local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 891) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19135) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.179000005126) -- offset x
raknetBitStreamWriteFloat(bs, 0.008899999782443) -- offset y
raknetBitStreamWriteFloat(bs, 0.018899999558926) -- offset z
raknetBitStreamWriteFloat(bs, -137.89990234375) -- rotation x
raknetBitStreamWriteFloat(bs, -79.699897766113) -- rotation y
raknetBitStreamWriteFloat(bs, 16.199899673462) -- rotation z
raknetBitStreamWriteFloat(bs, 1.4059000015259) -- scale x
raknetBitStreamWriteFloat(bs, 1.4119999408722) -- scale y
raknetBitStreamWriteFloat(bs, 0.36590000987053) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)