--[NEW ATTACHED OBJECT: 8492]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 816) -- playerId
raknetBitStreamWriteInt32(bs, 0) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 8492) -- modelId
raknetBitStreamWriteInt32(bs, 1) -- bone
raknetBitStreamWriteFloat(bs, 0.094999000430107) -- offset x
raknetBitStreamWriteFloat(bs, -0.11100000143051) -- offset y
raknetBitStreamWriteFloat(bs, -0.0029990000184625) -- offset z
raknetBitStreamWriteFloat(bs, -90.699783325195) -- rotation x
raknetBitStreamWriteFloat(bs, -96.099952697754) -- rotation y
raknetBitStreamWriteFloat(bs, -109.60003662109) -- rotation z
raknetBitStreamWriteFloat(bs, 0.057000000029802) -- scale x
raknetBitStreamWriteFloat(bs, 0.034000001847744) -- scale y
raknetBitStreamWriteFloat(bs, 0.090000003576279) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
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--[NEW ATTACHED OBJECT: 2992]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 816) -- playerId
raknetBitStreamWriteInt32(bs, 1) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 2992) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.24600000679493) -- offset x
raknetBitStreamWriteFloat(bs, 0) -- offset y
raknetBitStreamWriteFloat(bs, 0) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, -92.700004577637) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1.3659980297089) -- scale x
raknetBitStreamWriteFloat(bs, 1.3940000534058) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
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--[NEW ATTACHED OBJECT: 2992]------------------------------------------------------------
local bs = raknetNewBitStream()
raknetBitStreamWriteInt16(bs, 816) -- playerId
raknetBitStreamWriteInt32(bs, 2) -- index
raknetBitStreamWriteBool(bs, true) -- create
raknetBitStreamWriteInt32(bs, 2992) -- modelId
raknetBitStreamWriteInt32(bs, 2) -- bone
raknetBitStreamWriteFloat(bs, 0.24600000679493) -- offset x
raknetBitStreamWriteFloat(bs, 0) -- offset y
raknetBitStreamWriteFloat(bs, 0.012000000104308) -- offset z
raknetBitStreamWriteFloat(bs, 0) -- rotation x
raknetBitStreamWriteFloat(bs, 88.599998474121) -- rotation y
raknetBitStreamWriteFloat(bs, 0) -- rotation z
raknetBitStreamWriteFloat(bs, 1.3659989833832) -- scale x
raknetBitStreamWriteFloat(bs, 1.3940000534058) -- scale y
raknetBitStreamWriteFloat(bs, 1) -- scale z
raknetBitStreamWriteInt32(bs, -1) -- color1
raknetBitStreamWriteInt32(bs, -1) -- color2
raknetEmulRpcReceiveBitStream(113, bs)
raknetDeleteBitStream(bs)
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