void SendFakeOnfootSyncData(float fPos[3], float Health, int byteCurrentWeapon, float speed[3])
{
ONFOOT_SYNC_DATA picSync;
memset(&picSync, 0, sizeof(ONFOOT_SYNC_DATA));
::BitStream bsOnfootSync;
picSync.byteHealth = Health;
picSync.byteCurrentWeapon = byteCurrentWeapon;
picSync.vecPos[0] = fPos[0];
picSync.vecPos[1] = fPos[1];
picSync.vecPos[2] = fPos[2];
picSync.vecMoveSpeed[0] = speed[0];
picSync.vecMoveSpeed[1] = speed[1];
picSync.vecMoveSpeed[2] = speed[2];
bsOnfootSync.Write((BYTE)ID_PLAYER_SYNC);
bsOnfootSync.Write((PCHAR)&picSync,sizeof(ONFOOT_SYNC_DATA));
g_SAMP->pRakClientInterface->Send(&bsOnfootSync, HIGH_PRIORITY, UNRELIABLE_SEQUENCED, 0);
}