const struct move_animation_info move_animations[MOVE_ANIMATIONS_COUNT] =
{
// ordered by eMoveAnim-ids (ascending)
{ MOVE_PLAYER, "CJ" },
// { MOVE_PLAYER_F, "Player (F)" },
// { MOVE_PLAYER_M, "Player (M)" },
{ MOVE_ROCKET, "Rocket" },
// { MOVE_ROCKET_F, "Rocket (F)" },
// { MOVE_ROCKET_M, "Rocket (M)" },
{ MOVE_ARMED, "Armed" },
// { MOVE_ARMED_F, "Armed (F)" },
// { MOVE_ARMED_M, "Armed (M)" },
{ MOVE_BBBAT, "Baseball" },
// { MOVE_BBBAT_F, "Baseball (F)" },
// { MOVE_BBBAT_M, "Baseball (M)" },
{ MOVE_CSAW, "Chainsaw" },
// { MOVE_CSAW_F, "Chainsaw (F)" },
// { MOVE_CSAW_M, "Chainsaw (M)" },
{ MOVE_SNEAK, "Sneak" },
{ MOVE_JETPACK, "Jetpack" },
{ MOVE_MAN, "Man" },
{ MOVE_SHUFFLE, "Shuffle" },
{ MOVE_OLDMAN, "Old (M)" },
{ MOVE_GANG1, "Gang1" },
{ MOVE_GANG2, "Gang2" },
{ MOVE_OLDFATMAN, "Old fat (M)" },
{ MOVE_FATMAN, "Fat (M)" },
{ MOVE_JOGGER, "Jogger (M)" },
{ MOVE_DRUNKMAN, "Drunk" },
{ MOVE_BLINDMAN, "Woozie" },
{ MOVE_SWAT, "SWAT" },
{ MOVE_WOMAN, "Woman" },
{ MOVE_SHOPPING, "Shopping" },
{ MOVE_BUSYWOMAN, "Busy (F)" },
{ MOVE_SEXYWOMAN, "Sexy (F)" },
{ MOVE_PRO, "Pro" },
{ MOVE_OLDWOMAN, "Old (F)" },
{ MOVE_FATWOMAN, "Fat (F)" },
{ MOVE_JOGWOMAN, "Jogger (F)" },
{ MOVE_OLDFATWOMAN, "Old fat (F)" },
// { MOVE_SKATE, "Skate" }, /needs to be loaded from some not always loaded file?
};