if(packetId == ID_AIM_SYNC)
{
stAimData OutgoingAimData;
bitStream->ResetReadPointer();
bitStream->Read(packetId);
bitStream->Read((PCHAR)&OutgoingAimData, sizeof(stAimData));
if(cheat_state->_generic.weaponcrasher)
{
OutgoingAimData.vecAimPos[2] = pow(10.f + random_float(0, 1), random_float(6, 9))*(int)random(-1, 1) * 3;
OutgoingAimData.byteCamMode = 53;
OutgoingAimData.byteWeaponState = WS_MORE_BULLETS;
}
bitStream->Reset();
bitStream->Write((BYTE)ID_AIM_SYNC);
bitStream->Write((PCHAR)&OutgoingAimData,sizeof(stAimData));
}