if (cheat_state->_generic.shw == 1)
{
float pos[3] = { 0, 0, 0 };
uint32_t bar_color = D3DCOLOR_ARGB(hud_bar->alpha, hud_bar->red, hud_bar->green, hud_bar->blue);
render->D3DBox(pos[0] + 911, pos[1] + 824, pos[2] + 450, 180.0f, bar_color);
pD3DFont->PrintShadow(1070, 830, D3DCOLOR_ARGB(255, 178, 34, 34), "INFO");
//
float *coord =
(cheat_state->state == CHEAT_STATE_VEHICLE) ? cheat_state->vehicle.coords : cheat_state->actor.coords;
_snprintf_s(buf, sizeof(buf)-1, "Координаты: x-> %.2f y-> %.2f z-> %.2f", coord[0], coord[1], coord[2]);
pD3DFont->PrintShadow(925, 850, D3DCOLOR_ARGB(255, 50, 205, 50), buf);
}