local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 424) -- playerId
raknetBitStreamWriteInt32(bs, 6) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 19591) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, -0.0049990001134574) -- offset x
raknetBitStreamWriteFloat(bs, -0.12700200080872) -- offset y
raknetBitStreamWriteFloat(bs, -0.056000001728535) -- offset z
raknetBitStreamWriteFloat(bs, 160.70001220703) -- rotation x
raknetBitStreamWriteFloat(bs, 111.10023498535) -- rotation y
raknetBitStreamWriteFloat(bs, 20.799825668335) -- rotation z
raknetBitStreamWriteFloat(bs, 0.71699899435043) -- scale x
raknetBitStreamWriteFloat(bs, 1.3680000305176) -- scale y
raknetBitStreamWriteFloat(bs, 1.0039989948273) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)