_size 260
0AC8: 27@ = allocate_memory_size 260
0AC8: 28@ = allocate_memory_size 260
0AC8: 29@ = allocate_memory_size 260
0AC8: 18@ = allocate_memory_size 260
0AF0: 19@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID1"
0AF0: 24@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID2"
0AF0: 26@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID3"
0AF0: 27@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID4"
0AF0: 28@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID5"
0AF0: 29@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID6"
0AF0: 18@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "Group"
0665: get_actor 0@ model_to 30@
00D6: if or
003B:   30@ == 19@ // (int)
003B:   30@ == 24@ // (int)
003B:   30@ == 26@ // (int)
003B:   30@ == 27@ // (int)
003B:   30@ == 28@ // (int)
003B:   30@ == 29@ // (int)
004D: jump_if_false @Label000448
0006: 33@ = 0

:Label000448
00D6: if
0039:   18@ == 1
004D: jump_if_false @Label000488
00D6: if or
0039:   30@ == 105
0039:   30@ == 106
0039:   30@ == 107
0039:   30@ == 65
004D: jump_if_false @Label000488
0006: 33@ = 0

:Label000488
00D6: if
0039:   18@ == 2
004D: jump_if_false @Label0004C9
00D6: if or
0039:   30@ == 102
0039:   30@ == 103
0039:   30@ == 104
0039:   30@ == 195
004D: jump_if_false @Label0004C9
0006: 33@ = 0

:Label0004C9
00D6: if
0039:   18@ == 3
004D: jump_if_false @Label00050A
00D6: if or
0039:   30@ == 124
0039:   30@ == 125
0039:   30@ == 126
0039:   30@ == 169
004D: jump_if_false @Label00050A
0006: 33@ = 0

:Label00050A
00D6: if
0039:   18@ == 4
004D: jump_if_false @Label00054B
00D6: if or
0039:   30@ == 117
0039:   30@ == 118
0039:   30@ == 120
0039:   30@ == 263
004D: jump_if_false @Label00054B
0006: 33@ = 0

:Label00054B
00D6: if
0039:   33@ == 1
004D: jump_if_false @Label000714
04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.15
0AB1: call_scm_func 10@ 3 1@ 2@ 3@ 5@ 4@ 
0AC8: 13@ = allocate_memory_size 260
0AF2: 13@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Smooth" key "Value"
0AB1: call_scm_func 11@ 3 4@ 5@ 13@ 4@ 5@ 
0A8C: write_memory 11989592 size 4 value 4@ virtual_protect 0
0AB1: call_scm_func @Label000C66 2 0@ 1 2@ 3@ 4@ 
0AB1: call_scm_func @Label000C66 2 0@ 6 5@ 6@ 7@ 
0AB1: call_scm_func @Label000BBF 3 2@ 3@ 4@ 2@ 3@ 
0AB1: call_scm_func @Label000BBF 3 5@ 6@ 7@ 4@ 5@ 
03F0: enable_text_draw 1
0509: 6@ = distance_between_XY 2@ 3@ and_XY 4@ 5@
0087: 7@ = 6@ // (float)
0017: 6@ /= 2.0
0013: 7@ *= 2.0
00D6: if
05A5:   is_area_center 339.0 178.5 scale 1.0 1.0 overlaping_area_center 2@ 3@ scale 6@ 7@
004D: jump_if_false @Label000714
0AC8: 14@ = allocate_memory_size 260
0AF0: 14@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Trigger" key "Value"
00D6: if
0039:   14@ == 1
004D: jump_if_false @Label000714
0006: 8@ = 12006488
000A: 8@ += 34
0A8C: write_memory 8@ size 1 value 255 virtual_protect 0

:Label000714
0002: jump @Label00016E
0006: 20@ = -2428
0006: 21@ = -2472
068D: get_camera_position_to 9@ 10@ 11@
0AB1: call_scm_func 20@ 6 0@ 1@ 2@ 9@ 10@ 11@ 12@ 
0AB1: call_scm_func 21@ 4 0@ 1@ 9@ 10@ 13@ 
000F: 12@ -= 270.0
000F: 13@ -= 90.0
0002: jump @Label0007C3
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"

:Label0007C3
0017: 12@ /= 57.29578
0017: 13@ /= 57.29578
0006: 22@ = -2078
0006: 23@ = -2213
0AB1: call_scm_func 22@ 2 12@ 13@ 12@ 13@ 
0AB1: call_scm_func 23@ 2 12@ 13@ 12@ 13@ 
0AB2: ret 2 12@ 13@
00D6: if
0021:   0@ > 3.141593
004D: jump_if_false @Label00083D
000F: 0@ -= 6.283185

:Label00083D
00D6: if
8031:   not  0@ >= -3.141593
004D: jump_if_false @Label00085C
000B: 0@ += 6.283185

:Label00085C
00D6: if
0021:   1@ > 3.141593
004D: jump_if_false @Label00087B
000F: 1@ -= 6.283185

:Label00087B
00D6: if
8031:   not  1@ >= -3.141593
004D: jump_if_false @Label00089A
000B: 1@ += 6.283185

:Label00089A
0AB2: ret 2 0@ 1@
0470: 31@ = actor $PLAYER_ACTOR current_weapon
00D6: if and
0029:   31@ >= 22
8019:   not  31@ > 29
004D: jump_if_false @Label0008DA
000F: 0@ -= 0.0778
000B: 1@ += 0.04253

:Label0008DA
00D6: if
0039:   31@ == 32
004D: jump_if_false @Label000900
000F: 0@ -= 0.0778
000B: 1@ += 0.04253

:Label000900
00D6: if and
0029:   31@ >= 30
8019:   not  31@ > 31
004D: jump_if_false @Label00092D
000F: 0@ -= 0.052
000B: 1@ += 0.028

:Label00092D
0006: 20@ = -2078
00D6: if
0039:   31@ == 33
004D: jump_if_false @Label00095D
000F: 0@ -= 0.0357
000B: 1@ += 0.01897

:Label00095D
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0AB2: ret 2 0@ 1@
0509: 6@ = distance_between_XY 0@ 1@ and_XY 3@ 4@
0063: 2@ -= 5@ // (float)
0604: get_Z_angle_for_point 6@ 2@ store_to 7@
0AB2: ret 1 7@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 4@
0AB2: ret 1 4@
0A8D: 15@ = read_memory 11989592 size 4 virtual_protect 0
0A8D: 16@ = read_memory 11989576 size 4 virtual_protect 0
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
0006: 20@ = -2078
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@ 
0AB2: ret 2 0@ 1@

:Label000A54
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
000A: 29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
0006: 30@ = 0

:Label000A84
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 1
00D6: if and
0029:   31@ >= 0
001B:   128 > 31@
004D: jump_if_false @Label000B83
005A: 31@ += 30@ // (int)
00D6: if
056D:   actor 31@ defined
004D: jump_if_false @Label000B83
00D6: if
803C:   not  $PLAYER_ACTOR == 31@ // (int)
004D: jump_if_false @Label000B83
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
00D6: if and
02CB:   actor 31@ bounding_sphere_visible
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 0 actor 0 object 1 particle 0
004D: jump_if_false @Label000B83
0AB1: call_scm_func @Label000BBF 3 27@ 26@ 25@ 24@ 23@ 
0509: 22@ = distance_between_XY 339.0 178.5 and_XY 24@ 23@
00D6: if
0035:   28@ >= 22@ // (float)
004D: jump_if_false @Label000B83
0087: 28@ = 22@ // (float)
0087: 15@ = 31@ // (float)

:Label000B83
000A: 30@ += 256
0019:   30@ > 35584
004D: jump_if_false @Label000A84
00D6: if
056D:   actor 15@ defined
004D: jump_if_false @Label000BB5
0485:   return_true
0002: jump @Label000BB7

:Label000BB5
059A:   return_false

:Label000BB7
0AB2: ret 1 15@

:Label000BBF
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@ 
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
0AB2: ret 2 3@ 4@

:Label000C66
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
0007: 1@ = 0.0
0007: 2@ = 0.0
0007: 3@ = 0.0
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@ 
0AB2: ret 3 1@ 2@ 3@

:Label000CC9
0B12: 25@ = 25@ XOR 1
00D6: if
0039:   25@ == 1
004D: jump_if_false @Label000D04
0ACD: show_text_highpriority "Smooth Aim: ~g~ON" time 1500
0002: jump @Label000D1D

:Label000D04
0ACD: show_text_highpriority "Smooth Aim: ~r~OFF" time 1500

:Label000D1D
0B43: samp cmd_ret
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 0@ = get_player_nickname 0@
0AB2: ret 1 0@
 

™ ChipFamily

По ту сторону надежды.
5,144
1,983
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Комплируется без каких либо проблем, ибо у парня который выше кинул код не комплируется.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "==============================================================="
0662: printstring "My VK: vk.com/id138101483"
0662: printstring "My Skype: hackes8"
0662: printstring "Group VK: vk.com/by_air"
0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
0662: printstring "All rights reserved ©"
0662: printstring "==============================================================="

:Label00011F
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label00011F
0006: 9@ = 0
0B34: samp register_client_command "aslp" to_label @Label000AF9
0B34: samp register_client_command "aflp" to_label @Label001188
0B34: samp register_client_command "abb" to_label @Label001817
0B34: samp register_client_command "akick" to_label @Label001EA5
0B34: samp register_client_command "afire" to_label @Label002535
0B34: samp register_client_command "atroll" to_label @Label002BC5
0B34: samp register_client_command "apass" to_label @Label003256
0B34: samp register_client_command "aftroll" to_label @Label0038E5
0B34: samp register_client_command "atrhelp" to_label @Label003DAC
0BE4: raknet setup_incoming_packet_hook @Label003F42
0BE3: raknet setup_incoming_rpc_hook @Label003EB3
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Loaded! (/atrhelp)" color 3407667

:Label00022C
0001: wait 0 ms
00D6: if and
0019:   9@ > 0
8039:   not  9@ == 8
004D: jump_if_false @Label000A09
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label0009FB
00D6: if
00DF:   actor 2@ driving
004D: jump_if_false @Label0009ED
00D6: if
0AB0:   key_pressed 2
004D: jump_if_false @Label0009E6
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000867
00D6: if
0039:   9@ == 7
004D: jump_if_false @Label0002A1
0006: 9@ = 0

:Label0002A1
03C0: 15@ = actor $PLAYER_ACTOR car
046C: 18@ = car 15@ driver
00D6: if
003C:   $PLAYER_ACTOR == 18@ // (int)
004D: jump_if_false @Label000802
00D6: if
0039:   9@ == 1
004D: jump_if_false @Label000392
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
03C0: 7@ = actor 2@ car
00D6: if
056E:   car 7@ defined
004D: jump_if_false @Label00038B
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Slap Car the player ~g~%d" time 300 1@
0001: wait 50 ms

:Label00038B
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label000392
00D6: if
0039:   9@ == 2
004D: jump_if_false @Label0004CC
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
03C0: 7@ = actor 2@ car
00D6: if
056E:   car 7@ defined
004D: jump_if_false @Label0004C5
00D6: if
01F4:   car 7@ flipped
004D: jump_if_false @Label0003F7
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 -2.2
0002: jump @Label000414

:Label0003F7
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 2.2

:Label000414
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Flip Car the player ~g~%d" time 300 1@
0001: wait 50 ms

:Label0004C5
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label0004CC
00D6: if
0039:   9@ == 3
004D: jump_if_false @Label0005FA
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
03C0: 7@ = actor 2@ car
00D6: if
056E:   car 7@ defined
004D: jump_if_false @Label0005F3
0208: 8@ = random_float_in_ranges -0.6 0.6
0407: store_coords_to 4@ 5@ 6@ from_car 7@ with_offset 0.0 0.0 9.9
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.042
0C0D: struct 3@ offset 12 size 4 = 0.67
0C0D: struct 3@ offset 16 size 4 = -0.73
0C0D: struct 3@ offset 20 size 4 = 0.045
0C0D: struct 3@ offset 32 size 4 = 6@
0C0D: struct 3@ offset 36 size 4 = 8@
0C0D: struct 3@ offset 40 size 4 = 8@
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Throw Car the player ~g~%d" time 300 1@
0001: wait 50 ms

:Label0005F3
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label0005FA
00D6: if
0039:   9@ == 4
004D: jump_if_false @Label000691
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 48 size 4 = 1111.0
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Kick the player ~g~%d" time 300 1@
0001: wait 50 ms
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label000691
00D6: if
0039:   9@ == 5
004D: jump_if_false @Label000733
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 48 size 4 = 249.0
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Burn Car the player ~g~%d ~r~car" time 300 1@
0001: wait 50 ms
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label000733
00D6: if
0039:   9@ == 6
004D: jump_if_false @Label0007FB
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
0AC8: 3@ = allocate_memory_size 67
0BBB: samp store_player 1@ incar_data 3@
0C0D: struct 3@ offset 8 size 4 = 0.583
0C0D: struct 3@ offset 12 size 4 = 0.399
0C0D: struct 3@ offset 16 size 4 = -0.399
0C0D: struct 3@ offset 20 size 4 = 0.583
0BC1: samp send_incar_data 3@
0AC9: free_allocated_memory 3@
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Trolled Car the player ~g~%d" time 300 1@
0001: wait 50 ms
0BE3: raknet setup_incoming_rpc_hook @Label003EB3

:Label0007FB
0002: jump @Label000860

:Label000802
00D6: if
0019:   9@ > 0
004D: jump_if_false @Label000860
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Used only while driving!" time 300

:Label000860
0002: jump @Label0009D0

:Label000867
00D6: if
0039:   9@ == 7
004D: jump_if_false @Label0009B7
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
03C0: 7@ = actor 2@ car
00D6: if
056E:   car 7@ defined
004D: jump_if_false @Label0009A9
0B2C: samp 4@ = get_vehicle_id_by_car_handle 7@
0006: 5@ = 0

:Label0008A7
00D6: if
0B23:  samp is_player_connected 5@
004D: jump_if_false @Label00093F
0B20: samp 8@ = actor_handle_by_samp_player_id 5@
00D6: if and
056D:   actor 8@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label00093F
00D6: if
00DF:   actor 8@ driving
004D: jump_if_false @Label00093F
03C0: 19@ = actor 8@ car
00D6: if
003B:   7@ == 19@ // (int)
004D: jump_if_false @Label00093F
00D6: if
0AB1: call_scm_func @Label003E04 2 5@ 4@ 6@
004D: jump_if_false @Label00093F
0B30: samp send_enter_vehicle 4@ as_passenger 6@
0001: wait 400 ms
0C86: samp force_passenger_sync 4@ seat_id 6@
0001: wait 1 ms
0C83: samp force_onfoot_sync
0001: wait 200 ms
0C83: samp force_onfoot_sync

:Label00093F
000A: 5@ += 1
0019:   5@ > 1000
004D: jump_if_false @Label0008A7
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Trolled Passenger ~g~(%d)" time 500 1@
0001: wait 50 ms

:Label0009A9
0BE3: raknet setup_incoming_rpc_hook @Label003EB3
0002: jump @Label0009D0

:Label0009B7
00D6: if
8039:   not  9@ == 8
004D: jump_if_false @Label0009D0
0006: 9@ = 0

:Label0009D0
0AB0:   key_pressed 2
004D: jump_if_false @Label0009E6
0001: wait 100 ms
0002: jump @Label0009D0

:Label0009E6
0002: jump @Label0009F4

:Label0009ED
0006: 9@ = 0

:Label0009F4
0002: jump @Label000A02

:Label0009FB
0006: 9@ = 0

:Label000A02
0002: jump @Label000AF2

:Label000A09
00D6: if
0039:   9@ == 8
004D: jump_if_false @Label000AF2
00D6: if
0AB0:   key_pressed 2
004D: jump_if_false @Label000AF2
00D6: if and
056E:   car 7@ defined
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000AD5
00D6: if
0039:   12@ == 0
004D: jump_if_false @Label000AC7
00D6: if
0AB1: call_scm_func @Label003E5D 1 7@
004D: jump_if_false @Label000A77
0050: gosub @Label003EB7
0002: jump @Label000AC0

:Label000A77
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Error! Long Distance!" time 500

:Label000AC0
0002: jump @Label000ACE

:Label000AC7
0050: gosub @Label003EB7

:Label000ACE
0002: jump @Label000ADC

:Label000AD5
0006: 9@ = 0

:Label000ADC
0AB0:   key_pressed 2
004D: jump_if_false @Label000AF2
0001: wait 100 ms
0002: jump @Label000ADC

:Label000AF2
0002: jump @Label00022C

:Label000AF9
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label001080
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label000F70
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label000E57
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label000D3D
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label000CAF
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label000CA8
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label000CA8
0002: jump @Label000CB7

:Label000CAF
0085: 2@ = 10@ // (int)

:Label000CB7
0006: 9@ = 1
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label000E50

:Label000D3D
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label000DCC
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label000E50

:Label000DCC
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label000E50
0002: jump @Label000F69

:Label000E57
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label000EE6
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label000F69

:Label000EE6
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label000F69
0002: jump @Label001079

:Label000F70
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label000FFF
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001079

:Label000FFF
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label001079
0002: jump @Label001186

:Label001080
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00110F
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001186

:Label00110F
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aslp [PlayerID]!" color 3407667

:Label001186
0B43: samp cmd_ret

:Label001188
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label00170F
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label0015FF
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label0014E6
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0013CC
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label00133E
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label001337
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label001337
0002: jump @Label001346

:Label00133E
0085: 2@ = 10@ // (int)

:Label001346
0006: 9@ = 2
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label0014DF

:Label0013CC
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00145B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0014DF

:Label00145B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label0014DF
0002: jump @Label0015F8

:Label0014E6
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label001575
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0015F8

:Label001575
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label0015F8
0002: jump @Label001708

:Label0015FF
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00168E
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001708

:Label00168E
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label001708
0002: jump @Label001815

:Label00170F
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00179E
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001815

:Label00179E
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /aflp [PlayerID]!" color 3407667

:Label001815
0B43: samp cmd_ret

:Label001817
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label001D9E
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label001C8E
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label001B75
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label001A5B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label0019CD
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label0019C6
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label0019C6
0002: jump @Label0019D5

:Label0019CD
0085: 2@ = 10@ // (int)

:Label0019D5
0006: 9@ = 3
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label001B6E

:Label001A5B
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label001AEA
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001B6E

:Label001AEA
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label001B6E
0002: jump @Label001C87

:Label001B75
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label001C04
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001C87

:Label001C04
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label001C87
0002: jump @Label001D97

:Label001C8E
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label001D1D
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001D97

:Label001D1D
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label001D97
0002: jump @Label001EA3

:Label001D9E
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label001E2D
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label001EA3

:Label001E2D
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /abb [PlayerID]!" color 3407667

:Label001EA3
0B43: samp cmd_ret

:Label001EA5
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label00242C
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label00231C
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label002203
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label0020E9
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label00205B
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label002054
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label002054
0002: jump @Label002063

:Label00205B
0085: 2@ = 10@ // (int)

:Label002063
0006: 9@ = 4
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label0021FC

:Label0020E9
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002178
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0021FC

:Label002178
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label0021FC
0002: jump @Label002315

:Label002203
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002292
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002315

:Label002292
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label002315
0002: jump @Label002425

:Label00231C
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label0023AB
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002425

:Label0023AB
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label002425
0002: jump @Label002533

:Label00242C
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label0024BB
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002533

:Label0024BB
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /akick [PlayerID]!" color 3407667

:Label002533
0B43: samp cmd_ret

:Label002535
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label002ABC
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label0029AC
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label002893
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label002779
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label0026EB
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label0026E4
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label0026E4
0002: jump @Label0026F3

:Label0026EB
0085: 2@ = 10@ // (int)

:Label0026F3
0006: 9@ = 5
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label00288C

:Label002779
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002808
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label00288C

:Label002808
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label00288C
0002: jump @Label0029A5

:Label002893
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002922
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0029A5

:Label002922
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label0029A5
0002: jump @Label002AB5

:Label0029AC
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002A3B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002AB5

:Label002A3B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label002AB5
0002: jump @Label002BC3

:Label002ABC
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002B4B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002BC3

:Label002B4B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /afire [PlayerID]!" color 3407667

:Label002BC3
0B43: samp cmd_ret

:Label002BC5
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label00314C
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label00303C
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label002F23
00D6: if and
00DF:   actor 2@ driving
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label002E09
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label002D7B
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label002D74
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label002D74
0002: jump @Label002D83

:Label002D7B
0085: 2@ = 10@ // (int)

:Label002D83
0006: 9@ = 6
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label002F1C

:Label002E09
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002E98
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label002F1C

:Label002E98
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be driving!" color 3407667

:Label002F1C
0002: jump @Label003035

:Label002F23
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label002FB2
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label003035

:Label002FB2
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label003035
0002: jump @Label003145

:Label00303C
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label0030CB
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label003145

:Label0030CB
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label003145
0002: jump @Label003254

:Label00314C
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label0031DB
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label003254

:Label0031DB
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /atroll [PlayerID]!" color 3407667

:Label003254
0B43: samp cmd_ret

:Label003256
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label0037DC
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Label0036CC
0B20: samp 2@ = actor_handle_by_samp_player_id 1@
00D6: if and
056D:   actor 2@ defined
056D:   actor $PLAYER_ACTOR defined
004D: jump_if_false @Label0035B3
00D6: if and
00DF:   actor 2@ driving
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Label00349A
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to player - {02E1D9}%d" color 3407667 1@
0085: 10@ = 2@ // (int)
03C0: 7@ = actor 2@ car
046C: 2@ = car 7@ driver
00D6: if
056D:   actor 2@ defined
004D: jump_if_false @Label00340C
00D6: if
803B:   not  2@ == 10@ // (int)
004D: jump_if_false @Label003405
0B2B: samp 1@ = get_player_id_by_actor_handle 2@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}The driver of the vehicle - {02E1D9}%d!" color 3407667 1@

:Label003405
0002: jump @Label003414

:Label00340C
0085: 2@ = 10@ // (int)

:Label003414
0006: 9@ = 7
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label0035AC

:Label00349A
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label003529
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0035AC

:Label003529
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Only the player should be driving!" color 3407667

:Label0035AC
0002: jump @Label0036C5

:Label0035B3
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label003642
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0036C5

:Label003642
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! You and the player must be nearby!" color 3407667

:Label0036C5
0002: jump @Label0037D5

:Label0036CC
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00375B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0037D5

:Label00375B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Player is not connection!" color 3407667

:Label0037D5
0002: jump @Label0038E3

:Label0037DC
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label00386B
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label0038E3

:Label00386B
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Use: /apass [PlayerID]!" color 3407667

:Label0038E3
0B43: samp cmd_ret

:Label0038E5
0B35: samp 0@ = get_last_command_params
00D6: if
0AD4: 33@ = scan_string 0@ format "%d" 1@
004D: jump_if_false @Label003C2F
00D6: if
0AFF: samp 7@ = car_handle_by_samp_vehicle_id 1@
004D: jump_if_false @Label003B25
00D6: if
0AD4: 33@ = scan_string 0@ format "%d %d" 1@ 11@
004D: jump_if_false @Label0039B9
00D6: if
0AD4: 33@ = scan_string 0@ format "%d %d %d" 1@ 11@ 12@
004D: jump_if_false @Label003987
00D6: if and
8039:   not  12@ == 0
8039:   not  12@ == 1
004D: jump_if_false @Label003980
0006: 12@ = 0

:Label003980
0002: jump @Label00398E

:Label003987
0006: 12@ = 0

:Label00398E
00D6: if or
8029:   not  11@ >= -11
0019:   11@ > 999999
004D: jump_if_false @Label0039B2
0006: 11@ = 300

:Label0039B2
0002: jump @Label0039C8

:Label0039B9
0006: 11@ = 300
0006: 12@ = 0

:Label0039C8
0006: 9@ = 8
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Activated to car - {02E1D9}%d" color 3407667 1@
0AF8: samp add_message_to_chat " {02E1D9}CarID : Health : IgnDist - {F70AE0}%d : %d : %d{FFFFFF}!" color 3407667 1@ 11@ 12@
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Right click mouse to trolling!" color 3407667
0002: jump @Label003C28

:Label003B25
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label003BB4
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label003C28

:Label003BB4
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Error! Car is not defined!" color 3407667

:Label003C28
0002: jump @Label003DAA

:Label003C2F
00D6: if
8039:   not  9@ == 0
004D: jump_if_false @Label003CBE
0006: 9@ = 0
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]: {FFFFFF}Success! Deactivated!" color 3407667
0002: jump @Label003DAA

:Label003CBE
0AF8: samp add_message_to_chat "[TrollingVehicle {1C8EFF}(Anniversary Version) {CC0000}by AIR{33FF33}]:" color 3407667
0AF8: samp add_message_to_chat " {FFFFFF}IgnDist: 0 - Not Ignnore Distance, 1 - Ignnore Distance" color 3407667
0AF8: samp add_message_to_chat "{CC0000}Error! {FFFFFF}Use: /aftroll [CarID] (Health) (IgnoreDistance)!" color 3407667

:Label003DAA
0B43: samp cmd_ret

:Label003DAC
0AC6: 30@ = label @Label00404B offset
0B3B: samp show_dialog id 281934 caption "{33FF33}TrollingVehicle {1C8EFF}(Anniversary Version)" text 30@ button_1 "Close" button_2 "" style 0
0B43: samp cmd_ret

:Label003E04
0006: 4@ = -1
0AC8: 2@ = allocate_memory_size 24
0BBC: samp store_player 0@ passenger_data 2@
0C0C: 3@ = struct 2@ offset 0 size 2
00D6: if
003B:   1@ == 3@ // (int)
004D: jump_if_false @Label003E4E
0C0C: 4@ = struct 2@ offset 2 size 1
0485:   return_true
0002: jump @Label003E50

:Label003E4E
059A:   return_false

:Label003E50
0AC9: free_allocated_memory 2@
0AB2: ret 1 4@

:Label003E5D
00A0: store_actor $PLAYER_ACTOR position_to 14@ 15@ 16@
00AA: store_car 0@ position_to 17@ 18@ 16@
0509: 16@ = distance_between_XY 14@ 15@ and_XY 17@ 18@
00D6: if
8021:   not  16@ > 25.0
004D: jump_if_false @Label003EA8
0485:   return_true
0002: jump @Label003EAA

:Label003EA8
059A:   return_false

:Label003EAA
0AB2: ret 0

:Label003EAF
0BE0: raknet hook_ret 0

:Label003EB3
0BE0: raknet hook_ret 1

:Label003EB7
0BE3: raknet setup_incoming_rpc_hook @Label003EAF
0B30: samp send_enter_vehicle 1@ as_passenger 0
0001: wait 400 ms
0224: set_car 7@ health_to 11@
0001: wait 5 ms
0224: set_car 7@ health_to 11@
0C81: samp force_vehicle_sync 1@
0001: wait 5 ms
0C83: samp force_onfoot_sync
0C83: samp force_onfoot_sync
0AD0: show_formatted_text_lowpriority "TrollingVehicle (Anniversary Version):~n~~r~Burn the car ~g~%d" time 500 1@
0001: wait 390 ms
0BE3: raknet setup_incoming_rpc_hook @Label003EB3
0051: return

:Label003F42
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Label004047
0BE5: raknet 32@ = get_hook_param 1
00D6: if
0039:   32@ == 200
004D: jump_if_false @Label004047
0BE5: raknet 32@ = get_hook_param 0
0BF3: raknet 32@ = bit_stream 32@ get_data_ptr
0C0C: 13@ = struct 32@ offset 1 size 2
0C0C: 14@ = struct 32@ offset 3 size 2
03C0: 15@ = actor $PLAYER_ACTOR car
046C: 18@ = car 15@ driver
0B2C: samp 16@ = get_vehicle_id_by_car_handle 15@
00D6: if and
003C:   $PLAYER_ACTOR == 18@ // (int)
003B:   14@ == 16@ // (int)
004D: jump_if_false @Label004047
0B36: samp 17@ = get_player_nickname 13@
0AF8: samp add_message_to_chat "[{33FF33}AntiCheat {D308FC}by AIR{FFFFFF}]: Player {CC0000}%s [ID:%d]{FFFFFF} is use TrollingVehicle!" color 16777215 17@ 13@
0BE0: raknet hook_ret 0

:Label004047
0BE0: raknet hook_ret 1

:Label00404B
hex
7B 46 46 42 36 43 31 7D 2F 61 74 72 68 65 6C 70
20 2D 20 7B 30 30 37 46 46 46 7D 48 65 6C 70 20
6D 65 6E 75 33 7D 43 6F 6D 6D 61 6E 64 73 20 28
49 6E 20 56 65 68 69 63 6C 65 29 3A 0A 7B 46 46
42 36 43 31 7D 2F 61 73 6C 70 20 5B 50 6C 61 79
65 72 49 44 5D 20 2D 20 7B 30 30 37 46 46 46 7D
53 6C 61 70 20 76 65 68 69 63 6C 65 20 74 68 65
20 70 6C 61 79 65 72 2E 0A 7B 46 46 42 36 43 31
7D 2F 61 66 6C 70 20 5B 50 6C 61 79 65 72 49 44
5D 20 2D 20 7B 30 30 37 46 46 46 7D 46 6C 69 70
20 76 65 68 69 63 6C 65 20 74 68 65 20 70 6C 61
79 65 72 2E 0A 7B 46 46 42 36 43 31 7D 2F 61 62
62 20 5B 50 6C 61 79 65 72 49 44 5D 20 2D 20 7B
30 30 37 46 46 46 7D 54 68 72 6F 77 20 76 65 68
69 63 6C 65 20 74 68 65 20 70 6C 61 79 65 72 2E
0A 7B 46 46 42 36 43 31 7D 2F 61 6B 69 63 6B 20
5B 50 6C 61 79 65 72 49 44 5D 20 2D 20 7B 30 30
37 46 46 46 7D 4B 69 63 6B 20 74 68 65 20 70 6C
61 79 65 72 20 28 49 6E 20 56 65 68 69 63 6C 65
29 2E 0A 7B 46 46 42 36 43 31 7D 2F 61 66 69 72
65 20 5B 50 6C 61 79 65 72 49 44 5D 20 2D 20 7B
30 30 37 46 46 46 7D 42 75 72 6E 20 76 65 68 69
63 6C 65 20 74 68 65 20 70 6C 61 79 65 72 2E 0A
7B 46 46 42 36 43 31 7D 2F 61 74 72 6F 6C 6C 20
5B 50 6C 61 79 65 72 49 44 5D 20 2D 20 7B 30 30
37 46 46 46 7D 54 72 6F 6C 6C 20 6F 66 20 74 68
65 20 70 6C 61 79 65 72 20 76 65 68 69 63 6C 65
09 7B 33 33 46 46 33 33 7D 43 6F 6D 6D 61 6E 64
73 20 28 4F 6E 20 46 6F 6F 74 29 3A 0A 7B 46 46
42 36 43 31 7D 2F 61 70 61 73 73 20 5B 50 6C 61
79 65 72 49 44 5D 20 2D 20 7B 30 30 37 46 46 46
7D 54 72 6F 6C 6C 20 6F 66 20 74 68 65 20 70 61
73 73 65 6E 67 65 72 20 76 65 68 69 63 6C 65 2E
0A 7B 46 46 42 36 43 31 7D 2F 61 66 74 72 6F 6C
6C 20 5B 43 61 72 49 44 5D 20 2D 20 7B 30 30 37
46 46 46 7D 54 6F 20 63 68 61 6E 67 65 20 74 68
65 20 68 65 61 6C 74 68 20 6F 66 20 61 6E 79 20
63 61 72 2E 0A 0A 7B 46 46 42 36 43 31 7D 47 72
6F 75 70 20 56 4B 20 3A 20 7B 30 30 37 46 46 46
7D 76 6B 2E 63 6F 6D 2F 62 79 5F 61 69 72 0A 7B
46 46 42 36 43 31 7D 4D 79 20 59 6F 75 54 75 62
65 20 43 68 61 6E 6E 65 6C 20 3A 20 7B 30 30 37
46 46 46 7D 79 6F 75 74 75 62 65 2E 63 6F 6D 2F
73 70 61 63 65 62 6D 78 61 69 72 0A 7B 46 46 46
46 46 46 7D 41 75 74 68 6F 72 3A 20 7B 32 36 39
42 44 38 7D 41 49
end
Makkoy1708, прежде чем кидать декомплированый код, проверяй комплируется ли он.
Ибо потом же пишут "почему не комплируется, не работает, блин какие то проблемы" и.т.д
 

WUSHi

Известный
97
7
Вот. Ибо парень который выше кинул код - у него не компилируется.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
03A4: name_thread "$PLAYER_ACTOR"
0661: NOP "EDITED BY EDVINCIK"
0661: NOP "UGBASE.EU | ugbase.eu/User-Malchik"
0661: NOP "BLAST.HK | blast.hk/members/91992/"

:Label000075
0001: wait 0 ms
0AFA:  is_samp_available
004D: jump_if_false @Label000075
0006: 10@ = -1819
0006: 11@ = -2507
0006: 17@ = -3359
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"
0661: NOP "CANT_UNDERSTAND_THE_SCRIPT? :D"
0AF8: samp add_message_to_chat "{FF0000}Script {00FF00}'SmoothAimTrigger' {FF0000}was loaded! Made by: {00FF00}Edvincik" color -1
0B34: samp register_client_command "saim" to_label @Label000CC9
0006: 25@ = 0

:Label00016E
0001: wait 0 ms
0AB1: call_scm_func 17@ 1 32@ 32@
00D6: if or
0C14: strcmp string1 32@ string2 "Amadejus_Amd"
0C14: strcmp string1 32@ string2 "Shabu_Mutuble"
0C14: strcmp string1 32@ string2 "Egis_Bumer"
0C14: strcmp string1 32@ string2 "Ramcis_Doubye"
004D: jump_if_false @Label000714
00D6: if
0039:   25@ == 1
004D: jump_if_false @Label000714
00D6: if
00E1:   player 0 pressed_key 6
004D: jump_if_false @Label000714
0AC8: 12@ = allocate_memory_size 260
0AF2: 12@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "FieldOfView" key "Value"
00D6: if
0AB1: call_scm_func @Label000A54 1 12@ 0@
004D: jump_if_false @Label000714
00D6: if and
8118:   not actor 0@ dead
02CB:   actor 0@ bounding_sphere_visible
004D: jump_if_false @Label000714
0006: 33@ = 1
0AC8: 19@ = allocate_memory_size 260
0AC8: 24@ = allocate_memory_size 260
0AC8: 26@ = allocate_memory_size 260
0AC8: 27@ = allocate_memory_size 260
0AC8: 28@ = allocate_memory_size 260
0AC8: 29@ = allocate_memory_size 260
0AC8: 18@ = allocate_memory_size 260
0AF0: 19@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID1"
0AF0: 24@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID2"
0AF0: 26@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID3"
0AF0: 27@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID4"
0AF0: 28@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID5"
0AF0: 29@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "ID6"
0AF0: 18@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "IgnoreList" key "Group"
0665: get_actor 0@ model_to 30@
00D6: if or
003B:   30@ == 19@ // (int)
003B:   30@ == 24@ // (int)
003B:   30@ == 26@ // (int)
003B:   30@ == 27@ // (int)
003B:   30@ == 28@ // (int)
003B:   30@ == 29@ // (int)
004D: jump_if_false @Label000448
0006: 33@ = 0

:Label000448
00D6: if
0039:   18@ == 1
004D: jump_if_false @Label000488
00D6: if or
0039:   30@ == 105
0039:   30@ == 106
0039:   30@ == 107
0039:   30@ == 65
004D: jump_if_false @Label000488
0006: 33@ = 0

:Label000488
00D6: if
0039:   18@ == 2
004D: jump_if_false @Label0004C9
00D6: if or
0039:   30@ == 102
0039:   30@ == 103
0039:   30@ == 104
0039:   30@ == 195
004D: jump_if_false @Label0004C9
0006: 33@ = 0

:Label0004C9
00D6: if
0039:   18@ == 3
004D: jump_if_false @Label00050A
00D6: if or
0039:   30@ == 124
0039:   30@ == 125
0039:   30@ == 126
0039:   30@ == 169
004D: jump_if_false @Label00050A
0006: 33@ = 0

:Label00050A
00D6: if
0039:   18@ == 4
004D: jump_if_false @Label00054B
00D6: if or
0039:   30@ == 117
0039:   30@ == 118
0039:   30@ == 120
0039:   30@ == 263
004D: jump_if_false @Label00054B
0006: 33@ = 0

:Label00054B
00D6: if
0039:   33@ == 1
004D: jump_if_false @Label000714
04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.15
0AB1: call_scm_func 10@ 3 1@ 2@ 3@ 5@ 4@
0AC8: 13@ = allocate_memory_size 260
0AF2: 13@ = get_float_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Smooth" key "Value"
0AB1: call_scm_func 11@ 3 4@ 5@ 13@ 4@ 5@
0A8C: write_memory 11989592 size 4 value 4@ virtual_protect 0
0AB1: call_scm_func @Label000C66 2 0@ 1 2@ 3@ 4@
0AB1: call_scm_func @Label000C66 2 0@ 6 5@ 6@ 7@
0AB1: call_scm_func @Label000BBF 3 2@ 3@ 4@ 2@ 3@
0AB1: call_scm_func @Label000BBF 3 5@ 6@ 7@ 4@ 5@
03F0: enable_text_draw 1
0509: 6@ = distance_between_XY 2@ 3@ and_XY 4@ 5@
0087: 7@ = 6@ // (float)
0017: 6@ /= 2.0
0013: 7@ *= 2.0
00D6: if
05A5:   is_area_center 339.0 178.5 scale 1.0 1.0 overlaping_area_center 2@ 3@ scale 6@ 7@
004D: jump_if_false @Label000714
0AC8: 14@ = allocate_memory_size 260
0AF0: 14@ = get_int_from_ini_file "CLEO\SmoothAimTrigger.ini" section "Trigger" key "Value"
00D6: if
0039:   14@ == 1
004D: jump_if_false @Label000714
0006: 8@ = 12006488
000A: 8@ += 34
0A8C: write_memory 8@ size 1 value 255 virtual_protect 0

:Label000714
0002: jump @Label00016E
0006: 20@ = -2428
0006: 21@ = -2472
068D: get_camera_position_to 9@ 10@ 11@
0AB1: call_scm_func 20@ 6 0@ 1@ 2@ 9@ 10@ 11@ 12@
0AB1: call_scm_func 21@ 4 0@ 1@ 9@ 10@ 13@
000F: 12@ -= 270.0
000F: 13@ -= 90.0
0002: jump @Label0007C3
0661: NOP "MADE BY OPCODE.EXE"
0661: NOP "UGBASE.EU | YOUTUBE.COM/OPCODEXE"

:Label0007C3
0017: 12@ /= 57.29578
0017: 13@ /= 57.29578
0006: 22@ = -2078
0006: 23@ = -2213
0AB1: call_scm_func 22@ 2 12@ 13@ 12@ 13@
0AB1: call_scm_func 23@ 2 12@ 13@ 12@ 13@
0AB2: ret 2 12@ 13@
00D6: if
0021:   0@ > 3.141593
004D: jump_if_false @Label00083D
000F: 0@ -= 6.283185

:Label00083D
00D6: if
8031:   not  0@ >= -3.141593
004D: jump_if_false @Label00085C
000B: 0@ += 6.283185

:Label00085C
00D6: if
0021:   1@ > 3.141593
004D: jump_if_false @Label00087B
000F: 1@ -= 6.283185

:Label00087B
00D6: if
8031:   not  1@ >= -3.141593
004D: jump_if_false @Label00089A
000B: 1@ += 6.283185

:Label00089A
0AB2: ret 2 0@ 1@
0470: 31@ = actor $PLAYER_ACTOR current_weapon
00D6: if and
0029:   31@ >= 22
8019:   not  31@ > 29
004D: jump_if_false @Label0008DA
000F: 0@ -= 0.0778
000B: 1@ += 0.04253

:Label0008DA
00D6: if
0039:   31@ == 32
004D: jump_if_false @Label000900
000F: 0@ -= 0.0778
000B: 1@ += 0.04253

:Label000900
00D6: if and
0029:   31@ >= 30
8019:   not  31@ > 31
004D: jump_if_false @Label00092D
000F: 0@ -= 0.052
000B: 1@ += 0.028

:Label00092D
0006: 20@ = -2078
00D6: if
0039:   31@ == 33
004D: jump_if_false @Label00095D
000F: 0@ -= 0.0357
000B: 1@ += 0.01897

:Label00095D
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@
0AB2: ret 2 0@ 1@
0509: 6@ = distance_between_XY 0@ 1@ and_XY 3@ 4@
0063: 2@ -= 5@ // (float)
0604: get_Z_angle_for_point 6@ 2@ store_to 7@
0AB2: ret 1 7@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 4@
0AB2: ret 1 4@
0A8D: 15@ = read_memory 11989592 size 4 virtual_protect 0
0A8D: 16@ = read_memory 11989576 size 4 virtual_protect 0
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
0006: 20@ = -2078
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
0AB1: call_scm_func 20@ 2 0@ 1@ 0@ 1@
0AB2: ret 2 0@ 1@

:Label000A54
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
000A: 29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
0006: 30@ = 0

:Label000A84
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 1
00D6: if and
0029:   31@ >= 0
001B:   128 > 31@
004D: jump_if_false @Label000B83
005A: 31@ += 30@ // (int)
00D6: if
056D:   actor 31@ defined
004D: jump_if_false @Label000B83
00D6: if
803C:   not  $PLAYER_ACTOR == 31@ // (int)
004D: jump_if_false @Label000B83
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
00D6: if and
02CB:   actor 31@ bounding_sphere_visible
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 0 actor 0 object 1 particle 0
004D: jump_if_false @Label000B83
0AB1: call_scm_func @Label000BBF 3 27@ 26@ 25@ 24@ 23@
0509: 22@ = distance_between_XY 339.0 178.5 and_XY 24@ 23@
00D6: if
0035:   28@ >= 22@ // (float)
004D: jump_if_false @Label000B83
0087: 28@ = 22@ // (float)
0087: 15@ = 31@ // (float)

:Label000B83
000A: 30@ += 256
0019:   30@ > 35584
004D: jump_if_false @Label000A84
00D6: if
056D:   actor 15@ defined
004D: jump_if_false @Label000BB5
0485:   return_true
0002: jump @Label000BB7

:Label000BB5
059A:   return_false

:Label000BB7
0AB2: ret 1 15@

:Label000BBF
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
0AB2: ret 2 3@ 4@

:Label000C66
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
0007: 1@ = 0.0
0007: 2@ = 0.0
0007: 3@ = 0.0
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@
0AB2: ret 3 1@ 2@ 3@

:Label000CC9
0B12: 25@ = 25@ XOR 1
00D6: if
0039:   25@ == 1
004D: jump_if_false @Label000D04
0ACD: show_text_highpriority "Smooth Aim: ~g~ON" time 1500
0002: jump @Label000D1D

:Label000D04
0ACD: show_text_highpriority "Smooth Aim: ~r~OFF" time 1500

:Label000D1D
0B43: samp cmd_ret
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B36: samp 0@ = get_player_nickname 0@
0AB2: ret 1 0@
this is not keylog? and this cleo is made on nick yes? thank you.
 

™ ChipFamily

По ту сторону надежды.
5,144
1,983
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:Label000002
0001: wait 0 ms
00D6: if
0256:   player 0 defined
004D: jump_if_false @Label000002
00D6: if
0AB0:   key_pressed 106
0002: jump @Label000024

:Label000024
0001: wait 0 ms
03F0: enable_text_draw 1
0226: 0@ = actor $PLAYER_ACTOR health
0349: set_text_draw_font 0
033F: set_text_draw_letter_size 0.5 0.8
0340: set_text_draw_RGBA 255 250 250 255
081C: draw_text_outline 1 RGBA 0 0 0 255
045A: draw_text_1number 548.0 67.0 GXT 'NUMBER' number 0@  // ~1~
00D6: if
8AB0:   not key_pressed 106
004D: jump_if_false @Label000002
0002: jump @Label000024
hex
56
 
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Реакции: deleted-user-224036

™ ChipFamily

По ту сторону надежды.
5,144
1,983
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
CLEO:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "Teleport for Arizona-Rp" 
0662: printstring "UPD: 05.07.17" 
0662: printstring "Автор скрипта: Ded_Fedot" 
0662: printstring "Контакты: Писать только по вопросам скриптинга - vk.com/idedfedot" 
0662: printstring "Для пользователей Blast.hk" 

:Label0000BC
0001: wait 400 ms 
0AFA:  is_samp_available 
004D: jump_if_false @Label0000BC 
0B34: samp register_client_command "tpm" to_label @Label000497 
0B34: samp register_client_command "stp" to_label @Label000574 
0BE3: raknet setup_incoming_rpc_hook @Label000671 

:Label0000E9
0001: wait 0 ms 
00D6: if 
0039:   29@ == 1 
004D: jump_if_false @Label0002EB 
00D6: if 
0AB6: store_target_marker_coords_to 6@ 7@ 8@ // IF and SET 
004D: jump_if_false @Label0002B7 
00D6: if 
80DF:   not actor $PLAYER_ACTOR driving 
004D: jump_if_false @Label0001E2 
04D7: set_actor $PLAYER_ACTOR locked 1 
0B2B: samp 4@ = get_player_id_by_actor_handle $PLAYER_ACTOR 
0AC8: 5@ = allocate_memory_size 68 
0BBA: samp store_player 4@ onfoot_data 5@ 
0C0D: struct 5@ offset 6 size 4 = -1771.917 
0C0D: struct 5@ offset 10 size 4 = -2020.421 
0C0D: struct 5@ offset 14 size 4 = 1500.785 
0BC0: samp send_onfoot_data 5@ 
0AC9: free_allocated_memory 5@ 
0BD1: samp send_picked_up_pickup 233 
04E4: refresh_game_renderer_at 6@ 7@ 
03CB: set_rendering_origin_at 6@ 7@ 8@ 
02CE: 8@ = ground_z_at 6@ 7@ 500.0 
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@ 
04D7: set_actor $PLAYER_ACTOR locked 0 
018C: play_sound 1139 at 0.0 0.0 0.0 
0001: wait 500 ms 
0050: gosub @Label0006AB 
0006: 29@ = 0 
0002: jump @Label0002EB 

:Label0001E2
00D6: if 
0AB6: store_target_marker_coords_to 6@ 7@ 8@ // IF and SET 
004D: jump_if_false @Label0002B7 
04D7: set_actor $PLAYER_ACTOR locked 1 
03C0: 12@ = actor $PLAYER_ACTOR car 
04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
0001: wait 500 ms 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 9@ 10@ 11@ 
0001: wait 500 ms 
036A: put_actor $PLAYER_ACTOR in_car 12@ 
04E4: refresh_game_renderer_at 6@ 7@ 
03CB: set_rendering_origin_at 6@ 7@ 8@ 
02CE: 8@ = ground_z_at 6@ 7@ 500.0 
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@ 
0001: wait 500 ms 
036A: put_actor $PLAYER_ACTOR in_car 12@ 
04D7: set_actor $PLAYER_ACTOR locked 0 
018C: play_sound 1139 at 0.0 0.0 0.0 
0001: wait 500 ms 
0050: gosub @Label0006AB 
0006: 29@ = 0 
0002: jump @Label0002EB 

:Label0002B7
0ACF: show_formatted_styled_text "~w~Marker ~n~~y~not ~r~found" time 1000 style 2 
0006: 29@ = 0 
0002: jump @Label0002EB 

:Label0002EB
0006: 29@ = 0 
00D6: if 
0039:   28@ == 1 
004D: jump_if_false @Label000490 
00D6: if 
80DF:   not actor $PLAYER_ACTOR driving 
004D: jump_if_false @Label0003D1 
04D7: set_actor $PLAYER_ACTOR locked 1 
0B2B: samp 4@ = get_player_id_by_actor_handle $PLAYER_ACTOR 
0AC8: 5@ = allocate_memory_size 68 
0BBA: samp store_player 4@ onfoot_data 5@ 
0C0D: struct 5@ offset 6 size 4 = -1771.917 
0C0D: struct 5@ offset 10 size 4 = -2020.421 
0C0D: struct 5@ offset 14 size 4 = 1500.785 
0BC0: samp send_onfoot_data 5@ 
0AC9: free_allocated_memory 5@ 
0BD1: samp send_picked_up_pickup 233 
04E4: refresh_game_renderer_at 6@ 7@ 
03CB: set_rendering_origin_at 6@ 7@ 8@ 
02CE: 8@ = ground_z_at 6@ 7@ 500.0 
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@ 
04D7: set_actor $PLAYER_ACTOR locked 0 
018C: play_sound 1139 at 0.0 0.0 0.0 
0001: wait 500 ms 
0050: gosub @Label0006AB 
0006: 28@ = 0 
0002: jump @Label000490 

:Label0003D1
04D7: set_actor $PLAYER_ACTOR locked 1 
03C0: 12@ = actor $PLAYER_ACTOR car 
04C4: store_coords_to 9@ 10@ 11@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
0001: wait 500 ms 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 9@ 10@ 11@ 
0001: wait 500 ms 
036A: put_actor $PLAYER_ACTOR in_car 12@ 
04E4: refresh_game_renderer_at 6@ 7@ 
03CB: set_rendering_origin_at 6@ 7@ 8@ 
02CE: 8@ = ground_z_at 6@ 7@ 500.0 
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@ 
0001: wait 500 ms 
036A: put_actor $PLAYER_ACTOR in_car 12@ 
04D7: set_actor $PLAYER_ACTOR locked 0 
018C: play_sound 1139 at 0.0 0.0 0.0 
0001: wait 500 ms 
0050: gosub @Label0006AB 
0006: 28@ = 0 
0002: jump @Label000490 

:Label000490
0002: jump @Label0000E9 

:Label000497
00D6: if 
0039:   29@ == 0 
004D: jump_if_false @Label00056B 
0B35: samp 3@ = get_last_command_params 
00D6: if 
0AD4: 26@ = scan_string 3@ format "%s" 3@v 
004D: jump_if_false @Label000562 
00D6: if and
0AF2: 6@ = get_float_from_ini_file "cleo\tpm.ini" section 3@v key "PosX" 
0AF2: 7@ = get_float_from_ini_file "cleo\tpm.ini" section 3@v key "PosY" 
0AF2: 8@ = get_float_from_ini_file "cleo\tpm.ini" section 3@v key "PosZ" 
004D: jump_if_false @Label000531 
0006: 28@ = 1 
0B43: samp cmd_ret 

:Label000531
0ACF: show_formatted_styled_text "~w~Teleport ~n~~w~not ~r~found" time 1000 style 2 
0006: 28@ = 0 
0B43: samp cmd_ret 

:Label000562
0006: 29@ = 1 
0B43: samp cmd_ret 

:Label00056B
0006: 29@ = 0 
0B43: samp cmd_ret 

:Label000574
0B35: samp 3@ = get_last_command_params 
00D6: if 
0AD4: 26@ = scan_string 3@ format "%s" 3@v 
004D: jump_if_false @Label000639 
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
0AF3: write_float 6@ to_ini_file "cleo\tpm.ini" section 3@v key "PosX" 
0AF3: write_float 7@ to_ini_file "cleo\tpm.ini" section 3@v key "PosY" 
0AF3: write_float 8@ to_ini_file "cleo\tpm.ini" section 3@v key "PosZ" 
0ACF: show_formatted_styled_text "~w~Teleport ~g~saved" time 1000 style 2 
018C: play_sound 1139 at 0.0 0.0 0.0 
0B43: samp cmd_ret 

:Label000639
0ACF: show_formatted_styled_text "~r~Warning: ~n~~w~/stp ~g~(Name) ~w~teleport" time 1000 style 2 
0B43: samp cmd_ret 

:Label000671
0BE5: raknet 27@ = get_hook_param 1 
00D6: if or
0039:   28@ == 1 
0039:   29@ == 1 
004D: jump_if_false @Label0006A7 
00D6: if 
0039:   27@ == 12 
004D: jump_if_false @Label0006A7 
0BE0: raknet hook_ret 0 

:Label0006A7
0BE0: raknet hook_ret 1 

:Label0006AB
00D6: if and
0C5D: samp textdraw 16 is_exists 
0C5D: samp textdraw 17 is_exists 
0C5D: samp textdraw 18 is_exists 
0C5D: samp textdraw 19 is_exists 
0C5D: samp textdraw 20 is_exists 
0C5D: samp textdraw 21 is_exists 
0C5D: samp textdraw 22 is_exists 
0C5D: samp textdraw 2071 is_exists 
004D: jump_if_false @Label0006F8 
0C5E: samp textdraw 16 delete 
0C5E: samp textdraw 17 delete 
0C5E: samp textdraw 18 delete 
0C5E: samp textdraw 19 delete 
0C5E: samp textdraw 20 delete 
0C5E: samp textdraw 21 delete 
0C5E: samp textdraw 22 delete 
0C5E: samp textdraw 2071 delete 

:Label0006F8
0051: return 
000E: 1@ -= -1597 
0A9F: 2@ = current_thread_pointer 
000A: 2@ += 16 
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 1 
0062: 3@ -= 0@ // (int) 
0006: 4@ = 0 

:Label00073A
0A8E: 5@ = 3@ + 4@ // int 
0A8D: 6@ = read_memory 5@ size 1 virtual_protect 1 
0006: 7@ = 124 
0B12: 6@ = 6@ XOR 7@ 
0A8C: write_memory 5@ size 1 value 6@ virtual_protect 1 
000A: 4@ += 1 
001D:   4@ > 1@ // (int) 
004D: jump_if_false @Label00073A 
0AB2: ret 0
 

Yasuhiro

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