Неактуально Multi-Tool Kicker

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Lightkiller

Известный
Автор темы
Всефорумный модератор
557
400
кароче 4 раза кикнуло меня, и 1 раз кикнуло жертву.
после чего при входе в игру теперь краш.
я такого говна еще не видел, включил кик с ног, начало какой то отсчет рестарты сервера и краш гта, после чего нихуя не заходит в гта.
отсчет вроде после 2-х киков, а так вроде исправно работает у меня, и говорил, что клео 4.3 надо и всё
 

Anvar

Новичок
9
0
в общем жду видосик, потому что у меня при запуске пишет что скрипт запущен, а при вводе команд ничего не происходит
сработала команда /kickch но кикнула она меня
 

woksonal

Известный
Проверенный
268
154
вот может, кому пригодится, тру дамп без меток
CLEO:
0001: wait 0 ms
0001: wait 400 ms
0AFA:  is_samp_available
004D: jump_if_false @Noname_4
0006: 31@ = 0
0006: 32@ = 0
0006: 33@ = 0
0B34: samp register_client_command "kicker" to_label @Noname_3171
0B34: samp register_client_command "kick" to_label @Noname_3025
0001: wait 0 ms
00D6: if
0039:   0@ == 1
004D: jump_if_false @Noname_1277
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 2@ = scan_string 1@ format "%d" 1@
004D: jump_if_false @Noname_1243
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Noname_1107
0B20: samp 3@ = actor_handle_by_samp_player_id 1@
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_1034
00D6: if
8118:   not actor 3@ dead
004D: jump_if_false @Noname_925
00D6: if
8B5C:   not samp is_player 1@ paused
004D: jump_if_false @Noname_817

:Noname_403
03C0: 12@ = actor $PLAYER_ACTOR car
00D6: if
0039:   14@ == 0
004D: jump_if_false @Noname_303
04C4: store_coords_to 13@ 15@ 18@ from_actor 3@ with_offset 0.0 0.0 -1.0
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -1.0 -4.0
00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
0001: wait 200 ms
0006: 14@ = 1
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
050A: 19@ = distance_between_XYZ 13@ 15@ 18@ and_XYZ 7@ 8@ 9@
00D6: if
8021:   not  19@ > 150.0
004D: jump_if_false @Noname_720
00D6: if
00DF:   actor 3@ driving
004D: jump_if_false @Noname_443
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -0.2 -1.0
0208: 20@ = random_float_in_ranges -1.3 -1.0
0002: jump @Noname_495
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -0.2 -1.0
0208: 20@ = random_float_in_ranges -8.0 -6.0
005B: 6@ += 20@ // (float)
04C4: store_coords_to 21@ 25@ 30@ from_actor 3@ with_offset 0.0 0.0 0.0
0208: 20@ = random_float_in_ranges -2.0 -1.6
005B: 30@ += 20@ // (float)
0AB1: call_scm_func @Noname_2899 3 21@ 25@ 30@
00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
099A: set_car 12@ collision_detection 0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 0.0 -2.5
0063: 4@ -= 7@ // (float)
0063: 5@ -= 8@ // (float)
0604: get_Z_angle_for_point 4@ 5@ store_to 17@
0175: set_car 12@ Z_angle_to 17@
02E3: 11@ = car 12@ speed
0006: 11@ = 0
000B: 11@ += 85.0
04BA: set_car 12@ speed_to 11@
0002: jump @Noname_810
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
00A1: put_actor $PLAYER_ACTOR at 21@ 25@ 30@
0001: wait 200 ms
04C4: store_coords_to 13@ 15@ 18@ from_actor 3@ with_offset 0.0 0.0 -1.0
0AF8: samp add_message_to_chat "ok" color -48171
0002: jump @Noname_918

:Noname_1027
0AF8: samp add_message_to_chat "Жертва в АФК" color -44444
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
00A1: put_actor $PLAYER_ACTOR at 21@ 25@ 30@
0006: 0@ = 0

:Noname_1100
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_918
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0002: jump @Noname_1027
0AF8: samp add_message_to_chat "Жертва мертва" color -47181
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
00A1: put_actor $PLAYER_ACTOR at 21@ 25@ 30@
0006: 0@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_1027
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0002: jump @Noname_1100
0AF8: samp add_message_to_chat "Для использования скрипта вы должны быть в машине" color -58712
0006: 0@ = 0
0002: jump @Noname_1236
0AF8: samp add_message_to_chat "Жертва вне зоны прорисовки/не существует" color -41957
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
00A1: put_actor $PLAYER_ACTOR at 21@ 25@ 30@
0006: 0@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_1236
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0002: jump @Noname_1277
0AF8: samp add_message_to_chat "/mind [id player]" color -55817
0006: 0@ = 0
00D6: if
0039:   22@ == 1
004D: jump_if_false @Noname_2778
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 2@ = scan_string 1@ format "%d" 1@
004D: jump_if_false @Noname_2735
00D6: if
0B23:  samp is_player_connected 1@
004D: jump_if_false @Noname_2608
00D6: if
8B5C:   not samp is_player 1@ paused
004D: jump_if_false @Noname_2509
0B20: samp 3@ = actor_handle_by_samp_player_id 1@
00D6: if
8118:   not actor 3@ dead
004D: jump_if_false @Noname_2409
00D6: if
8118:   not actor $PLAYER_ACTOR dead
004D: jump_if_false @Noname_2334
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_1430
0B30: samp send_enter_vehicle 10@ as_passenger 0
072A: put_actor $PLAYER_ACTOR into_car 12@ driverseat
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_2327
00D6: if
0039:   14@ == 0
004D: jump_if_false @Noname_1548
04C4: store_coords_to 13@ 15@ 18@ from_actor 3@ with_offset 0.0 0.0 -1.0
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -1.0 -4.0
00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
0001: wait 250 ms
0006: 14@ = 1
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
050A: 19@ = distance_between_XYZ 13@ 15@ 18@ and_XYZ 7@ 8@ 9@
00D6: if
8021:   not  19@ > 150.0
004D: jump_if_false @Noname_2237
00D6: if
00DF:   actor 3@ driving
004D: jump_if_false @Noname_1688
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -0.2 -1.0
0208: 20@ = random_float_in_ranges -1.3 -1.0
0002: jump @Noname_1740
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -0.2 -1.0
0208: 20@ = random_float_in_ranges -8.0 -6.0
005B: 6@ += 20@ // (float)
04C4: store_coords_to 21@ 25@ 30@ from_actor 3@ with_offset 0.0 0.0 0.0
0208: 20@ = random_float_in_ranges -2.0 -1.6
005B: 30@ += 20@ // (float)
0AB1: call_scm_func @Noname_2899 3 21@ 25@ 30@
00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
099A: set_car 12@ collision_detection 0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 0.0 -2.5
0063: 4@ -= 7@ // (float)
0063: 5@ -= 8@ // (float)
0604: get_Z_angle_for_point 4@ 5@ store_to 17@
0175: set_car 12@ Z_angle_to 17@
02E3: 11@ = car 12@ speed
0006: 11@ = 0
000B: 11@ += 85.0
04BA: set_car 12@ speed_to 11@
00D6: if and
0019:   33@ > 6200
8029:   not  33@ >= 7500
004D: jump_if_false @Noname_2151
00D6: if
0039:   16@ == 2
004D: jump_if_false @Noname_2038
0006: 22@ = 0
0006: 33@ = 0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 23@ 24@ 26@
0002: jump @Noname_2139
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 21@ 25@ 30@
0AF8: samp add_message_to_chat "end" color -37169
0006: 33@ = 13127
0006: 32@ = 0
04C4: store_coords_to 4@ 5@ 6@ from_actor 3@ with_offset 0.0 -1.0 -4.0
0006: 16@ = 2
0001: wait 250 ms
00D6: if
0019:   32@ > 6200
004D: jump_if_false @Noname_2230
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 23@ 24@ 26@
0AF8: samp add_message_to_chat "end" color -37169
0006: 22@ = 0
0006: 16@ = 2
0006: 33@ = 0
0002: jump @Noname_2327
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 21@ 25@ 30@
0001: wait 200 ms
04C4: store_coords_to 13@ 15@ 18@ from_actor 3@ with_offset 0.0 0.0 -1.0
0AF8: samp add_message_to_chat "ok" color -48171
0002: jump @Noname_2402
0AF8: samp add_message_to_chat "Вы мертвы" color -93817
0006: 22@ = 0
0006: 1@ = 0

:Noname_2577
0006: 33@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_2402
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0002: jump @Noname_2502
0AF8: samp add_message_to_chat "Жертва мертва" color -58718
0006: 22@ = 0
0006: 33@ = 0
0006: 1@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_2502
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 23@ 24@ 26@
0006: 22@ = 0
0002: jump @Noname_2601
0AF8: samp add_message_to_chat "Жертва в АФК" color -84162
0006: 22@ = 0
0006: 33@ = 0
0006: 1@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_2601

:Noname_2778
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 23@ 24@ 26@
0006: 22@ = 0
0002: jump @Noname_2728
0AF8: samp add_message_to_chat "Жертва не существует/вне зоны прорисовки" color -75917
0006: 33@ = 0
0006: 22@ = 0
0006: 1@ = 0
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_2728
099A: set_car 12@ collision_detection 1
01C3: remove_references_to_car 12@
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 23@ 24@ 26@
0006: 22@ = 0
0002: jump @Noname_2778
0AF8: samp add_message_to_chat "/kicker [id player]" color -84716
0006: 22@ = 0
0006: 1@ = 0
00D6: if and
0039:   16@ == 2
0039:   22@ == 0
004D: jump_if_false @Noname_2892
0006: 1@ = 30
0AD1: show_formatted_text_highpriority "%d" time 1000 1@
0001: wait 1000 ms
0019:   1@ > 0
004D: jump_if_false @Noname_2892
0001: wait 0 ms
000E: 1@ -= 1
0AD1: show_formatted_text_highpriority "%d" time 1000 1@
0001: wait 1000 ms
0006: 18@ = 0
0006: 16@ = 0
0002: jump @Noname_2828
0002: jump @Noname_67
0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
0B24: samp 3@ = get_player_struct_ptr 3@
000A: 3@ += 170
0AC8: 4@ = allocate_memory_size 67
0C10: memcpy destination 4@ source 3@ size 67
0C0D: struct 4@ offset 24 size 4 = 0@
0C0D: struct 4@ offset 28 size 4 = 1@
0C0D: struct 4@ offset 32 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 200 type 0 size 1
0B40: raknet bit_stream 5@ write 4@ type 5 size 67
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@

:Noname_3230
0AB2: ret 0
0006: 0@ = 1
0006: 14@ = 0
0AF8: samp add_message_to_chat "mind включён" color -74616
0B43: samp cmd_ret
00A0: store_actor $PLAYER_ACTOR position_to 21@ 25@ 30@
02CE: 30@ = ground_z_at 21@ 25@ 999.0
00A1: put_actor $PLAYER_ACTOR at 21@ 25@ 30@
0AF8: samp add_message_to_chat "mind выключен" color -93175
0B43: samp cmd_ret
0AF8: samp add_message_to_chat "Нету ближайших открытых машин" color -31756
0B43: samp cmd_ret
00D6: if and
0019:   1@ > 0
8029:   not  1@ >= 50
004D: jump_if_false @Noname_3230
0AF8: samp add_message_to_chat "Подождите %d секунд" color -48174 1@
0B43: samp cmd_ret
0006: 10@ = 2000
0AFF: samp 12@ = car_handle_by_samp_vehicle_id 10@
00D6: if
056E:   car 12@ defined
004D: jump_if_false @Noname_3643
00D6: if or
0137:   car 12@ model == #WALTON
0137:   car 12@ model == #MAVERICK
0137:   car 12@ model == #CARGOBOB
0137:   car 12@ model == #ARTICT2
0137:   car 12@ model == #ARTICT1
0137:   car 12@ model == #ARTICT3
004D: jump_if_false @Noname_3335
0002: jump @Noname_3643
0002: jump @Noname_3643
00D6: if or
0137:   car 12@ model == #FAGGIO
0137:   car 12@ model == #NRG500
0137:   car 12@ model == #FCR900
0137:   car 12@ model == #PCJ600
0137:   car 12@ model == #FREEWAY
0137:   car 12@ model == #SANCHEZ
0137:   car 12@ model == #FCR900
0137:   car 12@ model == #BIKE
004D: jump_if_false @Noname_3424
0002: jump @Noname_3643
0002: jump @Noname_3643
09B3: get_car 12@ door_status 4@
0227: 5@ = car 12@ health
046C: 3@ = car 12@ driver
0407: store_coords_to 7@ 8@ 9@ from_car 12@ with_offset 0.0 0.0 -1.0
04C4: store_coords_to 21@ 25@ 30@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
0509: 26@ = distance_between_XY 7@ 8@ and_XY 21@ 25@
00D6: if and
0039:   4@ == 0
8039:   not  5@ == 0
856D:   not actor 3@ defined
8031:   not  26@ >= 110.0
004D: jump_if_false @Noname_3643
0006: 33@ = 0
0006: 32@ = 0
0006: 18@ = 0
000A: 16@ += 1
0006: 14@ = 0
0006: 22@ = 1
04C4: store_coords_to 23@ 24@ 26@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0
0BE3: raknet setup_incoming_rpc_hook -3675
0B43: samp cmd_ret
000E: 10@ -= 1
00D6: if
0039:   10@ == 0
004D: jump_if_false @Noname_3238
0002: jump @Noname_3132
0BE5: raknet 27@ = get_hook_param 1
0039:   27@ == 71
004D: jump_if_false @Noname_3700
0BE0: raknet hook_ret 0
0BE0: raknet hook_ret 1
0AF8: samp add_message_to_chat "------------ ===== ---------------" color -18471
0AF8: samp add_message_to_chat "/mind [id player] - Автокикер" color -47165
0AF8: samp add_message_to_chat "/mindq - аварийное выключение кикера с ног" color 84716
0AF8: samp add_message_to_chat "/gif [id player] - кикер с ног" color -93125
0AF8: samp add_message_to_chat "/gifq - аварийное выключение кикера с ног" color -23187
0AF8: samp add_message_to_chat "/ogranich - включить анти-ограничитель" color -51268
0AF8: samp add_message_to_chat "/ogranichq - выключить ограничитель" color -51791
0AF8: samp add_message_to_chat "/gifd - второй режим кикера с ног" color -13817
0AF8: samp add_message_to_chat "------------ ===== ---------------" color -18471
0B43: samp cmd_ret

// приклееный скрипт

0000: NOP
0001: wait 0 ms
0001: wait 0 ms
00D6: if
0AFA:  is_samp_available
004D: jump_if_false @Noname_6
0B34: samp register_client_command "kickej" to_label @Noname_452
0AF8: samp add_message_to_chat "[PRIVATE] {00FF00}Multi-Tool Kicker {FFA500}by fragma" color 16768685
0001: wait 0 ms
00D6: if
0039:   12@ == 1
004D: jump_if_false @Noname_445
00D6: if
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false @Noname_410
0AF8: samp add_message_to_chat "Ejecter активирован" color 52224
0AA2: 0@ = load_library "User32.dll" // IF and SET
0AA4: 1@ = get_proc_address "keybd_event" library 0@ // IF and SET
0AA5: call 1@ num_params 4 pop 0 0 0 0 83
0001: wait 50 ms
0AF9: samp say_msg "/eject %d" 6@
0001: wait 1100 ms
0AF9: samp say_msg "/eject %d" 6@
0001: wait 1100 ms
0AF9: samp say_msg "/eject %d" 6@
0001: wait 1100 ms
0006: 12@ = 0
0AA5: call 1@ num_params 4 pop 0 2 0 0 83
00D6: if
0B23:  samp is_player_connected 6@
004D: jump_if_false @Noname_374
0AF8: samp add_message_to_chat "Игрок не кикнут" color 16711680
0006: 12@ = 0
0002: jump @Noname_403
0AF8: samp add_message_to_chat "Игрок кикнут" color 52224
0006: 12@ = 0
0002: jump @Noname_445
0AF8: samp add_message_to_chat "Вы не в автомобиле" color 16711680
0006: 12@ = 0
0002: jump @Noname_101
0B35: samp 1@ = get_last_command_params
00D6: if
0AD4: 7@ = scan_string 1@ format "%d" 6@
004D: jump_if_false @Noname_498
0006: 12@ = 1
0002: jump @Noname_531
0AF8: samp add_message_to_chat "Use /kickej [id player]" color 16711680
0B43: samp cmd_ret
0000: NOP
00D6: if
8AF7:   not samp 0@ = get_base
004D: jump_if_false @Noname_20
0A93: end_custom_thread
0B34: samp register_client_command "kickch" to_label @Noname_2179
0002: jump @Noname_42
0001: wait 0 ms
00D6: if
8039:   not  1@ == 1
004D: jump_if_false @Noname_125
00D6: if
8039:   not  2@ == 1
004D: jump_if_false @Noname_1087
00D6: if
8039:   not  3@ == 1
004D: jump_if_false @Noname_1947
00D6: if
8039:   not  4@ == 1
004D: jump_if_false @Noname_1057
0002: jump @Noname_42
0001: wait 0 ms
0B35: samp 0@ = get_last_command_params
0AD4: 0@ = scan_string 0@ format "%d" 11@
00D6: if
0019:   0@ > 0
004D: jump_if_false @Noname_2235
00D6: if
0B23:  samp is_player_connected 11@
004D: jump_if_false @Noname_2283
0B20: samp 4@ = actor_handle_by_samp_player_id 11@
00D6: if
056D:   actor 4@ defined
004D: jump_if_false @Noname_2283
0172: 15@ = actor $PLAYER_ACTOR Z_angle
00D6: if
00DF:   actor 4@ driving
004D: jump_if_false @Noname_2325
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 12@
000F: 12@ -= 1.0
03C0: 5@ = actor 4@ car
00D6: if
056E:   car 5@ defined
004D: jump_if_false @Noname_2397
09B3: get_car 5@ door_status 27@
00D6: if
0039:   27@ == 0
004D: jump_if_false @Noname_2366
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
0AA0: gosub_if_false @Noname_2436
0B2C: samp 6@ = get_vehicle_id_by_car_handle 5@
0B30: samp send_enter_vehicle 6@ as_passenger 0
0172: 25@ = actor $PLAYER_ACTOR Z_angle
0001: wait 300 ms
0AB1: call_scm_func @Noname_2494 1 5@
0407: store_coords_to 10@ 15@ 20@ from_car 5@ with_offset 0.0 0.0 45.5
0001: wait 250 ms
00AB: put_car 5@ at 10@ 15@ 20@
0001: wait 20 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 200
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 200
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0AFC: samp send_scm_event 6@ event_id 3 param_1 136 param_2 136
0229: set_car 5@ primary_color_to 136 secondary_color_to 136
0001: wait 5 ms
0AB1: call_scm_func @Noname_2577 1 5@
0173: set_actor $PLAYER_ACTOR Z_angle_to 25@
0002: jump @Noname_2457
0AF8: samp add_message_to_chat " В разработке" color -2225161
0002: jump @Noname_2457
0001: wait 0 ms
0B35: samp 0@ = get_last_command_params
0AD4: 0@ = scan_string 0@ format "%d" 6@
00D6: if
0019:   0@ > 0
004D: jump_if_false @Noname_2235
0AFF: samp 5@ = car_handle_by_samp_vehicle_id 6@
00D6: if
056E:   car 5@ defined
004D: jump_if_false @Noname_2397
09B3: get_car 5@ door_status 27@
00D6: if
0039:   27@ == 0
004D: jump_if_false @Noname_2366
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 12@
000F: 12@ -= 1.0
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
0AA0: gosub_if_false @Noname_2436
0B30: samp send_enter_vehicle 6@ as_passenger 0
0172: 25@ = actor $PLAYER_ACTOR Z_angle
0001: wait 300 ms
0AB1: call_scm_func @Noname_2494 1 5@
0407: store_coords_to 10@ 15@ 20@ from_car 5@ with_offset 0.0 0.0 45.5
0001: wait 250 ms
00AB: put_car 5@ at 10@ 15@ 20@
0001: wait 20 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 10
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 200
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0001: wait 5 ms
0209: 19@ = random_int_in_ranges 0 200
0AFC: samp send_scm_event 6@ event_id 3 param_1 19@ param_2 19@
0229: set_car 5@ primary_color_to 19@ secondary_color_to 19@
0175: set_car 5@ Z_angle_to 17@
0208: 17@ = random_float_in_ranges 0.0 360.0
00AB: put_car 5@ at 10@ 15@ 20@
04BA: set_car 5@ speed_to 75.0
0AFC: samp send_scm_event 6@ event_id 3 param_1 136 param_2 136
0229: set_car 5@ primary_color_to 136 secondary_color_to 136
0001: wait 5 ms
0AB1: call_scm_func @Noname_2577 1 5@
0173: set_actor $PLAYER_ACTOR Z_angle_to 25@
0002: jump @Noname_2457
0001: wait 0 ms
0B35: samp 0@ = get_last_command_params
0AD4: 0@ = scan_string 0@ format "%d" 11@
00D6: if
0019:   0@ > 0
004D: jump_if_false @Noname_2235
00D6: if
0B23:  samp is_player_connected 11@
004D: jump_if_false @Noname_2283
0B20: samp 4@ = actor_handle_by_samp_player_id 11@
00D6: if
056D:   actor 4@ defined
004D: jump_if_false @Noname_2283
0172: 15@ = actor $PLAYER_ACTOR Z_angle
00D6: if
00DF:   actor 4@ driving
004D: jump_if_false @Noname_2325
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 12@
000F: 12@ -= 1.0
03C0: 5@ = actor 4@ car
00D6: if
056E:   car 5@ defined
004D: jump_if_false @Noname_2397
09B3: get_car 5@ door_status 27@
00D6: if
0039:   27@ == 0
004D: jump_if_false @Noname_2366
00D6: if
80DF:   not actor $PLAYER_ACTOR driving
0AA0: gosub_if_false @Noname_2436
0B2C: samp 6@ = get_vehicle_id_by_car_handle 5@
0B30: samp send_enter_vehicle 6@ as_passenger 0
0001: wait 300 ms
036A: put_actor $PLAYER_ACTOR in_car 5@
0002: jump @Noname_2457
0006: 1@ = 1
0002: jump @Noname_2492
0006: 2@ = 1
0002: jump @Noname_2492
0006: 3@ = 1
0002: jump @Noname_2492
0006: 4@ = 1
0002: jump @Noname_2492
0AF8: samp add_message_to_chat " Введите так /kickch [id игрока]." color -999
0002: jump @Noname_2457
0AF8: samp add_message_to_chat " Игрок вне зоны прорисовки." color -999
0002: jump @Noname_2457
0AF8: samp add_message_to_chat " Игрок не за рулем машины." color -999
0002: jump @Noname_2457
0AF8: samp add_message_to_chat " Машина закрыта." color -999
0002: jump @Noname_2457
0AF8: samp add_message_to_chat " Машина вне зоны стрима." color -999
0002: jump @Noname_2457
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 10@ 11@ 12@
0001: wait 2000 ms
0051: return
0006: 1@ = 0
0006: 2@ = 0
0006: 3@ = 0
0006: 4@ = 0
0002: jump @Noname_42
0B43: samp cmd_ret
0470: $4 = actor $PLAYER_ACTOR current_weapon
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $PLAYER_ACTOR struct
000A: 3@ += 1328
0A8C: write_memory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $PLAYER_ACTOR struct
000A: 3@ += 1420
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
0AB2: ret 0
0A96: 3@ = actor $PLAYER_ACTOR struct
000A: 3@ += 1328
0A8C: write_memory 3@ size 4 value 1 virtual_protect 0
0687: clear_actor $PLAYER_ACTOR task
00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 12@
000F: 12@ -= 1.0
036A: put_actor $PLAYER_ACTOR in_car 0@
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 10@ 11@ 12@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to $4
 
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