{$CLEO}
0000:
repeat
wait 0
until SAMP.Available()
31@ = Render.CreateFont("Calibri", 13, 5)
0AF7: samp 6@ = get_base
0C0C: 7@ = struct 6@ offset 2203880 size 4
0C0C: 7@ = struct 7@ offset 8 size 4
0C0C: 8@ = struct 6@ offset 2203876 size 4
while true
wait 0
if and
0B61: samp is_local_player_spawned
8BD5: not samp is_scoreboard_opened
0BDB: samp is_chat_visible
then
0C0C: 6@ = struct 7@ offset 8 size 4
0C0C: 9@ = struct 8@ offset 302 size 4
005A: 9@ += 6@ // (int)
000A: 9@ += 10
alloc 5@ 124
0B2B: samp 0@ = get_player_id_by_actor_handle $PLAYER_ACTOR
1@ = Samp.GetPlayerScore(0@)
2@ = Samp.GetPlayerPing(0@)
format 5@ "Ваш ID: {0088ff}%d {ffffff}| Ваш LvL: {0088ff}%d {ffffff}| Ваш пинг: {0088ff}%d" 0@ 1@ 2@
Render.DrawText(31@, 5@, 6@, 9@, -1)
free 5@
end
end