case ID_BULLET_SYNC:
{
char buf[64];
BitStream bsData(rpcParams->input, (rpcParams->numberOfBitsOfData / 8) + 1, false);
uint8_t byteType = 1;
uint16_t sTargetID;
float fCenter[3] = { 0, 0, 0.5 };
bsData.Read(fCenter);
bsData.Read(sTargetID);
bsData.Read(byteType);
sprintf(buf, "<Warning> %s[%d]: Возможно Damager", getPlayerName(sTargetID), getGTAPedFromSAMPPlayerID(sTargetID));
addToChatWindow(buf, samp_color_get(sTargetID));
break;
}