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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "osk"
if
0@ = SAMP.Base()
else_jump @osk_27
0A93: end_custom_thread
:osk_27
wait 400
SAMP.Available
else_jump @osk_27
chatmsg "AUTODEATHMSG by SAMPHACK" 16711680
0B34: samp register_client_command "osk" to_label @osk_179
:osk_87
wait 0
if and
17@ == 1
Actor.Dead($PLAYER_ACTOR)
else_jump @osk_172
0AF4: 0@v = read_string_from_ini_file "CLEO\AUTODEATHMSG.INI" section "OSK" key "OSK"
wait 200
say "%s" 0@v
wait 3500
:osk_172
jump @osk_87
:osk_179
if
17@ == 15
else_jump @osk_243
17@ = 1
chatmsg "AUTODEATHMSG ACTIVATED" 16711680
jump @osk_284
:osk_243
17@ = 0
chatmsg "AUTODEATHMSG DEACTIVATED" 16711680
:osk_284
SAMP.CmdRet
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "Êàñòîìíûé ðàïèä"
0662: printstring "Made by andre500"
0006: 30@ = 0
0AC8: 29@ = allocate_memory_size 260
:Label000036
0001: wait 2000 ms
00D6: if and
0256: player $PLAYER_CHAR defined
0AFA: is_samp_available
004D: jump_if_false @Label000036
:Label00004D
0001: wait 0 ms
0AF4: 0@s = read_string_from_ini_file "cleo\rapidfire.ini" section "KEYS" key "acviveKey"
0ADC: test_cheat 0@s
004D: jump_if_false @Label00048E
0AC6: 1@ = label @Label00101F offset
0B3B: samp show_dialog id 1488 caption "Âêëþ÷åíèå Custom Rapid" text 1@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2
:Label0000C5
0001: wait 0 ms
0B3C: samp is_dialog_responded id 1488 button 3@ list_item 4@ input_text 0
004D: jump_if_false @Label0000C5
0039: 3@ == 1
004D: jump_if_false @Label00004D
0039: 4@ == 0
004D: jump_if_false @Label000234
0AF1: write_int 24 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int1"
0AF1: write_int 25 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int2"
0AF1: write_int 26 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int3"
0AF1: write_int 27 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int4"
0AF1: write_int 29 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int5"
0AF1: write_int 30 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int6"
0AF1: write_int 31 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int7"
0AF1: write_int 28 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int8"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000234
0039: 4@ == 1
004D: jump_if_false @Label000281
0AF1: write_int 24 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int1"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000281
0039: 4@ == 2
004D: jump_if_false @Label0002CE
0AF1: write_int 25 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int2"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0002CE
0039: 4@ == 3
004D: jump_if_false @Label00031B
0AF1: write_int 26 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int3"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00031B
0039: 4@ == 4
004D: jump_if_false @Label000368
0AF1: write_int 27 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int4"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000368
0039: 4@ == 5
004D: jump_if_false @Label0003B5
0AF1: write_int 29 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int5"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0003B5
0039: 4@ == 6
004D: jump_if_false @Label000402
0AF1: write_int 30 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int6"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000402
0039: 4@ == 7
004D: jump_if_false @Label00044F
0AF1: write_int 31 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int7"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00044F
0AF1: write_int 28 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int8"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00048E
0AF4: 0@s = read_string_from_ini_file "cleo\rapidfire.ini" section "KEYS" key "deacviveKey"
0ADC: test_cheat 0@s
004D: jump_if_false @Label0008CE
0AC6: 1@ = label @Label0010E5 offset
0B3B: samp show_dialog id 1489 caption "Îòêëþ÷åíèå Custom Rapid" text 1@ button_1 "Âûáðàòü" button_2 "Çàêðûòü" style 2
:Label000505
0001: wait 0 ms
0B3C: samp is_dialog_responded id 1489 button 3@ list_item 4@ input_text 0
004D: jump_if_false @Label000505
0039: 3@ == 1
004D: jump_if_false @Label00004D
0039: 4@ == 0
004D: jump_if_false @Label000674
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int1"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int2"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int3"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int4"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int5"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int6"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int7"
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int8"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000674
0039: 4@ == 1
004D: jump_if_false @Label0006C1
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int1"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0006C1
0039: 4@ == 2
004D: jump_if_false @Label00070E
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int2"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00070E
0039: 4@ == 3
004D: jump_if_false @Label00075B
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int3"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00075B
0039: 4@ == 4
004D: jump_if_false @Label0007A8
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int4"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0007A8
0039: 4@ == 5
004D: jump_if_false @Label0007F5
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int5"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0007F5
0039: 4@ == 6
004D: jump_if_false @Label000842
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int6"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000842
0039: 4@ == 7
004D: jump_if_false @Label00088F
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int7"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label00088F
0AF1: write_int -1 to_ini_file "cleo\rapidfire.ini" section "GUNS" key "int8"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label0008CE
0AF0: 5@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int1"
0AF0: 6@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int2"
0AF0: 7@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int3"
0AF0: 8@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int4"
0AF0: 9@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int5"
0AF0: 10@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int6"
0AF0: 11@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int7"
0AF0: 12@ = get_int_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "int8"
00D6: if or
02D8: actor $PLAYER_ACTOR current_weapon == 5@
02D8: actor $PLAYER_ACTOR current_weapon == 6@
02D8: actor $PLAYER_ACTOR current_weapon == 7@
02D8: actor $PLAYER_ACTOR current_weapon == 8@
02D8: actor $PLAYER_ACTOR current_weapon == 9@
02D8: actor $PLAYER_ACTOR current_weapon == 10@
02D8: actor $PLAYER_ACTOR current_weapon == 11@
02D8: actor $PLAYER_ACTOR current_weapon == 12@
004D: jump_if_false @Label000CF7
0AF0: 15@ = get_int_from_ini_file "cleo\rapidfire.ini" section "KEYS" key "ZAGIM"
0039: 15@ == 1
004D: jump_if_false @Label000AAA
0AF0: 15@ = get_int_from_ini_file "cleo\rapidfire.ini" section "KEYS" key "ZAGIMKEY"
0AB0: key_pressed 15@
004D: jump_if_false @Label000CF7
:Label000AAA
0AF2: 5@ = get_float_from_ini_file "cleo\rapidfire.ini" section "GUNS" key "speed"
0393: actor $PLAYER_ACTOR perform_animation "python_fire" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BUDDY_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BUDDY_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "BUDDY_FIRE_POOR" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "2GUNS_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "COLT45_FIRE_2HANDS" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RIFLE_FIRE_POOR" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOTGUN_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOTGUN_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SHOTGUN_FIRE_POOR" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SILENCECROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SILENCE_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "TEC_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "TEC_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "UZI_CROUCHFIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "UZI_FIRE" at 5@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "UZI_FIRE_POOR" at 5@ times_normal_rate
:Label000CF7
0AF4: 0@s = read_string_from_ini_file "cleo\rapidfire.ini" section "KEYS" key "settingsKey"
0ADC: test_cheat 0@s
004D: jump_if_false @Label00004D
0B3B: samp show_dialog id 1501 caption "Íàñòðîéêè Custom Rapid" text 1@ button_1 "Âûáðàòü" button_2 "Îòìåíà" style 2
:Label000D6C
0001: wait 0 ms
0B3C: samp is_dialog_responded id 1501 button 3@ list_item 4@ input_text 0
004D: jump_if_false @Label000D6C
0039: 3@ == 1
004D: jump_if_false @Label00004D
0039: 4@ == 0
004D: jump_if_false @Label000DE0
0AF1: write_int 1 to_ini_file "cleo\rapidfire.ini" section "KEYS" key "ZAGIM"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000DE0
0039: 4@ == 1
004D: jump_if_false @Label000E2E
0AF1: write_int 0 to_ini_file "cleo\rapidfire.ini" section "KEYS" key "ZAGIM"
018C: play_sound 1084 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000E2E
0039: 4@ == 2
004D: jump_if_false @Label000F18
0B3B: samp show_dialog id 1502 caption "Èçìåíåíèå êëàâèøè çàæèìà" text "Ââåäèòå ID íîâîé êëàâèøè çàæèìà ðàïèäà." button_1 "Âûáðàòü" button_2 "Îòìåíà" style 1
:Label000E97
0001: wait 0 ms
0B3C: samp is_dialog_responded id 1502 button 3@ list_item 0 input_text 29@
004D: jump_if_false @Label000E97
0039: 3@ == 1
004D: jump_if_false @Label00004D
0AD4: 30@ = scan_string 29@ format "%d" 5@
004D: jump_if_false @Label000FF6
0AF1: write_int 5@ to_ini_file "cleo\rapidfire.ini" section "KEYS" key "ZAGIMKEY"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000F18
0B3B: samp show_dialog id 1500 caption "Èçìåíåíèå ñêîðîñòè ñòðåëüáû" text "Ââåäèòå íîâîå çíà÷åíèå ñêîðîñòè ñòðåëüáû." button_1 "Âûáðàòü" button_2 "Îòìåíà" style 1
:Label000F78
0001: wait 0 ms
0B3C: samp is_dialog_responded id 1500 button 3@ list_item 0 input_text 29@
004D: jump_if_false @Label000F78
0039: 3@ == 1
004D: jump_if_false @Label00004D
0AD4: 30@ = scan_string 29@ format "%f" 5@
004D: jump_if_false @Label000FF6
0AF3: write_float 5@ to_ini_file "cleo\rapidfire.ini" section "GUNS" key "speed"
018C: play_sound 1083 at 0.0 0.0 0.0
0002: jump @Label00004D
:Label000FF6
0AF8: samp add_message_to_chat "Íåâåðíîå çíà÷åíèå ñêîðîñòè!" color -1
0002: jump @Label00004D
:Label00101F
hex
C2 EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 E2 F1 E5
F5 0A C2 EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 44
65 73 65 72 74 20 45 61 67 6C 65 0A C2 EA EB FE
F7 E8 F2 FC 20 E4 EB FF 20 53 68 6F 74 67 75 6E
0A C2 EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 53 61
77 6E 20 4F 66 66 20 53 68 6F 74 67 75 6E 0A C2
EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 43 6F 6D 62
61 74 20 53 68 6F 74 67 75 6E 20 0A C2 EA EB FE
F7 E8 F2 FC 20 E4 EB FF 20 4D 50 35 0A C2 EA EB
FE F7 E8 F2 FC 20 E4 EB FF 20 41 4B 34 37 0A C2
EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 4D 34 0A C2
EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 4D 69 63 72
6F 20 55 5A 49 00
end
:Label0010E5
hex
C2 FB EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 E2 F1
E5 F5 0A CE F2 EA EB FE F7 E8 F2 FC 20 E4 EB FF
20 44 65 73 65 72 74 20 45 61 67 6C 65 0A CE F2
EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 53 68 6F 74
67 75 6E 0A CE F2 EA EB FE F7 E8 F2 FC 20 E4 EB
FF 20 53 61 77 6E 20 4F 66 66 20 53 68 6F 74 67
75 6E 0A CE F2 EA EB FE F7 E8 F2 FC 20 E4 EB FF
20 43 6F 6D 62 61 74 20 53 68 6F 74 67 75 6E 20
0A CE F2 EA EB FE F7 E8 F2 FC 20 E4 EB FF 20 4D
50 35 0A CE F2 EA EB FE F7 E8 F2 FC 20 E4 EB FF
20 41 4B 34 37 0A CE F2 EA EB FE F7 E8 F2 FC 20
E4 EB FF 20 4D 34 0A CE F2 EA EB FE F7 E8 F2 FC
20 E4 EB FF 20 4D 69 63 72 6F 20 55 5A 49 00 D1
20 E7 E0 E6 E8 EC EE EC 0A C1 E5 E7 20 E7 E0 E6
E8 EC E0 0A CD E0 E7 ED E0 F7 E8 F2 FC 20 EA EB
E0 E2 E8 F8 F3 20 E7 E0 E6 E8 EC E0 0A C8 E7 EC
E5 ED E8 F2 FC 20 ED E0 F1 F2 F0 EE E9 EA E8 20
F1 EA EE F0 EE F1 F2 E8 00 00 00 00 5F 5F 53 42
46 54 52 FF 00 00 00 5F 5F 53 42 46 54 52
end
Последнее редактирование модератором: 23 Авг 2018