////////////////////////////////////////////Info Bar////////////////////////////////////////
if(cheat_state->_generic.shw == 1)
{
uint32_t samp_info = ( uint32_t ) g_SAMP;
uint32_t func = g_dwSAMP_Addr + SAMP_FUNCUPDATESCOREBOARDDATA;
__asm mov ecx, samp_info
__asm call func
float pos[3] = { 0, 0, 0 };
uint32_t bar_color = D3DCOLOR_ARGB( hud_bar->alpha, hud_bar->red, hud_bar->green, hud_bar->blue );
render->D3DBox( pos[0] + 911, pos[1] + 567, pos[2] + 450, 180.0f, bar_color );
pD3DFont->PrintShadow(1070, 573, D3DCOLOR_ARGB(255, 178, 34, 34), "INFO");
//
float *coord =
( cheat_state->state == CHEAT_STATE_VEHICLE ) ? cheat_state->vehicle.coords : cheat_state->actor.coords;
_snprintf_s( buf, sizeof(buf)-1, "Координаты: x-> %.2f y-> %.2f z-> %.2f", coord[0], coord[1], coord[2] );
pD3DFont->PrintShadow( 925, 595, D3DCOLOR_ARGB(255, 50, 205, 50), buf );
}
////////////////////////////////////////////Info Bar////////////////////////////////////////